I'd like to create a mythic greater artifact that can cast the Permanency spell (limited times per day, up to 3 max with a maximum of 9 total spell levels per day) but can burn Mythic power instead of diamond dust, how many mythic points per 1,000gp would you recommend ?
At most I'd want it that at tier 10 (23 mythic points, draining everything) would allow for permanency for spells with a cost of 22,500gp but spells such as Lost Locale (cost 90,000gp) or Yellow Sign (40,000gp) are beyond it's capability except under special circumstances or coming up with the full cost in diamond dust.
Also the desired spell to be made permanent, must be supplied separately.
Anyone run a low level adventure where one of the characters is actually a high level adventurer on vacation or hiding out so has to keep a tight leash on his/her abilities so as not to make it too apparent that almost nothing is actually a challenge (or brushing his teeth with magic which blinds the low level wizard who happened to be using detect magic at that moment)
How well did it work out and did the other characters ever find out?
Which feat tax?
Ring gates could be useful too
If you have an creature that can summon monster (with a long enough duration that they'll last long enough to transport whatever) on the demiplane then you could have them instead of the mercane, and when the spell expires they disappear, just summon as needed
What's the benefit of the second use (2 mythic power) of the legendary item ability Rejuvenating over the 8th tier base ability Unstoppable?
A legendary item must be a minor or major artifact to have this ability."