Shoanti

Halcorg's page

249 posts. Alias of Tirion Jörðhár.


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Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

We could draw and quarter him.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

My main concern for Estrid would be her alignment. I know few players capable of playing CN intelligently and being able to work with a group. If the player is capable of this, then no problem. Remember, we have a LG paladin in the group. Almost anything a CN does is likely to be against the vows of the paladin.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Wanting to end this sooner rather than later, the much less injured ranger stands up (probably drawing an AoO, and then makes a huge overhand swing at the creature's head.

Move - stand up, probably draws an AoO

Attack-earthbreaker+vital strike: 1d20 + 15 + 1 + 1 + 1 + 2 ⇒ (13) + 15 + 1 + 1 + 1 + 2 = 33 --> +1 Prayer, +1 haste, +1 Inspire Courage, +2 flanking
Damage: 4d6 + 11 + 1 + 1 + 4d6 ⇒ (4, 4, 3, 3) + 11 + 1 + 1 + (4, 6, 3, 3) = 43

The blow lands with devastating force.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Still lying next to the gigantic monstrosity, Halcorg continues to pummel it with his earthbreaker.

Attack-earthbreaker: 1d20 + 15 + 1 + 1 + 1 - 4 ⇒ (3) + 15 + 1 + 1 + 1 - 4 = 17 <-- should be against a prone enemy to offset this
Damage: 4d6 + 11 + 1 + 1 ⇒ (3, 5, 6, 1) + 11 + 1 + 1 = 28

Attack-earthbreaker: 1d20 + 10 + 1 + 1 + 1 - 4 ⇒ (15) + 10 + 1 + 1 + 1 - 4 = 24
Damage: 4d6 + 11 + 1 + 1 ⇒ (1, 2, 3, 1) + 11 + 1 + 1 = 20

Attack-earthbreaker(haste attack): 1d20 + 15 + 1 + 1 + 1 - 4 ⇒ (19) + 15 + 1 + 1 + 1 - 4 = 33
Damage: 4d6 + 11 + 1 + 1 ⇒ (6, 6, 1, 6) + 11 + 1 + 1 = 32

The first shot ricochets off the creatures thick matted feathers, but the other two strike home.


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Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Would you like me to stabilize it with my earthbreaker or super sized klar?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Just wondering if Halcorg managed to do anything from the ground since it is not mentioned in your recap?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg is sort of lying next to it, wailing on it with his giant hammer. Not sure if he can get any closer without giving it a bear hug.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Realizing that the huge owlbear has no problem hitting him, whether he is up or down. And feeling a little more healing magic flow through him, Halcorg grimaces against the pain he still feels from the last round of brutal attacks. Nonetheless, Halcorg once more swings his large earthbreaker at the creatures gigantic knees.

Attack-earthbreaker: 1d20 + 15 + 1 + 1 + 1 - 4 ⇒ (16) + 15 + 1 + 1 + 1 - 4 = 30 <-- +1 haste, +1 IC, +1 prayer, -4 prone
Damage: 4d6 + 11 + 1 + 1 ⇒ (1, 6, 4, 6) + 11 + 1 + 1 = 30

Attack-earthbreaker: 1d20 + 10 + 1 + 1 + 1 - 4 ⇒ (19) + 10 + 1 + 1 + 1 - 4 = 28 <-- +1 haste, +1 IC, +1 prayer, -4 prone
Damage: 4d6 + 11 + 1 + 1 ⇒ (3, 3, 3, 1) + 11 + 1 + 1 = 23

Attack-earthbreaker(haste attack): 1d20 + 15 + 1 + 1 + 1 - 4 ⇒ (19) + 15 + 1 + 1 + 1 - 4 = 33 <-- +1 haste, +1 IC, +1 prayer, -4 prone
Damage: 4d6 + 11 + 1 + 1 ⇒ (5, 6, 1, 3) + 11 + 1 + 1 = 28

Concealment: 3d100 ⇒ (42, 47, 47) = 136 <-- all got through concealment

Although not having the impact of his prior attacks (Improved Crit would have been nice), the battered and bruised ranger continues to strike the owlbear, although hope is rapidly waining.

