Demon Slayer

Damion Quickcinder's page

19 posts. Alias of Haldelar Baxter.


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Any hints on what Lifecrafting is and any special requirements?


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Belltrap wrote:
I suppose, then, Isabelle Lee's dragonhide armor for kineticists rules didn't make it into this one, either? :(

Nope, maybe in the next dragon focused book, hopefully sooner than later.


Dragon78 wrote:

Other then a infusion that ignores energy resistance of 5, none that come to mind.

The new oracle curse would not be a good choice for the new oracle mystery.

The base burn for the vampiric infusion is 3 but that is easily negated by level 10+. If your blast hits(or your enemy fails it's save) you can use the void healer ability to heal yourself(even if you are living) at no action cost but you must take the 1 point burn cost.

Thank you


In summery how does the vampiric infusion work? If I use Gather Power for a vampiric blast will there still be a point of burn that can't be negated?
How useful is it for a living kineticist?


Is there a small keep map that would be appropriately sized for the alternate form of a Stone Colossus?

Also looking for a map for Wood Colossus.


What methods are available for creating undead using the Animate Undead spell and not turning evil while doing it?


Gordrenn Higgler wrote:
With a price range of 98,000gp what's the best buckler a kineticist would find useful?

Possibly living steel, cheaper than mythral, slightly more hit points and chance to break metal weapons


David knott 242 wrote:
Damion Quickcinder wrote:
Dragon78 wrote:

Body of air** spoiler omitted **

Curse breaker ** spoiler omitted **

Thanks, does Absentia get anything extra by using burn?

You have to accept a point of burn to use this ability on anyone but yourself.

Ok, was hoping it would upgrade to something like Mind Blank, but sharing is ok too


Dragon78 wrote:

Body of air** spoiler omitted **

Curse breaker ** spoiler omitted **

Thanks, does Absentia get anything extra by using burn?


Curse Breaker makes me think of either a defence against curse type effects or more interesting something like linnorms or the old hex dragon where you'd be cursed with a debilitating effect if you struck it


N. Jolly wrote:
Well, seeing what's in here, I guess I'll actually need to get back into the guide, got a few things to add.

Can't wait for the update


How would you recommend Dr Strange's cloak be built as a magic item?


Jonas Seaborn wrote:
Mark Seifter wrote:
DrakeRoberts wrote:
Hey, Mark! I was just wondering if Elemental Whispers (Wild Talent) counts as a familiar for being able to apply archetypes to your elemental buddy. Also, can said buddy use skills (well, non-physical skills) or take mental actions when not manifested, or do you need to manifest it for it to actually be an entity capable of actions (such as making knowledge or perception checks)?

There's never going to be an official ruling due to the fact that the whole "familiar archetypes" concept only excepts in PComps, so RPG line books like Horror Adventures can't reference them. There's some weird things about trying to apply them to variant familiars overall (since they aren't classes so might have weird things that conflict with each other like hypothetical figment and elemental whispers), but if someone wanted to do so with elemental whispers in my game, as long as the two didn't alter the same familiar abilities (elemental whispers text, if we read through it, removes speak with animals of its kind and makes adjustments to Alertness) or introduce another conflict (like figment above, though it already doesn't work due to speak with animals of its kind), it should be OK.

Presumably it can take mental actions in your head, such as Knowledge checks, but it can only communicate empathically at first.

Based on this, what familiar archtypes are left available?

Possibly only Emissary and Sage, from Familiar Folio, between that book and Animal Archive


Dragon78 wrote:
The one question I would like an answer for, will this book have anything for kineticist?

Seconding


Would it be too powerful for there to be a talent that gives a kineticist an eidolon?


Will have to check out those piercings


Does the 6th tier Archmage path ability Sanctum come with food like mage's magnificent mansion? And would it just refill each day?

Is it possible to increase the size of the Sanctum?

Would it be safe to assume it would come with some sort of magic lab suitable for making magic items?


Lady-J wrote:
im not seeing many of thos abilities in element infused template

That one's from Advanced bestiary


Looking to add the Element Infused Template from Planes of Power to a human (air/fire), and was wondering if there were any charts or sources for visible signs that the character is different than a normal human.

Potential abilities that will be selected will be

Damage reduction (x2)
Evasion (air)
Fortification
Flight
Improved Quickness (fire)
Quickness (fire)
Breath weapon (air or fire, undecided)
Gusting Strike