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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Feeling invincible, Gustav can only smile at the tentacled humanoid. He readies another blow to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (7) + 6 = 13
He also continues to maximize his defenses against this opponent (+1 AC to attacks from Squidward). ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav, though rather grossed out by all the tentacles, continues to introduce the Ijikri to his fist. He also optimizes his defenses against him (+1 AC). to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (18) + 6 = 24
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav modifies his stance and optimizes his defenses against Squidward (+1 Ac vs. any attacks from him) He also attempts to beat him down and keep him busy. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (18) + 6 = 24
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() There might be an AoO at the vesk solarian that Gustav didn't take. Let's take that now, and then await his turn. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (8) + 6 = 14
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Seeing an opening, Gustav pushes past Chk'tarish and Owen toward the Ijikri. "It may be best if you call of your guards and surrender! Otherwise, this could get painful!" His pulse gauntlet powers up and he brings the hurt down. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (11) + 6 = 17
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Let's see if my luck can turn around with this AoO. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (18) + 6 = 24
Gustav makes the vesk pay. Yes! ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() "I'm a little busy here to be attending to our door...maybe in a moment..." Gustav concentrates on the enemy vesk in front of him. He optimizes his specialy armor defenses against this vagrant (move action for +1 AC vs any attacks from this enemy). His pulse gauntlet comes down like an archaic freight train. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (5) + 6 = 11
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav moves into the room, hoping to even the odds. He attacks the one in front of Vecro. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (1) + 6 = 7
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav's heavy armor is neither subtle nor quiet. It is, however, able to stand up to all but the most devastating attacks--especially when he can activate one of his special defensive protocols. With that in mind, Gustav moves toward the front. "Which way should we head?" Here's a perception roll if needed.
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() perception: 1d20 + 6 ⇒ (14) + 6 = 20 "We should be able to safely crawl through this garbage chute. I'm pretty sure any incineration equipment has been destroyed or removed." ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav steps over the convulsing body of the vesk thug and moves toward his next victim. attacking red. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (11) + 6 = 17
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() With Q'Qwan on one side of his opponent, Gustav sees his opportunity to exact a punishing blow on the offending vesk. to hit on green, Pulse Gauntlet, Thunderstrike with flanking bonus: 1d20 + 6 ⇒ (14) + 6 = 20
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Seeing his chance to take care of the blinded vesk, Gustav presses his attack. His pulse gauntlet hums as he strikes his foe. to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (13) + 6 = 19
Gustav is also sure to optimize his defenses against the target of his attack (+1 AC against green). ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() FYI, green actually is in melee with Gustav. I will mark that damage, as it easily beat my AC. Gustav's pulse gauntlet begins to spark as he strikes his foe. As he does so, he also angles his body and armor components to optimize his defenses (+1 to EAC and KAC). to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (1) + 6 = 7
Ugh. Nope. Not going for this. Mr. T-shirt says I get a reroll. to hit, reroll: 1d20 + 7 ⇒ (6) + 7 = 13 Not much better. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav quietly hums some of his favorite karaoke songs. Just checking in. Sorry I haven't had much to contribute to these interactions. Gustav obviously would take note of the possibility of acid traps though. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav simply tries to look impressive in his armor. He lacks the knowledge of botany or the social graces to influence this meeting in any sort of way. His main task is to keep the massive boots of his heavy Enforcer armor off any of the plants. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() I'm waiting to see if one of my characters will wrap up an adventure he's currently on before the start date of Outpost IV. I have a plan B and a plan C should he not work out. I'll also take into consideration what the GM wrote above in choosing a character. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() I say let's make it official and go with 2,3,1 "Since she's not far from here, let's start with this Fuzokiyo. Hopefully she'll be in the mood to be helpful" ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav finds himself in awe of Commander Paxel. As a fellow brutaris player, Gustav can't help but wonder what it would be like to take the field against someone like Paxel, even if he's no longer in his prime. "Thank you Commander. We are in your debt, and we will be sure you receive a briefing on the outcome of this situation." Gustav considers this Pahtra, and what the ins and outs of an encounter with him. culture: 1d20 + 7 ⇒ (5) + 7 = 12 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Owen Shae wrote:
