Sian Daemodus

Herr Magt Jaeger's page

204 posts. Organized Play character for Kydeem de'Morcaine.


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Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Sheet looks good.

Thanks again.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Thanks for running this one for us!

dayjob craft tattoo: 1d20 + 9 ⇒ (19) + 9 = 28

Just out of curiosity, was there any chance for a better result like keeping the boat or at least getting more info from it?

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

{sigh} I really wanted a crystal boat...

Dark Archive

1 person marked this as a favorite.
Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt grabs the Xill treasures and head towards the upper deck. On his way out, Magt continues to look for anything he can bring back to the venture captain.

If I even see anything with writing on it that is a part of something or might be a control surface, Magt will give a quick try at just ripping it off the wall, pedestal, or whatever. I am assuming the original control crystal we messed with is too large. If not he would gladly try to retrieve that.

He looks around for anything else to grab quickly while running to the upper deck. Then he leaps into the ocean with a huge splash and begins swimming away from the ship in case the field extends some distance from the ship.

I have to say, if this was a campaign, I would so totally stay on the ship just to see where it goes!

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

perception if needed/helpful: 1d20 + 13 ⇒ (14) + 13 = 27

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

The VC won't be happy. Is there nothing we can grab to salvage something from this trip?

Magt will look around for any documents or artifacts he can grab.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
Bull's Strength - dur 7 min
bloodrage round 9 of 18
now AC=21, HP=72 of 81, CMD=23

Power!

bite att: 1d20 + 16 ⇒ (14) + 16 = 30, if hits, bite dam: 1d8 + 14 ⇒ (8) + 14 = 22
miss chance: 1d100 ⇒ 59
claw att 1: 1d20 + 16 ⇒ (10) + 16 = 26, if hits, claw dam 1: 2d6 + 14 ⇒ (2, 3) + 14 = 19
miss chance: 1d100 ⇒ 58
claw att 2: 1d20 + 16 ⇒ (18) + 16 = 34, if hits, claw dam 2: 2d6 + 14 ⇒ (4, 5) + 14 = 23
miss chance: 1d100 ⇒ 26
last xill, using power attack and flanking, the claws count as magic weapons, the bite does not

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
bloodrage round 8 of 18
now AC=21, HP=72 of 81, CMD=23

Leader dead, now for you!

bite att: 1d20 + 12 ⇒ (6) + 12 = 18, if hits, bite dam: 1d8 + 12 ⇒ (8) + 12 = 20
miss chance: 1d100 ⇒ 92
claw att 1: 1d20 + 12 ⇒ (14) + 12 = 26, if hits, claw dam 1: 2d6 + 12 ⇒ (5, 5) + 12 = 22
miss chance: 1d100 ⇒ 2
claw att 2: 1d20 + 12 ⇒ (2) + 12 = 14, if hits, claw dam 2: 2d6 + 12 ⇒ (1, 5) + 12 = 18
miss chance: 1d100 ⇒ 69
attacking yellow, using power attack, the claws count as magic weapons, the bite does not

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
bloodrage round 7 of 18
now AC=21, HP=72 of 81, CMD=23

fort save: 1d20 + 13 ⇒ (16) + 13 = 29

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
bloodrage round 7 of 18
now AC=21, HP=61 of 81, CMD=23

Thanks for staying, I would much rather kill you all!

bite att: 1d20 + 12 ⇒ (12) + 12 = 24, if hits, bite dam: 1d8 + 12 ⇒ (5) + 12 = 17
miss chance: 1d100 ⇒ 18
claw att 1: 1d20 + 12 ⇒ (20) + 12 = 32, if hits, claw dam 1: 2d6 + 12 ⇒ (4, 5) + 12 = 21
miss chance: 1d100 ⇒ 19
claw att 2: 1d20 + 12 ⇒ (8) + 12 = 20, if hits, claw dam 2: 2d6 + 12 ⇒ (1, 1) + 12 = 14
miss chance: 1d100 ⇒ 37
attacking yellow, using power attack, the claws count as magic weapons, the bite does not

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
bloodrage round 6 of 18
now AC=21, HP=61 of 81, CMD=23

fort save: 1d20 + 13 ⇒ (12) + 13 = 25 Magt would have been really upset if he had rolled another '1' on this save.

