M Ceustodaemon, Greater; couple of levels in Outsider.
Sindran Eithe wrote: "That is most unfortunate, would there be anything we could do to hasten his return?" Vexor shrugs. "Just position the Amulet in a location of your preference - He will remanifest precisely there in 29 days, 23 hours, 55 minutes and 20 seconds."
M Ceustodaemon, Greater; couple of levels in Outsider.
Talon, you reach the third level (3-1) and you immediately notice one of the Daemons lying on the ground, in the doorway to 3-9, bleeding like a stuck pig.
It's kind of hard to hear anything above the din from the corner of the room (3-9). The other Daemon is holding the remains of an archer, and he is furiously grinding it into the stonework of the west wall. He is succeeding, slowly but messily. On the ground, the big hulk of a beast is barely breathing. It spots you approaching, and it whispers:
abyssal:
"Such... a bother! Mmm...My - brother'll be most peeved. ...tWas...my move...." In a whiff, the Daemon fades out of existence; all that remains is a pool of blood, and the monster's half of the amulet. A few dozen silver-tipped arrows drop as one, and tinkle on the stone below. With a mouth full of bloodied boot, the remaining Ceustodaemon speaks, between chews:
The one that must be Vexor points at his dead brother's remains on the floor. After spitting out a foot of leg - mangled boot still attached - he continues:
M Ceustodaemon, Greater; couple of levels in Outsider.
The Next Day.... It is an hour before noon, and your minions are working hard on installing the defenses you've commanded them to build. (I made an assumption!) "hhhhmmmwwWWWRRROOOAAAAAARRRRRRRRRRRRRRRHHHHHHHHHH!!!!!!!!!!" A deep, fearsome, ground-shaking bellow, emanating from the Horn's highest level chills everyone, minions and masters alike, to their very core. This terrible noise is what you've always imagined a Greater Ceustodaemon sounds like. It is not a pleasant sound...
M Ceustodaemon, Greater; couple of levels in Outsider.
Fully aware of the pressure that has been building, Hexor and Vexor contribute their share. They have noticed the movement at the edge of the forest and inform every member of the ninth as long as they're inside the Horn. For anyone they can't reach, they contact a cohort or minion. Each time, they teleport into existance nearby, invading any ongoing conversation, and their message is similar to this : "dear sir you will pardon the interference but without further ado, your adversaries have announced themselves, hmmm." - before popping off to inform someone else. Within seconds, everyone is aware. Talon - Sindran, tell us where you're at and what you're waiting for. You can be at the ground level if you want.
M Ceustodaemon, Greater; couple of levels in Outsider.
Morvius: You now know which one is which, because the control tablet marked with their name vibrates gently in tandem with their words. I'll assume you'll move the tablets to opposing trouser pockets or such, so you can always tell without looking who's saying what.
M Ceustodaemon, Greater; couple of levels in Outsider.
Morvius, they have indeed.
At the end of the week, just after you complete a complicated experiment, a gentleman's 'arrhum' subtly draws your attention.
after clearing their throat, Hexor/Vexor excuses his rude interruption: "We'd like to thank you for this opportunity to increase our patrols. We found the exercise rather refreshing."
M Ceustodaemon, Greater; couple of levels in Outsider.
unceremoniously the big brute grabs the both of you and drags you back down to where you left your co-conspirators.
Again, the stonework and floor plans zip by in a fraction of a second. The dizzying effect probably requires some getting used to. With the fur on its back blackened in several places, burned and smoking in others, the twin growls: "That. Was. extremely unpleasant." He points a finger at Sindran; you half expect it to blast a ray of disintegration when the Daemon instead snarls: "Grow a brain and use it. You cannot just walk in there. Look what you made me do - now Hexor will need to go and brush my fur. He detests brushing." Vexor pops off, leaving nothing but a little strand of smoke.
M Ceustodaemon, Greater; couple of levels in Outsider.
"gggggrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. ggggggggggrrrrrrrrrrrrrroooowwwrrrrr.... ARR! grrrrrrrrrrrrrrrrrrrrrr... YEOW - "
sense motive: 1d20 + 15 ⇒ (1) + 15 = 16
M Ceustodaemon, Greater; couple of levels in Outsider.
The Daemon gingerly grabs Caladwhen in one hand, and Talon in the other. It takes a deep breath (which sounds something like a fire truck's engine) and speaks:
Instantly, the world around you becomes a blur. At blistering speed, you faintly recognize stonework - a chamber - more stonework - another chamber - stones, stonework - a stair? - blackness - and as suddenly as it started, Talon and Caladwhen find themselves standing (somewhat wobbly) on the solid stone floor of the balcony (far left of S-2) in the shrine all the way at the top of the Horn. The Daemon is hanging over you, its back arched. It is emitting an angered, throaty growl, much like that of a cornered cat - except it's a very big, very angry, very scary, extremely dangerous cat... You can hear the lightning strike uncomfortably close to you every few seconds - The lightning elemental orbiting the dome discharges at the daemon; Vexor is hurt, but he endures. For now. And if that weren't discomfort enough, the huge silver seal and chains covering the shrine at the far side of the room emit a sickening aura of holier-than-thou-liness, so thick you can almost taste it. But you'd rather not. "gggggrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. OW! grrrrrrrrrrrrrrrrrrrrrr... YARR- ggggggggggrrrrrrrrrrrrrroooowwwrrrrr...."
M Ceustodaemon, Greater; couple of levels in Outsider.
When Ezra fades away, the great Daemon who was still lingering around speaks his mind.
He sighs, deeply.
