Abra Lopati

Hap Daywhisper's page

37 posts. Organized Play character for Ietsuna.


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Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Thanks GM Socrates and thanks players. I hope to see you around the boards.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Maybe it is a time of day where he come's from. A miller is one who works in a mill, maybe this is teh time of day they finish work, or make deliveries.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Bah, hit point. Who needs hit points.... thankee

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Seeing slippery mess and the resulting slip Hap darts in to the room.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap draws an arrow from his quiver, pulls the bowstring back and nods to indicate that he is ready for someone to open the door.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

the fall isn't so bad, but the sudden stop at the bottom is a bit rough

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Thank you

As Hap begins to feel better straight away he says I heard combat through the door here, I am sure of it.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap moves up one floor the the third level of the fortress.
I have moved up to the third floor He yells to the fortress at large.

He listens then to see what he can hear on this level.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I am not having much luck working this out. Going to just try to go up the central staircase. Let me know if I cannot

Hap moves through level 2. The stairway is his destination, but he must take it slowly.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I'm fine. Just a bit of a sudden stop at the bottom. I'll climb back up and be there soon

I'll go back through the thread and work out what doors are open and such and start climbing back up.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Lol, I completely misread your post about me making the saves and didn't. It is fine. Hap is bouncy. So I am at the bottom of the fortress?

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Rflex Save: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Drawing another arrow from his quiver Hap takes aim at the troglodyte again.

Longbow: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap moves forward to get a shot at the troglodyte. Is he behind the throne?

Longbow: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I believe I am 2 HP down.

Hap moves across the room, drawing back his bow string and fires at the crocodile.

Longbow: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Up it is then

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I'll happily follow the majority. Fifth floor or Second makes no difference to me. We'll get them both anyway by the end

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I have no spare armour, but I have a dagger. You can borrow it if you like Hap offers the dagger to Balenar, handle first of course.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Unlock him.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I can solve this fairly easily. Hap takes the wayfinder from the last room and opens it, looking for the name inside. What is your name?

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap runs around the outside of the room, looking to get a clear shot at the enemy.

Longbow, Point Blank Shot, Bless: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap enters the room, puts his back to a wall and fires at the lone enemy

Longbow, Point Blank Shot, Bless: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I have no complaints about the game to this point, and don't forsee any coming.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap moves into the room, draws is bow and fires at the giant frog.

Longbow, Point blank shot, bless: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap steps away from the green enemy I provoke He moves around to get a clear shot and launches an arrow at the green enemy.

Longbow, Point Blank Shot: 1d20 + 6 ⇒ (16) + 6 = 22 Damage, Point Blank Shot: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap holds his longbow in one hand and he punches with his spiked gauntlet at the green enemy.

Spiked Gauntlet: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap steps into the room and fires on the green enemy.

Longbow: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap will sit and wait for a few minutes at the door to see if anything comes of Zekuli's shout before he goes up the stairs behind Pietro.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap walks through the door and launches an arrow at the creature with the blue attire.

Longbow: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Damage: 1d8 + 1 - 2 ⇒ (5) + 1 - 2 = 4

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Fort: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap takes another arrow from his quiver and nocks it. He keeps it pointed at the ground before cautiously approaching the door behind the others.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

I just realized i put a square yard of silk on hap, rather than a silk rope. Do you mind if i switch it in my profile?

Hap looks up and tries to see his route up to the next level.

Climb: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap looks at the walls to see if there are any hand holds or anything that would assist in scaling the wall.

Do you see anything that can hep us climb up. Or even a place to anchor a rope?

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap enters through the door, reaches over his back, draws an arrow from his quiver and nocks it into his bow. He fires up at the spider.

Longbow+Fovoured Enemy+Inspire: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22 Damage+Point Blank Shot+Favoured Enemy+Inspire: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Hap's token and mods are on the slide. Sorry for the delay.

Grand Lodge

Male NG Human Ranger 1 | HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: None.

Player Name: Ietsuna
Character Name: Hap Daywhisper
PFS # 204997-8
Faction: Grand Lodge
Day Job roll or Faction sheet: Profession Soldier: 1d20 + 5 ⇒ (15) + 5 = 20
Fast or slow progression: Fast