Does the owlbear also have to roll for concealment when attacking us?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

My biggest concern is that with 1 more hit, Halcorg is dead. With only 1 Hero Point left, I am limited in what can be done until the thing moves after the wagon and lets me stand up without an AoO.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Nope, missed that. Of course, I am now at 10hp and prone. Not optimal unless someone else can heal me. Halcorg is not the best at bluffing that he is still unconscious.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Zzzz - Halcorg decides it is a good time for a nap.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

What happened with the friendly owlbear? Just wondering what it thought of Halcorg's hammer.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

No problem. My actions should have been:

Round 0 - move and cast lead blades, Neji cast Enlarge Person which took effect at the beginning of round 1

Round 1 - move and single attack
--> owlbear went looking for snacks in wagon so AoO

Round 2 - chase after owlbear and attack <-- neither move was a charge so that I could use Vital Strike

Round 2(monster) - it beat the crap out of Halcorg

Round 3 - Halcorg returned the favor and attempted to turn the owlbear into paste, if we do not kill it, Halcorg with only 21 hp is in BIG trouble.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

If you are referring to Halcorg, he did not move this round. The Owlbear full attacked him. You never listed the size, but I assume that even if it is huge, Halcorg can at most take a 5' step and attack the Owlbear back since Halcorg charged and attacked last round and on a full attack, the owlbear could not have taken more than a 5' step to get away from Halcorg.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Ouch

Despite taking some nasty wounds, Halcorg grits his teeth and renews the effort to slay the mighty creature, dropping his favored klar and swinging his huge earthbreaker with both hands.

Attack-earthbreaker: 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23 <-- +1 haste, +1 inspire courage, +1 prayer (not sure if there are any more bonuses) Add +2 if any flanking bonus from Seraph or Azurefang or anyone else to all attacks and crit confirm rolls
Damage: 4d6 + 11 + 1 + 1 ⇒ (2, 4, 4, 1) + 11 + 1 + 1 = 24 <-- using earthbreaker 2 handed, +1 prayer, +1 inspire courage

Attack-earthbreaker: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Damage: 4d6 + 11 + 1 + 1 ⇒ (5, 2, 4, 5) + 11 + 1 + 1 = 29

Attack-earthbreaker: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37
Damage: 4d6 + 11 + 1 + 1 ⇒ (2, 2, 6, 2) + 11 + 1 + 1 = 25

Crit confirm(iterative attack): 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27
Damage: 8d6 + 22 + 2 + 2 ⇒ (1, 5, 2, 5, 6, 4, 4, 3) + 22 + 2 + 2 = 56

Crit confirm(haste attack): 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23
Damage: 8d6 + 22 + 2 + 2 ⇒ (4, 1, 5, 4, 4, 1, 3, 6) + 22 + 2 + 2 = 54

Wow - if the 23 crit confirm hits (not sure if it did), that should be 188 damage, only 110 if the 23s miss. Remember, I did not include a +2 for flanking. If someone is flanking, please increase all attacks by +2.

Concealment: 3d100 ⇒ (70, 46, 42) = 158 <-- all hit


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I just want to get a crit right now. I would be doing 12d6+24 with the earthbreaker. 16d6 if I use Vital Strike.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Yeh, this seems like a battle we are not supposed to win. Although with me and Seraph hitting pretty hard and the archers doing some nice damage, even a Mythic monster is going to feel some pain.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Ok, I think I have my equipment worked out. Not quite on the split recommended by Corsario, but this is partially because of the Klar being both a weapon and armor, and the armor being Mithral (can drop this if necessary.)

Mithral Breastplate +2 - 8150 -- 4075 cost
Klar +3 - 9150 -- 4575 cost
Earthbreaker +2 -- 8300 -- 4150 cost
Belt of Giant Strength +2 - 4000 -- 2000 cost
Adaptive Composite Longbow +1 - 3400 -- 1700 cost
Cloak of Protection +2 - 4000 -- 2000 cost
Feather Step Slippers - 2000 -- 1000 cost

Wand of Lead Blades - 375
Wand of Gravity Bow - 375

---
If this is ok, I can drop the bow to just Adaptive, the Klar to +2, and/or change the armor to non-mithral. I can pick up other stuff with the 4k remaining.

