Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Sorry for being a little absent. My youngest kid managed to join to different ills and I've being very busy. Nothing to worry about, but time consuming
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Guinfa is too focused in winking at his companions without Juliet noticing that he's unable to notice anything.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Had you discover anything else Juliet, or just the orb? asks Guinfa as he moves near her. This place look big enought to harbour more interest things. He pauses for a moment before add. And now that I think about it. It looks big enough to harbour more dangers, like bandits or more ape-men like those that attacked us before. Had you seen anybody?
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Can I discern the aura? Or my previous failed arcana roll disallow this K. arcana if allowed: 1d20 + 4 ⇒ (20) + 4 = 24 Guinfa avoids answer Maravo by joining the conversation between Huni and Juliet. Cleaning, cataloging, ordering... all those things are necesary, my friend. then he pauses a moment and looks directly at Huni's eyes if you don't take time to SEE everythin IS alright, and look UNDER every rock you could fail to check a MAGIC item. Or a trap. And that can be dangerous, my friend Bluff to pass secret message: 1d20 + 11 ⇒ (2) + 11 = 13
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
The aura is too powerful to discern its propierties says Guinfa hesitant to revel he has no clue. Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Guinfa casts Detect magic and moves toward the orb to see if he can discern anything. Knowledge arcana: 1d20 + 4 ⇒ (7) + 4 = 11
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Wow, that hing really get angered with me, and I didn't even maage to wound it! exclaims Guinfa as the hydra falls. Then he picks a wand of cure light wounds and asks. Can someone use it on me to close the wounds? Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
You have my thanks he answers to whoever offers to cure him. Now, does anyone wants to be able to anger peplo like I did? To protect the rest of us, of course. If someone accepts I'll use Meet facade on him. If not I'll use False Flanker on Huni Knowledge local: 1d20 + 6 ⇒ (16) + 6 = 22 Once in the ivory tower, and after seeing the mosaic, Guinfa asks the rests of his group. Cyplos are astronomers? I was an astronomer, but I never met a cylop. He also looks around to look for signs of Juliet, or of another creature wanting to eat him. Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Helikon wrote: Sorry I have zero experience with the Mesmerist, last time I posted I thought you had not moved. Well she can´t attack anyone else anyway. So you had one round of attacks. No problem. I just try to bait it, so my friends have AoO, or force it to no attack.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
GM, not sure how the hydra has managed to attack me (guy in purple clothes). I'm not moving my token so you can check it. Guinfa steps out of the hydra reach and threatens it, looking it directly at the eyes and displaying is spiked guntlet as if he was crushing the hydra's head. [b]Come to me and I'll show you how we kill the snakes in my tribe![/ooc] Intimidate: 1d20 + 9 ⇒ (16) + 9 = 25
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
I can force it to attack me, but be sure to surround me! Guinfa shouts. Then he focus his mind in the hydra, easily bypassing the defenses of such low intellingent mind. Activating hypnotic stare in the creature. Now he has -2 to will saves and the first attack that hits it will deal +1 damage Guinfa's whip crosses the distance between the hydra and him, tryng to make a minor wound in it's body. Or so it looks like. Defensive attacking, cover: 1d20 + 0 - 4 - 4 ⇒ (6) + 0 - 4 - 4 = -21d3 - 2 ⇒ (1) - 2 = -1 Who's in the middle ? It's Dax with a different face? Damm it! Why are you in the middle says Guinza excusing himself so badly than everybody knows he coudn't even hit something still in front of him. Now that thing will think I'm the weakest target Activating Meek Facade, for 1 round the creature can't attack anyone but me and I'll have +2 dodge AC again its attacks.. This is a mind-affecting compulsion effect. I'll go away, put yourselves in the middle so if it comes you can attack it says Guinfa as he moves away. Between Meek Facade and Defensive attack I have 23 AC for the next round
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Is'n any of us able to follow those tracks? I think some of you are used to wilderness aren't you? he says looking at Nátulcien. I really don't mind who does the checks, but being a hunter I tought he could do this
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Guinfa checks the dead bodies to be sure they're really dead and if they carry something interesting. That's how we are going to do the things? Kill them and ask later? Don't get me wrong, I can do that way too, but I'll prefer to know it beforehand so I doesn't waste efforts trying to convince them After having complained a little, Guinfa checks the satchel and seeing the notes he asks if someone has good survival skills.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Guinfa focus on the apemen who looks more able to fight. You come here to pillage and found the site better defended than you thoug, didn`t you? He laughs of them before specify his threats You want to continue alive? Surrender. Or continue fighting and I'll make the same offer to your friend. The deccision is on you he lasty adds, sounding like he really doesn't mind who surrenders and who dies. Intimidate, being larger?: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21 It looks I'm bigger, but if it's not the case substract 4