Kyra, I believe you can take another action while directing the spiritual weapon. Might be a good time for the Holy Smite spell.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
bloodrage round 6 of 18
now AC=21, HP=72 of 81, CMD=23

Magt drops the pole arm and lashes out with fang and claw!

bite att: 1d20 + 12 ⇒ (9) + 12 = 21, if hits, bite dam: 1d8 + 12 ⇒ (6) + 12 = 18
claw att 1: 1d20 + 12 ⇒ (16) + 12 = 28, if hits, claw dam 1: 2d6 + 12 ⇒ (5, 2) + 12 = 19
claw att 2: 1d20 + 12 ⇒ (1) + 12 = 13, if hits, claw dam 2: 2d6 + 12 ⇒ (2, 1) + 12 = 15
Starting with blue. If it goes down the rest on yellow.

Edit. Oops. Forgot miss chances. Rolling now.
miss chance bite: 1d100 ⇒ 50
miss chance claw 1: 1d100 ⇒ 79
miss chance claw 2: 1d100 ⇒ 12

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
Shield - dur 8 min
bloodrage round 5 of 18
now AC=21, HP=72 of 81, CMD=23

Magt casts shield then moves forward growing in size with a roar of, Xill all die or flee now!

Shurely I can't roll another 1 on a fort save. I have 15' reach. If any of the Xill generate an AoO, I will claw them.

claw AoO 1: 1d20 + 12 ⇒ (8) + 12 = 20, if hits, claw dam 1: 2d6 + 12 ⇒ (6, 3) + 12 = 21
claw AoO 2: 1d20 + 12 ⇒ (16) + 12 = 28, if hits, claw dam 2: 2d6 + 12 ⇒ (1, 4) + 12 = 17
using power attack, the claws count as magic weapons

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Agreed. Unless you think you can do something else with the mechanism, it is time to proceed. Magt gets ready to kick in the door.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Just noticed, my post was eaten by the boards.
I will also spend 2 prestige to get a 5 casting scroll of remove paralysis.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

None should be enslaved and consumed either by the ship or the Xill. I can agree with helping you out of that level of your predicament. Know that we are quite aware of the reputation of you people. Hostility toward us will not go well.
How were you captured that we may avoid the same? how many Xill are present (if that is the correct word)? I have a score to settle with them. Anything else you can tell us about this vessel and those within it can only help your situation.

I must keep an eye on this one. Betrayal is nearly a certainty.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

This looks fun! Magt follows Keene.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Wordlessly, Magt helps fling one of the odd corpses into the room.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13


HP: 58 of 65

caster level check for wand of infernal healing: 1d20 + 1 ⇒ (2) + 1 = 3

Kyra, do you think you can do anything about this wound? It doesn't want to heal from my wand. Maybe just try a CLW to see if it will bypass the SR of the curse.

Magt looks paranoid constantly swiveling his head looking for another attack from nowhere.

Then he begins tapping on the walls and floor with the haft of his polearm, listening for a hollow spot.
perception: 1d20 + 13 ⇒ (17) + 13 = 30

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Can, the heal checks tell if this is the kind of paralysis that will be resistant to Removal (ie caster level check)?

A lot of my characters actually have a scroll of Remove Paralysis by this level. But Magt has such a high fort save, it didn't seem worthwhile. Doh!

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

My bad, you are correct.
I would have sworn the entire 'pit' line of spells was dismissible.

Just ignore me.
Nothing to see.
Move along.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

The caster can just dismiss the pit which will bring both of us back to the surface.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

HP: 55 of 67

Magt continues to lie in an inert heap on the surface.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

The battering blast might do better to knock them out of contact so they have to start again.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 5 of 18
now AC=17, HP=64 of 81, CMD=23

fort 1: 1d20 + 13 ⇒ (17) + 13 = 30
fort 2: 1d20 + 13 ⇒ (1) + 13 = 14
Damn! So remember when I said I should probably save my re-roll, but didn't...

Magt also collapses to the ground.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 5 of 18
now AC=17, HP=72 of 81, CMD=23

knowledge arcana: 1d20 + 12 ⇒ (18) + 12 = 30
GM, before I take my actions and with what I know of magic, do I think it is possible to grab Ignatious and take him away from the xill or do I have to kill it?

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 4 of 18
now AC=17, HP=72 of 81, CMD=23

Magt again grows in size with a roar of, Pull Ignatius away from them!

claw att 1: 1d20 + 12 ⇒ (9) + 12 = 21, if hits, claw dam 1: 2d6 + 12 ⇒ (1, 2) + 12 = 15
claw att 2: 1d20 + 12 ⇒ (11) + 12 = 23, if hits, claw dam 2: 2d6 + 12 ⇒ (4, 2) + 12 = 18
bite att: 1d20 + 12 ⇒ (1) + 12 = 13, if hits, bite dam: 1d8 + 12 ⇒ (3) + 12 = 15