Owen's elbow makes a muffled "tink" sound as it hits Gustav's heavy armor. Gustav looks down with a good-natured smile. "There is no way anyone could have NOT liked my singing. I was absolutely killing it with that song!" Turning to Niaj, Gustav says, "Yes. I would like to know more about this artifact." ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav moves to the remaining vesk and attempts to knock him out. attempting a nonlethal attack. Looks like I should have flanking. attack with flanking: 1d20 + 6 - 4 + 2 ⇒ (4) + 6 - 4 + 2 = 8
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav continues to engage in fisticuffs with the nearby vesk (red). to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (10) + 6 = 16
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gustav continues to trudge forward, finally making it to one of the vesks. He attacks (red). to hit, Pulse Gauntlet, Thunderstrike: 1d20 + 6 ⇒ (2) + 6 = 8
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Apologies. Forgetting to reset those dastardly cookies kept me off the boards. Gustav rushes forward, attempting to stay out of the way of the allied sharpshooters behind him. double move. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() As Gustav steps out onto the street he activates his energy shield (giving him 6 temporary HP). As the bullet tings off his heavy armor, he purposefully strides toward the first vesk, his pulse gauntlet powering up as he does. "Looks like we have work to do, Starfinders! Follow me!" ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Pulsing guitar riffs begin, and the man inside the massive suit of armor begins singing his heart out. "We had a lot of luck on Eox
culture: 1d20 + 7 ⇒ (13) + 7 = 20 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() FOMP! FOMP! FOMP! FOMP! Heavy, slow footfalls are heard as an imposing figure enters the building. FOMP! FOMP! FOMP! FOMP! Now near the bar, the figure can be seen to sport a massive suit of slate gray enforcer armor decorated with graphics, including the logo for the Absalom Cavaliers, a semi-pro brutaris team. A gold visor lifts, and reveals an amused, almost goofy, smile. "One Castrovelian Sunrise, please. I'm here to sing some karaoke!" FOMP! FOMP! FOMP! FOMP! The figure strides over to the karaoke machine. "Give me that mic, and cue up Space Truckin' by, uhh, that Drow group from Apostae--Deep Purple?" ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Greetings everyone! I'll be updating Gustav soon. He's 4th level now after playing a discord game yesterday with local friends. I know we'll be going for high tier on this, but Gustav is somewhat tanky, so hopefully he'll be fine. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() "Perhaps we ought to give this warehouse a quick once-over. Make sure there isn't anything valuable brought here by the swarmians." perception: 1d20 + 5 ⇒ (13) + 5 = 18 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gus carefully calibrates his defenses against the creature (+1 AC). He then punches the beast. to hit: 1d20 + 4 ⇒ (8) + 4 = 12 It appears Gus may get a flanking bonus. If so, that is NOT added in to the to hit roll. bludgeoning damage: 1d4 + 3 ⇒ (3) + 3 = 6 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Okay. This is the strangest streak of dice rolling I have had here on the Paizo forums. If you include two other games, 5 out of my last 6 to hit rolls have been 20's. In this game, 2 out of 3 in this fight have been 20. There were 2 20's in a row in another game, and my last hit in a third was a 20. This is all within the past 5 days or so. I don't know what to chalk this up to. It's been on two different computers. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Shifty wrote:
.....and Gustav attempts to take advantage of this bringing his fist down on the remaining swarmian (Thanks Kippi for forever changing the name of these things in my mind). to hit, Battleglove, Cestus: 1d20 + 4 ⇒ (20) + 4 = 24
I have been bit by the crit bug. See my comment in discussion. crit damage: 1d4 + 3 ⇒ (4) + 3 = 7 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() DC 12 Will Save: 1d20 + 2 ⇒ (14) + 2 = 16 DC 12 Will Save: 1d20 + 2 ⇒ (16) + 2 = 18 Gus will engage his defensive protocols to optimize his armor (+1 AC vs. Blue). He will then punch the same Swarmian he hit last turn. to hit, Battleglove, Cestus: 1d20 + 4 ⇒ (19) + 4 = 23
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Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gus steps forward, aiming to lay a beat-down on one of the creatures (green). to hit, Battleglove, Cestus: 1d20 + 4 ⇒ (20) + 4 = 24
Merry Critmas to me Bludgeoning damage: 1d4 + 3 ⇒ (2) + 3 = 5 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gus hustles forward. As he does, he accesses his custom rig, activating an energy shield that coalesces around him! "Energy shield" mechanic trick gives him 5 temp HP. Done as a standard action. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gus whispers quietly into comms. "Just say the word, and I can turn on the lights and commence beating that thing." Gus does try to ascertain if there could be more nearby. perception: 1d20 + 5 ⇒ (1) + 5 = 6 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() "Let's check out the door to the other warehouse." Gus will also look for any other clues, tracks, blood trails, broken windows, etc. Any alternative ways in? perception: 1d20 + 5 ⇒ (20) + 5 = 25 ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Gus takes a look at the terminal. engineering: 1d20 + 9 ⇒ (17) + 9 = 26 Clearly, Gus is a renaissance man, nailing both medicine and engineering checks throughout this adventure. Of course now I jinxed the whole thing. . . . ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() Thanks Shifty. I went ahead and signed up. I'll sort out which character to use over the next 48 hours--I need to figure out who I need for Paizocon. ![]()
Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I
![]() "I say we should investigate this warehouse." Gus checks for any entrances, and looks in windows if there are are any. perception: 1d20 + 5 ⇒ (3) + 5 = 8
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