Demon Slayer

Damion Quickcinder's page

19 posts. Alias of Haldelar Baxter.


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Any hints on what Lifecrafting is and any special requirements?


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Belltrap wrote:
I suppose, then, Isabelle Lee's dragonhide armor for kineticists rules didn't make it into this one, either? :(

Nope, maybe in the next dragon focused book, hopefully sooner than later.


Dragon78 wrote:

Other then a infusion that ignores energy resistance of 5, none that come to mind.

The new oracle curse would not be a good choice for the new oracle mystery.

The base burn for the vampiric infusion is 3 but that is easily negated by level 10+. If your blast hits(or your enemy fails it's save) you can use the void healer ability to heal yourself(even if you are living) at no action cost but you must take the 1 point burn cost.

Thank you


In summery how does the vampiric infusion work? If I use Gather Power for a vampiric blast will there still be a point of burn that can't be negated?
How useful is it for a living kineticist?


Is there a small keep map that would be appropriately sized for the alternate form of a Stone Colossus?

Also looking for a map for Wood Colossus.


What methods are available for creating undead using the Animate Undead spell and not turning evil while doing it?


Gordrenn Higgler wrote:
With a price range of 98,000gp what's the best buckler a kineticist would find useful?

Possibly living steel, cheaper than mythral, slightly more hit points and chance to break metal weapons


David knott 242 wrote:
Damion Quickcinder wrote:
Dragon78 wrote:

Body of air** spoiler omitted **

Curse breaker ** spoiler omitted **

Thanks, does Absentia get anything extra by using burn?

You have to accept a point of burn to use this ability on anyone but yourself.

Ok, was hoping it would upgrade to something like Mind Blank, but sharing is ok too


Dragon78 wrote:

Body of air** spoiler omitted **

Curse breaker ** spoiler omitted **

Thanks, does Absentia get anything extra by using burn?


Curse Breaker makes me think of either a defence against curse type effects or more interesting something like linnorms or the old hex dragon where you'd be cursed with a debilitating effect if you struck it


N. Jolly wrote:
Well, seeing what's in here, I guess I'll actually need to get back into the guide, got a few things to add.

Can't wait for the update


How would you recommend Dr Strange's cloak be built as a magic item?


Jonas Seaborn wrote:
Mark Seifter wrote:
DrakeRoberts wrote:
Hey, Mark! I was just wondering if Elemental Whispers (Wild Talent) counts as a familiar for being able to apply archetypes to your elemental buddy. Also, can said buddy use skills (well, non-physical skills) or take mental actions when not manifested, or do you need to manifest it for it to actually be an entity capable of actions (such as making knowledge or perception checks)?

There's never going to be an official ruling due to the fact that the whole "familiar archetypes" concept only excepts in PComps, so RPG line books like Horror Adventures can't reference them. There's some weird things about trying to apply them to variant familiars overall (since they aren't classes so might have weird things that conflict with each other like hypothetical figment and elemental whispers), but if someone wanted to do so with elemental whispers in my game, as long as the two didn't alter the same familiar abilities (elemental whispers text, if we read through it, removes speak with animals of its kind and makes adjustments to Alertness) or introduce another conflict (like figment above, though it already doesn't work due to speak with animals of its kind), it should be OK.

Presumably it can take mental actions in your head, such as Knowledge checks, but it can only communicate empathically at first.

Based on this, what familiar archtypes are left available?

Possibly only Emissary and Sage, from Familiar Folio, between that book and Animal Archive


Dragon78 wrote:
The one question I would like an answer for, will this book have anything for kineticist?

Seconding


Would it be too powerful for there to be a talent that gives a kineticist an eidolon?


Will have to check out those piercings


Does the 6th tier Archmage path ability Sanctum come with food like mage's magnificent mansion? And would it just refill each day?

Is it possible to increase the size of the Sanctum?

Would it be safe to assume it would come with some sort of magic lab suitable for making magic items?


Lady-J wrote:
im not seeing many of thos abilities in element infused template

That one's from Advanced bestiary


Looking to add the Element Infused Template from Planes of Power to a human (air/fire), and was wondering if there were any charts or sources for visible signs that the character is different than a normal human.