Smiling pleasantly at his terribly cheesy play of words, he gives you a second to let the severity of the situation sink in. "My brother and me, however, have certain...defenses... against what you materials call 'nature'. It will not be entirely without pain for us - but even if I'd were to perish, it'd only be a ... temporary annoyance. Your death on the other hand, would bring the return of our Master in great peril. So - if it would please you take my hand..?" I'm not sure if the offer extends to Sindran as well. From [H|V]exor's point of view, Sindran caused the problem, so it'd be up to Sindran to care for himself.
M Ceustodaemon, Greater; couple of levels in Outsider.
One of the bear-esque beings pops into existence right next to you. The suddenness of its appearance is a little startling. "Ah, I see you've found the pupil's quarters. *sigh* Such a pity. I must say, I find those Sarenraen fanatics objectionably destructive.
M Ceustodaemon, Greater; couple of levels in Outsider.
The Daemons grudgingly admit the wisdom of Aerent's words; two weeks might be necessary, or not - they simply lack the means of discerning how mortals work. Sindran wrote: "It will take months to break the seal, and considering how long you've waited, a week or two will not be that long in comparison," Sindran dryly comments to the daemons. Lightning-fast, the left one's smile disappears. The tension in the room rises with it. "Do not presume to tell us what we can or cannot do. Hexor does not ...take well to 'authority' is like to show you just what he definitely can do.""We have been waiting for a way to release Vetra Kali since years before your parents were even born - present company excepted - so 'just-a-few-months' may not seem that much. But since we arrived here, generations of the mortal pollution have spilled forth upon this Plane. It's distasteful." His eyes narrow. Sensing his brother's mood, the other one is quick to finish the sentence: "The sooner your master is released...the sooner the cleansing may begin. You have the knowledge; that places your chances of succes well above those of the previous...attempts. Do Not Delay."
M Ceustodaemon, Greater; couple of levels in Outsider.
"Necklace? oh! these baubles? Well, I could tell you, but where'd be the fun in that? For someone schooled in 'all forms of iconography', *he does not even attempt to hide his giggle* perhaps you should visit the Meditation Hall of the High Priest." The other one giggles and waves dismissively. "Oh, Hexor, that is just naughty. You know full well the old goat's mind was spent. None of his blathering makes any sense. It would be such a waste of the pretty fleshling's mighty mind!"
M Ceustodaemon, Greater; couple of levels in Outsider.
whoo, that's a respectable roll there, Aerent...Let's see how they do. sense motive: 1d20 + 15 ⇒ (20) + 15 = 35
sense motive: 1d20 + 15 ⇒ (9) + 15 = 24
Leaving the odd question hanging in the air, both Hexor and Vexor disappear. In the blink of an eye, they simply stop being right in front of you, appearing behind you with a hand on your (=Aerent's and Cala's) shoulder. Even though this is obviously a magical ability, the effect is very dramatic and precisely controlled - in fact, a truly disconcerting level of pinpoint accuracy that can implies centuries and centuries of honing a skill to perfection. spellcraft DC13:
That must be their Dimension Door ability. They have pinpoint control over their power, that's for sure. It makes you wonder how many times they have already traded places with each other without your knowledge. Argh! it boggles the mind!
They are just making a point though; as if they're saying "It'd be best for everyone if you'd be so kind as to not try to delay the priority one task," without actually saying it out loud. (Because that would be rude. Obviously...) "Because we could...hasten your arrival, and thus, your commencement of the anticelestial ceremony?" Sense Motive DC15: They're offering to 'bus' you to another area within the horn via their dimension door ability, until you complete the tasks you need to do before you can start the ritual.
Hey, they may casually own your high diplomacy rolls, but they know they need a third party to actually do the ritual. And you amuse them.
M Ceustodaemon, Greater; couple of levels in Outsider.
The other one mentions "Yes, even though you are of course impudent mortals with no reasonable right of existence - except to be eradicated as I'm sure you'll agree - the master shall be pleased to accept your assistance if you manage to do away with that repugnant fixture those religious fanatics inaugurated in our tabernacle.". Their playful malice does nothing to make them seem less dangerous.
The one who must be Vexor smiles almost apologetically "But resurrecting after a month is frankly such a messy business. Yes, a hassle, even. So, we decided to stop dying-by-trying."
M Ceustodaemon, Greater; couple of levels in Outsider.
Hexor (I think?) wiggles his fingers* in delightful excitement. "oooh the pleasure is assuredly entirely mine! I can already tell that we shall have so much fun together!"
"Would you like to start releasing our mutual master?" As if the giant, toothy grin alone wasn't enough to make it clear that this is not really a question, the giant Daemons gently 'invite' you to the spiral stairway heading up.
* think Oliver Hardy.
M Ceustodaemon, Greater; couple of levels in Outsider.
One of the two impossibly-similar-looking Daemons looks up from the game board. It speaks in a deep voice, dripping with a calm, educated eloquence that's so polite it sends a shiver down your spine and raises all your neck hairs.
The other Daemon just nods, his eyes never leaving the board. He's playing black, and both parties have but a few pieces remaining. Not the best time to be interrupted in one's contemplation - Nevertheless, the monster is impeccably polite.
Dear gods, even their voices are alike!
"oh - intersperse. Chapeau, Hexor. I do remember there were giblets strewn everywhere." The giant Daemon gently tilts its head slightly, then slowly taps his claws together in recognition of the other's vocabulary.
All of this takes well over a minute, and although they pretend to ignore you, it is quite clear that Hexor is in an ideal position to breath-weapon-the-cr@p out of you all. They are confident in their ability to stop you, should they choose to. Hexor looks up at Caladwhen and smiles - a three feet wide gap of teeth opens slightly, as he claps his hands, then spreads his arms wide...
sense motive DC20: ...in what turns out to be a jovial gesture of welcome. |