Heaggles's page

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yea one thing my party starts to do around lv 3-5 they only will pick up master work items or magical items, they dont want to write down every thing to sell it, and when it comes to the gear that would be worthless like a dog slicer or a troglodytes armor I tell them that they cant sell it and I just put some extra gold around for them to find.


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and the shield spell would make you feel worthless if a bad guy had it. That is my only problem with this build.


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I have to say the terra cotta warriors as a base race would be cool.


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Yep 3.5 loyalist, now after reading and responding to this question I WANT to play a int 7 cleric. Thanks for the idea everyone


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Wow this is starting to get bad, we have gone from how to play a 7 int person, to how Gump can lead people, and now we are starting to fight about how people see low education = low intelligence. Lets all take a breath and remember why we are taking about this. Cant we all be friends. When it comes down to it there is no rules about how to RP. So its all up to the PC and the GM.


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so valcirm if I get it right a int 7 person starts out not that skilled but with time and experience he can be as good or better then someone that has a 20 int but is not experienced. I think thats what most people have been saying. I int 7 person dose not start as skilled as someone that has a 20 int, as in real life if someone that takes the time can learn to be better then someone that is naturally good at something, but it might take longer.


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I have seen a GM take a gunsilngers gun away and then complaned that gunslingers where not a good class, he would not even allow him to make ammo. That player was very mad and almost stopped playing, but as a group we ask that GM to stop running.


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well I do think that they need more skills as class skills, fighter has almost none, same as sorcerers. Skill points I dont think they need more of. yes the figher is a trained solder but why would you train a solder with anything more the basics of what you need them for. If you need a scout you train a scout, if you need a leader you train a leader, if you need a medic you train a medic. But why would you train a medic, scout, and a leader for a unit? There should be a arctype for scout that gives them the right skill sets. But a gen fighter is a solder, not anything more.


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If you want to make the cube harder just say right before the party gets there the cube just eaten a rouge that had a potion of spider climb on him and let the party fight a cube that can climb walls :p


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I dont give exp, I just tell the party to lv up when it feels right. When players miss games if it is not all at once but over time I keep them the same lv. But lets say I have a player that misses 4-6 games in a row, then I will meet with that player and we will play a 1 on 1 game to get him up to the party.


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if we are saying they are runes that are tattooed on you it depends on the size they have to be, lets say they have to be the size an quarter then how much could you put on your hand, but if they are the size of an CD. If i was you I would talk to my GM and ask how large each tattoo has to be.


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well is a GM i have made a rule that if something uses a slot but the person wants it not to us a slot he must pay twice the cost. so lets say a ring of pro +1 it cost 2k but if he wants it to not take a ring slot he would have to pay 4k. the best thing for you to do is ask your gm if he will do something close to what I said.


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This is my thought as a GM that has play and run for the last 15 years. When it comes to paladins I say that they can be any aliment as long as it is the same with there gods and they must fallow the dogma to the point. My thought is why there is no paladins for CG or even CN gods? Do they have no holy warriors, yes doing this makes me change some class features to fit. Like the CN paladin gets detect law and smite law. But this is what I think