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Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Maybe it is a time of day where he come's from. A miller is one who works in a mill, maybe this is teh time of day they finish work, or make deliveries. ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap moves up one floor the the third level of the fortress.
He listens then to see what he can hear on this level. Perception: 1d20 + 6 ⇒ (16) + 6 = 22 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() I am not having much luck working this out. Going to just try to go up the central staircase. Let me know if I cannot Hap moves through level 2. The stairway is his destination, but he must take it slowly. ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() I'm fine. Just a bit of a sudden stop at the bottom. I'll climb back up and be there soon I'll go back through the thread and work out what doors are open and such and start climbing back up. ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() I believe I am 2 HP down. Hap moves across the room, drawing back his bow string and fires at the crocodile. Longbow: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 1 ⇒ (6) + 1 = 7 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap runs around the outside of the room, looking to get a clear shot at the enemy. Longbow, Point Blank Shot, Bless: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 Damage: 1d8 + 1 ⇒ (4) + 1 = 5 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap enters the room, puts his back to a wall and fires at the lone enemy Longbow, Point Blank Shot, Bless: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14 Damage: 1d8 + 1 ⇒ (2) + 1 = 3 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap moves into the room, draws is bow and fires at the giant frog. Longbow, Point blank shot, bless: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 Damage: 1d8 + 1 ⇒ (5) + 1 = 6 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap steps away from the green enemy I provoke He moves around to get a clear shot and launches an arrow at the green enemy. Longbow, Point Blank Shot: 1d20 + 6 ⇒ (16) + 6 = 22 Damage, Point Blank Shot: 1d8 + 1 ⇒ (1) + 1 = 2 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap holds his longbow in one hand and he punches with his spiked gauntlet at the green enemy. Spiked Gauntlet: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d4 + 2 ⇒ (3) + 2 = 5 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap walks through the door and launches an arrow at the creature with the blue attire. Longbow: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Damage: 1d8 + 1 - 2 ⇒ (5) + 1 - 2 = 4 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() I just realized i put a square yard of silk on hap, rather than a silk rope. Do you mind if i switch it in my profile? Hap looks up and tries to see his route up to the next level. Climb: 1d20 + 1 ⇒ (7) + 1 = 8 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap looks at the walls to see if there are any hand holds or anything that would assist in scaling the wall. Do you see anything that can hep us climb up. Or even a place to anchor a rope? ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Hap enters through the door, reaches over his back, draws an arrow from his quiver and nocks it into his bow. He fires up at the spider. Longbow+Fovoured Enemy+Inspire: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22 Damage+Point Blank Shot+Favoured Enemy+Inspire: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12 ![]()
Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.
![]() Player Name: Ietsuna
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