Corsario's Kingmaker: Birth of a Kingdom (Inactive)

Game Master Corsario

Part of Corsario's Kingmaker Campaign.
Will the character's have what is needed to create a Kingdom? What are they willing to compromise to do it?
Annotated Stolen Lands Map
Stag Lord Fort Ground Level Map
Stag Lord Fort Upper Level Map


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The Spiritual Weapon seems to have more effect, but the injuries caused to the owlbear are ignored by it. It is hungry.

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Only Tarina missing action, then the NPC's and Owlbear


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

So full attack right?

Azurefang Bite/Power attack: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 10 ⇒ (3) + 10 = 13 Miss, and that is unfortunately his full attack.

Tarina removes her bladed belt, turns it into a spear (not long) and attacks. Spear: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 1 ⇒ (7) + 1 = 8 Unfortunately it only crits on 20.

Tarina manages to strike the creature, though Azurefang fails to connect with its teeth.

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Tarina, like a wolf mounted Knight, charges against the owl bear, her spear clashing against the monster. And failing to do any damage.
The Four Swords also try to hurry it in vain.
Vodyanoy casts a spell but a couple of seconds later turns to Neji, impacted.
"It is to allies, too animal! I can't affect it like I did the Stag Lord. "
It has damage reduction
The owlbear ignores everybody and gets after Murray's Carriage at big speed.
Halcorg, Tarina and Azurefang get AoO
Mulray, you need a driver check of 25 to avoid the escaping people and be able get away,
Round 2 actions please


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

"Why can't things ever be easy?" Neji grumbles in annoyance under her breath. "Don't worry about it, hun. Let's just have my Eidolon cut him up! ...When he's ready to go!"

Neji finally activates Destroyerman's secondary shields. She glances over at the giant owlbear and sighs, realizing that the golem is going to need more augmentation before he can properly engage the beast. "Got anything else to distract it, Vodyanoy? I need a few seconds to turn D-Man into Big Man."

Neji casts Shield on Destroyerman, and the two of them move so they can keep pace with the owlbear enough for Destroyerman to be able to fly in and attack it.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Corsario, do we have a map?

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No :P
If someone is kind enough to make one... Small town, river on three sides, a bridge (enough for a Carriage to pass), using the city grid for Kingmaker, half of the lots filled.

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Neji Lazula wrote:
"Why can't things ever be easy?" Neji grumbles in annoyance under her breath. "Don't worry about it, hun. Let's just have my Eidolon cut him up! ...When he's ready to go!"

Vodyanov smiles mischievously.

"Working on it hun!"
He starts to casts without losing the smile.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Hehe, ok. I'm not much of a Map Maker... Guess we'll just have to play it by ear? ;)

Daliedhur keeps pushing Leaf backwards and to the side, wanting to keep as much safe distance between them and the gigantic creature, while trying to obviate the cover provided to it by the cloud of dust.

Ride: 1d20 + 14 ⇒ (12) + 14 = 26

Again she unleashes a barrage of arrows at the creature - "Clear the streets" - she continues shouting to all those around her.

Rapid Shot 1: 1d20 + 13 ⇒ (18) + 13 = 31
Damage if it hits: 2d6 + 9 ⇒ (1, 2) + 9 = 12
Concealment: 1d100 ⇒ 98(hit)

Rapid Shot 2: 1d20 + 13 ⇒ (15) + 13 = 28
Damage if it hits: 2d6 + 9 ⇒ (1, 5) + 9 = 15
Concealment: 1d100 ⇒ 77(hit)

Rapid Shot 3: 1d20 + 8 ⇒ (12) + 8 = 20
Damage if it hits: 2d6 + 9 ⇒ (2, 5) + 9 = 16
Concealment: 1d100 ⇒ 24(hit)

Haste Atack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage if it hits: 2d6 + 9 ⇒ (4, 6) + 9 = 19
Concealment: 1d100 ⇒ 91(hit)


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 2

As he tries to weave through those fleeing with his carriage full, Mulray risks a glance back. "Ack! Think we can make it to the bridge, buddy?" Karou continues to bounce repeating the same squawking sound.
"Karou! Watch your language! There are ladies on board."

driving accelerate std action: 1d20 + 16 ⇒ (9) + 16 = 25

Mulray scans the streets - plotting his course.

perception: 1d20 + 15 ⇒ (4) + 15 = 19


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

AoO

As the gigantic creature takes off, Halcorg once more swings his huge earthbreaker at it the monstrosity.

