Ezren

Haladir's page

RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Organized Play Member. 5,884 posts (11,094 including aliases). 2 reviews. No lists. No wishlists. 8 Organized Play characters. 33 aliases.


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DungeonmasterCal wrote:
It's the first Friday of Summer! What's everyone doing?

It's HOT here in central New York.

I'm in my un-air conditioned home office procrastinating writing a report I kind of don't want to write. The heat is supposed to break here tomorrow, which is good. My wife and I are taking our kid and their husband out for dinner to celebrate their 25th birthday tomorrow: That'll be fun! And on Sunday, they're taking me out wine tasting for a belated Father's Day present.


Howdy, folks! Been a while since I've stuck my nose in this corner of the Internet, and just thought I'd say "Hi!"

Things are going really well for me these days. I'm playing a TON of games... though I haven't touched a d20 in a while other than for a Panic Roll in Mothership or an occasional foray into an OSR/NSR game like Mörk Borg or Into the Odd.

I was chatting with someone on one of the (many) indie RPG Discords I'm on these days, and she said she was coming there from years playing Pathfinder pretty much exclusively. I mentioned that I was "Haladir" on the Paizo boards and that my account was technically still active... and that made me think I hadn't dropped by here in a while!

How are folks doing?


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In other news, I'm still alive!

I'm pretty active in indie RPG and story-game circles these days. I was just thinking about the old Paizo forums and thought I'd pop in to say "Hi!"

I've walked away from Twitter, but if anyone is on Mastodon I'm @MikeFerdinando@dice.camp

And I just started posting on BlueSky.

Have a great one!


1 person marked this as a favorite.
DungeonmasterCal wrote:
My ex-wife goes in tomorrow for a seven hour operation to remove two cancerous tumors from her right lung tomorrow. So if you find yourself with a moment to spare we'd appreciate sending out a good vibe or two. Thanks!

Sending good vibes your way. Take care.


4 people marked this as a favorite.

Quote from the RPG Fate of Cthulhu from Evil Hat Productions, page 6...

Howard Phillips Lovecraft was a racist and an anti-Semite.
There. We said it.
We could give a litany of examples, but they are easy to find with a simple Internet search. Look up the name of his cat, for instance (HPL was over-the-top, even for his time). Go ahead, we’ll wait.

Lovecraft was considered a particularly virulent racist even by the standards of his contemporaries in the 1920s.

So... keep that in mind when you read his work. I think it's still worth reading, despite the purple prose and blatant racism.


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keftiu wrote:
I think it looks like a Forged in the Dark game with all the interesting bits removed, which is a real shame.

After reading it, my take is that it's a Forged in the Dark game that's optimized for being played live in front of an audience, primarily for for the entertainment of the audience.


2 people marked this as a favorite.

I think you're talking about Beyond Belief: Fact or Fiction hosted by Jonathan Frakes.


Haladir wrote:

Hello, folks!

I'm cleaning out of much of my hardcopy RPG book collection.

I just posted six auctions on eBay for the following 6-volume Adventure Path series. All are for first edition...

Hell's Rebels (Pathfinder #97-102)
Hell's Vengeance (Pathfinder #103-108)
Strange Aeons (Pathfinder #109-114)
Ironfang Invasion (Pathfinder #115-120)
Ruins of Azlant (Pathfinder #121-126)
War for the Crown (Pathfinder #127-132)

My current eBay listings are all here.

If you win multiple auctions, I'm happy to consolidate orders to save shipping costs.

Thanks!

As of this moment, I have bids for Hell's Rebels, Strange Aeons, Ironfang Invasion, and War for the Crown, so those will all sell later today.

I just posted the following items...

Mummy's Mask ((Pathfinder #79-84)
Iron Gods (Pathfinder #85-90)
Giantslayer (Pathfinder #91-96)
Lost Omens: Absalom, City of Lost Omens
Lost Omens: The Mwangi Expanse

My current eBay listings are all here.


Marc Radle wrote:

Kobold Press has been and always will be committed to open gaming and the tabletop community. Our goal is to continue creating the best materials for players and game masters alike.

This means Kobold Press will release its current Kickstarter projects as planned, including Campaign Builder: Cities & Towns (already printed and on its way to backers this winter).

Read the full statement here:
Raising Our Flag - Kobold Press

Good for you!

Any chance of reprinting that content here or somewhere else? The Kobold Press site seems to be crushed under the weight of too many people trying to read the statement... I've been trying to do so for the past hour and can't get in!


1 person marked this as a favorite.

Hello, folks!

I'm cleaning out of much of my hardcopy RPG book collection.

I just posted six auctions on eBay for the following 6-volume Adventure Path series. All are for first edition...

Hell's Rebels (Pathfinder #97-102)
Hell's Vengeance (Pathfinder #103-108)
Strange Aeons (Pathfinder #109-114)
Ironfang Invasion (Pathfinder #115-120)
Ruins of Azlant (Pathfinder #121-126)
War for the Crown (Pathfinder #127-132)

My current eBay listings are all here.

If you win multiple auctions, I'm happy to consolidate orders to save shipping costs.

Thanks!


3 people marked this as a favorite.

I'm still alive, in case anyone was wondering.

I'm not really playing PF or SF at all anymore. In fact, the only reason I signed in today was to post a link to my eBay store, where I'm selling off more of my Pathfinder book collection. I expect to be posting new items weekly for the next few months.

Check my profile for contact links if you want to get in touch.


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James Jacobs wrote:
J03_M4M4 wrote:
keftiu wrote:
Can anyone name a sport on Golarion other than boundball?
Blood Pig.

While the game itself is obviously the invention of a sadist (not me, nor Richard Pett, but ONLY the King of Old Korvosa), Blood Pig is intended to be a new take on a local ball game similar in some ways to soccer or basketball.