Corsario, let me know if this is ok.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Xi'Tir - not that I do not like your rolls as they were pretty good, but don't you have Gravity Bow going?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Forgot second concealment check: 1d100 ⇒ 28 <-- hit


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

AoO

As the gigantic creature takes off, Halcorg once more swings his huge earthbreaker at it the monstrosity.

Attack-AoO: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
Damage: 4d6 + 8 ⇒ (6, 5, 6, 2) + 8 = 27
Concealment: 1d100 ⇒ 62

Round 2
Halcorg then moves after the creature attempting to once more hit it and hopefully bring it down.

Attack: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 <-- +1 haste
Damage: 4d6 + 8 + 4d6 ⇒ (3, 1, 2, 6) + 8 + (4, 6, 6, 5) = 41 <-- +4d6 from vital strike


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Are we supposed to have updated our armor/equipment and raised it to 24k before the current battle? I have leveled, but not done the equipment. Have not figured it all yet, but likely to get better armor (mithral breastplate +1) and several other items.

Just asking as it will increase me AC by 2 or 3, which I am guessing could be useful against his brute.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Oops, forgot the concealment, did you roll for it? Or did the attack just not do any damage?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Did the owlbear just disappear? Or was the "disappears in the dust cloud" just descriptive?

Assuming the owlbear is still there, Halcorg moves forward raising his earthbreaker and striking the beast.

Attack-earthbreaker-Vital Strike: 1d20 + 15 + 1 + 1 - 1 ⇒ (6) + 15 + 1 + 1 - 1 = 22 <-- +1 haste, not sure if any other buffs are in effect, +1 strength from enlarge person, -1 size from enlarge person
Damage: 4d6 + 8 + 4d6 ⇒ (2, 1, 4, 6) + 8 + (4, 6, 4, 1) = 36 <-- extra 4d6 from Vital Strike (level 7 feat)


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Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Only when we are posting slow.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Anyone know what the damage progression is for an earthbreaker?

2d6 --> 3d6 --> ??? (3d8? 4d6? something else?)


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg begins to move forward with the others. He calls out to Neji.
Could use you grow bigger magic.

At the same time, as he is moving with the others, he takes several fragrant herbs from his medicine bag which he rubs on his earthbreaker and klar causing both to shine briefly with a dull leaden glow.

Cast Lead Blades

If Neji is around, I could use an Enlarge Person for reach and damage.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I am pretty clueless for Halcorg. I suppose most of the swords seem to love him, and Akiros might follow him. I really do not have the time to create another character at this point, but will try to get something put together.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Does this 24k include the items we already have? Or is it 24k new for each of us? I assume the former, but would happily take the later.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I assume with the players and cohorts, we should be able to purchase at 1/2 price since most stuff can be easily crafted? If not, please let us know.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Yeh, I don't have the energy for another. Will probably find an NPC as a cohort.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg simply stands in the middle of all the women running about, keeping an eye out for any more bandits.

We need find others. That man . . . Do-van . . . we must stop. I hunt him. Who can join?

Halcorg would like to head out and chase down the other bandits, especially Dovan, if anyone is able to head out. If not, he will stay.

-----
Are we supposed to level immediately, even if we chase down the other bandits? With 3 rangers in the group, I figure we should be able to track almost anyone.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Round 10
Halcorg moves forward with his earthbreaker raised in two hands.

Move to 86.15

Attack: 1d20 + 14 + 2 + 1 + 2 ⇒ (17) + 14 + 2 + 1 + 2 = 36 <-- +2 flanking, +1 bless, +2 inspire courage
Damage: 3d6 + 7 + 2 ⇒ (4, 6, 4) + 7 + 2 = 23 <-- +2 inspire courage + lead blades

Even with the Stag Lord's demonic powers, the massive hammer leaves a sizable dent.

You goddess deserts horn man. You meet her in next world.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Spiritual Weapon bypasses all DR - its damage is Force type.

Is the Stag Lord human at this point? Or some type of Fey? Just wondering as Halcorg has FE Fey.

------
Halcorg growls as the Stag Lord continues to show his evil by choosing to attack the women first.

Time to die fawn!!

Halcorg then jumps down and moves to attack the Stag Lord.
Not sure how far I can move, I will charge/attack if that is possible. Halcorg will also run and jump as the Star Lord did if that will get him closer.

