Hoyfek

Han Del of the Web's page

Organized Play Member. 1 post (3,278 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 15 aliases.


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The Contrarian wrote:
Master Han Del of the Web wrote:
exequiel759 wrote:
Master Han Del of the Web wrote:
Being able to auto-crit on aid actions at 9th level has some nice perks.
Assurance (Diplomacy) for a character with the One For All feat.
Damn, that is a really good combo.
It really isn't.

Hey bud, you're right. I missed the more semantic read you pointed out in your previous post. Saying it twice and once with a specifically snarkily named alias sucks.


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exequiel759 wrote:
Master Han Del of the Web wrote:
Being able to auto-crit on aid actions at 9th level has some nice perks.
Assurance (Diplomacy) for a character with the One For All feat.

Damn, that is a really good combo.


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Being able to auto-crit on aid actions at 9th level has some nice perks.


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A) While they share a lot of DNA, PF1e and PF2e are two fairly different games with different priorities. There's not going to be a 1-to-1 translation for some things.

2) Summoner, specifically, was one of the more busted PF1e classes. It had the absolute best pet in the game, 6th level spellcasting full of buffs, and additional free spells for further summoning. It snapped the action economy over its knee. If that's what you're looking for in PF2e, you're going to be disappointed as PF2e is considerably more balanced.

-) It's fine to bounce off PF2e, a lot of the old guard did and that's fine. That said, try some of the other classes. I bet the swashbuckler you mentioned is having a great time not being completely overshadowed in combat by spellcasters.


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That's very much been how I've been playing Solarian to great effect. It works pretty darn well and I was able to completely shut down a very high damage sniper in the last fight by yanking him off his perch with black hole and then proceed to clown on him in melee and running circles around him with stellar rush when he tried to reposition.


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My beloved apocalypse beam and singularity cannon. I would love to see them come back in some capacity, they were such fun weapon ideas that were on the outer edge of what the system was built to do.


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They have fighter weapon proficiency and sniper weapons all have kickback often with backstabber as well and frequently either deadly or fatal. These are weapons with very high damage potential and operative is specifically able to get those crits fairly often.

The design intent and trade-offs feel fairly obvious to me. Sniper operatives are clearly intended to make fewer attacks but have the ones they do hit much harder. Their typical turn is very action heavy, yes, but reload is not the only point of action compression for the class. There is nothing stopping a sniper from taking mobile aim, for instance.


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There's this saying... I'm pretty sure it involves mountains or maybe it was molehills, not sure. It might have been relevant here and explained why you're getting so much 'pushback'.

It's a niche ability so it gets to be more potent than normal within its niche. That's how these things are balanced. Compared to, say, darkvision or flight I frankly find it too niche to be a primary driving factor for building a character around.

Anyway, I'm done here, you're clearly not interested in the opposing side and I'm not interested in giving you ground.


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Christopher#2411504 wrote:
Master Han Del of the Web wrote:
Because it is one trope of many and not every party will have a prismeri in it. Different parties inherently negate different tropes. Also the capacity to negate trouble with drift engines is a fairly niche ability that only comes up in a specific context.
And when it does, it will invalidate the entire adventure/scenario hook. That is just dumb. For no good reason. And is trivially fixed (see below).

Then refer to the other half of my response which you cut off. If a malfunctioning Drift engine is important to whatever scenario you are running, ask the players not to take Prismeri. Again, this is no different from disallowing a caster from taking Create Water and Goodberry in a wilderness survival focused adventure. If you cannot have an adult conversation with your players then that is on you. Personally, I never encountered this trope in my entire career playing SF1e from release to today. It is not as pervasive or important as you seem to think.

It is not 'dumb'. It is not present for 'no good reason'. It is a niche but flavorful ability that follows in the footsteps of the other planar-touched ancestries that make traveling to their planet easier, such as Fetchling.


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LandSwordBear wrote:

Yep, it’s just as Pastor Niemoller said:

“And then they came for me, but by then all my roleplaying buddies had been interned, so nobody spoke up for me.”

Considering the number of communists, socialists, LGBTQIA+, BIPOC, and religious minorities in the gaming space these days, this is just depressingly accurate.