The adventure we put that in, "Escape from Old Korvosa," takes a lot of cues from one of my favorite movies, "Escape from New York,' (there might be similarities in the title, for example). In "Escape from New York," the Duke of New York solves things by doing an over the top bloodsport type thing... while in the sequel, "Escape from L. A." there's a simliar plot point involving a high-takes basketball game. Both of those are the original inspiration for including a game called Blood Pig invented by the King of Old Korvosa.

And I always thought Blood Pig was inspired by the real-world Afghan sport buzkashi.


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In the past few years, I've become enamored with and fascinated by anti-canon settings. These are published settings with an overall look-and-feel, with proper names and locations. However, most of the specific details of the setting and its locations are deliberately muddy and are for the players and GM to define through play. A common way to flesh them out is for the author to provide a number of random rumor tables, many of which are not consistent with each other, and to let the players and GM decide for themselves what is true for their game.

For me right now, my favorite settings all use the anti-canon principle"

The Ultraviolet Grasslands by Luka Rejec. UVG is a weird science-fantasy setting that owes a whole lot to Heavy Metal magazine and the visual designs of artists like Moebius and Roger Dean. As presented, the core book, The Ultraviolet Grasslands and the Black City is an OSR psychedelic heavy-metal point-crawl setting.

"Old Kalduhr" for the Trophy role-playing game by Jesse Ross. The setting is still mostly implied from the various adventures ("incursions") that have been published for the game, and it's getting the full treatment via the soon-to-be released sourcebook Trophy Loom. (I'll also note that Trophy happens to be my favorite RPG at the moment.)

Electric Bastionland by Cris McDowell. A setting for the Into the Odd neo-OSR RPG, this book presents a sprawling pseudo-Victorian megacity through the lens of those so downtrodden by society that their only hope to escape abject poverty is by becoming adventurers.

All three of these settings paint their worlds in broad strokes, and use various generation tables to set the specific details... which become canon for your specific table when you discover how things work through play.


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In our "Shattered Star" game, we made it to the first dungeon in The Asylum Stone. So far, we've found four rooms where we...

1. Open the door.
2. See that there's a monster.
3. Don't see anything obviously useful or valuable.
4. Close the door.
5. Spike it shut.
6. Chalk "Danger: Monsters!!" onto the door.
7. Proceed down the dungeon.

I mean... we know that we're probably leaving treasure behind, but why fight a gaggle of kytons in a chain-filled room if you don't have to?


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In our "Shattered Star" game, we captured every Tower Girl in Shards of Sin, brought them back to town, but hid them from the cops. We then offered to find them all legit jobs. We had a full session of the PCs going around the working- and middle-class districts of Magnimar finding employment for about a dozen former thieves.

And we ended up doing more-or-less the same thing with the Gray Maidens we'd captured over the course of Curse of the Lady's Light: We made introductions to some friendly NPCs in Magnimar and got most of them jobs as body-guards of important people in town or as new recruits for the city's military.


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Vil-hatarn wrote:
Received a bottle of Lagavulin 8 as a 'divorce gift' a little while back. Cracked it to share with some new friends and found it very enjoyable, might join the rotation alongside my favorite Laphroaigs.

I also recently acquired a bottle as a gift, and am in agreement: Very enjoyable!

As for bourbons... I just opened a bottle of Hudson NY Whiskey's small-batch "Bright Lights Big Bourbon." Loved it.


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Planpanther wrote:
Combat in my games so far is usually who gets the upper-hand and forces the other to surrender.

I am playing in a "Shattered Star" game using the PF1e rules. We generally do the same thing when we're fighting intelligent opponents: We fight until one side has the upper hand and then the losing side either flees or surrenders. Even in PF, you don't have to make every fight to the death (even if the rules seem to encourage it.)


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thejeff wrote:
It looks like most of the suggestions here for non-combat/killing games are narrative ones, which aren't really my cup of tea. I wonder if there's anything out there that takes a less narrative approach to non-action role-playing. It seems like you should be able to build a mechanical game around other things than combat. Character builds and mechanical manuevers aimed at diplomacy, for example, that don't just boil down to bonuses to a single die roll.

Definitely take a look at Blue Rose 2e.

It uses the Adventure Game Engine (AGE) from Green Ronin, and is very much a traditional RPG. AGE is a d6-based system that uses a 3d6 resolution mechanic (2d6 + "drama die"). As for rules complexity (I'm not fond of the term "crunch" for that)... I'd say on on a par with 5e, or Cortex, or Cypher System.

Other AGE-based games by Green Ronin include the officially-licensed Dragon Age RPG and The Expanse RPRG.

Also: Modiphius' 2d20 System is very much a traditional RPG that's on about the same level of rules complexity. The 2d20 System is what fuels many of their licensed RPGs, including Star Trek Adventures, John Carter of Mars: Adventures on the Dying World of Barsoom, and the new Dune: Adventures in the Imperium.


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This December, I'm running a wholesome Christmas-themed light hack of Mörk Borg that I'm calling "Mörk Yûl."

This is to run the Goodman Games adventure The Doom That Came to Christmas Town, originally written for Dungeon Crawl Classics.

The idea of this game is to play as characters within a 1970s-era made-for-TV holiday special. In this game the Heart of Christmas is fading and Santa's three champions Rudolph, Yukon Cornelius, and Hermie the Dentomancer are missing. The PCs must rescue the missing champions, restore the Heart, and save Christmas!

The pre-generated PCs include...

Fireball the Magic Reindeer (from the 1964 Rankin-Bass TV special, Rudolph the Red-Nosed Reindeer)

The Winter Wizard (from the 1970 Rankin-Bass TV special, Santa Claus Is Comin' to Town)

S.D. Kluger (also from the 1970 Rankin-Bass TV special, Santa Claus Is Comin' to Town)

Leon the Snowman (from the 2003 film Elf, whose design was based on Sam the Snowman from Rudolph the Red-Nosed Reindeer)

Cindy-Lou Who (from the 1966 Chuck Jones TV special How the Grinch Stole Christmas!)

