Howdy, folks! Been a while since I've stuck my nose in this corner of the Internet, and just thought I'd say "Hi!" Things are going really well for me these days. I'm playing a TON of games... though I haven't touched a d20 in a while other than for a Panic Roll in Mothership or an occasional foray into an OSR/NSR game like Mörk Borg or Into the Odd. I was chatting with someone on one of the (many) indie RPG Discords I'm on these days, and she said she was coming there from years playing Pathfinder pretty much exclusively. I mentioned that I was "Haladir" on the Paizo boards and that my account was technically still active... and that made me think I hadn't dropped by here in a while! How are folks doing?
In other news, I'm still alive! I'm pretty active in indie RPG and story-game circles these days. I was just thinking about the old Paizo forums and thought I'd pop in to say "Hi!" I've walked away from Twitter, but if anyone is on Mastodon I'm @MikeFerdinando@dice.camp And I just started posting on BlueSky. Have a great one!
Quote from the RPG Fate of Cthulhu from Evil Hat Productions, page 6... Howard Phillips Lovecraft was a racist and an anti-Semite.
Lovecraft was considered a particularly virulent racist even by the standards of his contemporaries in the 1920s. So... keep that in mind when you read his work. I think it's still worth reading, despite the purple prose and blatant racism.
keftiu wrote: I think it looks like a Forged in the Dark game with all the interesting bits removed, which is a real shame. After reading it, my take is that it's a Forged in the Dark game that's optimized for being played live in front of an audience, primarily for for the entertainment of the audience.
I think you're talking about Beyond Belief: Fact or Fiction hosted by Jonathan Frakes.
Haladir wrote:
As of this moment, I have bids for Hell's Rebels, Strange Aeons, Ironfang Invasion, and War for the Crown, so those will all sell later today. I just posted the following items... Mummy's Mask ((Pathfinder #79-84)
Marc Radle wrote:
Good for you! Any chance of reprinting that content here or somewhere else? The Kobold Press site seems to be crushed under the weight of too many people trying to read the statement... I've been trying to do so for the past hour and can't get in!
Hello, folks! I'm cleaning out of much of my hardcopy RPG book collection. I just posted six auctions on eBay for the following 6-volume Adventure Path series. All are for first edition... Hell's Rebels (Pathfinder #97-102)
My current eBay listings are all here. If you win multiple auctions, I'm happy to consolidate orders to save shipping costs. Thanks!
I'm still alive, in case anyone was wondering. I'm not really playing PF or SF at all anymore. In fact, the only reason I signed in today was to post a link to my eBay store, where I'm selling off more of my Pathfinder book collection. I expect to be posting new items weekly for the next few months. Check my profile for contact links if you want to get in touch.
James Jacobs wrote:
And I always thought Blood Pig was inspired by the real-world Afghan sport buzkashi.
In the past few years, I've become enamored with and fascinated by anti-canon settings. These are published settings with an overall look-and-feel, with proper names and locations. However, most of the specific details of the setting and its locations are deliberately muddy and are for the players and GM to define through play. A common way to flesh them out is for the author to provide a number of random rumor tables, many of which are not consistent with each other, and to let the players and GM decide for themselves what is true for their game. For me right now, my favorite settings all use the anti-canon principle" The Ultraviolet Grasslands by Luka Rejec. UVG is a weird science-fantasy setting that owes a whole lot to Heavy Metal magazine and the visual designs of artists like Moebius and Roger Dean. As presented, the core book, The Ultraviolet Grasslands and the Black City is an OSR psychedelic heavy-metal point-crawl setting. "Old Kalduhr" for the Trophy role-playing game by Jesse Ross. The setting is still mostly implied from the various adventures ("incursions") that have been published for the game, and it's getting the full treatment via the soon-to-be released sourcebook Trophy Loom. (I'll also note that Trophy happens to be my favorite RPG at the moment.) Electric Bastionland by Cris McDowell. A setting for the Into the Odd neo-OSR RPG, this book presents a sprawling pseudo-Victorian megacity through the lens of those so downtrodden by society that their only hope to escape abject poverty is by becoming adventurers. All three of these settings paint their worlds in broad strokes, and use various generation tables to set the specific details... which become canon for your specific table when you discover how things work through play.
