Staunton Vhane

Gunther the Grim's page

110 posts. Alias of Seranov.


RSS

1 to 50 of 110 << first < prev | 1 | 2 | 3 | next > last >>

Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Alright, I hate to do this, but it's pretty clear to me that I just can't keep up in my PbP games and take care of all the stuff life is throwing at me right now. I thought things would get better once student teaching was over, but between looking for a new job, a new car, and a new place to live I just don't have the time to spend on these games anymore. :(

I really feel bad about leaving you guys in the lurch, but I haven't been able to give you guys enough of my time and attention for quite awhile now.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther attempts to keep an eye out while the others investigate the chest. The dark dwarf's bow is clutched protectively in one hand as he presses the other to his wound.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Honestly, just bot me for combat. I don't have the time or the energy to worry about it these days.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther once against lowers his stance, bow, readied to strike at any who come near.

Gunther enters Ranged Defensive Focus again (full-round action).

Current Status:
[ HP: 2/37 | AC: 15 T: 15 FF: 10 | F: +7 R: +5 W: +8 (+3 vs. poison, spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | Arcane Bolt: 8/8, Armiger's Mark: 6/6; Invisibility: 1/1, Ironskin: 1/1 ]

Effects: Ranged Defensive Focus
Arrows: 20/20 (P), 20/20 (B)

Maneuvers and Stances:
. . [maneuvers] Crane Step SC [1/1], Horizon Wind Lancet SW [1/1], Silver Strike SC [1/1], Solar Sting SW [1/1]
. . [stances] Phantom Sun Stance SW [1], Silver Crane Waltz SC


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther sets an eye on the wight threatening Prar, trying to size up the undead creature. He then manifests another arrow and takes a shot at it, hoping to lay it low.

Gunther studies wight #3 (move action) and uses Silver Strike on it (standard action).

Protector's Arm attack (Studied Target, Deadly Aim, Silver Strike): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Protector's Arm attack (Studied Target, Deadly Aim, Silver Strike): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Protector's Arm damage (Studied Target, Deadly Aim): 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Current Status:
[ HP: 19/37 | AC: 15 T: 15 FF: 10 | F: +7 R: +5 W: +8 (+3 vs. poison, spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | Arcane Bolt: 8/8, Armiger's Mark: 6/6; Invisibility: 1/1, Ironskin: 1/1 ]

Effects: None
Arrows: 20/20 (P), 20/20 (B)

Maneuvers and Stances:
. . [maneuvers] Crane Step SC [1/1], Horizon Wind Lancet SW [1/1], Silver Strike SC [0/1], Solar Sting SW [1/1]
. . [stances] Phantom Sun Stance SW [1], Silver Crane Waltz SC


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Knowledge (religion) check to identify the creatures: 1d20 + 10 ⇒ (5) + 10 = 15


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Seconding Champawat's list.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

At this level, Ranged Defensive Focus lets me take AoOs against anything that provokes at 10' and 15'. Does that mean I can take a free shot against 2, 4 and 5?


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther drops into his defensive stance with an arrow readied, eyes peeled for enemies. The look on his face shows he clearly intends to pincushion anything that appears.

Gunther enters Ranged Defensive Focus (full-round action).

Current Status:
[ HP: 19/37 | AC: 15 T: 15 FF: 10 | F: +7 R: +5 W: +8 (+3 vs. poison, spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | Arcane Bolt: 8/8, Armiger's Mark: 6/6; Invisibility: 1/1, Ironskin: 1/1 ]

Effects: Ranged Defensive Focus
Arrows: 20/20 (P), 20/20 (B)

Maneuvers and Stances:
. . [maneuvers] Crane Step SC [1/1], Horizon Wind Lancet SW [1/1], Silver Strike SC [1/1], Solar Sting SW [1/1]
. . [stances] Phantom Sun Stance SW [1], Silver Crane Waltz SC


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Initiative: 1d20 + 10 ⇒ (17) + 10 = 27

"Shoulda figured it was too easy," the dwarf grumbles as an arrow appears in his hand.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther weighs the options and decides that Champawat has a point. "I usually ain't one for trustin' things like this, but she's right 'bout it bein' a good vantage point."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther nods as he continues to plod along through the wilderness. His eyes continue to scan the area for signs of danger.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther nods in agreement. "I ain't good at th' diplomacy stuff, but movin' around somebody in th' forest? That's me game, alright."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther nods wordlessly, eyes still peeled for signs of danger.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Added the cold-weather outfit, plus an inquisitor's kit.