Jovie Sparkletoes (Original character, very loosely based on Boss Elf from Rudolph the Red-Nosed Reindeer and Jovie from Elf)

Mrs. Claus (from basically every Rankin-Bass Christmas TV special.)

This game is using the Mörk Borg core rules, pretty much as-is.

My hacks are: replacing "scrolls" with character-specific magical effects, replacing the "spell fumble" table with one that's written for G-rated comedy, and making fights such that characters get knocked out at 0 hp (with cartoon effects like eyes rotating in circles or birds flying around their heads.)


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Planpanther wrote:
feelsbradman wrote:
@keftiu this is off topic per se, but Fiasco (by Bully Pulpit Games) is also a great non-violent game
I dont think this is universal. Our Fiasco games have been like Blood Simple by Cohen Bros. Violent AF!

Agreed 100%. Depending on the playset you're running, a Fiasco game could be a comedic farce like A Fish Called Wanda or Office Space, or it could end in a bloodbath like A Simple Plan or Fargo. (All of those films are in the game's "Appendix N".)

Oh... if you haven't played it yet, the card-based second edition is a HUGE improvement for ease-of-play, and also makes the game appeal to people who don't self-identify as role-playing gamers!


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Andostre wrote:

Welcome back, Haladir!

Out of curiosity, why have you resubscribed to a Paizo product if you are getting out of Pathfinder? Just for the lore? To support the union? Just curious. Happy to have you back here.

Thanks!

It's the Lost Omens line, which is the least-focused on the game rules. I'm there for the lore: I've run a number of other RPGs set in Golarion, and I still love the setting.


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Hi, folks. After the successful unionization efforts of the United Paizo Workers, I've re-subscribed to the Lost Omens line and I'm poking my head back into the forums.

How's everyone been?


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kid america wrote:

So I’m about to turn 50. As I approach this new life milestone I’ve started wrestling with killing and deaths in RPGs...

I also stopped GMing a Pathfinder group recently after one of the younger players had their 5th level character die. The player failed their three death saves and then had an unexpected meltdown reaction to it. I talked to the player after the game and a subsequent conversation days later. But the character’s death just put them off gaming with the group any longer. Which led to an older player in the group quitting the group over the younger players reaction to their character’s death. Now I prefer to run a more role-play character driven exploration and information gathering style of play. But even then most players resort to violence as their first option for dealing with monsters, villains and NPCs...

The incident struck a weird chord emotionally in me. I sat down and looked at all the RPGs on my bookshelves and tried to find something to run where the main solution to in-game encounters is not killing the adversary. I also did some searching on Drive Thru RPG for an RPG where exploration and out thinking adversaries is more the premise and focus of the game. It was hard to find RPG options like that.

Has anyone else experienced this dilemma?

Can you play and run Pathfinder or Dungeons & Dragons without all the violent encounters and killing?

What fantasy and sci fi RPGs would you recommend as an alternative to the traditional slay the adversary and take their loot model?

I've been playing TTRPGs since 1981, and age 50 is firmly in my rearview mirror.

You're not wrong about Pathfinder and pretty much all of the games in the D&D family: The core gameplay loop is: Gear up, fight/kill monsters, take their stuff, and use the stuff you've taken to improve your own gear.

But that's not the only RPG model out there: There are other games with different core gameplay loops where finding yourself in a fight generally means you've done something wrong, and only the villains have the greed and callousness to loot the corpses of fallen enemies. Many of these RPGs don't even have a combat system at all: They're not about fighting.

And regarding PC death: There are also a lot of games out there where a PC can only die with the full consent of that PC's player.

Here are a few mainstream fantasy and scifi games that aren't about killing:

Wanderhome by Jay Dragon (Possum Creek Games)
Rule system: No Dice No Masters (NDNM)
PCs are anthropomorphic animals on a journey across a pastoral fantasy landscape. It's a game about exploration, experiencing the turning of seasons and passing of time, encountering other folk and helping them solve problems, and personal growth. The game has no combat system at all.

Epyllion by Marissa Kelly (Magpie Games)
Rule system: Powered by the Apocalypse (PbtA)
PCs are young dragons coming of age in the magical land of Dragonia. This is a game about personal identity, coming of age, friendship, and cooperation. It's somewhat aimed at young players who may be new to RPGs, but there's a depth and richness to the game that also appeals to adults and experienced roleplayers. This game also has no combat system.

Blue Rose: The Game of Romantic Fantasy (Green Ronin Publishing)
Rule system: Adventure Game Engine (AGE)
An RPG of romantic fantasy where the PCs are the heroic envoys of the benevolent kingdom of Aldis who use their wits, charm, diplomacy, and (when absolutely necessary) strength at arms to defend the Realm from threats internal and external. This game has a combat system, but emphasizes diplomacy, negotiation, and compromise rather than battle... and when disputes come to blows, nearly all fights are to duels to first blood rather than death.

Star Trek Adventures (Modiphius Entertainment}
Rule system: 2d20
In this officially-licensed TTRPG, PCs are the crew of a Federation starship on a mission of exploration. The book supports play in three eras: Enterprise (i.e. the earliest days of the Federation), the Original Series, or Next Generation. And while fighting is a possibility, the most successful missions are solved without exchanging phaser fire. And because PCs nearly always have access to 24th century medicine, PC death pretty much only occurs when the player decides to make a heroic sacrifice of themself to protect others.

There are many, many other TTRPGs that aren't about killing.


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Congratulations to the hardworking members of the union and to all the freelancers and fans who supported their action!

And congrats to the Paizo management team for making the right choice to voluntarily recognize the union.

