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![]() Hey all, I'm trying to see if I can get some clarification on this, as there doesn't seem to be a clear ruling. I have a character that took the Elementalist Class Archetype, which means that he took the Dedication feat at lvl 2, as expected. I'm now thinking about retraining out to choose a different (regular) Archetype instead, but I'm not sure how much time that I'll need to spend doing so. Do I spend 7 days retraining out of the feat, and leave it at that? Or would the Class Archetype also be considered a "class feature that required a choice" and have to add 28 days onto the total? Personally, I'd probably lean towards the latter, if only for this line from Secrets of Magic: Quote: Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. I'm curious about what others think. Thanks in advance! :) ![]()
![]() Hey folks, I just had an interesting interaction in my game tonight, and I wanted to see what people had to say about it. My players were in the middle of a big fight, where the Wizard started off by casting Black Tentacles into a room full of enemies. One of the enemies that was grappled by the tentacles was an archer. Rather than worry about trying to escape, the archer just kept shooting, but here's where it gets weird (at least to me). Every time the archer tries to attack, he has to Reload (which is part of the same action as the attack, according to the Reload action with a '0' value). Reload is an Interact Action, which requires a Flat Check DC 5, but the Attack action doesn't. So, based on all this, does the archer: a) lose the attack if he can't reload, or b) completely ignore the Flat Check, as it technically doesn't cost anything? To keep the game going, I went with the former, but am curious what others think about this. Thanks. ![]()
![]() Hey all. In a game that I'm running, my players just hit level 10, and the Investigator in the group decided to take the Dandy Archetype Dedication. I like to keep track of the character's progression, so I always follow their leveling using Herolab, and I came up with a bit of an oddity. The Dandy Archetype Dedication feat has the following line in it: Quote: You become trained in Deception and Society; if you were already trained, you become an expert instead. The Investigator was already Expert in Deception, and a Master in Society. But when I added the feat to his character in Herolab, it seemed to bump out the skill points that he spent in those skills and says he has 2 free skill upgrades for Expert. So my question is, is this accurate? Does the feat effectively bump out the expert ranks that he trained in to redistribute to other skills? Thanks for your help in this. ![]()
![]() Hey all! I'm looking to fill a spot in my RoW game that I'm running, as we lost one of our members. The group, as it currently stands is as follows: Human Fighter (Aldori Defender)
They all just became level 2, and there are a few different options that could fit. But someone with at least some amount of healing would be helpful, if not a fully dedicated healer. Build rules are fairly straight forward: - 20 point buy.
The ability to use Roll20 is a must, as that's what I use for combat and exploration maps. If you have issues in Roll20, I'd appreciate making room for those that don't. This is my tool of choice, and it's what I know. Thanks in advance for your consideration. I'll be leaving recruitment open for at least a few days. Probably closing it at midnight on Feb. 19th (MST). If you have any questions, please feel free to ask. ![]()
![]() Hey fam. So I've been tossing around the idea for some time of opening up the can of running Forgotten Realms using Pathfinder 1e. Specifically, I have the trio of adventures that starts with Cormyr: The Tearing of the Weave. I've tried running this campaign at least a couple times, and it's always fallen through for one reason or another, so I'd like to see if it works any better then the great people here in the Paizo Forums. So, first and foremost, I'm looking to see how many people might be interested in this endeavor. Secondly, before running this series, I've been tossing around the idea of running something to fill the gap at the beginning (Cormyr starts the players at lvl 4). While there's a lot of Pathfinder modules that I could use and adapt, I'd like to keep the flavor very FR, and so I've been looking at Murder at Baldur's Gate (which is listed as levels 1-3. I've heard good things about it, but reading through it seems really daunting. I'm wondering if there is anyone that has experience with it that would be able to provide some insight as to whether it's worth it, or if I should look in another direction. Needless to say, this is currently just exactly what it's labeled as: Interest and Info. How the thread plays out (and people's input) may dictate whether or not I'm even going to do this, or when. Finally, thanks in advanced for taking the time to help me with this. :) ![]()
