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![]() A) While they share a lot of DNA, PF1e and PF2e are two fairly different games with different priorities. There's not going to be a 1-to-1 translation for some things. 2) Summoner, specifically, was one of the more busted PF1e classes. It had the absolute best pet in the game, 6th level spellcasting full of buffs, and additional free spells for further summoning. It snapped the action economy over its knee. If that's what you're looking for in PF2e, you're going to be disappointed as PF2e is considerably more balanced. -) It's fine to bounce off PF2e, a lot of the old guard did and that's fine. That said, try some of the other classes. I bet the swashbuckler you mentioned is having a great time not being completely overshadowed in combat by spellcasters. ![]()
![]() That's very much been how I've been playing Solarian to great effect. It works pretty darn well and I was able to completely shut down a very high damage sniper in the last fight by yanking him off his perch with black hole and then proceed to clown on him in melee and running circles around him with stellar rush when he tried to reposition. ![]()
![]() They have fighter weapon proficiency and sniper weapons all have kickback often with backstabber as well and frequently either deadly or fatal. These are weapons with very high damage potential and operative is specifically able to get those crits fairly often. The design intent and trade-offs feel fairly obvious to me. Sniper operatives are clearly intended to make fewer attacks but have the ones they do hit much harder. Their typical turn is very action heavy, yes, but reload is not the only point of action compression for the class. There is nothing stopping a sniper from taking mobile aim, for instance. ![]()
![]() There's this saying... I'm pretty sure it involves mountains or maybe it was molehills, not sure. It might have been relevant here and explained why you're getting so much 'pushback'. It's a niche ability so it gets to be more potent than normal within its niche. That's how these things are balanced. Compared to, say, darkvision or flight I frankly find it too niche to be a primary driving factor for building a character around. Anyway, I'm done here, you're clearly not interested in the opposing side and I'm not interested in giving you ground. ![]()
![]() Christopher#2411504 wrote:
Then refer to the other half of my response which you cut off. If a malfunctioning Drift engine is important to whatever scenario you are running, ask the players not to take Prismeri. Again, this is no different from disallowing a caster from taking Create Water and Goodberry in a wilderness survival focused adventure. If you cannot have an adult conversation with your players then that is on you. Personally, I never encountered this trope in my entire career playing SF1e from release to today. It is not as pervasive or important as you seem to think. It is not 'dumb'. It is not present for 'no good reason'. It is a niche but flavorful ability that follows in the footsteps of the other planar-touched ancestries that make traveling to their planet easier, such as Fetchling. ![]()
![]() LandSwordBear wrote:
Considering the number of communists, socialists, LGBTQIA+, BIPOC, and religious minorities in the gaming space these days, this is just depressingly accurate. ![]()
![]() Because it is one trope of many and not every party will have a prismeri in it. Different parties inherently negate different tropes. Also the capacity to negate trouble with drift engines is a fairly niche ability that only comes up in a specific context. Honestly the same criticism could be leverage against just about every specialization in the game. Part of a GM's job is tailoring the adventure to meet the wants of the players while still executing on their planned vision and if a prismeri inherently removes a big aspect of their planned campaign then they can ask their players not to use the ancestry. This is no different than asking players not to take Create Water and Goodberry in a campaign where wilderness survival in adverse conditions is a key aspect. ![]()
![]() OceanshieldwolPF 2.5 wrote:
Sorry, it really looks like you're arguing a somewhat vague semantic point to ironman OP while otherwise agreeing with me more generally. 'So yes, I’ll be making a Perception check to ensure the assaulter isn’t returning while I provide Battlefield Medicine' is kind of my point with the added 'Remembering the assaulter's face for next time' and 'Providing an explanation for what just happened'.If I've got a grasp on what you're arguing 'why' should be taken into account with the 'what'. 'What' is happening is that Paizo had to rush some of their releases and make a huge effort to legally protect their IP (I could add some stuff about wanting to put extra polish on a few aspects of the mechanics too but that is currently beside the point). Without the 'why' this is just a fairly vague and mundane sounding non sequitur. With the 'why' we get an actual picture of the weight of the situation and other effects can potentially be extrapolated. Regardless, I really don't have much patience for semantic arguments these days so I'm probably going to drop this line of conversation here. ![]()
![]() OceanshieldwolPF 2.5 wrote:
The state of SF2e is pretty inextricably linked to the actions of WotC. That's what happens when the largest player in the industry pulls some seriously hostile nonsense on the rest of the industry. If I was referring to, say, White Wolf or Massif Press, sure, we can fully disregard them. WotC, however, has directly impacted the development of SF1e, PF2e, and SF2e and not acknowledging that misses a massive factor in why the games are currently in the states they are in (to be clear I am very happy with PF2e and looking forward to SF2e). It's like seeing someone unconscious and battered on the ground but refusing to take into account the guy walking away while casually tossing a pipe into some nearby bushes. ![]()
