Valeros

Hargus Kryn's page

277 posts. Alias of Phntm888.


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Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus shrugs. "Like they said, we're here to serve the eviction notice. We're perfectly happy to let you live - so long as you don't try to escape. Now, answer the nice lady's question about where the teleportation circle is." Hargus gestures at the still tied up count they've been carrying around. "After all, if we let him live, you have to figure your odds of survival are pretty good - so long as you cooperate."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

@Thalasou - you got left on the second floor, too. I moved your token next to Aerith's.

Hargus charges forwards and joins in on the attack on Lotheed-Casava.

Attack, Charge: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

But he might as well be the blind one the way he whiffs.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

My token got left on the second floor!

Hargus moves forward alongside Capricia, falcata at the ready with her.

Double move.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus goes down before Bimble to provide cover for the wizard.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Ah, okay. I haven't read some of our newcomers' backstories, so there may be reference to him in there, I guess. My character has a different target in mind.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"An arcane library - we must be close!"


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

I don't think we really do, apart from seeing him at the gala. We didn't agree to execute him for the leaders of the Beggarwood.

Let's deal with the teleportation circle and any other major threats.


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Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Gul Guisarn? No, we haven't found him yet.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"Martella's letter says that the circle is in the tower near the royal apartments. We should head there, next."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"It appears Martella's Great-Uncle wizard may be more than he appears."

Knowledge (nobility) Panivar Lotheed: 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (nobility) Mercator Lotheed: 1d20 + 9 ⇒ (11) + 9 = 20

"We need to go back to the county archives - that's where the original charter containing the Lotheed family stewardship of the land is."

Hargus will return to the archive to look for the charter.

Linguistics vs DC 18: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Did we loot any keys from Bartleby?


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

I'll take it.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus grunts. "Bartelby apparently didn't like Martella, so he paid some amateur to paint over her with his favorite hunting dog. Disgraceful. I wonder if there's a way to restore the painting to its original form - if only to get rid of the blemish."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"I imagine this is Count Lotheed's office. These must be pictures of the Lotheed family."

Knowledge (nobility): 1d20 + 9 ⇒ (19) + 9 = 28


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus takes a quick look through the county archives.

Linguistics: 1d20 + 6 ⇒ (5) + 6 = 11

He then joins the others in the Count's office.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus frowns and continues hacking at the wooden bear, as well as bashing it with his buckler.

Attack, TWF: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Attack, TWF: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8

Buckler, TWF: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Confirm Buckler?: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Critical Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus moves forward and tries to smash the bear chair.

Attack, charge: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage (magic): 1d8 + 5 ⇒ (5) + 5 = 10


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

What room are we in on the map?


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus followed along with Capricia.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"The sending scrolls were likely the Count's way of contacting that wizard. Let's go find that teleportation circle."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Hargus positions himself next to the door, ready to open it once Sara said it was clear.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"Agreed. Let's get our sleeping Count in there, as well."

Hargus carries the bound and sleeping count into the office.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus gets the Count's keys and says, "Let's see if one of these opens the door."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus rushes forwards, striking the next guard in the line.

Attack Orange, charge: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage: 1d8 + 5 ⇒ (2) + 5 = 7


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

You forgot to bold names on the list. Who's up?


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Round 1 Actions

Next to the guard, Hargus struck twice with his falcata and again with the buckler, trying to bring him low.

Falcata, Attack 1, TWF: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Falcata, Attack 2, TWF: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11

Buckler, Off-Hand: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

That is correct.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision
Thalasou Eidelhan wrote:

No, I didn't fire. Just loading a bolt. I thought we were all back where the guards didn't see us. Otherwise I'm sure they'd notice us carrying around the sleeping count.

We know, we're just queuing up the actions for the order things will go off in. You fire, Capricia and I charge, Aerith does a sleep thing, and Sara does her thing.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Sounds like it.

Hargus takes up a position, ready to charge in with Capricia once Thalasou fires off the bolt at a guard.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Strictly speaking, I'm Hargus in this guise, not Eregos.