Attack-AoO: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
Damage: 4d6 + 8 ⇒ (6, 5, 6, 2) + 8 = 27
Concealment: 1d100 ⇒ 62

Round 2
Halcorg then moves after the creature attempting to once more hit it and hopefully bring it down.

Attack: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 <-- +1 haste
Damage: 4d6 + 8 + 4d6 ⇒ (3, 1, 2, 6) + 8 + (4, 6, 6, 5) = 41 <-- +4d6 from vital strike


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Round 2

The large, blue-glowing starknife continues to hover by and harass the owlbear.

With her red cape flapping behind her, Tatiana flies over her companions and well out of reach of the huge, green-glowing owlbear. She prays to Desna for protection.

Prayer = allies get +1 luck bonus, and the owlbear receives -1 luck penalty.

fly no closer than 35 ft to the owlbear
spiritual weapon: 1d20 + 10 ⇒ (14) + 10 = 24
if hit, damage: 1d8 + 2 ⇒ (8) + 2 = 10 bypassing all DR
Prayer 1 of 7 rounds, spiritual weapon 2 of 7 rounds, fly 3 of 70 rounds


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Forgot second concealment check: 1d100 ⇒ 28 <-- hit


Male Lizardfolk (8 RP) Bard (Thundercaller) 8

Ti'Itza changes his Oratory performance, reciting in common, the many heroes of legend among his people in the hopes that it will bolster the mammal's. It does not have the desired effect...

Inspire Courage +1 (to attack and Damage) (Not +2 since I am lizardfolk and you all are mammal's...
Move action: stay in sight/bow range.

The thunder dies down as he starts this new performance, using the moment to move forward and get within sight of the creature again and draw his composite longbow.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Round 2

Miss chance roll for last round as I forgot 20%=miss: 3d100 ⇒ (83, 80, 47) = 210
Miss chance roll for current round 20%=miss - Many Shot arrow missed: 3d100 ⇒ (19, 64, 87) = 170

Okay good Xi still made her shots. Sorry!

Not sure if I lose line of sight so let me know!

5ft step to get closer and maintain LoS[?]
FA -Many Shot, Rapid Shot
Many Shot attack x2 arrows - Missed due to concealment: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 11
Second Attack: 1d20 + 4 - 2 + 1 ⇒ (17) + 4 - 2 + 1 = 20
Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (15) + 9 - 2 + 1 = 23

Damage Many Shot: 2d8 + 8 + 1 ⇒ (6, 4) + 8 + 1 = 19
Damage second shot: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Rapid Shot damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

She focuses more on rapidly launching arrows instead of aiming for vital points, hoping to wither the beast down with arrows. She nocks her thistle arrows hoping that they will help bleed the creature and knock it on its back. The lizards words of encouragement were more distracting then helpful...

"Mud shovelin' lizardfolk... Dey can't sing a tune..."


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Xi'Tir - not that I do not like your rolls as they were pretty good, but don't you have Gravity Bow going?


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

gah. Whoops! Thanks Halcorg! Fixed damage for the two shots that may have hit...

2d6 + 4 ⇒ (3, 2) + 4 = 9
2d6 + 4 ⇒ (1, 2) + 4 = 7


Female Lizardfolk (8RP) Oracle/Evangelist/Hierophant 1

Tepti moved forward, behind the beast and placed her hands on the ground. Summoning up

Acro - to avoid AoO's: 1d20 + 3 ⇒ (3) + 3 = 6

Casting Defensively: 1d20 + 10 ⇒ (12) + 10 = 22
Cast Stone Shape

Tepti focused on forming the stone into something that can restraining the beast, she tries to use the stone to envelop its feet and hold it in one spot...

Um... What else should I roll? ._.;

If grabbing its feet won't work then she will forma barrier to slo it down/stop it.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Swift Action: Swords Challenge - Owlbear

Haste, Inspire Courage, Challenge, Furious Focus (Negates 1st Power attack minus on 1st attack. Ride By Attack

Ride - Guide with knees: 1d20 + 7 ⇒ (9) + 7 = 16
Swift Double Move - Use ride by attack to hit and get out of the way...
MA: Seraph - Equip Lance
SA: Vital Strike w/ Lance: 1d20 + 10 + 2 + 2 + 1 + 1 ⇒ (10) + 10 + 2 + 2 + 1 + 1 = 26
Damage - Power Attack, Swords challenge, Str., INspire Courage: 2d8 + 6 + 4 + 4 + 1 ⇒ (8, 5) + 6 + 4 + 4 + 1 = 28

Seraph spurs Swift into a gallop, and uses the forward momentum to jab the beast with her Lance as she rides by. "You'll Regret coming into our city beast!" Once on the otherside of it a ways away from its swings she wheels Swift around and prepares for a true charge...


