Winter Guard Falconer

Herl's page

7 posts. Alias of Grimmy.


Full Name

Herl

Race

HP 30/30 | AC 19; Tch 15; FF 14 | CMB +6 | CMD 21 | Fort +5; Ref +8; Will +2 | Init +2 | Perc +9

About Herl

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HERL CR 3 XP 800
Male half-elf ranger 4
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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AC 19, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 dodge, +1 shield)
hp 30 (4d10+4)
Fort +5; Ref +8; Will +2; +2 vs. enchantment
Immune sleep
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Speed 30 ft.
Melee mwk handaxe +7 (1d6+2/x3)
Ranged mwk composite longbow +9 (1d8+1/x3) and throwing axe +6 (1d6+2)
Special Attacks favored enemy (animals +2)
Spells Prepared (CL 1st):
1st—charm animal (DC 12)
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Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 10
Base Atk +4; CMB +6; CMD 21
Feats Dodge, Endurance, Mobility, Point Blank Shot, Skill Focus (trapper)
Skills Bluff +0 (+2 vs. animals), Climb +9, Craft (traps) +7, Handle Animal +6, Heal +7, Knowledge (geography) +3 (+5 vs. animals, +5 while in forest terrain), Knowledge (nature) +3 (+5 vs. animals), Perception +9 (+11 vs. animals, +11 while in forest terrain), Profession (trapper) +9, Ride +8, Sense Motive +1 (+3 vs. animals), Stealth +10 (+12 while in forest terrain), Survival +7 (+9 vs. animals, +9 while in forest terrain, +9 to track), Swim +6 (+10 to resist nonlethal damage from exhaustion)
Languages Common
SQ combat styles (archery), elf blood, favored terrain (forest +2), hunter’s bonds (companions), track, wild empathy
Gear healer’s kit; masterwork studded leather armor, masterwork buckler, masterwork composite longbow (Str +1), 20 arrows, masterwork handaxe, 2 throwing axes, masterwork artisan’s tools (Craft [traps]), climber’s kit