Full Name |
Hap Daywhisper |
Race |
| HP 12/12 | AC 17 T 14 FF 13 | CMB +3, CMD 17 | F: +3, R: +6, W: +1 | Init: +4 | Perc: +6 |
Classes/Levels |
| Speed 30ft | Active conditions: None. |
Gender |
Male NG Human Ranger 1 |
About Hap Daywhisper
Hap Daywhisper
Male Human ranger 1
None Medium humanoid (human)
Init +4, Senses Perception +6
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex, )
hp 12 ((1d10)+2)
Fort +3, Ref +6, Will +1
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OFFENSE
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Speed 30 ft.
Melee gauntlet, spiked +3 (1d4+2)
Ranged longbow +5 (1d8/x3), within 30 ft. +6 (1d8+1)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +5 (1d4+3/19-20), within 30 ft. +6 (1d4+3)
Special Attacks Animal +2,
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STATISTICS
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Str 14, Dex 19, Con 12, Int 10, Wis 12, Cha 8,
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot
Skills Handle Animal +3, Knowledge (Geography) +4, Knowledge (Nature) +4, Perception +6, Profession (Soldier) +5, Ride +7, Survival +6, Survival (Follow or identify tracks) +7,
Traits Observant (Grand Lodge Faction) (Perception), Poverty-Stricken,
Languages Common
SQ bonus feat, skilled, track +1, wild empathy +0,
Combat Gear sunrod, rations (trail/per day) (4),
Other Gear gauntlet, spiked, outfit (traveler's), studded leather, backpack, bedroll, flint and steel, signal whistle, silk (sq. yd.), waterskin (filled), longbow, arrows (20), arrow (cold iron) (5), arrow (alchemical silver) (5), dagger, 511.35 gp
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SPECIAL ABILITIES
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Animal (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against animals. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Bonus Feat Humans select one extra feat at 1st level.
Observant (Grand Lodge Faction) (Perception) Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all related checks, and the chosen skill is always a class skill for you.
Poverty-Stricken Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Track (Ex) You gain +1 to Survival checks made to follow tracks.
Wild Empathy
Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.