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

This is why I shouldn't post when drunk.

Now, let me fix this mess...

Spend a HP for an extra move action
Use that Extra action to Equip my lance

All other action remain the same save for the fact I have enough actions for a Charge Attack.

I will keep the same attack roll of 28, I think...

New Damage rollCharge attack-Ride By Attack, Spirited Charge: 3d8 + 45 ⇒ (5, 4, 2) + 45 = 56

So that fixes that and I am going to bed. Blargh... Sorry for the mess.

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Seraph Whitemoor wrote:

New Damage roll[dice=Charge attack-Ride By Attack, Spirited Charge]3d8+45

How do you get the +45? I want a cavalier!

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Only waiting for Tarina, and it's Owlbear time!


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

Azurefang AoO: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 10 ⇒ (3) + 10 = 13
Tarina AoO: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 1 ⇒ (3) + 1 = 4

Ride: 1d20 + 1 ⇒ (2) + 1 = 3

As Tarina urges Azurefang to chase after the Owlbear, she falls out of the saddle.

Azurefang attack: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 10 ⇒ (8) + 10 = 18 If possible, add 2 for charge
Free trip: 1d20 + 10 ⇒ (14) + 10 = 24

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Seraph: Bad news, you can't Vital Strike while Charging. If you ask me, it makes sense you can't do both at the same time.
It's a really good hit anyway.

All the heroes move as one trying to destroy the beast. Daliendhur hit it with 3 arrows, Harcorg hurts it badly both when it moves and especially after he follows it, Tatiana's spiritual weapon cuts it's face, Xi'Tir attacks it even if fails to do any damage, Seraph charges valiantly below it to make a deep gash in it's knee, and Azurefang tries, without sucess, to bring it down after biting him, but so much bad luck that Tarina falls directly in front of it.
The huge animal foot descends on her, about to crush her utterly.
At the last minute some stone pylons project from the ground, protecting her and saving her life. Tarina turns and sees Tepti touching the ground, smiling at her...
And then the Owlbear attack the Lizardfolk oracle...
Owlbear AoO Claw Attack: 1d20 + 29 ⇒ (7) + 29 = 36
Owlbear AoO Claw Damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27
Tepti pays a dear price for rising and saving Tarina.
The Owlbear feels the attacks, something it could fathom from the small creatures around it, and lashes out against the heroes.
Against Halcorg:
Owlbear Bite Attack: 1d20 + 29 ⇒ (20) + 29 = 49
Owlbear Bite Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Owlbear Claw Attack: 1d20 + 29 ⇒ (15) + 29 = 44
Owlbear Claw Damage: 2d6 + 16 ⇒ (4, 1) + 16 = 21
Owlbear Claw Attack: 1d20 + 29 ⇒ (14) + 29 = 43
Owlbear Claw Damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18
Against Azurefang:
Owlbear Claw Attack: 1d20 + 29 ⇒ (3) + 29 = 32
Owlbear Claw Damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22
Owlbear Claw Attack: 1d20 + 29 ⇒ (19) + 29 = 48
Owlbear Claw Damage: 2d6 + 16 ⇒ (4, 3) + 16 = 23
The Owlbear howls at the smell of blood!!! Then it turns looking for the carriage.
On the carriage Mulray sees a way out, towards the hills, out of the city!
I recommend you keep accelerating!


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Please read ooc as my reposted action didnt involve vital strikes. That was where I screwed up.

My reposted action of hp. Equip lance. Charge ride by and spirited charge damage was legit.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Ouch

Despite taking some nasty wounds, Halcorg grits his teeth and renews the effort to slay the mighty creature, dropping his favored klar and swinging his huge earthbreaker with both hands.