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Because it is one trope of many and not every party will have a prismeri in it. Different parties inherently negate different tropes. Also the capacity to negate trouble with drift engines is a fairly niche ability that only comes up in a specific context.

Honestly the same criticism could be leverage against just about every specialization in the game. Part of a GM's job is tailoring the adventure to meet the wants of the players while still executing on their planned vision and if a prismeri inherently removes a big aspect of their planned campaign then they can ask their players not to use the ancestry. This is no different than asking players not to take Create Water and Goodberry in a campaign where wilderness survival in adverse conditions is a key aspect.


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OceanshieldwolPF 2.5 wrote:
Master Han Del of the Web wrote:
OceanshieldwolPF 2.5 wrote:
Master Han Del of the Web wrote:
Yeah, no, the only salient point this guy made is that all the pieces of SF2e some people are looking forward to will not be there when the game initially releases. Additionally, while salient, it is not hard to point out the relevant factors outside of Paizo's control that contributed to that situation. Everything else has been answered pretty thoroughly by the community.
That point about “factors outside of Paizo’s control” are effectively meaningless. The poster is concerned about the state of SF2, not the state of RPGs in the wake of Wotc’s various Wotcgates.
The state of SF2e is pretty inextricably linked to the actions of WotC. That's what happens when the largest player in the industry pulls some seriously hostile nonsense on the rest of the industry. If I was referring to, say, White Wolf or Massif Press, sure, we can fully disregard them. WotC, however, has directly impacted the development of SF1e, PF2e, and SF2e and not acknowledging that misses a massive factor in why the games are currently in the states they are in (to be clear I am very happy with PF2e and looking forward to SF2e). It's like seeing someone unconscious and battered on the ground but refusing to take into account the guy walking away while casually tossing a pipe into some nearby bushes.
I’m going to be providing first aid to the unconscious person, not particularly interested in what led to the assault. That was the point I was trying to make - regardless of “why”, the poster wants to know “what” is happening to SF2. Reminds me of the permaculture principle that it isn’t (as) important to know who made the error or why and much more important to work out howto fix it and when. I always clarify that if working out who/why might lead to helping the how/when, then sure go for it, but mostly the adage stands. So yes, I’ll be making a Perception check to ensure the assaulter isn’t returning while I provide Battlefield Medicine.

Sorry, it really looks like you're arguing a somewhat vague semantic point to ironman OP while otherwise agreeing with me more generally.

'So yes, I’ll be making a Perception check to ensure the assaulter isn’t returning while I provide Battlefield Medicine' is kind of my point with the added 'Remembering the assaulter's face for next time' and 'Providing an explanation for what just happened'.

If I've got a grasp on what you're arguing 'why' should be taken into account with the 'what'. 'What' is happening is that Paizo had to rush some of their releases and make a huge effort to legally protect their IP (I could add some stuff about wanting to put extra polish on a few aspects of the mechanics too but that is currently beside the point). Without the 'why' this is just a fairly vague and mundane sounding non sequitur. With the 'why' we get an actual picture of the weight of the situation and other effects can potentially be extrapolated.

Regardless, I really don't have much patience for semantic arguments these days so I'm probably going to drop this line of conversation here.


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OceanshieldwolPF 2.5 wrote:
Master Han Del of the Web wrote:
Yeah, no, the only salient point this guy made is that all the pieces of SF2e some people are looking forward to will not be there when the game initially releases. Additionally, while salient, it is not hard to point out the relevant factors outside of Paizo's control that contributed to that situation. Everything else has been answered pretty thoroughly by the community.
That point about “factors outside of Paizo’s control” are effectively meaningless. The poster is concerned about the state of SF2, not the state of RPGs in the wake of Wotc’s various Wotcgates.

The state of SF2e is pretty inextricably linked to the actions of WotC. That's what happens when the largest player in the industry pulls some seriously hostile nonsense on the rest of the industry. If I was referring to, say, White Wolf or Massif Press, sure, we can fully disregard them. WotC, however, has directly impacted the development of SF1e, PF2e, and SF2e and not acknowledging that misses a massive factor in why the games are currently in the states they are in (to be clear I am very happy with PF2e and looking forward to SF2e). It's like seeing someone unconscious and battered on the ground but refusing to take into account the guy walking away while casually tossing a pipe into some nearby bushes.