In our "Shattered Star" game, we made it to the first dungeon in The Asylum Stone. So far, we've found four rooms where we... 1. Open the door.
I mean... we know that we're probably leaving treasure behind, but why fight a gaggle of kytons in a chain-filled room if you don't have to?
In our "Shattered Star" game, we captured every Tower Girl in Shards of Sin, brought them back to town, but hid them from the cops. We then offered to find them all legit jobs. We had a full session of the PCs going around the working- and middle-class districts of Magnimar finding employment for about a dozen former thieves. And we ended up doing more-or-less the same thing with the Gray Maidens we'd captured over the course of Curse of the Lady's Light: We made introductions to some friendly NPCs in Magnimar and got most of them jobs as body-guards of important people in town or as new recruits for the city's military.
Vil-hatarn wrote: Received a bottle of Lagavulin 8 as a 'divorce gift' a little while back. Cracked it to share with some new friends and found it very enjoyable, might join the rotation alongside my favorite Laphroaigs. I also recently acquired a bottle as a gift, and am in agreement: Very enjoyable! As for bourbons... I just opened a bottle of Hudson NY Whiskey's small-batch "Bright Lights Big Bourbon." Loved it.
Planpanther wrote: Combat in my games so far is usually who gets the upper-hand and forces the other to surrender. I am playing in a "Shattered Star" game using the PF1e rules. We generally do the same thing when we're fighting intelligent opponents: We fight until one side has the upper hand and then the losing side either flees or surrenders. Even in PF, you don't have to make every fight to the death (even if the rules seem to encourage it.)
thejeff wrote: It looks like most of the suggestions here for non-combat/killing games are narrative ones, which aren't really my cup of tea. I wonder if there's anything out there that takes a less narrative approach to non-action role-playing. It seems like you should be able to build a mechanical game around other things than combat. Character builds and mechanical manuevers aimed at diplomacy, for example, that don't just boil down to bonuses to a single die roll. Definitely take a look at Blue Rose 2e. It uses the Adventure Game Engine (AGE) from Green Ronin, and is very much a traditional RPG. AGE is a d6-based system that uses a 3d6 resolution mechanic (2d6 + "drama die"). As for rules complexity (I'm not fond of the term "crunch" for that)... I'd say on on a par with 5e, or Cortex, or Cypher System. Other AGE-based games by Green Ronin include the officially-licensed Dragon Age RPG and The Expanse RPRG. Also: Modiphius' 2d20 System is very much a traditional RPG that's on about the same level of rules complexity. The 2d20 System is what fuels many of their licensed RPGs, including Star Trek Adventures, John Carter of Mars: Adventures on the Dying World of Barsoom, and the new Dune: Adventures in the Imperium.
This December, I'm running a wholesome Christmas-themed light hack of Mörk Borg that I'm calling "Mörk Yûl." This is to run the Goodman Games adventure The Doom That Came to Christmas Town, originally written for Dungeon Crawl Classics. The idea of this game is to play as characters within a 1970s-era made-for-TV holiday special. In this game the Heart of Christmas is fading and Santa's three champions Rudolph, Yukon Cornelius, and Hermie the Dentomancer are missing. The PCs must rescue the missing champions, restore the Heart, and save Christmas! The pre-generated PCs include... Fireball the Magic Reindeer (from the 1964 Rankin-Bass TV special, Rudolph the Red-Nosed Reindeer) The Winter Wizard (from the 1970 Rankin-Bass TV special, Santa Claus Is Comin' to Town) S.D. Kluger (also from the 1970 Rankin-Bass TV special, Santa Claus Is Comin' to Town) Leon the Snowman (from the 2003 film Elf, whose design was based on Sam the Snowman from Rudolph the Red-Nosed Reindeer) Cindy-Lou Who (from the 1966 Chuck Jones TV special How the Grinch Stole Christmas!) Jovie Sparkletoes (Original character, very loosely based on Boss Elf from Rudolph the Red-Nosed Reindeer and Jovie from Elf) Mrs. Claus (from basically every Rankin-Bass Christmas TV special.) This game is using the Mörk Borg core rules, pretty much as-is. My hacks are: replacing "scrolls" with character-specific magical effects, replacing the "spell fumble" table with one that's written for G-rated comedy, and making fights such that characters get knocked out at 0 hp (with cartoon effects like eyes rotating in circles or birds flying around their heads.)