Attack-earthbreaker: 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23 <-- +1 haste, +1 inspire courage, +1 prayer (not sure if there are any more bonuses) Add +2 if any flanking bonus from Seraph or Azurefang or anyone else to all attacks and crit confirm rolls
Damage: 4d6 + 11 + 1 + 1 ⇒ (2, 4, 4, 1) + 11 + 1 + 1 = 24 <-- using earthbreaker 2 handed, +1 prayer, +1 inspire courage

Attack-earthbreaker: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Damage: 4d6 + 11 + 1 + 1 ⇒ (5, 2, 4, 5) + 11 + 1 + 1 = 29

Attack-earthbreaker: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37
Damage: 4d6 + 11 + 1 + 1 ⇒ (2, 2, 6, 2) + 11 + 1 + 1 = 25

Crit confirm(iterative attack): 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27
Damage: 8d6 + 22 + 2 + 2 ⇒ (1, 5, 2, 5, 6, 4, 4, 3) + 22 + 2 + 2 = 56

Crit confirm(haste attack): 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23
Damage: 8d6 + 22 + 2 + 2 ⇒ (4, 1, 5, 4, 4, 1, 3, 6) + 22 + 2 + 2 = 54

Wow - if the 23 crit confirm hits (not sure if it did), that should be 188 damage, only 110 if the 23s miss. Remember, I did not include a +2 for flanking. If someone is flanking, please increase all attacks by +2.

Concealment: 3d100 ⇒ (70, 46, 42) = 158 <-- all hit


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Hold on to your stomachs, folks!" Mulray picks up speed through the thinning crowd and over the bridge at the edge of the settlement.
He gives Karou a smug look, "...and you thought we wouldn't make it... Shame on you..."

driving accelerate: 1d20 + 16 ⇒ (20) + 16 = 36

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Mulray's carriage moves between Trivium's streets like no one has seen a carriage move before, or after. He dodges holes in the street, make almost impossible turns in the corners and gets to the entrance of the bridge, gaining on the huge owlbear the rest are delaying, all while not losing any of his passengers.
Mulray, make a Perception check, Karou too...


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray perception: 1d20 + 15 ⇒ (8) + 15 = 23
Karou perception: 1d20 + 12 ⇒ (18) + 12 = 30

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Karou sees, over the hill, at great distance, with the sun on their backs, illuminating their profiles, 8 people standing. There is something different about them, something powerful. Something Mythic. One of the Karou recognizes as the silhouette of the long-gone Arv Akul'mar.
The Barons of Sloboda have finally reached home.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

What happened with the friendly owlbear? Just wondering what it thought of Halcorg's hammer.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Prayer = allies get +1 luck bonus, and the owlbear receives -1 luck penalty.

Round 3

The large, blue-glowing starknife continues to hover by and harass the owlbear.

With her red cape flapping behind her, Tatiana flies over her companions and well out of reach of the huge, green-glowing owlbear. She prays to Desna for another weapon. A second large, blue-glowing starknife appears and harasses the owlbear.

fly no closer than 35 ft to the owlbear
first spiritual weapon: 1d20 + 10 ⇒ (18) + 10 = 28
if hit, damage: 1d8 + 2 ⇒ (7) + 2 = 9 bypassing all DR

second spiritual weapon: 1d20 + 10 ⇒ (5) + 10 = 15
if hit, damage: 1d8 + 2 ⇒ (7) + 2 = 9 bypassing all DR

second spiritual weapon 1 of 7 rounds
Prayer 2 of 7 rounds
first spiritual weapon 3 of 7 rounds
fly 4 of 70 rounds


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Neji quickly casts another buffing spell, and Destroyerman rockets up in size. The Eidolon lets out a mighty roar and charges into position to help Halcorg, using his long reach to keep the owlbear at bay. Meanwhile, Neji looks over at her future spouse and mumbles tiredly.

"Can't move... right now. That spell... takes... a lot... out... of me. Distraction would... be nice."

+1 Keen Falchion (Haste, Prayer, Inspire, Flank): 1d20 + 13 + 1 + 1 + 2 ⇒ (6) + 13 + 1 + 1 + 2 = 23
Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15

Neji casts Enlarge Person on D-Man. D-Man moves in to attack the Owlbear. He has 15 foot reach right now with his Falchion, so that should be easy enough to do.

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Sorry for the delay, will continue posting tomorrow afternoon.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Round 3 - Sorry for the wait!

Xi'Tir focused on keeping up the rate of fire with her thistle arrows. Hoping to inflict enough bleed damage to drop it to its knees...

Concelament 20% = Both succeed!: 2d100 ⇒ (45, 28) = 73

FRA: Many Shot, Deadly Aim, Inspire, Prayer
Multishot attack: 1d20 + 1 + 9 + 1 - 2 ⇒ (19) + 1 + 9 + 1 - 2 = 28
Second Attack: 1d20 - 2 + 1 + 1 + 4 ⇒ (9) - 2 + 1 + 1 + 4 = 13

ManyShot - Arrow One: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8
ManyShot - Arrow Two: 2d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13
Second Arrow attack: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

Those damage rolls were just... ugh...