I'll be restarting my Lost Omens subscription shortly.


8 people marked this as a favorite.

I am returning to this forum to voice my support for Paizo United Workers.

Voluntary recognition of the union by Paizo management would go a long way toward restoring my trust in this company, and would prompt me to resume purchasing books or even to re-subscribe to a line or two.


5 people marked this as a favorite.

Both Sara Marie and Diego Valdez have announced on Twitter that they are no longer employees of Paizo and are looking for work.

I've heard the rumors confirmed independently from multiple sources.

And here's a Twitter thread from a former employee who's finally ready to spill the dirt on Paizo because "there's no one left in the company to retaliate against for my actions."

And if Ms. Woldridge is now the community manager of this space, I have absolutely no desire to remain here.

If you are looking to find me on other spaces on the Inter-webs, I'm on Twitter

I'm also a somewhat-frequent poster on The Gauntlet Forums.

And I'm also frequently found on various Discords, including:

Magpie Games
Trophy Role-Playing Game
Exalted Funeral

You can also watch recordings of some of my online play sessions on my YouTube Channel.

I sincerely hope our paths will cross again!

Mike "Haladir" Ferdinando
Ithaca, NY, USA


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RPG systems are indeed a journey, and I think it's time that my own journey parts ways with Paizo at this juncture.

If you're looking to find me, I'm on Twitter.

If you would like to drop me an email, I'm at mike dot ferdinando at gmail dot com.

You can also find me on The Gauntlet Forums and on various Discords including:
Magpie Games
Trophy RPG
Exalted Funeral

Best of luck to everyone, and I hope that our paths cross again!


These have been given away.


Hello, Paizo Customer Service team.

I was shocked and saddened to hear that Diego and Sara are no longer with Paizo. That's a huge hit to your team, and I can imagine that your team's morale also took a big hit.

I think it's time to request a refund for my PaizoCon 2020 badge and banquet ticket. I'm not playing Pathfinder or Starfinder at all any more, and I don't really see myself returning to PaizoCon even after the pandemic has subsided.

Thanks!

Mike "Haladir" Ferdinando
Ithaca, NY


2 people marked this as a favorite.

I just heard from reliable sources that the two most senior Paizo customer service staff got sacked today for having the audacity to ask the management team for better working conditions, and for defending themselves after their request was belittled in front the other managers.

If these rumors are true, I'm done with Paizo. I will not support a company that treats its employees that way.


I'm 100% in for that!

One thing that made me laugh out loud was the Broadway marquee for Rogers: The Musical.

Because there would totally be a Broadway musical about Captain America in the MCU.


3 people marked this as a favorite.

I just wanted to say that the two games I ran yesterday for Magpie Games Community Play Day went AMAZINGLY.

I had so much fun running them, and my players all said that they had a ball.


My chili peppers and tomatoes are producing like gangbusters this year!

It's a mix of habanero, Italian "cherry bomb", serrano, New Mexico long chilis, and poblanos. The habaneros especially are prolific!

By last weekend, I'd picked about five pounds(!) of chilis, more than half being habaneros. I ended up making nearly two quarts of habanero hot sauce, and hot-processed it all in 8-oz canning jars.

And, yes, I cooked the sauce in my back yard using my Coleman propane camp stove... I'd have fumigated the house if I'd tried to make that in the kitchen!

And as for the tomatoes... I haven't home-canned any of them, but I have made pasta with tomato sauce from scratch with fresh tomatoes for dinner several times in the past few weeks.


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DungeonmasterCal wrote:
You'll have much more fun doing that than you would at a baby shower. Trust me on this.

Believe me: I know!


All of the above items are still for sale, including the Plot Twist Cards.


This past week was a light one for me, gaming-wise. Only my PF1e "Shattered Star" game ran. We killed the BBEG of The Curse of the Lady's Light the previous week, so this week was mainly the collection and distribution of the loot, figuring out what to do with our NPC prisoners(answer: We offered them jobs), and getting back to Magnimar.

We then all leveled up, did a bunch of downtime stuff (including four characters who decided to buy a villa in a middle-class neighborhood of Magnimar... my character didn't go in on that: She's a Varisian priest of Desna, and said she wasn't interested in having a permanent roof over her head.) We then got the mission brief for the next adventure: The Asylum Stone. We'll be heading to my character's city of origin, Kaer Maga!

I don't normally game on the weekend, but my wife is out of town to attend her youngest cousin's baby shower (the event is outdoors and all attendees are vaccinated). I chose not to go with her, and decided to get more gaming in!

Tomorrow, I'm running two games for Magpie Games Community Play Day. It's a double-shot of RPG horror, with Trophy Dark: Isle of Water and Blood at 11 AM, and Bluebeard's Bride at 7 PM.


1 person marked this as a favorite.

I really liked T'Challa's speech at the end about remembering friends who'd passed.

It made me wonder if the writers knew that Chadwick Boseman was dying when they wrote those lines for T'Challa.


2 people marked this as a favorite.

The Kickstarter for Avatar: Legends closed at a staggering $9.5M, with over 81,500 backers!


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IceniQueen wrote:

No playing a 5e game. Look at most Roll 20's or Start playing, and you will find DM's charging players to game. It's a business. Figure the money out. DM runs 1 game a day or even 4 games a week. They have 4 - 6players each paying $20 a game. AT 6 players, that is $120 a game they make for 4 hours of DMing. Times 4, $480 a week

It's a racket and prevents me from doing more, in fact, I debate on even that. But to play, I do what I can. And sadly, my husband does not get to play now, as his schedule prevents it and one reason I am looking for players who can do a F2F

I'm not really going to be able to offer F2F suggestions for Colorado (a state I've only ever been to once), but I can offer assistance with online TTRPG opportunities that won't break the bank.