Planpanther wrote:
Agreed 100%. Depending on the playset you're running, a Fiasco game could be a comedic farce like A Fish Called Wanda or Office Space, or it could end in a bloodbath like A Simple Plan or Fargo. (All of those films are in the game's "Appendix N".) Oh... if you haven't played it yet, the card-based second edition is a HUGE improvement for ease-of-play, and also makes the game appeal to people who don't self-identify as role-playing gamers!
Andostre wrote:
Thanks! It's the Lost Omens line, which is the least-focused on the game rules. I'm there for the lore: I've run a number of other RPGs set in Golarion, and I still love the setting.
kid america wrote:
I've been playing TTRPGs since 1981, and age 50 is firmly in my rearview mirror. You're not wrong about Pathfinder and pretty much all of the games in the D&D family: The core gameplay loop is: Gear up, fight/kill monsters, take their stuff, and use the stuff you've taken to improve your own gear. But that's not the only RPG model out there: There are other games with different core gameplay loops where finding yourself in a fight generally means you've done something wrong, and only the villains have the greed and callousness to loot the corpses of fallen enemies. Many of these RPGs don't even have a combat system at all: They're not about fighting. And regarding PC death: There are also a lot of games out there where a PC can only die with the full consent of that PC's player. Here are a few mainstream fantasy and scifi games that aren't about killing: Wanderhome by Jay Dragon (Possum Creek Games)
Epyllion by Marissa Kelly (Magpie Games)
Blue Rose: The Game of Romantic Fantasy (Green Ronin Publishing)
Star Trek Adventures (Modiphius Entertainment}
There are many, many other TTRPGs that aren't about killing.
Both Sara Marie and Diego Valdez have announced on Twitter that they are no longer employees of Paizo and are looking for work. I've heard the rumors confirmed independently from multiple sources. And here's a Twitter thread from a former employee who's finally ready to spill the dirt on Paizo because "there's no one left in the company to retaliate against for my actions." And if Ms. Woldridge is now the community manager of this space, I have absolutely no desire to remain here. If you are looking to find me on other spaces on the Inter-webs, I'm on Twitter I'm also a somewhat-frequent poster on The Gauntlet Forums. And I'm also frequently found on various Discords, including: Magpie Games
You can also watch recordings of some of my online play sessions on my YouTube Channel. I sincerely hope our paths will cross again! Mike "Haladir" Ferdinando
RPG systems are indeed a journey, and I think it's time that my own journey parts ways with Paizo at this juncture. If you're looking to find me, I'm on Twitter. If you would like to drop me an email, I'm at mike dot ferdinando at gmail dot com. You can also find me on The Gauntlet Forums and on various Discords including:
Best of luck to everyone, and I hope that our paths cross again!
Hello, Paizo Customer Service team. I was shocked and saddened to hear that Diego and Sara are no longer with Paizo. That's a huge hit to your team, and I can imagine that your team's morale also took a big hit. I think it's time to request a refund for my PaizoCon 2020 badge and banquet ticket. I'm not playing Pathfinder or Starfinder at all any more, and I don't really see myself returning to PaizoCon even after the pandemic has subsided. Thanks! Mike "Haladir" Ferdinando
I just heard from reliable sources that the two most senior Paizo customer service staff got sacked today for having the audacity to ask the management team for better working conditions, and for defending themselves after their request was belittled in front the other managers. If these rumors are true, I'm done with Paizo. I will not support a company that treats its employees that way.