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Guinfa moves to put himself in the middle an readies his whip to attack. whip trip attack, defensive combat: 1d20 + 0 - 4 ⇒ (19) + 0 - 4 = 15
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Init: 1d20 + 4 ⇒ (1) + 4 = 5 Another attack? Then he turns toward the workers, put behind us, we'll protect you.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Hello Maravo. GM, I considered I've got to a temple to be cast an attonement with PP (so I've updated the sheet accordingly) and I hope you don't mind I cast meek facade at the morning, it last until used or I regain my spells.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
As nobody seems eager to offer himself to prtect the rest of the group, Guinfa applies Meek Facade on himself everyday and haves ready her whip during the travel. Once near the camp, and after haring Maravo and Huni, he join the conversation And how are you going to discern that from sight, Huni? Let's go to gatehouse and talk to them. That will help us to discern if they are friends or foes.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Some things about Guinfa: Guinfa is a caster with few spells, if needed to be botted use only one for combat, then rely in intimidate his enemies. As his Hynotic Stare is almost free he will use it in one opponent even if there's no clear benefits. If someone asks about a particular opponent Guinfa will stare that particular opponent. Ask for it if you are going to force a will check in an enemy. Two more things, GM Helikon, how do you consider an illusion is interacted with? When it appears? When the enemy tries to touch it? My false flanker trick is more effective if the enemy doesn't roll just because it has just appeared. And to the group, if someone wants to act as a tank I can use the Meek Facade trick to force an enemy attack him, or nobody, if he fails an attack. Or I can use the false flanker trick if a 1 turn free flanking is better. Both had better use in a melee character than in myself. He's a liar. He will lie you about his raze, what he had done before, and whatever I think it can be done without hamper the mission. I don't want to make conflict with other PCs so I don't mind if you always know when Guinfa is lying, you had been advisen in the lodge to not trust always in his words or whatever. Is everybody ok with this? And last, I said I want to go to a temple due a corruption boon. that's the last thing I have to do and it will help me to heal better and resist some undead powers.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
I never though I'll be back in Mwangi. thinks Guinfa as he crosses Nantambu for the meeting. It haven't change at all In the meeting, after hearing the problem at hand and the question of Huni he adds. Especially something related with that "strange light". It can be a coincidence the dissapearence of your friend to have happened shortly after it appeared, but it can also be related If we have time to go to a temple before going out of Namtambu, Guinfa will like to have an attonement cast on him.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Player Name:Oliver
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
DM Beckett wrote:
I agree is a bit nasty. Completely. @Chyro. My chronicle is ok, thanks. And thanks for GMing for us.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Water is better for me, in c ase I go underwater again. @Chyro, any of the undeads was at least CR 3? I ask because my boon/curse
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Xukong wrote:
I completely agree. Talking about other things, I enjoyed this special a lot even considering deaths and all. It has a good mix of combat, diplomacy, skills, etc. Drowing in easy water seems a fair thing for dumping strength @Velinov, Shiba and whoever things he doesn't do enough. that wasn't my impression at all. There was times where the ilusions where great to having Shiba fighting at our side make the casters, being more protected. I enjoyed playing with all of you. And with you too GMChyro, after all I'm playing with you game after game
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
I wasn't thinking this could happen, but I'm grateful for it. And Xukong, I didn't wish to be thrown away of the asteroid, but being in it. Guinfa joined the society without caring for his past or matter about seeing again the people he left behind, all for his desire of explore and see wonders. Being thrown to the dark space is boring.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Guys, you'ren't going to believe the strange dream I had Says Guinfa when he meets his friends, I'll told you about it later, when we rid out of these. Then he moves to a position where he can clarly see the greener mephit, use his hypnotic stare on him orders him to attack his companion. Fear me, as I've come from the death to have my revenge. You, he says pointing toward the nearest mephit. You can save your life if you prove you're worthy. Attack the other mephit and kill him for us and I'll let you leave Murderous command, DC 17, -2 to will due hypnotic stare