Hargus set the count down and whispered, "The frontal assault will be quick, but noisy. If we can put them all to sleep at once, it would be preferable."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

With the Count disarmed of his magic, Hargus set about tying him up so they could carry him with the group. Once done, he hefted the count and moved with the others in the direction Sara had gone.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Once tied up, Hargus makes sure to remove anything that the count might be able to use to escape. "Bimble, could you help me remove any magic items from the count?"


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision
Aerith wrote:
She didn’t know how bloodthirsty her companions were, but the idea of murdering the guard in cold blood made her feel nauseous.

Not to worry - I'm all for taking enemies alive instead of killing them if we can avoid it.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

"If you are carrying any other weapons, drop them on the ground, then go about 10 feet towards my companions over there and sit down. We may need to tie you up, but we won't hurt you if you don't cause trouble." Hargus points towards where Aerith stood.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

With the count down, Eregos turned his attention to the guard battling Capricia and struck out with falcata and buckler.

Attack 1, Flagbearer, IC, haste, flank, TWF: 1d20 + 12 + 1 + 1 + 1 + 2 - 2 ⇒ (10) + 12 + 1 + 1 + 1 + 2 - 2 = 25
Damage, Flagbearer, IC: 1d8 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15
Attack 2, Flagbearer, IC, haste, flank, TWF: 1d20 + 7 + 1 + 1 + 1 + 2 - 2 ⇒ (6) + 7 + 1 + 1 + 1 + 2 - 2 = 16
Damage, Flagbearer, IC: 1d8 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Off-hand Buckler attack Flagbearer, IC, haste, flank, TWF: 1d20 + 9 + 1 + 1 + 1 + 2 - 2 ⇒ (15) + 9 + 1 + 1 + 1 + 2 - 2 = 27
Damage, Flagbearer, IC: 1d8 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Hasted attack, Flagbearer, IC, haste, flank, TWF: 1d20 + 12 + 1 + 1 + 1 + 2 - 2 ⇒ (16) + 12 + 1 + 1 + 1 + 2 - 2 = 31
Damage, Flagbearer, IC: 1d8 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus grins as he readies his falcata, motioning to Capricia and Aerith that they can kick in the doors. He stands ready to follow them in.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hargus Kryn, in his guise as the Forest Knight, stands at a distance, watching the front stairs. Turning to the others, he says, "We should see if we can find an alternate means of entrance than the front door."

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Eregos falls back, then fires the bow yet again.

Move action back 30', attack.

Attack, Inspire, Flagbearer: 1d20 + 8 + 1 + 1 ⇒ (11) + 8 + 1 + 1 = 21
Damage: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

The Forest Knight fires an arrow at one of the three oozes while continuing to keep distance.

Attack, Inspire, Flagbearer: 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16
Damage, Inspire, Flagbearer: 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

But my buckler won't come back...


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Well, I was planning on punching it with my buckler, but I guess I can use a bow on it.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Since the decision was to stay out of reach, the Forest Knight drew forth his bow to fire upon the ochre jelly.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

...and then Hargus Kryn steps out, holding a mask shaped to resemble a tree man. His armor has been dirtied with mud, and sticks and leaves have been placed in strategic areas. He places the mask on his head and says, "The Forest Knight is here, at your service."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

Hmmm...let's see...Strength 16, Con 14...Eregos/Hargus is probably built like an NFL fullback, so probably around 225 lbs?

If it helps, Sveng, I'm a little over 5'8" and have what would be called a lanky build (although I've developed a bit of a gut over the past few years), and I weigh in at 185. If I put the exercise in to lose the widening of my midsection, I could probably get down to 160.

170 lbs would make sense for a tall yet slim nonathletic build, however.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

...Hargus has two agents go out and gather gossip among the Senatorial class to see how their support falls between Pythareus and Eutropa.

Doing the Gather Information operation. It looks like I can only do this with 2 agents, since my facet rank in Charm is 2.