![]() The weather has been warm, which is perfect weather for enjoying a warm bowl of Menander Garimos' hearty stew at The Silver Stoat, in Heldren. The only tavern in the village is a little busier, being lunchtime, than it is during the rest of the day. At least until evening comes around. Kale Garimos is busily tending the bar, serving up the tavern's signature brew, Three Devil Ale, which she brews in-house using imported Chelish hops. Aside from good food, the most prominent things to be found in the Silver Stoat are information and gossip. Anything that's worth knowing in Heldren gets talked about here, and talk is going around aplenty. The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times ahead. As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the moblewoman's escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village. If you dig through the gossip, Gather Information or otherwise just learn more, you can roll a Diplomacy or Knowledge (Local). Otherwise, you can just shoot the breeze about the rumors either amunst yourselves, or with the locals. ![]()
![]() Welcome to the Reign of Winter. We’ll just jump right into things here, since I’m foregoing the application process. A little bit about me:
Keep in mind, I’m absent-minded and either miss information that I shouldn’t have, or forget to add bit of important information (sometimes). Other times, my information might be a little too specific, or not providing the important bits. Hopefully you don’t hold any of that against me. I’m still growing and learning as a GM. Above all, I try to have fun and do my best to provide an environment where others can too. Here’s the rundown for character creation. Nothing too crazy: - 20 point buy.
I know that there are some alternate thoughts about this AP. I’m all about telling the story as it was written, but I’d like to know if you guys have an issue with that, or would prefer some modifications. Posting: Standard 1/day minimum, and 1/weekend, I think is more than fair for most people. I highly encourage more, if you can. If you can’t please communicate openly with me. I currently work from home, and will be for the foreseeable future, so I generally post whenever I can. Whenever possible, I will be using Roll20 for maps. It offers a lot of tools that you just don't get with any other medium, which I think lends a little more flavor to the game. There will be some items that will be tacked to the forums, as well. If you have any questions, please feel free to ask! I’ll be spending some time getting things together while you guys are sorting out your characters. ![]()
![]() The town of Breachill is nestled in the foothills of the Five King Mountains in the wilds of eastern Isger, about 50 miles from the Druman border. Compared to the region’s other settlements, this small town is young—just shy of 170 years old—though it has a fascinating history that rivals those of many far older places. Breachill began with the humblest of origins, as a barely functional outpost of human amnesiacs, but the aid and mentorship of a powerful wizard led these shivering and dying unfortunates to found the hardy and thriving town that exists today.
– -- Talina has learned this first-hand over the last couple weeks, as she has been interacting with some of the local people on a daily basis. Since her arrival a couple of weeks ago, she has been splitting her time between hunting for her fiance, working for Rorsk Axebane at Tuskhead Stoneworking, and getting what sleep she can at the Wizard’s Grace. When she first arrived in town and asked Rorsk about Bastion, the gruff dwarf offered her some work while she carried out her search, seeing as he was down a pair of hands. This turned out to be a welcome reprieve to her coin purse, as well.
– -- As per usual, Futin woke up early in his family’s barely-there home along the northern borders of town so that he can go spend some time in the Archives. He had to get in as much time as he could before noon. After all, it just wouldn’t do if he missed the Call of Heroes. He was sure that today was his time! The young catfolk was standing outside the doors, his attention wandering to various little distractions, when Jorrell Blacktusk showed up. The half-orc historian rolled his eyes briefly at seeing Futin, but it was quickly followed by a small smile at the young feline’s antics (and attention span). ”Getting in an early start, are ya, Futin? Are you still planning on going through with joining the Call today? Did you talk to your parents about it?” – – Since he arrived at the Great Dreamhouse late the previous evening, Cicero had been getting looks from the various priests of Desna that he crossed paths with. All, that is, save for head priest Kellen Carondil.