Attack yellow first (then black with a +2 to hit from flank if yellow goes down), using power attack with flank, the claws count as magic weapons, the bite does not

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Well, bring it with us. Maybe we will find a use for it. Magt says as he strides through toward the small hallway.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt looks in to see if he thinks he can move his large frame through the room without touching the spooky plants.
perception: 1d20 + 13 ⇒ (5) + 13 = 18
Should we burn them out? The ship is crystal and will not burn.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

fort save: 1d20 + 13 ⇒ (11) + 13 = 24

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 3 of 18
now AC=17, HP=81, CMD=23

Magt again grows in size with a roar of, Destroy the ghost!

claw att 1: 1d20 + 12 ⇒ (10) + 12 = 22, if hits, claw dam 1: 2d6 + 12 ⇒ (6, 1) + 12 = 19
claw att 2: 1d20 + 12 ⇒ (17) + 12 = 29, if hits, claw dam 2: 2d6 + 12 ⇒ (3, 3) + 12 = 18
bite att: 1d20 + 12 ⇒ (1) + 12 = 13, if hits, bite dam: 1d8 + 12 ⇒ (2) + 12 = 14

using power attack, the claws count as magic weapons, the bite does not

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Hey no fair stealing kills before we get there! Magt follows the others.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Kyra, this wound feel... wrong... somehow. Do you think you can fix the damage?

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 2 of 18
now AC=17, HP=72 of 81 (9 pts cursed wound), CMD=23

Magt charges up to the other flame cannon.
double move.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt strikes a 'Captain Morgan' victory pose while accepting the adulation of harbor guard.

Dark Archive

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Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 1 of 18
now AC=17, HP=81, CMD=23

Well, with that much encouragement, I have to try the re-roll with 1 GM star for an additional +1.

bull rush with charge: 1d20 + 16 + 2 + 1 ⇒ (14) + 16 + 2 + 1 = 33
Much better. We'll see if better enough.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

buffs:
bloodrage round 1 of 18
now AC=17, HP=81, CMD=23

With an inarticulate roar, Magt grows in size while rushing forward to knock the crystal thing over the side.
I will generate an AoO from it since I don't have the improved feat.

bull rush with charge: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Well damn, I'm half tempted to use my re-roll. You just don't get many opportunities to knock someone off a boat. But I suppose I should save if for a more dire situation.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Ha! I actually forgot this guy has knowledge arcana.

knowledge arcana defense construct: 1d20 + 12 ⇒ (16) + 12 = 28

The big crystal thing is not affected by most magical attacks and it's wounds are long lasting.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt moves aft getting into position. Does anyone think crystals swim? Magt asks with a grin.

double move

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt grins and rushes toward the boarding ladder.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Are we expected to swim or is there a boat available?

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magruder simply says, We go.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

This large fellow obviously has fiendish blood on a near branch of his family tree. (If not clear down to the roots.)

He carries a large polearm and grins with a mouth full of vicious fangs.

From the rumors and the meeting point, I assume you want me to board and capture the strange ship out in the harbor. Correct?

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt is a crossblooded abyssal and aberrant bloodrager. Can grow large when he rages from abyssal. And he has a reach polearm. So he potentially has a lot of reach. Though on a ship, that might not come up too much.

He also has resistance 7 to all 4 standard energy types.

His bot instructions are pretty simple since he is usually a pretty straightforward kind of guy.

Outside of combat, he might attempt to intimidate.

In combat, pretty much charge the biggest, baddest, ugly he can see.

Dark Archive

Player: Mark M / Kydeem de'Morcaine on the forums
Character: Magt Jaeger
Pathfinder Society Number: 30504-6
This Chronicle #: This would be 19
Starting XP: 18
Initial Prestige: 26
Initial Fame: 37
Starting Gold: 48.25
Faction: Dark Archive

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Thanks muchly!

Thanks for running. Hope to see you all again soon.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Eh, no problem. I was hoping for more of a fight than that. Not sure these are even worth taking a fang trophy. {sigh}

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Magt rushes forward to get within reach of his mighty polearm. If there are any trophies to be taken this day, it will be when I rip your fangs from your skull! in infernal

double move

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

With a growl, Magt rushes toward the stair to get up to the beast.
It isn't a goblin. It apparently thinks it can eat the city.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Oops, I figured my turn was just catching up.

Bring your best no-neck! Magt charges forward slashing at the goblinoid with his polearm.

horse chopper att: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21, if hits, horse chopper dam: 1d10 + 4 ⇒ (2) + 4 = 6

Not certain if it gets cover from the crates. I can't move my icon on the phone. Please move me 5 squares to the right and one square up.