Isilda

Hayali Avino's page

32 posts. Organized Play character for hiyami.


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Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"Oof!" Hayali scowls and sends a blinding ready at this other foe.

Sorry, posting from my phone!

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

I don't have Knowledge (local), so we're good. c: No harm, no foul!

Hayali moves forward, darting through her allies to target the closest of the two creatures, attempting to blast it with a blinding ray.
Blinding Ray: 1d20 ⇒ 14+2 dex modifier?=16 vs touch --> I wasn't sure if this got any modifiers. @_@

On success, creatures are blinded for one round. Creatures with higher HD than me are dazzled for one round instead.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali moves up, trying to see what's afoot so she can aid her allies.
Knowledge (arcana): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (dungeoneering): 1d20 + 7 ⇒ (19) + 7 = 26
Knowledge (religion): 1d20 + 8 ⇒ (5) + 8 = 13

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Once they're decided, the the sylph casts mage armor on herself. They might have finished off all of the strange odds and not quite ended in the caves, but there was no point in risking it, right?

When they follow the curve of the tunnel into a newer area, she's just as impressed as the others, if not more so.

"It is quite pretty, isn't it?" Hayali marvels. She files it away as a potential effect to mimic with her own illusions later. "I wonder what makes them glow like that." She bends at the knees, crouching to get a better look.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Seeing that the enemy is down, Hayali activates feather fall (spell like ability) and drops down from the height to proceed onwards to the others.

"We're glad that you're alive and, well. Hopefully soon to be well?" Hayali grins. "We saw a gillman! And we've got a lot to share!" She shows some of her notes.

I'd be fine with exploring more - fastest pbp I've ever encountered thus far. o:

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali sighs, but shrugs. The minotaur might've seen through her illusion, but at least Janira had gotten away. You've gotta take your wins where you can, right? She lets the illusion go. It'll last for one more round (extended illusions) and eyes her ring consideringly before coming to a decision.

She moves further up the cliff accesses the ring's potent power and casts magic missile on the Minotaur.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

By the way, how high does this thing go?

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Okay, thank you!

Hayali concentrates on her illusion, moving it give their halfling friend a bit more cover as she carefully stepped up the cliff.

"Get Janira out of there!" she calls to the others.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Okay, so I moved just a few of 'em to give Janira a bit more cover. Not closer to the minotaur, but... I assume that's gonna be Hayali's turn? o:

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

I'm not 100% sure, but can I move the lines of 'fire'? o: If so, I'd like to move them forward, to make the minotaur back off and get Janira to safety.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Taking in the sight, Hayali winces. This is... a less than optimal outcome. Janira clearly hadn't managed to lose the minotaur as she'd planned. Growling under her breath a bit, Hayali advances, considering what the best course of action would be.

The enemy... is a minotaur - Janira had said as much.

And their current priority was to get Janira to safety - optimally without getting anyone killed in the process. Perhaps...

Hayali began gesturing, clearly uttering the words necessary, and pointed where she wanted her illusion to appear. As she concentrated, a wall of what appears to be flames appears between the minotaur and Janira.

Hayali's using silent image? DC 15 will save negates if he interacts with the 'fire'. It say I get four 10-ft cubes + one 10-ft cube, so if possible, I'd like to make it appear that the minotaur is surrounded unless he retreats? (I added lil' lines for where I'd want 'em. >^<)

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Oh, dang! Nice! :D I didn't think that would land! \o/

"Let's move quickly," Hayali urges, sliding another bolt into her crossbow.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Crossbow: 1d20 + 2 + 1 - 4 ⇒ (9) + 2 + 1 - 4 = 8 inspire courage, firing into melee
Damage: 1d8 ⇒ 7

"Um, duck?" Hayali winces when she releases her bolt. That was less than auspicious.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"It's a slime mold! They're resistant to fire and immune has no discernable vital spots!" Hayali calls out to her peers, alerting them to what she knows.

Grimacing, she realizes there's not exactly a lot she can do from all the way in the back, but she wasn't sure if mind-affecting spells would even work on the creature. That said, she lets her quarterstaff fall and draws out her crossbow, taking the time to draw the lever back carefully.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali pauses to consider what they've encountered and compares it to the texts and stories she's encountered in the past.
Knowledge (arcana): 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (dungeoneering): 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge (religion): 1d20 + 8 ⇒ (16) + 8 = 24

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"So let's move," Hayali says, a bit of concern in her voice. "After all, I imagine any good work we do with Janira will go on in record as she retells the stories in her future." Which could be good for advertising one's services, but well. It would also help their standing, right?

Either way, they needed to get out there.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2
"Hold a moment," Hayali calls, and takes advantage of the few moments they take deciding which way to go. She darts back down the corridor, wanting to make sure that the gillman knows of the danger. She does her best to relay the information quickly before returning to her friends.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali gives another swing, fairly relieved that the others have taken down the majority of their foes before taking a step back to let someone else give their last enemy another whack.
Quarterstaff: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Knowledge (religion): 1d20 + 8 ⇒ (1) + 8 = 9

Panicked by the sudden attack, Hayali squeaks and steps forward reflexively, smacking the one directly in front of them with her quarterstaff. "Ahhh!"

Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali shrugs and goes with the crowd. "Left we go!" As they begin moving along, she makes sure to say thank you to the gillman, though she imagines he cannot hear her. Well, perhaps it's for the best? He didn't much seem like one for talking anyways.

Who's got that light?

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Interested in these rituals, Hayali takes a moment to consider the inscriptions they had seen. Standing before the city, she considers what the first of the inscriptions she'd seen meant. Humility? It was a good trait to have, at least with others. To Kubbup, she notes: "It's a shame, though - I'm actually quite vain, so I don't know that humility is something I'd be good at."

She steps over to the image of the tailor and considers the image. Satisfied that it's a matter of wrapping the city, like in the carving, she removes one of her scarves from her person and uses prestidigitation to make it long enough to circle the building.

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19
Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"Hold on," Hayali says, frowning slightly. "There's a city here, too! A... miniature one, it looks like?" There are plenty of people engaging with the other person there so she turns her attention to the strange structure.

If something goes wrong, she imagines her peers will make her rather immediately aware.

Considering the inscriptions they'd encountered had been related to people, she assumed that it was possible that they were related... But she truly didn't know. Maybe the man knew? Though she'd had every intention of leaving the matter of the gillman to their frineds, now she had a reason to speak with him herself.

Once they've got his attention, she would ask him, "Pardon us, sir, but do you know anything about the miniature city? Does it have anything to do with the inscriptions on the walls?" Remembering their mission, she also asks, "Oh, and if you don't mind, would you tell us what you're doing here?"
Diplomacy: 1d20 ⇒ 16 Please add one if this query counts as gathering information.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"Good idea!" Noticing Fialka's efforts, Hayali agrees with the sentiment and draws out a few pieces of parchment from her scroll case and attempts to sketch out each of the images they've discerned. "We'll be wanting to see these again later when we're working on our reports. We should try and record them as closely as we can."

She's pleased at the figures they've found, aware that they've found something interesting. It does still tug at her, though.

"I wonder why they're here - what purpose do they serve? What are they supposed to mean?" she considered aloud. "Surely they're not only decoration?"

Um, I'm not actually sure if information on Aroden is a Knowledge check or a given. o_O If it is, would there be a roll to know if he's related to the Gillmen?

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Knowledge (religion): 1d20 + 7 ⇒ (11) + 7 = 18
Hayali makes do with the dim light, but is suitably relieved when the area opens up and they're provided with rather a great deal more light in the shape of torches that line the walls. She can't help but notice the way the light flickers off the reliefs and realizes that she recognizes two of the images.

"Look, here - it's the Beggar, Aroden reminding us that humility reminds us that we are a single community." Hayali marvels at the carvings, wondering at how beautiful they must've been in the past. Just from the corner of her eye, she sees another. "Oh, and the Tailor, too - it's a reminder that we work best when we work together." She's speaking from her own perspective, but gestures to each of the reliefs, wanting to share the significance of them with the others.

After a moment, she pauses when another thought occurs to her. "But why are they here?" Well, dang, I didn't prepare detect magic today.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Rest up! c: GM burnout is scary - take care of yourself!

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Smiling at her rather industrious companions, Hayali is careful when she takes her own turn, well aware of her failings as an academically inclined caster. Hayali takes ten on climb. "Thank you both for taking the trouble to help us out," she addresses Alic and Kubbup.

"What're you reaching for?" Hayali asks the Grippli curiously.
Did Kubbup manage to get the fabric?

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

Startled by the sudden appearance of the minotaur, Hayali falters, but firms her resolve. "We have to go - she's got a plan; Let's trust Janira and move!" Without further ado, she follows Amethyst into the caves.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali steps past the giant tree trunk, aims her crossbow, and fires.
Crossbow: 1d20 + 2 - 4 + 1 ⇒ (16) + 2 - 4 + 1 = 15 Modifiers used: -4 shooting into combat, +1 Janira.
Damage: 1d8 ⇒ 5

Eyeing the first bolt to remember where it lands, she loads another. "Ugh, they're gross."

5-ft step, Standard - shoot at purple, Movement - reload

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"Excellent," Hayali responds smoothly. "Between the lot of us, we ought to have most of it covered." She smiles at Zilona. Seeing as they now had access to rope and healing, well. The only other things that Janira had mentioned were antitoxins and acid. She had to flasks of alchemist's fire and she didn't want to risk carrying acid as well - there was no telling when something might shove into her and accidentally break a vial. Keeping too many together was almost like asking for an explosion. She had heaps of respect for the many alchemists that managed it.