My chili peppers and tomatoes are producing like gangbusters this year! It's a mix of habanero, Italian "cherry bomb", serrano, New Mexico long chilis, and poblanos. The habaneros especially are prolific! By last weekend, I'd picked about five pounds(!) of chilis, more than half being habaneros. I ended up making nearly two quarts of habanero hot sauce, and hot-processed it all in 8-oz canning jars. And, yes, I cooked the sauce in my back yard using my Coleman propane camp stove... I'd have fumigated the house if I'd tried to make that in the kitchen! And as for the tomatoes... I haven't home-canned any of them, but I have made pasta with tomato sauce from scratch with fresh tomatoes for dinner several times in the past few weeks.
This past week was a light one for me, gaming-wise. Only my PF1e "Shattered Star" game ran. We killed the BBEG of The Curse of the Lady's Light the previous week, so this week was mainly the collection and distribution of the loot, figuring out what to do with our NPC prisoners(answer: We offered them jobs), and getting back to Magnimar. We then all leveled up, did a bunch of downtime stuff (including four characters who decided to buy a villa in a middle-class neighborhood of Magnimar... my character didn't go in on that: She's a Varisian priest of Desna, and said she wasn't interested in having a permanent roof over her head.) We then got the mission brief for the next adventure: The Asylum Stone. We'll be heading to my character's city of origin, Kaer Maga! I don't normally game on the weekend, but my wife is out of town to attend her youngest cousin's baby shower (the event is outdoors and all attendees are vaccinated). I chose not to go with her, and decided to get more gaming in! Tomorrow, I'm running two games for Magpie Games Community Play Day. It's a double-shot of RPG horror, with Trophy Dark: Isle of Water and Blood at 11 AM, and Bluebeard's Bride at 7 PM.
IceniQueen wrote:
I'm not really going to be able to offer F2F suggestions for Colorado (a state I've only ever been to once), but I can offer assistance with online TTRPG opportunities that won't break the bank. Pro GMs are a thing (I pay to play with GMs on the Magpie Games Curated Play Program from time to time), but they're the exception, not the rule. The vast majority of online play is with other gamers who just want to play. I kick in a bunch of online RPG circles where games are free, with GMs who run for the love of the game. We don't really do traditional RPGs like D&D or Pathfinder, but I'm pretty active on the Gauntlet Online RPG Community. We're always looking for new players. Subscribing to the Patreon gets you advanced access to game sign-ups, but the games themselves are all free. We're also running a free online convention in October. I'll be running three games for that, although I haven't yet decided what. I'm also pretty active on the Magpie Games Discord, and we're running the monthly Community Play Day this Saturday. It's also free. I'm running two games, both with open seats at the moment: Trophy Dark and Bluebeard's Bride. If you're looking to play Pathfinder online... have you looked at the Paizo Discord? I haven't been active there in over a year, but there had been a whole lot of free online play there. And a lot of it was 2E. Also check out the Know Direction Discord. There's a lot of people playing Pathfinder there, too.
Honestly, once you're a grown-up, finding people to play with and coordinating schedules is the biggest hurdle for TTRPGers. Speaking strictly for myself, outside of conventions, I rarely-if-ever play F2F with strangers, even pre-pandemic. (And I'm still not meeting up with strangers during this pandemic despite being vaccinated, so no cons for me this year, either.) I'm starting to feel that I actually prefer to play TTRPGs online rather than in-person. One big plus: There's no time spent commuting!
dirtypool wrote: Adventures League scenarios are likewise electronic only and are also not for sale in the store - so I guess I’m not sure I see the distinction beyond “Paizo offers a discount to people who buy from their store rather than from me.” I'm just repeating what the owner of our FLGS told me when I asked why he didn't host PFS at his store anymore: He said that hosting D&D Adventurers League events increased in-store sales during the events, while hosting PFS decreased in-store sales during the events.
