Volnagur the End-Singer

H.P. Makelovecraft's page

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I have recently recieved my Starfinder Core rule book only for it to have a major printing error. My book goes from page 1-256 to 290-320 to 257-287 then to page 321 onward. Unsure if this is a major print issue or just my copy.


Now being the college going man I am, I'm introducing Pathfinder to our campus's gaming club. Now I've run serpent skull before, but I've never run a game with a party this size before. Due to time constraints I can only run one group through the adventure, and since most are new I don't want their first experience to be kicking them out. So the problem I have is, how do I run this adventure with 8 people? Where do I make it harder, how do I change the xp treasure ect...


I'm playing in a game that requires us to create Advanced characters using the Advanced Race Guide character builder, 11-19 RP. The theme of the race is unfinished ancient cyclops necromantic ritual. Being unfinished the ritual makes a weaker, comparatively speaking, cyclops powered by negative energy. Currently I'm having trouble choosing the actual abilities to tie this whole thing together. Which is why I have come here looking for help.

Requirements:
Large Sized
Negative Energy Affinity

Optional:
Eye stuff, such as constant detect undead or deathwatch.

Ability Scores:
I'd like to focus on a high Strength and Con physically. Mentally if any bonus is given I'd throw it to Wisdom. I'd like to leave Intelligence untouched, and if the race needs a hit give it to Dex and Charisma.

Any help you could give would be greatly appreciated.


One of my players recently asked me what the DC was when making a charge on a horse to jump over someone in their way. Now acrobatics skill only has rules for height or distance, not both. So I really had no idea how to do this other than a 24 for 6ft in height then minimum 5 to clear the distance..but this seems like it would be much easier to do as a human than a horse. Now I'm no horse expect but I would think it would be easier for a horse to jump over someone than a human. So any suggestions on how to rule this type of situation?


Quick question regarding the Toxic ability of the Vishkanya, it states,

Quote:
A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action.

My question is, how long does a weapon stayed envenomed for? Could a Vishkanya simply spit on their weapons before sleeping to have them be poisoned the next day?