Pro GMs are a thing (I pay to play with GMs on the Magpie Games Curated Play Program from time to time), but they're the exception, not the rule. The vast majority of online play is with other gamers who just want to play.

I kick in a bunch of online RPG circles where games are free, with GMs who run for the love of the game.

We don't really do traditional RPGs like D&D or Pathfinder, but I'm pretty active on the Gauntlet Online RPG Community. We're always looking for new players. Subscribing to the Patreon gets you advanced access to game sign-ups, but the games themselves are all free. We're also running a free online convention in October. I'll be running three games for that, although I haven't yet decided what.

I'm also pretty active on the Magpie Games Discord, and we're running the monthly Community Play Day this Saturday. It's also free. I'm running two games, both with open seats at the moment: Trophy Dark and Bluebeard's Bride.

If you're looking to play Pathfinder online... have you looked at the Paizo Discord? I haven't been active there in over a year, but there had been a whole lot of free online play there. And a lot of it was 2E. Also check out the Know Direction Discord. There's a lot of people playing Pathfinder there, too.


I have to confess that every time I've played Pathfinder in the past three years or so, I've thought to myself that I'd be having a much better time if we were using a different ruleset.


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Honestly, once you're a grown-up, finding people to play with and coordinating schedules is the biggest hurdle for TTRPGers.

Speaking strictly for myself, outside of conventions, I rarely-if-ever play F2F with strangers, even pre-pandemic. (And I'm still not meeting up with strangers during this pandemic despite being vaccinated, so no cons for me this year, either.)

I'm starting to feel that I actually prefer to play TTRPGs online rather than in-person. One big plus: There's no time spent commuting!


1 person marked this as a favorite.
dirtypool wrote:
Adventures League scenarios are likewise electronic only and are also not for sale in the store - so I guess I’m not sure I see the distinction beyond “Paizo offers a discount to people who buy from their store rather than from me.”

I'm just repeating what the owner of our FLGS told me when I asked why he didn't host PFS at his store anymore: He said that hosting D&D Adventurers League events increased in-store sales during the events, while hosting PFS decreased in-store sales during the events.


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I don't play PFS myself, but back in 2019, I was curious about why our FLGS hosted a ton of D&D Adventurers League and no PFS/SFS, so I asked the owner.

He said that the bottom line is financial incentives.

First, he said, D&D outsold Pathfinder at least 4-to-1 by total sales volume at his store.

Since PFS scenarios are electronic, and only available from Paizo, he can't sell them at all. And because Paizo is bundling free scenarios with anyone who has 3 or more direct subscriptions, there's a huge disincentive for PFS players to buy their materials from a brick-and-mortar store. So when he used to host PFS events, pretty much the only thing he ever sold to the people at the event were soft drinks and the occasional dice set: Nearly everyone at the event was buying their Pathfinder books directly from Paizo. He also observed that general sales from walk-ins tend to fall whenever there's a game event: Having many tables of gamers loudly playing discourages causal shoppers from sticking around and buying stuff. All together: He realized that he was losing money for every PFS event his store hosted.

WotC, on the other hand, encourages Adventurers League players to purchase D&D materials from the local store, and provides in-game incentives for doing so. This tended to increase local sales during Adventurers Leage events.

Consequently, he encouraged D&D Adventurers League and MTG events, and stopped encouraging PFS events at his store.


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I'm on the Magpie Games Discord... y'know, the company that just completed a $9.5M Kickstarter with over 81,000 backers for a licensed TTRPG based on Avatar: The Last Airbender.

Their game Avatar Legends will be Powered by the Apocalypse (PbtA).

Avatar Legends is going to the be the first TTRPG for a LOT of these players. This means their TTRPG introduction will be by an RPG that has some fundamentally different baseline assumptions of play than the D&D family of games.

I think it's going to be very interesting to see what impact a huge influx of new TTRPGers who don't have a background in D&D is going to have in overall gaming circles over the next few years.


Nothing new to post on eBay this week.

The following items are still available, all at really good prices.

Aethera Campaign Setting (Legendary Games)
Aethera Field Guide I (Legendary Games)
Pathfinder Pawns: Bestiary 3 Box (Paizo - 1st ed)
Pathfinder Pawns: Bestiary 4 Box (Paizo - 1st ed)
Pathfinder Pawns: Shattered Star (Paizo)

The Bestiary Boxes are no longer shrink-wrapped, but are otherwise in pristine condition: I've never used them.

These aren't yet on eBay, but I don't want them anymore, and I am accepting reasonable offers:

Pathfinder Cards: Plot Twists
Pathfinder Cards: Plot Twist Flashbacks

Again, they're opened, but I've never used these cards in play. (I liked using generic Hero Points instead.)


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My last week in gaming...

Monday: Our Trail of Cthulhu: Bright Lights Dark City game concluded: We interrupted a mystic ceremony being performed at an under-construction skyscraper that was both haunted and used unnatural geometries. A shootout ensued... and sticks of dynamite were thrown. And the charges we'd placed in the basement blew and the building began to collapse! Still... the cultists managed to open a dimensional gate to somewhere else, and our anarchist and our astronomer both decided to jump through the gate, while our reporter and our antiquarian decided to instead run down the stairs in an attempt to escape before the tower came down... which we did! And our antiquarian managed to grab the mystical MacGuffin on his way out! Epilogues: The anarchist and astronomer ended up in a weird city that was like a parody of Manhattan: The towers seemed to be solid blocks of rock carved by something immense. And there was a weird "factory" where souls were being processed into... something else. But the factory imploded when the building in our world came down! Our heroes were last seen scavenging this weird cyclopean landscape. In the real world, the antiquarian began speaking with the voices inside the MacGuffin, and our reporter broke the story about the collapse of the building, and the corrupt rich family behind it. A very satisfying game! And if anyone wants to watch us play, the videos are on my YouTube channel.