I don't play PFS myself, but back in 2019, I was curious about why our FLGS hosted a ton of D&D Adventurers League and no PFS/SFS, so I asked the owner. He said that the bottom line is financial incentives. First, he said, D&D outsold Pathfinder at least 4-to-1 by total sales volume at his store. Since PFS scenarios are electronic, and only available from Paizo, he can't sell them at all. And because Paizo is bundling free scenarios with anyone who has 3 or more direct subscriptions, there's a huge disincentive for PFS players to buy their materials from a brick-and-mortar store. So when he used to host PFS events, pretty much the only thing he ever sold to the people at the event were soft drinks and the occasional dice set: Nearly everyone at the event was buying their Pathfinder books directly from Paizo. He also observed that general sales from walk-ins tend to fall whenever there's a game event: Having many tables of gamers loudly playing discourages causal shoppers from sticking around and buying stuff. All together: He realized that he was losing money for every PFS event his store hosted. WotC, on the other hand, encourages Adventurers League players to purchase D&D materials from the local store, and provides in-game incentives for doing so. This tended to increase local sales during Adventurers Leage events. Consequently, he encouraged D&D Adventurers League and MTG events, and stopped encouraging PFS events at his store.
I'm on the Magpie Games Discord... y'know, the company that just completed a $9.5M Kickstarter with over 81,000 backers for a licensed TTRPG based on Avatar: The Last Airbender. Their game Avatar Legends will be Powered by the Apocalypse (PbtA). Avatar Legends is going to the be the first TTRPG for a LOT of these players. This means their TTRPG introduction will be by an RPG that has some fundamentally different baseline assumptions of play than the D&D family of games. I think it's going to be very interesting to see what impact a huge influx of new TTRPGers who don't have a background in D&D is going to have in overall gaming circles over the next few years.
Nothing new to post on eBay this week. The following items are still available, all at really good prices. Aethera Campaign Setting (Legendary Games)
The Bestiary Boxes are no longer shrink-wrapped, but are otherwise in pristine condition: I've never used them. These aren't yet on eBay, but I don't want them anymore, and I am accepting reasonable offers: Pathfinder Cards: Plot Twists
Again, they're opened, but I've never used these cards in play. (I liked using generic Hero Points instead.)
My last week in gaming... Monday: Our Trail of Cthulhu: Bright Lights Dark City game concluded: We interrupted a mystic ceremony being performed at an under-construction skyscraper that was both haunted and used unnatural geometries. A shootout ensued... and sticks of dynamite were thrown. And the charges we'd placed in the basement blew and the building began to collapse! Still... the cultists managed to open a dimensional gate to somewhere else, and our anarchist and our astronomer both decided to jump through the gate, while our reporter and our antiquarian decided to instead run down the stairs in an attempt to escape before the tower came down... which we did! And our antiquarian managed to grab the mystical MacGuffin on his way out! Epilogues: The anarchist and astronomer ended up in a weird city that was like a parody of Manhattan: The towers seemed to be solid blocks of rock carved by something immense. And there was a weird "factory" where souls were being processed into... something else. But the factory imploded when the building in our world came down! Our heroes were last seen scavenging this weird cyclopean landscape. In the real world, the antiquarian began speaking with the voices inside the MacGuffin, and our reporter broke the story about the collapse of the building, and the corrupt rich family behind it. A very satisfying game! And if anyone wants to watch us play, the videos are on my YouTube channel. Our GM wasn't feeling well on Tuesday, so our Pathfinder game didn't run this week. And I ended up working am 11-hour day on Wednesday, so I didn't feel up to running Fate: The Secrets of Cats this week. Thursday, I played in the second session of a two-part Trophy Dark series, "The Plantation." It was a truly horrific game, and everyone met a terrible end... including the one character who survived the experience! A recording of this series is also on the same YouTube channel; Part 2 hasn't been posted yet. Non-Gaming events... We had our kid and their fiancee over for dinner on Friday. The kid dropped a bit of a bombshell: They came out to us as nonbinary and that they're now using "they/them" pronouns. I'm trying to be as supportive as I can be, but this is going to take quite a lot of getting used to. Saturday night, my wife and I went to see the final show of the Summer 2021 series at the local theater company that we support. It was a retelling of The Odyssey, set in a pseudo-contemporary style. The play used a nearly 3000-year-old story to talk about issues such as PTSD, refugees, hospitality, and paying lip-service to one's religion when it's inconvenient to actually follow its teachings. It was very well done. Sunday night, my wife and I went to a local winery for their annual Winemaker's Dinner. It was really, really good!