Gunther attempts to decipher the dwarven script, leaning on his knowledge of now-ancient dwarven.

Untrained Linguistics check: 1d20 + 5 ⇒ (14) + 5 = 19


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Can I get a suit of Kikko armor, or Studded Leather if Eastern armors aren't available? I'd want a buckler, on top of that. Should come out to either 30 or 35g, either way.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther takes everything in, attempting to absorb all that is being discussed while attracting as little of the other dwarfs' attention as he can.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther looks to the others, knowing full-well that simply walking right up to the toiling humans and dwarves could bode poorly for them, especially in the dead of night. "What d' ya think?" he asks the others, explaining the dangers that may await them.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

I'm alright with going to visit the dwarves, so long as they don't skin Gunther alive.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Just a note: I'm starting student teaching tomorrow, but all it means is that I will have to post during the weekends/evenings.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

"Staying put while Goodwin is in trouble ain't my style. I'll be out lookin' for him, even if it's fruitless. We can go meet th' dwarves, sure, but I ain't got any intention o' stayin' long." Gunther states, before adding, "None taken. We're all stubborn as the hells, and pro'ly better for it."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther scoffs at the question. "There ain't much o' anybody who get along with my kind. Worst case scenario, I stay outta sight an' let th' rest o' ya handle it."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther tags along, his stubby legs making it difficult to keep up with the rest of the group. Anyone who so much as looks at him gets a razor-sharp glare, but he stolidly maintains his silence as he follows along.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

That went great. Too great. They're going to eat us or something. >_<


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther nods in agreement. "Be careful, though, lad. They tried t' kill us jus' th' other day. I don't want ya comin' back t' us in multiple parts."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Sanctified Slayer didn't seem to get any changes, so I think Gunther is fine. :)


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Anybody who isn't me is fine. 6 Charisma, man. Duergar are lucky people even recognize they exist. D:


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther is more than content to allow his other companions to speak with the leader of the goatlings. He's neither sociable nor diplomatic, and his time would be much better spent hunting more animals for food, bone and hides.


You don't get to trade in maneuvers until 4th level of any Initiator class. That means that you're stuck with the maneuvers you chose for a very long time, and 1) you can only trade them out 1 at a time, and 2) there are very few "powerful heal or debuff" maneuvers early on, by design.

Furthermore, those kinds of spells (except grease) are minute/level spells or aren't intended for combat at all. You're never casting them in combat, so the wasted action argument is silly. A Fighter 9/Wizard 1 (who picked up Magical Knack) would be able to toss those spells on himself for 3 minutes a pop, which can easily be done in situations where you can see the enemy coming, for utility purposes, or whatever.

But whatever, we've done this song and dance already. I'll continue to enjoy playing my PoW classes, and that won't ever change.


That is true. But those 2nd and 3rd level maneuvers you picked up will start to show age pretty quickly. They never really keep up with Full Attacking (outside of a few which are likely at the top of the list to get powered down once DSP gets around to errata'ing BB and PF) so even if you grab a few neat boots and counters, it's still not really that huge of a deal.

Those 1st level spells the Wizard gives the Fighter can actually be super good, even long into the higher levels. Enlarge Person, Long Arm, Grease, Mount, etc. Is a single attack with a couple extra d6s (2d6-3d6, generally, depending on the discipline) and maybe an extra condition on top of that really going to be worth using over just emptying your full attack into somebody? I'm unconvinced.