Our GM wasn't feeling well on Tuesday, so our Pathfinder game didn't run this week. And I ended up working am 11-hour day on Wednesday, so I didn't feel up to running Fate: The Secrets of Cats this week.

Thursday, I played in the second session of a two-part Trophy Dark series, "The Plantation." It was a truly horrific game, and everyone met a terrible end... including the one character who survived the experience! A recording of this series is also on the same YouTube channel; Part 2 hasn't been posted yet.

Non-Gaming events...

We had our kid and their fiancee over for dinner on Friday. The kid dropped a bit of a bombshell: They came out to us as nonbinary and that they're now using "they/them" pronouns. I'm trying to be as supportive as I can be, but this is going to take quite a lot of getting used to.

Saturday night, my wife and I went to see the final show of the Summer 2021 series at the local theater company that we support. It was a retelling of The Odyssey, set in a pseudo-contemporary style. The play used a nearly 3000-year-old story to talk about issues such as PTSD, refugees, hospitality, and paying lip-service to one's religion when it's inconvenient to actually follow its teachings. It was very well done.

Sunday night, my wife and I went to a local winery for their annual Winemaker's Dinner. It was really, really good!


I guess it's time for the six-month update. My collection has changed considerably in the past six months...

d20/OGL family:
Pathfinder Second Edition
Rulebook Line (Paizo)
Core Rulebook
Advanced Players Guide
Bestiary
Bestiary 2
Game Mastery Guide

Lost Omens Line (Paizo)
World Guide
Character Guide
Gods & Magic
Legends
The Mwangi Expanse

Pathfinder First Edition
Rulebook Line (Paizo)
Core Rulebook
Advanced Players Guide
Bestiary
Bestiary 2
GameMastery Guide
Pathfinder Unchained

Adventure Path Line (Paizo)
#1-6 "Rise of the Runelords" (OGL/3.5)
#7-12 "Curse of the Crimson Throne" (OGL/3.5)
#13-18 "Second Darkness" (OGL/3.5)
#19-24 "Legacy of Fire" (OGL/3.5)
#25-30 "Council of Thieves"
#31-36 "Kingmaker"
#37-42 "Serpent's Skull"
#43-48 "Carrion Crown"
#49-54 "Jade Regent"
#55-60 "Skull & Shackles"
#61-66 "Shattered Star"
#67-72 "Reign of Winter"
#73-78 "Wrath of the Righteous"
#79-84 "Mummy's Mask"
#85-90 "Iron Gods"
#91-96 "Giantslayer"
#97-102 "Hell's Rebels"
#103-108 "Hell's Vengeance"
#109-114 "Strange Aeons"
#115-120 "Ironfang Invasion"
#121-126 "Ruins of Azlant"
#127-132 "War for the Crown"
#133-138 "Return of the Runelords"
#139-144" Tyrant's Grasp"
#145-150 "Age of Ashes" (PF2e)
#151-155 "Extinction Curse" (PF2e)
#156-162 "Agents of Edgewatch" (PF2e)

Modules & Adventures (Paizo)
Carrion Hill
Conquest of the Bloodsworn Vale
(OGL/3.5)
Cradle of Night
Curse of the Crimson Throne Collection
Daughters of Fury
Down the Blighted Path
The Dragon's Demand
Feast of Dust
Feast of Ravenmoor
From Shore to Sea
Gallows of Madness
The Godsmouth Heresy
Hangman's Noose
(OGL/3.5)
The Harrowing
The House on Hook Street
Ire of the Storm
Murder's Mark
Plunder & Peril
Realm of the Fellnight Queen
Rise of the Runelords Anniversary Edition
Tears at Bitter Manor

Campaign Setting Line (Paizo)
Andorran: Birthplace of Freedom
Belkzen: Hold of the Orc Lords
Cheliax: The Infernal Empire
City of Strangers
Darklands Revisited
Distant Worlds
The First World: Realm of the Fey
Isles of the Shackles
Lands of the Linnorm Kings
Magnimar: City of Monuments
Nidal: Land of Shadows
Rule of Fear
Sandpoint: Light of the Lost Coast
Taldor: The First Empire
Towns of the Inner Sea
The Worldwound

Pathfinder Chronicles Line (Paizo - OGL/3.5)
Into the Darklands
Guide to Absalom
Guide to Darkmoon Vale
Guide to Katapesh
Guide to Korvosa

Accessories Line(Paizo)
Pathfinder Cards: Deluxe Harrow Deck
Pathfinder Combat Pad
Pathfinder Flip Mat: Basic Terrain Multipack

Pathfinder RPG 1e Third-Party Supplements
Freeport: City of Adventure (Green Ronin)
Parsantium: City at the Crossroads (Ondine Press)
Razor Coast (Frog God Games)
Return to Freeport (Green Ronin)
Streets of Zobeck (Kobold Press)
Tales of Old Margreve (Kobold Press)
Zobeck Gazetteer (Kobold Press)

Dungeons & Dragons Fifth Edition (Wizards of the Coast)
Player's Handbook
Dungeon Master's Guide
Monster Manual
Xanathar's Guide to Everything
Curse of Strahd
Van Richten's Guide to Ravenloft

13th Age Roleplaying Game (Pelgrane Press)
13th Age Core Rulebook
13th Age Bestiary
13 True Ways

Dungeons & Dragons Third Edition, Revised
Expedition to Castle Ravenloft (WotC)

Advanced Dungeons & Dragons First Edition (TSR)
Rulebooks
Player's Handbook
Dungeon Master's Guide
Monster Manual
Deities & Demigods
(first printing)

Modules
A1: Slave Pits of the Undercity
A2: Secret of the Slavers' Stockade
A3: Assault on the Aerie of the Slave Lords
A4: In the Dungeons of the Slave Lords
B1: In Search of the Unknown
B2: The Keep on the Borderlands
I6: Ravenloft