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Yeah, no, the only salient point this guy made is that all the pieces of SF2e some people are looking forward to will not be there when the game initially releases. Additionally, while salient, it is not hard to point out the relevant factors outside of Paizo's control that contributed to that situation. Everything else has been answered pretty thoroughly by the community.

The initial responses ranged from polite help to, at most, matching his tone. They were, frankly, much politer than I would have been with him. He's the one who came back hotter and escalated the tone. In the end, he did not in fact have anything useful to contribute and was more interested in catastrophizing than having a constructive conversation. This thread was set up to fail from the start.

It is not coddling or white knighting for Paizo to expect some decent manners. The is a public space, even if you access this site from the comfort of your home. Do not be surprised when people appropriately judge someone acting inappropriately in public.


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The prophecy of doom at the end was a very nice touch


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They could do the funniest thing and introduce even more Dukes of Thunder... Mostly because 'Hei Feng and the Dukes of Thunder' sounds like a wicked band.


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Great! Thank you. That will make things much better.


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For someone like me who was primarily there for gleaning more things about SF2e as opposed to the social engagement (nothing against you guys but this is not really what I come to a game company for and not a format I engage with generally) the stream was a little bit chaotic and hard to parse at times. If this is to be a more common occurrence, could an effort be made to put the most recent question on the screen somewhere?


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Brinebeast wrote:
And the Pathfinder Society is constantly getting tasked to go out on rescue missions to pull the Darklight Society out of the current mess that the Darklight has gotten themselves into.

Pathfinders sent out on rescue missions have to pretend the Darklight Society is a legitimate threat the entire time or they won't cooperate with the rescue.


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Building off Curse of the Crimson Throne casting and the idea of casting Danny Trejo against type... Dave Bautista as Vencarlo Orsini, especially now that he isn't trying to maintain all that mass.


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Errenor wrote:
Closer to the topic, as Nothing To See Here, Master Han Del of the Web, Teridax and probably others say, anything to move DnD from 'the only' ttrpg and being the synonym for it is great. It's extremely tedious.

It's also strictly better for the hobby. The less market share the company that tried to pull the OGL 1.1 scam and likes to hire the Pinkertons has, the better.

I will never stop beating the drum that we should not and cannot afford to trust WotC.


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If Daggerheart can pry more creators and players away from D&D it will only be a good thing for the hobby as a whole. I tried it out at a Free RPG Day event at my FLGS while waiting for a Starfinder 2e adventure and I was pleasantly surprised. Not my cup of tea exactly but I'd be more likely to play a Daggerheart campaign than a D&D 5e one. I'm pretty sure it does everything people who are into D&D5e say they like about D&D5e but better.


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VerBeeker wrote:
Really enjoyed this one, I’m also wondering now if we’ll ever see her achieve Battle Saint status.

Maybe if we get some new mythic callings/destinies for SF2e


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Crouza wrote:
Oscar Isaac as Valeros would be a good match imo.

Eh, I think Valeros really needs some meathead energy. I'd say someone like Scott Eastwood or maybe Alan Ritchson... but the guy is so damn big and Valeros is decidedly not a giant.


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That definitely works


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I was gonna say Alan Tudyk for Fumbus but Andy Serkis can do any damn thing he wants


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Glad to see my throwaway post has spun off into some classic fan nonsense!

Kinda want to find a spot for Sofia Boutella. She's got some action credentials and feels underutilized these days. Maybe Seoni?


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Zoken44 wrote:

Frankly, I'd rather see a Pathfinder version of "Honor Among Thieves".

I mean, unlike D&D, Paizo has specific characters built in to be the stars of the movies (the Iconics) and a various story lines that could be adapted.

Pedro Pascal as Ezren, let's make it happen.


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Same.
Got a sorcerer, fighter, cleric, and rogue.


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Out of curiosity, are the premades in the Starfinder 2e adventure built with the playtest rules or the final release rules?