Practiced Initiator's an awesome trait, nonetheless, if you take it for the purposes of our cheese dips. I'd rather just have an Initiator as one of my primary classes. ;)


It works exactly like Magical Knack does. You get access to higher level maneuvers (because that's based on IL) but you don't learn new maneuvers or stances, gain more maneuvers readied, except when you get additional levels in the Initiator class.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

"Pro'ly more than all our hides combined," Gunther deadpans. With barely even their weapons to their name, effectively any amount of money would be well out of the reach of the gathered children of Goodwin.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther eyes the huge turtle warily. "Well, good t' see they ain't just makin' a fuss for no reason, I s'pose," he grumbles to no one in particular. The dwarf's grip on his weapon relaxes, and he watches to see how the goatlings handle the over-sized reptile.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

I'm assuming Champawat and I have returned to at least the outskirts of the area where the Ceremony is happening by nighttime.

Gunther considers the Chief's words well, realizing he may not have been entirely fair in his assumptions of the goatlings. When the cacophony starts again, however, he covers his ears and grimaces heavily, the terrible racket beginning to give him a headache. Glancing towards the lake, he notices the fog and the odd way the water is acting, and he grips his bow protectively. 'The hells is goin' on here?' he ponders, trying to block out the noise and concentrate.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther sighs. "Yeah, that goes for me as well, lass. We can try an' ask th' other groups what they're plannin', or maybe just wait until they wander off and pick a diff'rent direction," he offers.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Whoops, thought we were gonna camp out in the woods. I'm okay with returning to the camp if that's the plan. A nice fire wouldn't be bad at all, after all.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther grimaces, not entirely pleased with any of the options available. "Guess I'll just sleep against a tree. Ain't th' best bed, but I s'pose it'll do."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

My Survival is also +10, so I'll aid another you for a +2 bonus.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther nods, thoroughly uniterested in anything but the food being served. "This place it too loud for me tastes, at any rate. Lead th' way, lass."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Honestly, Gunther doesn't truly trust them either. Like, he's spent plenty of time with other races, yeah, but none that he couldn't understand or that tried to kill him.

He's far more likely to wander off to the edges of the celebration, if not to meet up with the others and leave entirely. There's literally nothing of value here for him, past some food which he'd gratefully eat, but then he's gone. He is a duergar, after all, and spending time with Goodwin and crew or no, duergar are not known for their love of dancing or partying.

I get the feeling it's pretty much the same for most of the others. We're even getting the stink eye from these folks. Why the hell would we want to stick around?


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther whistles, impressed by the goatling procession. "Quite th' party they're throwin' here." Turning to his companions, he crosses his arms and looks pensive. "What d' ya think we should get up t' while they're gettin' this ready?"


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

"Well, at least that means they ain't likely t' try and murder us again," Gunther deadpans. He looks to the goatlings and their expectant gazes, shruging noncommittally.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

We got a bonus feat from them, I believe.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther's all leveled up. :)


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Survival: 1d20 + 9 ⇒ (15) + 9 = 24


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

I am going to just assume that Goodwin fed us all normal food (maybe celestial venison, rabbit and beef?) while we were becoming the good guys.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Before, I think. Easier to rest and reflect when your stomach isn't complaining at you. I'll go with whatever we decide on, though. :)


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther gives the goatling a strange look at it makes the odd gesture with its hand. Shrugging, he turns to Goivan at the gargoyle's suggestion of finding food. "Couldn't agree more," he replies as his stomach takes the chance to grumble its discontent.


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther shrugs, not particularly fussed. "We can't understand th' buggers, so there ain't much purpose in keepin' 'em around. If they don't intend t' kill us, then I say it's fine t' leave 'em with the others."


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Gunther eyes the goatling warily, but his eyes follow the bound creature's line of sight. He runs a hand through the white hair of his beard, before giving it a soft tug to show it's attached to his face. "Ain't never seen a proper beard before?" he chuckles, clearly not intending for the goatling to understand him. "Yer missin' out."

1 to 50 of 110 << first < prev | 1 | 2 | 3 | next > last >>