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![]() I will take the map request under advisement, if someone would like to walk me through how best to do that I would be appreciative. To your left is the high hill pointed to by Thresu. Though it would serve as a good vantage point, it would also take much time to trek to a good height. a 15 minute hike up.:
If you have climbed this far, you may make a notice check with a +4 bonus The foot path that goes towards the village is long and seems to snake through the swampy lands, unfortunately their is not enough vegetation to give enough cover to block view of the posse if they were all to try hiding. You are pretty sure you could obscure view of three people. Aside from the hill, you look along the low terrain and see that the majority of lands are a swampy morass of dark waters and sludge. ![]()
![]() You could crest a nearby hill, it would give you a better view and the high ground. Conversely, toxic shaman and a swamp made of ghost rock sater might be something. Many other possibilities to think over, and you estimate it would take an hour to an hour and a half hard walking to get to the village, or 20 minutes run if you could keep a flat sprint and didn't have to worry about terrain. That all being said, one of the girls is getting married in an area without wifi or good cell reception. I will be out til Tuesday or Wednesday. You can use that time to plan out strategies and discuss resources available in character. I look forward to seeing shat kind of plan Z you come up with. ![]()
![]() The posse decides upon the better part of valor and push their way past the twisted sentry. The buzz of insects and the smell of rot seems to cling to you as you leave the blighted hill. As you clear the rise of a second hill, you can make out the silhouette of a primitive village in the distance as well as the tell tale dust plume of a people in motion. Floor is open if the party wants to come up with a plan of attack. ![]()
![]() After looking over the rules, I am going to go with the large group rule of dealing a single card for the group to ease online play. On the plus side this means if we pull a joker it applies the +2 to the whole group. As the posse pours lead into the corpse, Gavin and Estelle are able to see a cloud rising from the decrepit carcass. It expands slowly, inexorably, a tide of filth and pestilence. Swarms have expanded twice, slightly obscuring the corpse producing them giving shooting attacks a -1. The swarms do not seem to move, just expand from the corpse. No one is engulfed in the cloud as of yet, but Borak is coming close. Party is up. Estelle: You do not see anyone, but there is a lot of hilly land out past the corpse sentry. ![]()
![]() Correct. Everyone gets a benny. Maggot pool is a swarm separate from the fly cloud. As both are pouring out of the corpse in amounts it should not be able to hold, it does not take much to figure out you need to remove the corpse as well. Thresu, when you go to fire your next shot with your off hand firearm, don't roll for it. You won't know what is wrong until you can take the time to strip and clean it. ![]()
![]() Eagle, 7 means you are vulnerable in the coming conflict. Gavin acts first under joker rules due to the adrenaline surge. Estelle can roll for fear and catch up. The bullet pierces the skull of the hanged man and causes rotted brain matter to explode outwards. A fetid miasma escapes the new hole, followed by the buzz of flies as a cloud of the insects lifts off to the air and a pool of writhing maggots forms at your feat. Party is up, Gavin gets +2 to all traits this round due to adrenaline, Thresu gets the same for having pulled the red joker. There exist three entities, the corpse, the fly swarm, and the maggot pool. ![]()
![]() unless I'm mistaken, hell on earth still gives the minus for the areas fear level as a palpable dread and foreboding always pressing down on you. Guts and grit reduces that. Also, maybe I didn't describe that perfectly. Perpetually rotting corpse swinging from a rope tied to thin air as a warning with a aura of dread attached. ![]()
![]() Hard pushing up a hill and a tiring walk later, you come to the peak and the dancing man... or hung man as the case may be. A man hangs, swaying in the breeze. Rotting flesh long past the point of putrification swings this way and that in the wind, though the rope he hangs from does not seem to be attached to anything... merely hanging out into space. The diseased filth that seeps from his eye sockets and dribbles past bloated lips puts most of you on edge. Fear test at a -3 for the fear level in the area. ![]()