Old School Renaissance (OSR):

D&D Retro-Clones
Rulebooks
Esoteric Enterprises (B/X) - Dying Stylishly Games / Soul Muppet Press
Stars Without Number (B/X) - Sine Nomine Press
Swords & Wizardry (OD&D) - Frog God Games

Setting Books
Carcosa (B/X D&D) - Lamentations of the Flame Princess
The Stygian Library (B/X) - Dying Stylishly Games / Soul Muppet Press
The Ultraviolet Grasslands and the Black City (OD&D) - WizardThiefFighter Studios
Veins of the Earth (B/X) - Lamentations of the Flame Princess

Modules & Adventures
The Croaking Fane (Dungeon Crawl Classics) - Goodman Games
Doom Comes to Christmas Town (Dungeon Crawl Classics) - Goodman Games
Fever Swamp (B/X) - Melsonian Arts Council
Lorn Song of the Bachelor (OD&D) - Hydra Cooperative
Mortzengersturm: The Mad Manticore of the Prismatic Peaks (B/X) - Hydra Cooperative
Through Ultans's Door #1: Ruins of the Inquisitor's Theatre (B/X) - Ben Laurence
Through Ultans's Door #2: Catacombs of the Fleischguild (B/X) - Ben Laurence
Through Ultans's Door #3, Part I: On the Sewer River (B/X) - Ben Laurence
Through Ultans's Door #3, Part II: Sanitarium of the Benefactors (B/X) - Ben Laurence
Through Ultans's Door #3, Part III: Beneath the Moss Courts (B/X) - Ben Laurence
Wet Grandpa (B/X) - Melsonian Arts Council
Witchburner (OD&D) - WizardThiefFighter Studios
You Got a Job on the Garbage Barge (B/X) - Amanda Lee Franck

Troika! Role-Playing Game (Melsonian Arts Council)
Troika! Core Rulebook
Acid Death Fantasy
Fronds of Benevolence

Mothership Role-Playing Game (Tuesday Knight Games)
Mothership: Player's Survival Guide
Dead Planet
A Pound of Flesh
Gradient Descent

Mörk Borg Role Playing Game
Mörk Borg Core Rulebook (Stockholm Kartel / Free League Publishing)
Calo's Book of Monsters (Philip Reed)
Corpsewake Cove (Ember & Ash Press)
Feretory (Stockholm Kartel / Free League Publishing)

Other OSR Games & Accesories

Best Left Buried RPG (Soul Muppet Press)
Beneath the Missing Sea

Into the Odd RPG
Electric Bastionland Core Rulebook (Bastionland Press)

Old Skull Role-Playing System (Gallant Knight Games)
Dark Streets & Darker Secrets
Screams Amongst the Stars

Miscellaneous
Hypertellurians RPG (Mottokrosh Machinations)
Macchiato Monsters RPG (Lost Pages Press)

Powered by the Apocalypse (PbtA) RPGs & Accessories:

Bluebeard's Bride RPG - W. Beltrán, S. Doom, & M. Kelly (Magpie Games)
• Core Rulebook
• Book of Lore
• Book of Mirrors
• Book of Rooms
• Booklet of Keepsakes
• Deck of Mysterious Objects
• Tarot of Servants

Dungeon World RPG
Dungeon World - S. LaTorra & A. Koebel (Sage Kobold Productions)
The Cold Ruins of Lastlife - Brendon Conway (Magpie Games)
The Green Law of Varkith - Brendon Conway (Magpie Games)
The Last Days of Angelkite - Brendon Conway (Magpie Games)

Monster of the Week RPG (revised edition) - Michael Sands (Evil Hat Press)
• Core Rulebook
• Tome of Mysteries

Zombie World - Magpie Games
• Core Set
• The Farm Expansion Deck
• The Mall Expansion Deck
• Kickstarter Exclusive Card Pack

Other Powered by the Apocalypse RPGs
Apocalypse World (second edition) - D. Vincent & Meguey Baker (Lumpley Games)
Brindlewood Bay - Jason Cordova (Gauntlet Publishing)
Comrades: A Revolutionary RPG - W.M. Akers (self-published)
Crossroads Carnival (ashcan edition) - Kate Bullock (Magpie Games)
Disposable Heroes (Sandy Pug Games)
Epyllion: A Dragon Epic - Marissa Kelly (Magpie Games)
Escape From Dino Island - S. Tung & S. Roberts (self-published)
Flying Circus: The High-Flying Adventure Game! - Erika Chappell (Newstand Press)
Girl Underground - L. McManamon & J. Ross (Hedgemaze Press)
The Indie Hack - Slade Stolar (Scablands Games / Adept Press)
Jinkies! - A Mystery Adventure Game - Tobias Strauss (self-published)
Last Fleet - Josh Fox (Black Armada Games)
Legacy: Life Among the Ruins (2nd edition) - J. Iles & D. Santana Mota (UFO Press / Mophidius Entertainment)
Masks: A New Generation - Brendan Conway (Magpie Games)
Monsterhearts 2 - Avery Alder (Buried Without Ceremony)
Murderous Ghosts - D. Vincent & Meguey Baker (Lumpley Games)
Night Witches - Jason Morningstar (Pully Pulpit Games)
Paranormal Inc. - Alicia Furness (self-published)
Rapscallion (ashcan edition) - Whistler (Magpie Games)
Root: The Roleplaying Game (quickstart edition) - B. Conway & M. Diaz Truman (Magpie Games)
Ross Rifles - D. Kwan, P. Keenan & D. Groh (Dundas West Games)
Spirit of '77 - D. Kinzia & B. Richardson (Monkeyfun Press)
Thirsty Sword Lesbians - April Kit Walsh (Evil Hat Productions)
Uncanny Echo - Frasier Simmons (SJK Publishing)
Uncharted Worlds - Sean Gomes (self-published)
World Wide Wrestling (second edition) - Nathan Paoletta (NDP Design)