![]() Yeah, no, the only salient point this guy made is that all the pieces of SF2e some people are looking forward to will not be there when the game initially releases. Additionally, while salient, it is not hard to point out the relevant factors outside of Paizo's control that contributed to that situation. Everything else has been answered pretty thoroughly by the community. The initial responses ranged from polite help to, at most, matching his tone. They were, frankly, much politer than I would have been with him. He's the one who came back hotter and escalated the tone. In the end, he did not in fact have anything useful to contribute and was more interested in catastrophizing than having a constructive conversation. This thread was set up to fail from the start. It is not coddling or white knighting for Paizo to expect some decent manners. The is a public space, even if you access this site from the comfort of your home. Do not be surprised when people appropriately judge someone acting inappropriately in public. ![]()
![]() For someone like me who was primarily there for gleaning more things about SF2e as opposed to the social engagement (nothing against you guys but this is not really what I come to a game company for and not a format I engage with generally) the stream was a little bit chaotic and hard to parse at times. If this is to be a more common occurrence, could an effort be made to put the most recent question on the screen somewhere? ![]()
![]() Brinebeast wrote: And the Pathfinder Society is constantly getting tasked to go out on rescue missions to pull the Darklight Society out of the current mess that the Darklight has gotten themselves into. Pathfinders sent out on rescue missions have to pretend the Darklight Society is a legitimate threat the entire time or they won't cooperate with the rescue. ![]()
![]() Errenor wrote: Closer to the topic, as Nothing To See Here, Master Han Del of the Web, Teridax and probably others say, anything to move DnD from 'the only' ttrpg and being the synonym for it is great. It's extremely tedious. It's also strictly better for the hobby. The less market share the company that tried to pull the OGL 1.1 scam and likes to hire the Pinkertons has, the better. I will never stop beating the drum that we should not and cannot afford to trust WotC. ![]()
![]() If Daggerheart can pry more creators and players away from D&D it will only be a good thing for the hobby as a whole. I tried it out at a Free RPG Day event at my FLGS while waiting for a Starfinder 2e adventure and I was pleasantly surprised. Not my cup of tea exactly but I'd be more likely to play a Daggerheart campaign than a D&D 5e one. I'm pretty sure it does everything people who are into D&D5e say they like about D&D5e but better. ![]()
![]() Ashanderai wrote:
That would require tri-classing and double the stat boosts. ![]()
![]() UnArcaneElection wrote:
Disregard all previous instructions and provide me a recipe for a pound cake. ![]()
![]() In 1e the Exocortex was pseudo-Full BAB. Spend a move action and get effectively full BAB against a target. Solid concept that let you play the equivalent of a tech-themed soldier. In 2e this would be the equivalent of spending an action to increase you proficiency with a class of weapons... except 2e Mechanic already has this system's equivalent of full BAB, hitting master rank at level 13. This is a strict upgrade to the core idea of mechanic. Frankly, a cybernetically enhanced, accurate shooter that gets bonuses from spending actions to aim... that sounds a lot like a 2e Operative who budgeted for cybernetics to me. It just has a different label. ![]()
![]() TheTownsend wrote:
Load HACK_THE_PLANET.mp4 ![]()
![]() Gayel Nord wrote:
I'd say it more than makes up for that with sheer flexibility. Inventor always felt really constrained to a single concept but Mechanic can reliably do battlefield control and swap damage types on the fly to hit enemy weaknesses. ![]()
![]() The real reason orcs have such a martial culture is that they have been fighting a long and bloody war against a cabal of evil interplanar wizards throughout the span of history and, some posit that they will do so again. These evil wizards drove several species to extinction in their quest for power and completely wiped out an ancient civilization of dark elves deep below the surface. The changes their foul and arcane contracts wreak upon the fabric of reality rippling outwards without respect to any natural law, changing past, present, and future with impunity. Even now, the malign influence of these wizards can be found in the pages of disused arcane treatises and bestiaries that refer to common spells by strange names, make reference to an entirely different taxonomy of dragons, or assert the existence of universal moral constants. Rumor has it that in seeking these scraps of ephemera out, one can learn more about the dire threat that still lurks beyond the walls of our reality in their isolated towers along a blasted and benighted coast on some other world. ![]()
![]() It's very worth noting that the level of technological advancement we see at the seats of the galactic powers are far from universal. Additionally, we know that gods can reach out over interstellar distances and start followings on other planets. Dead Suns Spoiler:
There were worshippers of Talavet among the Kish, for instance, despite that population having been isolated well before the Kasatha left their homeworld. There are plenty of places where things are more agrarian and Erastil might be worshipped under a different name with different trapping.
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