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Round 3

Seraph wheels Swift around, aligning her lance once more as Halcorg tears into the beast. She sees the Lizardfolk get swatted for protecting Tarina and grimaces as she could tell the blow was brutal. She kicked Swift into a gallop again, charging the beast with all the power that mounted Calvary could bring to bear.

"Time to die beast!"

She angled her lance and raised her small shield just before the impact and grimaced from the shock of the hit as it tore through the beast again in a spray of blood. She rode past, down the street a ways before she used her knees to tell swift to slow and turn around.

Haste, Inspire Courage, Challenge, Furious Focus (Negates 1st Power attack minus on 1st attack, Prayer. Ride By Attack, Spirited Charge.

Ride - Guide with knees:: 1d20 + 7 ⇒ (10) + 7 = 17
FRA Charge - Spirited Charge w/ Lance:: 1d20 + 10 + 2 + 2 + 1 + 1 + 1 ⇒ (15) + 10 + 2 + 2 + 1 + 1 + 1 = 32

FRA Spirited Charge: 1d20 ⇒ 13

Spirited Charge Damage: 3d8 + 45 ⇒ (5, 1, 7) + 45 = 58


Male Lizardfolk (8 RP) Bard (Thundercaller) 8

Ti'Itza Round 3

Move: Action, Maintain Bardic Performace: Inspire Performance (19/21 remaining)
Move: Draw Composite Bow

Ti'Itza, continued his Oratory performance despite the bad injury that Tepti received from the strange Owlbear. In the meantime he drew out his composite longbow, intent on trying to at least distract or harm the beast as best he can...


Female Lizardfolk (8RP) Oracle/Evangelist/Hierophant 1

Tepti Round 3
HP 33/60 remaining.

She took the blow in stride, she stands and allows the stone shape to fail as she steps closer to Halcorg.

Cast Defensively to avoid AoO - Concentration Check DC 21 needed...: 1d20 + 10 ⇒ (2) + 10 = 12

She attempts to cast a spell defensively and fails to correctly recite the spell...

Cure Serious wounds lost... 2/4 3rd level spells per day remaining. Crap...


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Round 3

Daliedhur urges Leaf onwards, and around the Owlbear position, always looking to avoid the concealment.

Ride: 1d20 + 14 ⇒ (14) + 14 = 28

When she manages to reposition, a hail of arrows falls on the creature.

Is the owlbear chasing Mulray? If so, is he out of the cloud of debris, and of concealment?

Rapid Shot 1: 1d20 + 14 ⇒ (7) + 14 = 21
Damage if it hits: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Rapid Shot 2: 1d20 + 14 ⇒ (11) + 14 = 25
Damage if it hits: 2d6 + 10 ⇒ (3, 5) + 10 = 18

Rapid Shot 3: 1d20 + 9 ⇒ (7) + 9 = 16
Damage if it hits: 2d6 + 10 ⇒ (6, 4) + 10 = 20

Rapid Shot Haste: 1d20 + 14 ⇒ (9) + 14 = 23
Damage if it hits: 2d6 + 10 ⇒ (3, 6) + 10 = 19

Concealment: 4d100 ⇒ (21, 6, 60, 86) = 173 <- (Second shot misses)

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Sorry for the Delay...
From inside the cloud of dust and debris a legendary battle takes place, both the Huge Owlbear and the Large Halcorg interchange strikes, blow-by-blow an epic battle. The Earthbraker connects one and twice on the beast peak, and a big chuck of it goes out flying. The Owlbear loses his ability to use his beak as a weapon!
One of Tatiana's Starknifes but on the beast shoulder, drawing blood. An arrow from Xi'Tir also hits the beast, but the effect is minimal, if any. Seraph again makes a another great pass and manages to make the beast fall on one bloody knee. All of Dealiedhur's arrows miss to penetrate the think feathers!
Wow! Leave something to the Barons!
Ti'Itza draws a big reptilian-made longbow, while Tepti tries to cast a spell but fail.
Muyray manages to get to the beginning of the bridge out of Trivium, while Karou sees the Barons, now beings of mythical force, descending on the city at full speed.
The Huge Owlbear was going out of concealment, and follow Mulray, but Halcorg has allowed it. Only Tarina is missing, I will make the Owlbear attacks, and we will add her later.
The Owlbear attacks all the enemies surrounding it. With his beak in shambles he make his claw attacks against Halcorg.
Claw attack: 1d20 + 29 ⇒ (3) + 29 = 32
Claw damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25
Seeing Halcorg go down he turns and attacks Tepti!
Claw attack: 1d20 + 29 ⇒ (8) + 29 = 37
Claw damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20
Claw attack: 1d20 + 29 ⇒ (10) + 29 = 39
Claw damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20
The brave reptilian falls protecting her new allies! The huge beast roars!
5 rounds until the barons arrive!