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg calls out: Neji, I could use some of that growth potion you have.

Halcorg remains where he is and once more reaches into his pouch from which he pulls out a strange mushroom.

My ancestors, please guide my blows.

Action: Use Medicine Bag to cast Bless on just Halcorg

Not sure if this would be a Standard or Move action. If it is a move action, then he will ready an action to attack the Stag Lord should he move within range.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I have all the icons from the basic Kingmaker imported into MapTools and have put together a series of grids for the city based on the basic Kingmaker 4x4 x 9x9 grid.

Sample City Grid

This one is from another campaign, but if I know what we are building, it is pretty easy to put them together. I tend to use security on the files, but as long as I have people's email, it is east to give you all access.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I personally am terrible at the bookkeeping that would be required. I had fun with the maps for the city in one Kingmaker campaign that is currently somewhere in a semi-inactive status.

My only question is how you will work things if we do not use the buildings (walls, garrison, castle, etc) when our cities are attacked? I do not know how much you plan on changing, although it is clear that you are mixing up a lot.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

As he waits for Destroyerman to carry him to the Stag Lord's platform, Halcorg reaches into his medicine bag and removes some herbs which he proceeds to rub on his klar and earthbreaker. Both take on a grey sheen as he does so.

Standard: Cast Lead Blades (pretty sure I never got a chance to do this before.)

Move: Halcorg will duck behind any wall or other object to give him cover from the Stag Lord's bow


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Seeing the fires go out and the battle seemingly at an end, Halcorg picks up Topper by his collar and then glares at the other bandits.

March down. You arrested in Queen name.

He then follows the bandits down to see how the others are doing.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Don't forget - the Stag Lord got his power from some fairy princess. It is quite likely that she is about, or some servant of hers. Really, from a metagame point, it is someone with eventual ties to the big bad end monster from the modified AP.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Even semi-intelligent bandits know what a bucket line is and how to throw water on a fire. I do not know how big the fire is, but unless there is a ton of kindling, it should not be that large after about 20 seconds.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

That is what I intended. I figured that Halcorg would have seen someone create water before, but might not know who could. Thus, he shouted out the request(command) and figured that someone would get to it. He hopes that the bandits will grab buckets and use some muscle to "prove" themselves.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Maybe I got that wrong, didn't he shoot them while they were down?


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg gets to the top of the tower and stands over Topper. He does not draw his earthbreaker, but does haul off and slug the bard twice.

Damage-unarmed-non-lethal: 1d3 + 6 ⇒ (2) + 6 = 8

For shooting a woman in back.

Damage-unarmed-non-lethal: 1d3 + 6 ⇒ (3) + 6 = 9

For threatening Queen.

Then, still standing over the man:
One move, next hit is with earthbreaker.

He then glares to the others, also looking toward the adjacent tower.
Leave weapons. Get water. Put out fire.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Intimidate: 1d20 + 4 ⇒ (19) + 4 = 23 <-- sweet considering it is not his strength

As he continues to climb, Halcorg calls back:
Yes you majesty.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Perception: 1d20 + 10 ⇒ (1) + 10 = 11 <-- looking for water

Halcorg looks around for any water that can be thrown on the fire. Watering troughs, or anything else similar. Clearly not seeing anything useful, he moves over to (80.20) and begins to scale the tower.

Climb: 1d20 + 11 ⇒ (8) + 11 = 19

As he moves he roars:
Someone get WATER on fire!!

He then looks up.
Weapons down. You live. Weapons drawn. You die.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

One thing with Haste is that while it has a decent range, all the targets must be within 30' of each other. Right now according to the map you are well more than 30' apart.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Still struggling under the massive weight of the portcullis, Halcorg grunts at the two swords, getting more frustrated by the minute:
Grab friends. Drag in. Kill undead from walls.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg shouts to the 4 swords:

Get the gnome and others inside the gate. We leave nobody outside.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Rather than charging up the stairs, Halcorg will move back to the portcullis and attempt to lift it. I am hoping that the swords or one of the ladies will help him this time since nobody is shooting at them.

Strength: 1d20 + 6 ⇒ (17) + 6 = 23 <-- should get it up.

Someone get the horses, Neji and Neji's boyfriend inside the gate before they become zombie food.