I guess it's time for the six-month update. My collection has changed considerably in the past six months... d20/OGL family:
Pathfinder Second Edition
Rulebook Line (Paizo) Core Rulebook Advanced Players Guide Bestiary Bestiary 2 Game Mastery Guide Lost Omens Line (Paizo)
Pathfinder First Edition
Adventure Path Line (Paizo)
Modules & Adventures (Paizo)
Campaign Setting Line (Paizo)
Pathfinder Chronicles Line (Paizo - OGL/3.5)
Accessories Line(Paizo)
Pathfinder RPG 1e Third-Party Supplements
Dungeons & Dragons Fifth Edition (Wizards of the Coast)
13th Age Roleplaying Game (Pelgrane Press)
Dungeons & Dragons Third Edition, Revised
Advanced Dungeons & Dragons First Edition (TSR)
Modules
Old School Renaissance (OSR):
D&D Retro-Clones Rulebooks Esoteric Enterprises (B/X) - Dying Stylishly Games / Soul Muppet Press Stars Without Number (B/X) - Sine Nomine Press Swords & Wizardry (OD&D) - Frog God Games Setting Books
Modules & Adventures
Troika! Role-Playing Game (Melsonian Arts Council)
Mothership Role-Playing Game (Tuesday Knight Games)
Mörk Borg Role Playing Game
Other OSR Games & Accesories Best Left Buried RPG (Soul Muppet Press)
Into the Odd RPG
Old Skull Role-Playing System (Gallant Knight Games)
Miscellaneous
Powered by the Apocalypse (PbtA) RPGs & Accessories:
Bluebeard's Bride RPG - W. Beltrán, S. Doom, & M. Kelly (Magpie Games) • Core Rulebook • Book of Lore • Book of Mirrors • Book of Rooms • Booklet of Keepsakes • Deck of Mysterious Objects • Tarot of Servants Dungeon World RPG
Monster of the Week RPG (revised edition) - Michael Sands (Evil Hat Press)
Zombie World - Magpie Games
Other Powered by the Apocalypse RPGs
Fate RPG:
Rulebooks (Evil Hat Productions) Fate Core System Fate Accelerated Edition Fate Condensed Fate System Toolkit Fate Adversary Toolkit Fate Horror Toolkit Fate Space Toolkit Settings and Adventures (Evil Hat Productions)
Third-Party Supplements
Other RPGs: Traditional/Mainstream:
Adventure Game Engine (AGE)- Green Ronin Blue Rose Role-Playing Game (2nd edition) The Expanse Role-Playing Game Fantasy AGE Basic Rulebook Call of Cthulhu 7th Edition
GUMSHOE game engine - Pelgrane Press
GURPS
Star Wars: The Role-Playing Game ("d6 edition") - West End Games
Cortex Game Engine
Other Traditional/Mainstream RPGs
Other RPGs: Indie RPGs and Story-Games: Belonging Outside Belonging / No Dice No Masters RPGs Dream Askew / Dream Apart - A. Alder & B. Rosenbaum (Buried Without Ceremony) Flotsam: Adrift Amongst the Stars - Josh Fox (Black Armada) Wanderhome - Jay Dragon (Possum Creek Games) Forged in the Dark RPGs
Misspent Youth RPG - Robert Bohl (Burning Wheel Publishing)
Necronautilus RPG - Adam Vass (World Champ Games)
Rooted in Trophy RPGs
Sorcerer RPG
Other Indie RPGs & Story-Games
Indie RPG Anthologies
|