Zokar Elkarid

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167 posts (243 including aliases). No reviews. No lists. No wishlists. 3 aliases.




Except for the changes that are listed, the kineticist talent Telekinetic Invisibility says it otherwise works as invisibility, so does that mean I can use it on the whole party and objects?


Would the All Tool's Vest qualify as having the required tools for making magical items?


I'd like to create a mythic greater artifact that can cast the Permanency spell (limited times per day, up to 3 max with a maximum of 9 total spell levels per day) but can burn Mythic power instead of diamond dust, how many mythic points per 1,000gp would you recommend ?

At most I'd want it that at tier 10 (23 mythic points, draining everything) would allow for permanency for spells with a cost of 22,500gp but spells such as Lost Locale (cost 90,000gp) or Yellow Sign (40,000gp) are beyond it's capability except under special circumstances or coming up with the full cost in diamond dust.

Also the desired spell to be made permanent, must be supplied separately.


If the spell Mark of Blood was made into an Oil and placed into a Bountiful Bottle for a Mark of Blood 1/day, would it work ?


Other than Bowling Infusion, is there any substance infusions compatible with the Many Throw form infusion? Aether seems very lacking in substance infusions.


If a person is inflicted with Wendigo Psychosis and is killed before the final stage of killing and eating someone is completed, what happens if they're brought back to life?


Is there any weapon enchantment or specific weapons that do nonlethal damage but also have a safeguard to stop damage before it turns lethal?


Is there a small keep map that would be appropriately sized for the alternate form of a Stone Colossus?

Also looking for a map for Wood Colossus.


With a max total of 150GP, what equipment would you buy?


What methods are available for creating undead using the Animate Undead spell and not turning evil while doing it?


Anyone run a low level adventure where one of the characters is actually a high level adventurer on vacation or hiding out so has to keep a tight leash on his/her abilities so as not to make it too apparent that almost nothing is actually a challenge (or brushing his teeth with magic which blinds the low level wizard who happened to be using detect magic at that moment)

How well did it work out and did the other characters ever find out?


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What options are there for increasing leadership score and using stats other than charisma?


How would you recommend Dr Strange's cloak be built as a magic item?


How far north would Mantarin be from Icerift Castle in Mendev?


Is there any prestige classes that are compatible and complement kineticists?


What's the simplest ways for a human to get an extended lifespan not based on character class or level? Looking for at least half elf in terms of lifespan


Do pencils or crayons exist in any form on Golarion and how much would they cost?

And if they don't exist yet would they're invention be worth getting Shelyns notice?


Would it be too powerful for there to be a talent that gives a kineticist an eidolon?


Can humans or other pc races mix with the various dark folk? And what would be the result of such a pairing if possible?


It's been said that the Overflowing Rod doesn't the ability to use Gather Power and Supercharge, so if Overflowing Rod and another rod like Rod of Spellsight were combined would it still allow that ability?


Does the 6th tier Archmage path ability Sanctum come with food like mage's magnificent mansion? And would it just refill each day?

Is it possible to increase the size of the Sanctum?

Would it be safe to assume it would come with some sort of magic lab suitable for making magic items?


Looking to add the Element Infused Template from Planes of Power to a human (air/fire), and was wondering if there were any charts or sources for visible signs that the character is different than a normal human.

Potential abilities that will be selected will be

Damage reduction (x2)
Evasion (air)
Fortification
Flight
Improved Quickness (fire)
Quickness (fire)
Breath weapon (air or fire, undecided)
Gusting Strike


What's the benefit of the second use (2 mythic power) of the legendary item ability Rejuvenating over the 8th tier base ability Unstoppable?

"Unstoppable (Ex)
At 8th tier, you can expend one use of mythic power as a free action to immediately end any one of the following conditions currently affecting you: bleed, blind, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned. All other conditions and effects remain, even those resulting from the same spell or effect that caused the selected condition. You can use this ability at the start of your turn even if a condition would prevent you from acting."

"Rejuvenating
The bearer of this item can expend uses of legendary power to rejuvenate her body. As a standard action, she can expend one use of legendary power to heal herself of 10 points of damage per mythic tier she possesses. Alternatively, as a standard action she can expend two uses of legendary power to remove a single condition affecting her.

A legendary item must be a minor or major artifact to have this ability."


Would a ship or other vehicle be a valid target for teleport and plane shift spells if animated by Animated Objects or Aether Puppet?

Also would the maximum load for cargo be calculated by strength or left to the capacity of the original object?


What would be the best way to determine how much wealth nobles /merchants should have based on settlement, trying to find the upper limit that someone of high social status would possibly have including homes.


Is there any magic items or spells that can increase the accuracy of where you end up when using Plane Shift either by spell or magic items that function the same way?

I think it was in 3e there was a magic item that acted as a beacon that allowed you to plane shift to it with perfect accuracy but I don't recall the source or whether anything was ever made for pathfinder that functions the same.


What spells are best for repairing and upgrading large fortifications? There's some obvious ones like Wall of Stone,

Looking for;

any repair spells like Make Whole but not restricted by weight or size.

any spells for moving large buildings long distance.

Long term heating in cold climate, current ideas are multiple Campfire Beads, or a Mallet of Building and just creating the fence posts in a modified hearth


Has there been any traits that make Fly a class skill?


Is there any magic items that cast Death Ward in any of the companions or campaign books?


Is there any sources of how orphanages function on Golarion? Would they typically be church run (grabbing up runaways to convert) or would some be run by the state?


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Does using Reverse Gravity break Invisibility?


Does mythic paragon also affect hit points gained from tiers?


What's the best options for kineticists in fighting incorporeal opponents? (no 3rd party material please)


Can a polymorph any object be used on a simulacrum of an outsider (11HD) for example, be turned into another outsider with the same HD and have full access to abilities of whatever it's turned into permanently (unless changed back)?


Looking into building a kineticist (no multiclass) that has many protections against energy drain (protections focused against shadows and vampires).

So far i'm thinking Force Ward for an Aether kineticist
possibly Dhampir but would rather human

For permanent magic items:
Black Soul Shard
Comfort's Cloak
Ring of Inner Fortitude (Blood Drain protection)

Is there any other potential options worth checking out ?


Can the spell Illusory Wall in front of a Prismatic Sphere conceal it ?

Also has there been any examples of what can be done with Illusory wall in regards to decoration ? such as could I make one that's used as a floor look like it has tracks through it or if a wall can it have an illusory painting hanging up ?

Any special tricks anyone else can recommend for use with this spell ?


What options are there for creating magical darkness that lasts or is permanent?

When it comes to creating permanent light sources, there seems to be plenty of ways of doing it but darkness not so much.


Are intelligent item cohorts worth it and what are some useful ways to get the most out of one ?


Looking for some ideas for a minor god that is CN and that has the following domains and subdomains;

Chaos
Artifice (Construct and Industry Subdomain)
Community (Home Subdomain)
Travel (Trade Subdomain)

One possible idea is for one whose main focus is seeking and restoring ruined/lost castles.

I know it's not the best fit, so was looking for better options.


Would an Oracle who uses Form of the Beast (same as Beast Shape spell but last for hours based on level) to assume the form of a Coral Capuchin (Skull & Shackles - Island of Empty Eyes) have the Moisture Dependency weakness and the Amphibious quality ?


Can a simulacrum with the cooperative crafting feat participate in crafting magic items ?

Do Crafting Mastery and Cooperative Crafting stack ?


do the simulacrums of the PC's have mythic tiers or just half their character levels ? The write up says their created by the Pleasers which have access to non-mythic version of Simulacrum