Potential abilities that will be selected will be

Damage reduction (x2)
Evasion (air)
Fortification
Flight
Improved Quickness (fire)
Quickness (fire)
Breath weapon (air or fire, undecided)
Gusting Strike

Full Name

CMIX

Race

Horc

Classes/Levels

Urban Ranger / 6

Gender

Male

Size

Medium

Age

23

Alignment

CG

Deity

Desna

Languages

Common, Orc

Occupation

Urban Ranger

Strength 14
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 12
Charisma 7

About CMIX

Completed Scenarios:

FS I - In Service to Lore
FS II - To Delve the Dungeon Deep
FS III - A Vision of Betrayal
3-23 - The Goblinblood Dead
The Cyphermage Dilemma
4-01 - Rise of the Goblin Guild
3-21 - The Temple of Empyreal Enlightenment
Race for the Runecarved Key
4-02 - In Wrath's Shadow
3-18 - The God's Market Gamble
4-21 - Way of the Kirin
5-01 - The Glass River Rescue
4-18 - The Veteran's Vault
Ruins of Bonekeep I
5-02 - The Wardstone Patrol
Siege of the Diamond City
5-03 - The Hellknight's Feast
Ruins of Bonekeep II
6-02 - The Silvermount collection
5-99 - The Paths We Choose
6-03 - The Technic Siege
6-00 - Legacy of the Stonelords
RotRL III - The Hook Mountain Massacre
5-23 - Cairn of Shadows
Ruins of Bonekeep III

Raised as a slave in Cheliax, he was freed by Andorans when he was a teen. His slave number having been 909 and tattooed on his forearm as CMIX, he has gone by the name, to remind him of his humble beginnings, and to whom he owes the debt of his liberty.

CMIX (pronounced Kah-mix) is a staunch supporter of the Andoran faction, and will go out of his way to protect the weak, and free those in bondage.

Statblock:
CMIX
Male Half-Orc Ranger (Urban Ranger) 6
CG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +10
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Defense
--------------------
AC 23, touch 16, flat-footed 18 (+6 armor, +5 Dex, +1 natural, +1 deflection)
hp 52 (6d10+12)
Fort +8, Ref +11, Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee greataxe +8/+3 (1d12+3/×3) and
masterwork cold iron greataxe +9/+4 (1d12+3/×3)
Ranged +1 composite longbow +11/+11/+6 (1d8+4/×3)
Special Attacks favored enemies (evil outsiders +2, humans +4)
Ranger (Urban Ranger) Spells Prepared (CL 3rd; concentration +4):
1st—gravity bow, residual tracking
--------------------
Statistics
--------------------
Str 14, Dex 20, Con 14, Int 14, Wis 12, Cha 7
Base Atk +6; CMB +8; CMD 24
Feats Deadly Aim, Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot
Traits hunter's eye, reactionary
Skills Climb +13, Disable Device +19, Heal +5, Intimidate +9, Knowledge (dungeoneering) +6 (+10 vs. humans, +8 vs. evil outsiders), Knowledge (geography) +6 (+10 vs. humans, +8 vs. evil outsiders), Knowledge (local) +10 (+14 vs. humans, +12 vs. evil outsiders, +12 while in absalom), Perception +10 (+13 to locate traps, +14 vs. humans, +12 vs. evil outsiders, +12 while in absalom), Profession (sailor) +8, Ride +10, Stealth +14 (+16 while in absalom), Survival +10 (+14 vs. humans, +12 vs. evil outsiders, +12 while in absalom, +13 to track), Swim +11; Racial Modifiers +2 Intimidate
Languages Common, Dwarven, Giant, Gnoll, Goblin, Orc, Shoanti, Tien, Varisian, Vudrani
SQ combat styles (archery), favored terrain (absalom +2), hunter's bonds (hunter's bond [animal companion]), orc blood, track, trapfinding +3, wild empathy +4
Other Gear +2 mithral chain shirt, +1 composite longbow, arrows (100), greataxe, masterwork cold iron greataxe, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, handy haversack, ring of protection +1, backpack, bedroll, climber's kit, cold weather outfit, rope, survival kit, masterwork, thieves' tools, masterwork, trail rations (7), waterskin, 80 GP, 4 SP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Community (Absalom +2) (Ex) +2 to rolls vs Favored Community (Absalom).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Hunter's Eye (Longbow) You do not suffer a penalty for the second range increment when using a longbow or shortbow.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
CMIX was enslaved in his youth, with very vague memories of his mother. He was slave #909, which was tattooed on his arm as CMIX, and that is all he has been known as. He was freed by members of the Andoran faction, and has sworn to aid the factions goals and free others who have been enslaved and forced to serve another's will.

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