![]() The posse skirts around the hills and avoids the direct approach through the watchful gaze of the strange figures. Giving them a wide berth you circle around for a mile, but every hill seems to have one swaying back and forth with every errant breeze. Another mile and another for good measure and you have circled back to where you began. You find no way to avoid these figures, but at least you now know how far this tribes territory stretches. ![]()
![]() Everyone is a critic. Lone figures, as in each figure has what looks to be a lot of room from the next, aka most of a medium sized hill from each other. Eagle and Estelle:
Both of you can tell that each of the figures seems to be dancing, or more like swaying slowly back and forth. At this range it is hard to tell. The rest of the party can not make out an discernible facts nor features at this range. ![]()
![]() The morning of... Nian looks to Thresu with dead glassy eyes. "Tribe cause many problems. Take food. Take slaves. Burn down town round here. Used to be many people, all gone now except old Nian. Stayed away because warmonger come through, but now no protection there." To the question of better directions. "Follow dry river bed east to hills. Tribe make home there somewhere. Look for hung men." The long lonesome road... Eagle: You see figures in the distance as you move in to the hills, they seem to be stationary and watching but you can't make them out well. ![]()
![]() Nian continues, hopefully answering Thresu's to his satisfaction. "Old grey uniform army stash. I no can get in, but you resourceful get doors open. No one touch stash, all others know where is dead. I help build roads before bombs drop. Road not there now, but Nian still know where is." Looks like the party is in agreement so moving to the morning. Any questions can still be answered if need be. Nian waves the party off in the early morn. The supply sack he handed you has enough old canned goods and dried jerky to give each of you four days worth of rations without scrounging or hunting, longer if you can stretch it. A low warm wind blows in from the south and the smell of stagnant ghost rock water fills the air. ![]()
![]() Always glad to have one more. I am waiting to see what everyone decides to do now that you have two hooks to play with. Go after the chief, or go after the overlord. Or, everyone could say they don't need that hassle and head off for another state. Going to give everyone till Sunday night and then I will push on with whatever the majority decides. ![]()
![]() Nian smiles his tooth deprived grin once more, dead eyes focusing upon Thresu. "I only one, if no stash you big group come back make much trouble. That proof enough enough yes." Nian turns that grin on Borak as the question seems to confuse the man slighly. "cái bù ne mister! One chief, he just have two head. One big, one little." ![]()
![]() Hey Thresu, I think you suddenly gained mind reading powers to hear Gavin's inner monologue for a second. Gavin, I believe Borak said he was picking up the shotgun already Nian smiles a nearly toothless grin at Eagle as he speaks,"Sound like you have idea on big time haul, but before there minor issue you do yes? Tribe of mutant, big chief many kids. Warmongers kind keep him from coming round, but he get wind of change soon enough. If someone stop him from being problem, I maybe know where prewar stash is. Part with information for chief heads, both them. Tribe live out in hills from where sun come." He points off in the general direction of the badlands to your east, a few days walk would find you near the hills as far as any of your can recon. "Good faith I provide trail ration." From under his counter he pulls a brown denim sack large enough to hold a few days rations for a posse such as yours, with any luck you may be able to ration and supplement long enough to make it stretch there and back if need be. ![]()
![]() GM stuff:
2d6 ⇒ (5, 3) = 81d6 ⇒ 1 As the war leader topples from the bullet lodged firmly in his guts, his pack of wasteland warriors begin to scatter like cockroaches. Fear grips their bowels and most void themselves in panic as their terrified minds search for escape. Nian looks on, annoyed that he will now have to clean his floors. He sighs and asks "You want job? I pay good you take care of problem way you deal with that one." The warmonger was carrying a police pistol with 2 cartidges left, 2 knives, and a Double-barrel shotgun with 2 shells loaded in it. ![]()
![]() Someone explain to me why I thought I was waiting on another player to post actions... GM rolls:
2d6 ⇒ (2, 2) = 4 The warmonger startles and steps back a bit from the creature and Borak, visibly shaken by the spirit and his summoner. Shaken, and distracted. The rest of his posse begin to look around at the room nervously. Nian softly clucks at the stupidity of it all and watches the coming storm, possibly adding up the total property loss this little conflict may end up costing him. Everyone gets an action as the warmonger will have to collect himself and his people don't know how to function without his leadership. ![]()