Gather Information Operation: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

After their first night at the Silent Horse, Eregos left the inn and returned to his tenement to pack up his remaining things. He made sure to look as though he was hurriedly packing to leave town, as though caught in a crime and desperately trying to evade detection. Even so, he listened to what the people in the poorer parts of town were saying, what they thought, for any such information would let them know which way the political winds blew.

That taken care of, he returned to the Silent Horse, and then Hargus went on a shopping spree, acquiring some new weapons and armor. He kept his old, though, for when Eregos needed to make an appearance, so he could keep up with the second identity.

When Martella summoned them to the meeting, he went as Hargus - the more accepted persona around the upper classes. During the carriage ride, he looked at Sveng, who seemed somewhat nervous for some reason.

He bows as Sveng does once he sees they are in the presence of Princess Eutropia. He listened carefully to her words.

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

She seemed genuine - and there was the simple matter he had been in the room when assassins began slaughtering the Senators. She was, however, choosing her words with care. He suspected that she was trying to keep the identities of her 'dear friends' hidden, and he would allow her that distinction. This presented a great opportunity, though - if Princess Eutropia won the throne, he could get the Villarius name restored with an imperial declaration. He might even have the chance to speak with other nobles and see what their thoughts on his family were. He knew he would never get this chance from Pythareus, and the question of Succession was likely to come down to one of those two. In that case, how cold he refuse an offer such as this?

"Your Highness, I am honored by your offer, and will be happy to assist you in your claim for the throne."


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision
Piri Erudishen wrote:
My interest was not to be a melee character. I planned on archery to be my main martial contribution. I read that this was a more skill heavy whatdoyoucallit? adventure path? I forget. Anyway, I never have been much into skills and I figured someone else would be high charisma and I could use int for bluff and intimidate. Also, can be an effective lie detector with skill bonuses. I only have the archery because I am delicate.

Okay, great. In that case, I suggest that you focus on picking up archery feats as we go, starting with Rapid Shot at level 5 and Manyshot once you have a base attack bonus of +6. From there, get Clustered Shots to deal with DR. That will allow you to be competent and effective enough at archery to still contribute when we do have combats, while allowing you to focus more on your skills. Regardless, I would make increasing Dexterity your priority, since just because this is a more skill heavy adventure path, that doesn't mean there's no combat. It is Pathfinder, after all.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

I wouldn't say no to a better ranged option than my 4 daggers, but it's also clearly a secondary weapon for me, to be used if I can't reach enemies.

Of course, I have a Draconic bloodrager/Dragon Disciple in a Giantslayer game who ended up with the magic longbow as loot because no one else wanted it, so it's not the first time I've gotten a magic item that ends up getting used as a backup.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

A side effect of actually being able to afford medium armor, a boosted Dex bonus, and the Taldan Duelist feat giving an extra +1 AC when I fight with a falcata and buckler.

I also get a +2 bonus to Acrobatics, but that doesn't affect AC.

From a skill standpoint, I think we all get 6 + Int mod skill points per level. We are very good on skills.

I agree with Valeria that we need to make sure Sydney is still in. I do think we should recruit someone else who can take the front line, regardless - unless we fight in a lot of bottlenecks, a group of two or three melee enemies will be able to just move around me out of my reach and go for the squishies in back while another occupies me. Being able to create a defensive line would be good for the group's survival.


Male Human Vigilante (avenger) 6 | HP 46/46 | AC 26 | T 14 | FF 21 | CMD 21 | Fort +5 | Ref +7 | Will +7 | Init +2 | Perception +10; low-light vision

I believe it would be me - I have 16 Strength, which I think is better than everyone else's, and I'll be putting all stat boosts in Strength going forward. I just wanted to even out my odd Dexterity score - plus it will help me boost my AC until I get Heavy Training.

Incidentally, while I'm not done gearing myself out yet, I have boosted my AC from 19 to 25, and I'm getting my preferred equipment.

I also no longer suffer armor check penalties on Acrobatics, Escape Artist, or Stealth checks, cause the Vigilante strikes from the shadows, a ghost until his appearance strikes fear into the hearts of the villains he hunts.

At least, I will once I get Startling Appearance.

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