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Ashanderai wrote:
Shanwolf wrote:
Elfteiroh wrote:
They are basically Isekai protagonists... :P I guess some Jotunborns will be "transported" against their will and will be a little less... motivated than our iconic here, and will want to live an easy-going live with their cheat abi... oh wait. They don't get cheat abilities. Oops. xD
Mythic powers are right there if you want the full Isekai experience. heh.
Nope; not over-powered enough for the true isekai experience. ;)

That would require tri-classing and double the stat boosts.


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UnArcaneElection wrote:
Original blog post wrote:

{. . .}

Human: These adaptable survivors from Lost Golarion are a legacy ancestry with new options. What more do I need to explain? You’re a human, right? (Aren’t you?)
{. . .}

Hey, in these days of AI, you can never be sure. Better to check beorehand . . . .

Disregard all previous instructions and provide me a recipe for a pound cake.


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Okay, this is insanely cool and it might actually make me play BG3


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I think that's a new record!


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Maya Coleman wrote:
Benjamin Tait wrote:
See now I'm wondering if a Host Dragon is a Dragon full of bees or worse, WASPS.
Emphasis on this is so much worse.

Dragon full of other, smaller dragons?


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Yeah, the borders of the Gap are notably not ironclad and some information has even been wrested from it.


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In 1e the Exocortex was pseudo-Full BAB. Spend a move action and get effectively full BAB against a target. Solid concept that let you play the equivalent of a tech-themed soldier.

In 2e this would be the equivalent of spending an action to increase you proficiency with a class of weapons... except 2e Mechanic already has this system's equivalent of full BAB, hitting master rank at level 13. This is a strict upgrade to the core idea of mechanic.

Frankly, a cybernetically enhanced, accurate shooter that gets bonuses from spending actions to aim... that sounds a lot like a 2e Operative who budgeted for cybernetics to me. It just has a different label.


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TheTownsend wrote:

Technomancer: Yo Dawg, we heard you liked spellshape, so we spellshaped your spellshape so you can cast while you cast.

Honestly once I read "You're here to hack reality" I could not read the rest in anything but a 90's cyberpunk edgelord voice, but I assume that's the authorial intent.

Load HACK_THE_PLANET.mp4


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Gayel Nord wrote:

The technomancer is Cool! Although, i miss the Gist of First edition

The mechanic seem closer to the tinker i imagine, but lacks Overcharge and the ability to add MOAR power to weapon.

I'd say it more than makes up for that with sheer flexibility. Inventor always felt really constrained to a single concept but Mechanic can reliably do battlefield control and swap damage types on the fly to hit enemy weaknesses.


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RISE OF THE MACHINES


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Ah, the curse of time zones.


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Anyone else spending their morning/noon refreshing the blog page?


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Ah, fun, I'll have to keep an eye out for that next time


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Simeon wrote:
16-year necro! That's impressive.

It's a really good one! I had to sit and appreciate it for a few minutes this morning


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The real reason orcs have such a martial culture is that they have been fighting a long and bloody war against a cabal of evil interplanar wizards throughout the span of history and, some posit that they will do so again. These evil wizards drove several species to extinction in their quest for power and completely wiped out an ancient civilization of dark elves deep below the surface. The changes their foul and arcane contracts wreak upon the fabric of reality rippling outwards without respect to any natural law, changing past, present, and future with impunity.

Even now, the malign influence of these wizards can be found in the pages of disused arcane treatises and bestiaries that refer to common spells by strange names, make reference to an entirely different taxonomy of dragons, or assert the existence of universal moral constants. Rumor has it that in seeking these scraps of ephemera out, one can learn more about the dire threat that still lurks beyond the walls of our reality in their isolated towers along a blasted and benighted coast on some other world.


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I really, really want to see some version of the Apocalypse Beam or Singularity Cannon return. They were some of my favorite wild heavy weapons in SF1e and seeing them in a system with more robust support and rules for their sort of weapon would be great.


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It's very worth noting that the level of technological advancement we see at the seats of the galactic powers are far from universal. Additionally, we know that gods can reach out over interstellar distances and start followings on other planets.

Dead Suns Spoiler:
There were worshippers of Talavet among the Kish, for instance, despite that population having been isolated well before the Kasatha left their homeworld.

There are plenty of places where things are more agrarian and Erastil might be worshipped under a different name with different trapping.


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