![]() Nian stands and watches the mayhem unfold before him. He does notice Estelle and her question. "No need gun, death make me stronger than gun." The warmonger laughs as he looks at the new challenge with a gleeful grin. "Brother, I am going to shove that creature up your back end. Then, I am going to take you and shove your head up that corpse's hind end for the trouble." He seems to ready himself and takes up a ridiculously flashy wrestling stance. Borak, I am making sure I understand what you have done. Used summon ally to pull in an attendant with a raise for Resilient, correct? Also, rest of party is up. ![]()
![]() Flying Eagle:
You know well of the Overlord of S-mart. Warmongers being his lieutenants at in the waste. They are big and brawny, and their men are fearless as long as the warmonger lives, but if he is taken down the rest scatter. The Overlord is known for putting on gladiatorial combats within the walls of his warehouse fortress. He has become more bold as of late since his main competition in the black hats has been much reduced. Initiative for Borak: 1d54 ⇒ 22 9-Diamonds
Gavin and Estelle are up, everyone else after the Warmonger. We may go with a non-card related way to do initiative if this gets too bulky. Any suggestions would be appreciated. ![]()
![]() The bulky man in leather turns, muscles bulging as he focuses upon Borak. "Are you talking to me brother? You must have lost your mind in the storm or you were a fool when you were born, but now you have stepped up to the real deal and your attitude must be brought to heel. You got something to prove brother?" The rest of his posse begins to give the two of you a wide berth as they slowly form a circle around Lord Borak and the Warmonger. Flying eagle spies no obvious mutants among the bunch, though many look a might more buff than you normally find in the wasted west. ![]()
![]() Nian smiles a nearly toothless grin as his pulls a 1L bottle of gritty liquid out from under his counter. "Water true good mam. Small grit never kill anyone. Ghost fire, now that killed." He laughs gently at his statement, a glint in his eye telling you he had seen it first hand. As the rains wind down and your card game kicks off, you hear an odd howling sound replace the ever present rattle of water on rooftop. A howling, and a roar. The noise becomes deafening before cutting out, seconds later you hear the sounds of movement out side before a collection of men and women dressed in leathers and denim push their way in and crowd what space is left within. A single larger hulking brute dressed in the most outlandish black leather harness and steel mask walks toward Nian, the Chinese harrowed looks none to happy to see him. "I tell you, you not welcome here warmonger. Bust up too many tables, no grow on trees." ![]()
![]() Sloth/Speed
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![]() The rotted man gives the impression of a smile to Gavin and pulls a glass of a clear liquid, placing it at the edge of the counter. He then pulls out a crumpled plastic bottle filled with what looks to be slightly dirty water. "No well, you take bottle water, good filter." At Borak placing the .45 round, a small cup is poured and pushed forward, the smell of which brings to mind a harsh toxic swamp. "You take Baijiu, no lip now. Only drink many miles, you understand now." The bartender then eyes eagle. "What you want?" ![]()
![]() Each of you has traveled for your own reasons, and each has ended up within the blasted wastes of Oklahoma. If it was not for the sudden downpour of black viscous rain none would currently find themselves in the little saloon currently run by a half rotted corpse named Nian, but beggars can not be choosers with, and the weather would have been your death if you had not found shelter when you had. The pounding lash of the rain against the structure is accompanied by a low sad howling wind. Nian looks out upon the gathered strangers and speaks but a few words. "You buy or you get out. This not a shrine." ![]()
![]() And then there were three. Zen, I am being generous with a one foot depth. Honestly, depending on the type of pollution of course, one foot deep would be barely scratching the surface if it is a chemical soaked into ground water or the scrubbing required of a 10 mile zone from a nuclear meltdown. Plus, he would need time to sleep and eat that couldn't be spent working at it. I really wish savage worlds had printed a power since a straight port of cleanse/corrupt doesnt quite do the job, but we work with what we have.
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