– – Despite the fact that he found a welcoming place to sleep in the Wizard’s Grace, Villar went out the back room, the small meal of bread, meat and cheese that Trinil Uskwold provided was hidden away within the folds of his deep cloak. Old habits died hard, even in an impossibly friendly place like Breachill. Besides, if word was to be believed, the famous Call for Heroes was supposed to be happening this very day, but until then, there was information to be gathered. Between the statue of the legendary Lamond Breachton, the book store known as the Reliant Book Company, and the Breachill Archives, there are a number of places where information could potentially be found. You have time before thing get official. If there’s anything specific that you want to do, this will be a good time to get it done. Otherwise, just have some fun interacting with the town for a bit. Links has been added above for NPCs and the map of Breachill. ![]()
![]() Welcome! I jumped the gun a little and got this recruitment post officially off the ground a bit earlier than originally intended. So let's get this show on the road, already! A bit about me:
I'm really looking forward to running this campaign with a new group. This will be my third group going through this AP, as I have one home group and one with my local PFS group. I tend to err on the side of being a bit rules-lawyer-ish, but try my best not to let that upset the flow of the game. I think that that has some benefits, though, when learning a new system.
I still consider myself a fledgling GM, but I have been getting a lot more experience in the last few years. I have some experience GMing in Pbp games, but it has been many years, and none of them were on the Paizo forums, or with the Pathfinder system in general. All that being said, after being involved in a few different games here and picking up a few idea and tricks, I think I have a good grasp on how I want to run this game. That being said, please feel free to provide (positive!) feedback if there is something that I have forgotten or could be doing better/more efficiently. The Specifics:
For all entries, Official Paizo-only sources will be considered. Level 1 start. I will be tracking XP, though at this point I've already got a fairly good idea as to when players should be gaining a level. Standard rules for building ability scores (Start at 10; ABC rule). Optional rule to trade 2 extra flaws for an extra boost is allowed (just let me know). Showing your math is always appreciated.
Classes: All classes are allowed. Archetypes during play will be considered on a case-by-case basis, but rarity will definitely be taken into account. For the most part, class-based Archetype feats will usually be allowed, but I always try to encourage story-based integration. Also, keep in mind that there are some exclusive options in this AP, so don't go planning your characters ahead too far. Backgrounds: Backgrounds from the AoA Player's Guide would be preferred, but not required. Otherwise, should be fairly open ended, as long as it makes sense within the story. Being a local helps, but not required. The only real restriction will be on the Rare Backgrounds in the APG. After reading through them, I don't see any way that they could provide an advantage in this particular story. If you're dead set on trying, we can talk about it, but I wouldn't count it as likely. Alignment: For this, I'll fall back on the Player's Guide: "There isn’t any restriction on PC alignments in the Age of Ashes Adventure Path, although the fight against an impending doom and the push against a mysterious organization of slavers works best for non-evil PCs.
Everything else should follow standard rules. If there is something that you'd like me to consider, please let me know. I won't make any promises, but sometimes there are good reasons to make the odd exception.
What you should know:
While I would love to see everyone post 1/day minimum, I know that this is not always realistic (especially these days). Instead, I just want to encourage everyone to post as often as possible. I currently work from home, so I can usually post regularly, though sometimes I will hold off in order to respond to the whole group at once (especially in combat situations).
Whenever possible, I will be using Roll20 for maps. It offers a lot of tools that you just don't get with any other medium, which I think lends a little more flavor to the game. There will be some items that will be tacked to the forums, as well. Hero Points are a staple of PE2, and as such, I will be incorporating them into the game as much as I can. I will probably follow a similar, continuous method of providing HP like they used in the Paizo Oblivion Oath stream. There will be major points where players earn HP, as well as for good role-playing moments and epic combat moments. As always, a player can never have more than 3 HP at a time, and standard uses of HP will be in play (open to some modification).
Campaign Info:
Please read through the Player's Guide. It is fairly straight forward, and provides good input for character building, as well as information about the town of Breachill.