But that did leave antitoxins. She paused briefly to pick up two on their way out. 2 antitoxins at 100gp - better safe than sorry!
Also, I assume I subtract a ration for the first day's march?

As they travel, she tries to embellish Janira's stories with prestidigitation by adding little flourishes and the occasional ghost sound and silent image when they stop for the night. The rabbit's meat is juicy and turns the trail rations into an actual meal - all in all, a fortune find. "Well caught," she compliments the bard.

In the morning, she takes the time to study her tome, Illusory Intimations, which she'd received early in her studies. She considers what spells she wants to take for the day. Once she's decided, she helps to pack up anything that needs packing and assembles her kit for the day.

The resumed march is almost as wonderful as the day before, though the trees are... a bit intimidating, really. It was one thing to read about trees whose trunks couldn't be spanned by three grown men and another thing entirely to see them for herself.

When the pause so Janira can regain her bearings, Hayali can't help but be a bit envious of the wayfinder the woman pulls out. It looks very useful - and it's nice, besides. She's eager to get one of her own!

And of, course, that's when the trouble starts. She takes a step back to prepare, pulls out her crossbow and loads it, unsure of how best to harm their enemies.

"Are, they, uh... Weak to anything other than flyswatters? I haven't got a giant one of those on hand at the moment!"

Used Standard Action to draw weapon so I could use my movement action to load a bolt and a 5-ft step back.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Taking in what Janira says, Hayali nods thoughtfully, taking a mental inventory of what she's got readily available. "I can cast dancing lights for light easily enough and I've two flasks of alchemist's fire. I have flint and steel for fire and four days' worth of rations, which ought to be enough for two days' march there and another two days' march back. Hopefully, it doesn't take longer than that, though I assume we can find some other sustenance if it becomes necessary." She rubs at her chin and adds, "I don't think I've got any rope, though. Or a way of healing for that matter." Hayali frowns when she realizes this, her eyebrows drawing together in dissatisfaction. "Or antitoxins, for that matter."

She waits to hear what the others have before taking advantage of the funds she'd obtained from her last bit of work. If they haven't any of the other things the woman had mentioned, she'd see if she could stop by the market on their way out. Seeing as the halfling woman had already traveled to the Kortos Mounts, she could only assume Janira knew what she was talking about. If those were the things that she thought they ought to have, well. She'd bow to the wisdom of someone with more experience than her.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali smiles a bit, pleased to have an audience, and changes the flavor of Amethyst's glass to whatever the woman requests. "And voila!"

When Master Shane and Janira begin speaking, she pauses in her activities and listens attentively. Seeing as she's not so aware of the geography or the history of the place, she's suitably impressed by what the man has to say. Still, she has some questions of her own. "What, exactly, is a gill...man if it's singular? Are they local to that area? Just to be sure, our task is to sort out what the gillmen are doing there and why as well as survive, right?"

Hayali taps her chin thoughtfully. "That doesn't sound as though it's too difficult a task. The last bit of adventure I went on - they were tapping all available resources - had us out in the freezing cold, so this sounds like it'll be a nice, normal adventure."

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali slips into the Pig's Paunch with wide eyes, curious to see what new adventure has had her name writ to it. "Hello," she greets those already there, her voice quite clear and, well. It's not authoritative, but more measured. As though she's comfortable with herself. "I am here for the Master of Scrolls." Looking around, the sylph can tell the crowd she'll be traveling with will be interesting at the least - there's a Grippli there at least, and the last one had been an interesting one - a lord, with his own sleigh and camel, a porter, and some other interesting odds and ends.

She carefully moves some hair out of her eyes. The other person was... a woman. Human, as far as she could tell - but then again, most thought the same about her. At least until they got a closer look at the gentle blue swirls in her skin.

The woman was interesting - despite her appearance, she sat about more casually than a typical commoner might. The other woman that had just slipped in was strangely beautiful, too. This would be interesting.

"I'm Hayali. Hayali Avino, an illusionist of some small skill." Grinning, perhaps a bit cheekily, she adds, "Want to see some tricks while we wait?" Using prestidigitation, she changes the features of some of the things those gathered thus far are interacting with. This includes some small odds and ends - temporarily changing the color of mugs and drawing pictures on the counter, ferrying coin for the drinks to the counter and then ferrying the assigned drink back. "My most popular is changing the taste of drinks, though," she says thoughtfully. "Even with some of the most interestingly brewed beverages before them, some of the young lads I've entertained have asked for 'something stronger'." The corner of her mouth turned up in amusement. "Of course, the actual drink wasn't affected, but, well. One tastes what one desires, no?"

She doesn't do this without paying attention to the others there, however, doing her best to keep involved in the conversation by adding the usual sounds and nods involved with acknowledging what someone has said.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"You can count me in!" a quiet voice from near the door - a newcomer, obviously, someone not yet comfortable with just talking to people - pipes in. "Seein' as I just got here and all, I didn't know if there'd be work for me, but if there is, I'd like to join in."