Fate RPG:

Rulebooks (Evil Hat Productions)
Fate Core System
Fate Accelerated Edition
Fate Condensed
Fate System Toolkit
Fate Adversary Toolkit
Fate Horror Toolkit
Fate Space Toolkit

Settings and Adventures (Evil Hat Productions)
Fate of Cthulhu
Fate Worlds in Shadow
Fate Worlds Rise Up
Fate Worlds Take Flight
Fate World of Adventure: The Aether Sea
Fate World of Adventure: Romance in the Air
Fate World of Adventure: Save Game
Fate World of Adventure: The Secrets of Cats
Tachyon Squadron

Third-Party Supplements
iHunt: Killing Monsters in the Gig Economy RPG (Machine Age Productions)
iHunt: Players' Companion & Quickstart
iHunt Season One: Uncertain Times

Other RPGs: Traditional/Mainstream:

Adventure Game Engine (AGE)- Green Ronin
Blue Rose Role-Playing Game (2nd edition)
The Expanse Role-Playing Game
Fantasy AGE Basic Rulebook

Call of Cthulhu 7th Edition
Investigator's Handbook (Chaosium)
Keeper's Handbook (Chaosium)
Harlem Unbound (2nd edition) (Darker Hue Studios / Chaosium)

GUMSHOE game engine - Pelgrane Press
Night's Black Agents
Trail of Cthulhu

GURPS
GURPS Basic Set I: Characters (4th edition) - (Steve Jackson Games)
The Black Mine of Teihiihan - J.C. Connors (self-published)

Star Wars: The Role-Playing Game ("d6 edition") - West End Games
Star Wars: The Role-Playing Game - (Fantasy Flight Games reprint)
The Star Wars Sourcebook - (Fantasy Flight Games reprint)

Cortex Game Engine
Cortex Prime Game Handbook (Tabletop Fandom Press)
Marvel Heroic Roleplaying: Basic System (Margaret Weis Productions)

Other Traditional/Mainstream RPGs
Alien: The Role-Playing Game - [Year Zero Engine] - (Free League)
Bullwinkle and Rocky Role-Playing Party Game - (TSR)
Champions Now - (Hero Games / Adept Press)
Shadow of the Demon Lord: Core Rulebook - (Schwalb Entertainment)
Star Trek Adventures - [2d20] - (Mophidius Entertainment)
Vampire: The Masquerade (fifth edition) - (Mophidius Enteretainment)

Other RPGs: Indie RPGs and Story-Games:

Belonging Outside Belonging / No Dice No Masters RPGs
Dream Askew / Dream Apart - A. Alder & B. Rosenbaum (Buried Without Ceremony)
Flotsam: Adrift Amongst the Stars - Josh Fox (Black Armada)
Wanderhome - Jay Dragon (Possum Creek Games)

Forged in the Dark RPGs
Blades in the Dark - John Harper (Evil Hat Productions)
Project Perseus (playtest edition) - Stras Acimovic (Evil Hat Productions)
Scum & Villainy - S. Acimovic & J. LeBoeuf-Little (Evil Hat Productions)

Misspent Youth RPG - Robert Bohl (Burning Wheel Publishing)
Misspent Youth
Misspent Youth: Sell Out With Me

Necronautilus RPG - Adam Vass (World Champ Games)
Necronautilus
Necronautilus: Stellar Remnants

Rooted in Trophy RPGs
Candlelight - Gabriel Robinson (Glowing Roots Press)
Mycelium and Other Horrors (The Eldrtich Tomb)
Night Reign - Oli Jeffrey (Sinister Beard Games)

Sorcerer RPG
Sorcerer: An Intense Role-Playing Game - Ron Edwards (Adept Press)
Sorcerer: Sword, Soul, & Sex - Ron Edwards (Adept Press)
Sorcerer: The Dictionary of Mu - Judd Karlman (self-published)

Other Indie RPGs & Story-Games
AGON - John Harper & Sean Nittner (Evil Hat Productions)
Alas Vegas - James Wallis (Magnum Opus Press)
Dread - Epidiah Rovochol (The Impossible Dream Press)
Fall of Magic - Ross Cowman (Heart of the Deernicorn)
Fiasco - Jason Morningstar (Bully Pulpit Games)
For the Queen - Alex Roberts (Evil Hat Productions)
The Final Girl - Brett Gillan (Gas Mask Games)
The Green Knight RPG (A24 Films)
Kids On Bikes - J. Gilmore & D. Levandowski (Renegade Game Studios / Hunters Entertainment)
Primetime Adventures - Matt Wilson (Dog Eared Designs)
The Quiet Year - Avery Alder (Buried Without Ceremony)
Red Carnations on a Black Grave - Catherine Ramen (Aviatrix Games)
The Skeletons - Jason Morningstar (Bully Pulpit Games)
Sundown - L.A. Wilga (Grasswatch Games)
Ten Candles - Stephen Dewey (Cavalry Games)
A Thousand and One Nights - Meguey Baker (Night Sky Games)

Indie RPG Anthologies
Codex Vol. 1 - Jason Cordova, ed. (Gauntlet Publishing)
Love & Resistance - Kate Bullock & Camdon Wright, eds. (Unicorn Motorcycle Games)
The Roleplayer's Guide to Heists - A. Walter, JE van Heerden, & J. Henningsen, eds. (San Jenaro Co-Op)


Happy birthday, Mark!


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TriOmegaZero wrote:
If you're talking the 1E Bestiary box, I'm interested. Edit: And so it is!

All of the pawn collections are first edition.


I love Monster of the Week! I ran an eight-month-long campaign of that game from Feb-Oct 2020.