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Prayer = allies get +1 luck bonus, and the owlbear receives -1 luck penalty.

Round 4

Two large, blue-glowing, flying starknives continue to harass the owlbear.

With her red cape flapping behind her, Tatiana flies over her companions and well out of reach of the huge, green-glowing owlbear. She channels the holy power of Desna to heal her companions: Halcorg, Tepti, and anyone within 30-ft radius of them.

fly no closer than 35 ft to the owlbear
channel healing to at least Halcorg & Tepti: 4d6 ⇒ (2, 4, 4, 2) = 12

first spiritual weapon: 1d20 + 10 ⇒ (4) + 10 = 14
if hit, damage: 1d8 + 2 ⇒ (3) + 2 = 5 bypassing all DR

second spiritual weapon: 1d20 + 10 ⇒ (11) + 10 = 21
if hit, damage: 1d8 + 2 ⇒ (3) + 2 = 5 bypassing all DR

second spiritual weapon 2 of 7 rounds
Prayer 3 of 7 rounds
first spiritual weapon 4 of 7 rounds
fly 5 of 70 rounds


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Zzzz - Halcorg decides it is a good time for a nap.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Pondering her options, Neji turns to her fiance and asks, "So no illusion-induced heart attacks. Got anything pretty to draw its attention? Failing that, got anything that goes boom?"

Destroyerman, take to the air and keep it busy.

The Eidolon nods and moves into the air. The Eidolon takes a swing with his flachion before he moves back but fails to hit anything.

+1 Keen Falchion (Haste, Prayer, Inspire, Flank): 1d20 + 13 + 1 + 1 ⇒ (2) + 13 + 1 + 1 = 17

What is the Owlbear's reach? Destroyerman will hover exactly on square back.

Liberty's Edge

Kingmaker Exploration Map

The owlbear is Huge, so it is Natural Reach of 15', same as Destroyerman.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Round 4

Same bonuses, using ride by attack if there is room. Using spirited charge if there is room. Let me know if there isnt!

Ride Guide with knees dc 5: 1d20 + 7 ⇒ (3) + 7 = 10
Spirited Charge: 1d20 + 10 + 2 + 2 + 1 + 1 + 1 ⇒ (6) + 10 + 2 + 2 + 1 + 1 + 1 = 23

Spirited Charge Damage: 3d8 + 45 ⇒ (2, 3, 3) + 45 = 53

Seraph watched the fall of two companions as she aligned her lance so such could deliver another savage hit to the beast. She gave Swift a nudge and guided him with her knees as she leaned into the gallop. She angled her lance to strike as she rode past...

Liberty's Edge

Kingmaker Exploration Map

On the third pass Seraph isn't able to connect with the huge beast...

Liberty's Edge

Kingmaker Exploration Map
Neji Lazula wrote:
What is the Owlbear's reach? Destroyerman will hover exactly on square back.

So Destroyerman is not on range of the Owlbear? Can he attack and then retreat?

Ohhh... I got it. He was in range, but now he got just outside range... He is Large now, right?


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Correct. He was in range and tried to attack it with Halcorg, but he missed it. For this round, Neji ordered him to take to the air and hover just outside of its reach. D-Man is large now; Neji cast Enlarge Person on him last round before he moved in to fight.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Round 4!

Miss chance roll for current round 20%=miss - Many Shot arrow missed: 3d100 ⇒ (48, 97, 3) = 148

5ft step to get closer and maintain LoS if needed[?]
FA -Many Shot, Rapid ShotMany Shot attack x2 arrows: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 11
Second Attack: 1d20 + 4 - 2 + 1 ⇒ (9) + 4 - 2 + 1 = 12
Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15

Damage Many Shot: 2d8 + 8 + 1 ⇒ (2, 5) + 8 + 1 = 16
Damage second shot: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Rapid Shot damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Xi curses loudly as every arrow goes wide.

"How ken I miss a whale sized critter!?"

Her frustration is loud and enough to make a sailor blush at her foul mouth...

Liberty's Edge

Kingmaker Exploration Map

Not missing, but the arrows get stuck on the feathers...

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