That being said, the current TL;DR version of the Players guide:
House Rules:
I will most likely be updating this as we go, as this is my first foray into GMing PF2 in a Pbp format, but for the time being, here are some things to keep in mind as we play:
- I would like people to include their Exploration Mode activity in their tagline stats. This allows me to be able to keep these things in mind throughout the game, seeing as this Mode probably takes up at least 50% of game time, if not more. For those that are still new to PF2, Exploration Mode activities can be found in the CRB pgs. 496-497. - PF2 makes much more use of the concept of Secret rolls when regarding activities that players take part in. This can mean, in certain cases, that as players you won't roll as many checks. Hopefully, this will help to promote more thought into role-playing, rather than mechanics. This also means that, sometimes, information that I provide you based on a Secret roll, may sometimes be incorrect or misleading. I hope that people can keep themselves from peaking at any hidden GM rolls that I make, and I will try to keep them labelled well enough to make it obvious.
- Due to the continuous nature of Pbp, it's impossible to receive new Hero Points from sessions, and the current rate of achievement may be too slow, so here's what I suggest: Once per combat, everyone has the ability to gain a HP when they Critically Succeed at a check or attack. My only caveat being that the RP description of the Crit must be epic to receive the point. HP will still be limited to a maximum of 3, but hopefully this will provide more options. Also, HP should be tracked in your stat line, as well. - Spinning off of that, I am considering using the Critical Hit and Critical Fumble decks for PF2. Assuming that everyone is in agreement of this, there are some special rules for this.
I will be keeping recruitment open until the end of day, August 7, at the latest. I may close it earlier, depending on how things go, but this is my current goal. Once recruitment has closed, I'll give stragglers some time to finish their entries before making a final decision.
If I've left anything out, or something isn't clear, please ask question. I may not start responding until tomorrow morning at the latest, but I will respond. :) Looking forward to seeing what people come up with. ![]()
![]() Hello, I'm looking to run the Age of Ashes AP for a team of 4 players. For now, I'm just looking to see how many people are serious about joining up. I currently have two people through private invite, and I'll be looking to flesh out the group with two more. This is my first foray into GMing here in the Paizo forums, but I'm not new to this, and I've been spending the last couple years or so picking up some tips here and there along the way. What I'll be looking for mostly is dedication (but who isn't, right?). Aside from that, I'm looking for people who are willing to learn the system and have fun doing it. You don't have to be a new to the system, but there's definitely lots to pick up. Even I'm still learning new things. Players will be chosen based on needs of the group and quality of the submission. Anyways, I'll get more into that later. As I said, I'm just looking for interest right now. If you don't feel like you can post regularly, please don't apply. I won't say that I'm perfect myself, but I like to keep things moving. Age of Ashes is a fun, well-written (I think) adventure that delves into various locations and types of gameplay. This will be my third group that I'm running it with, so hopefully my experience comes through. I plan on accepting applications starting next weekend, after the release of the Advanced Player's Guide. ![]()
![]() Hey folks. Unfortunately, our DM has gone missing for about the past 3-4 weeks, and we have a group of 4 heroes that would love to continue on in this adventure. Is there anyone who would like to take up the mantle and continue our story? If possible, we would like to get going again by next Friday at the latest (March 1st). The Gameplay thread can be found here Thanks for the help in advance. ![]()
![]() Hey folks, Sorry if this is listed somewhere else, but I couldn't find it for the life of me. How in the world do you create Aliases for Pbp use? I know how to create them for PFS/SFS, but I may be missing a simple step here. Even the Core characters option asks for PFS Faction choice, so I'm assuming that that is not what we want to use. Any and all help is appreciated. ![]()
![]() Hey all. I know that this conversation has been done to death (possibly almost literally) but my favorite character of all time has always been a Bladesinger from the old 2e, and so I'm always looking to find new ways to bring out the best in this class (in as balanced a means as possible, of course). I stumbled on a rendition that was done up in these forums by Gambit (http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinder RPG/conversions/pathfinderBladesingerPrestigeClass&page=1&source=se arch#0).
Let me know what you think. Friendly suggestions are always welcome. :) Bladesinger Hit Die: d8 Requirements
Class Skills
Class Features
Lvl BAB Fort Ref Will Special
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