Arazni

Hevn's page

Goblin Squad Member. Organized Play Member. 7 posts (94 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 7 aliases.


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I'm a bit worried that we're going to be light on useful skills. I'm looking at ranger, barb, oracle, sorc or a weird multiclass mess if we need a super tank.

The Exchange

was looking at that, but RSS is NOT email notification. I'm using too many different connection devices currently...

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is there some way I can set up this to send me an e-mail when new posts are made? I can see myself forgetting to check in for a day or two and then missing loads of posts?

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Okay, I'll go with one Milestone then, and pick up some story related one later. MUTANTS SANS FRONTIÈRES milestone for Hank then then

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So we do not start with story milestones available?
Or how soon will they be appearing?
As it looks to be smart just to grab both mine then if there are no other options.

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Though I'm very tempted to try Deadpool, I think he'll be a very disruptive character to have around, either playing him to character or getting him wrong.

Therefore I think I'll start off with Hank McCoy (Beast) as my first hero in the team.

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There are many routes to create powerful wizards, but I've been playing around with this idea for a level 10 wizard (as an NPC) for a bit and thought to share.
Take an evil, necromancy focused wizard, high int, some positive charisma and whatever else you feel like. The charisma is for the command undead ability. Then with the charisma leadership feat is an obvious optimization. For a necromancer a negative energy cleric is also a logical choice.
From here these two will kill and animate everything they see in sight. They can also create undead at higher levels and take control of those too. So assuming they combine efforts, between the two of them they can control 90HD worth of undead at level 10. At level 20 this will scale to 190HD worth. The effective cost of this army is just the HDx25gp so for a high level character it's minimal expenditure.

Now this wizard walks into battle with a small army under his command and he'll still have a full compliment of spells to use.
I'm sure that there are single characters out there which can deal with this wizard, but its quite a powerful concept none the less.
Removing leadership will still allow for 50HD worth of undead at level 10 and 100HD at level 20.
Though any sane GM will never allow this, it is by the book. :)