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Xukong wrote:
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
GM, I think diagonals were 1st 5feet, 2nd 10feet, 3rd 5feet, 4th 10 feet and so on. Shiba, and everybody. Don't worry about me, sometimes dice gods conspire to cause deaths. And I'm playing with Chyro, so I know he can roll really high. My ghost will be around here to see if how well you're doing and he doesn't mind if you use Guinfa's belongings. Just remember to leave his body in the astereroid, so he can continue exploring the universe after his death.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
I suppose because we were in a hurry to move down. Also, I just had used all my tricks to stay alive. Go to kill another one. Not Shiba, he had also suffer your rolls ;D
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Fort roll: 1d20 + 3 ⇒ (13) + 3 = 16
Agghhh says Guinfa as the fate, and the sword falls upon him.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Fort save: 1d20 + 5 ⇒ (15) + 5 = 20 GM Chyro, would you mind to stop rolling so high against me? I know is your habit, but having killed Alacorta should be enough, yes? ;D Guinfa steps toward his friends and goes total defense. I need to reach them. If I can resist a few more seconds I'll be safe AC 23
If he hits me with the big sword: Seeing the incoming sword Guinfa let the chaotic power of his ancestors shake the strings of destiny, hoping for a better resolution than dying decapitated. Using Quibble on him. If unwilling he must pass a DC 15 will save, with -2 to will, curse effect. If he fails he must reroll that D20
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Just to be clear. He has attacked me with the sword (standard), to use it it must be a quickened spell/spell-like abilities. Did you let me alone with a guy with higher HD than I and such abilities??? Gasp. I know is the scenario fault for randomly setting us
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
The cleric's token is not at my side, so I'moving it Guinfa takes a step back and messes with the cleric's mind, lowering his defenses. Then he unleashes a cone of light over him. Color spray DC 15, he has -2 to will due hypnotic stare. If he threatens a crit against me again: Seeing the incoming sword Guinfa let the chaotic power of his ancestors shake the strings of destiny, hoping for a better resolution than dying decapitated. [ooc]Using Quibble on him. If unwilling he must pass a DC 15 will save, with -2 to will, curse effect. If he fails he must reroll that D20
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Can a spiritual weapon attack from above? I thought that as it says it always strikes from the caster's direction it can only attack from above if the caster is already above. Not that it really changes anything, but I have a cleric who likes to use that spell and I could do the same if allowed.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17
Being too far Guinfa moves a little toward the priest and mokes him. A great warrior are you, right? Going against the lone and weak man... Well come to me and you'll see my powers doesn't come from my muscles. For the few seconds you'll be living, at least. Intimidate: 1d20 + 9 ⇒ (9) + 9 = 18
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
GM Chyro wrote: Wait, what? You'd have resorted to try make her cooperate through magic, while she has an army backing her up? You'd be dead thrice over. XD No, Guinfa just think about it and discarded that idea. I know it's a bad idea, but Guinfa still wants to use that spell in a mission. For him having powers and not using it is unfun, even if sometimes he has to abide to common senseGuinfa picks the rope and follows Quan and Shiba. Well, now I'm not the first. climbing, if needed: 1d20 - 2 ⇒ (9) - 2 = 7
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Archon the Divine Caller wrote: Selection of stuff I posted here as I was trying to be humorous. Did the party even decide to go with items? I agree, but I think there's also some cash for 3 protection from energy scrolls. Regarding to the videogames, I haven't played most of you said but I have 2 favorites of mine: Arcanum. I like how magic and technology opposes and mixes in the world. Lots of side quests and options that change regarding how charismatic and/or persuasive you are. Bard´s tale. A joke about videogame rpgs, heroes in general and the protagonist in particular. One day I have to steal their ideas about chosen ones and it's song and use it in a home game.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Talking with the giant extraplanar girl Having discarded the idea of forcing her cooperation with magic, Guinfa takes part in the conversation. Well met Zhaleh. I’m Guinfa M´lumbi and I’m also a member of the Pathfinder Society as all of my friends are. As they had told you, we’ve been sent here due a call. We are here to investigate and now you’re free we want to join forces. And our offers are not a vain one as some of us had even killed dragons and protected whole tribes. he pauses dramatically for a moment before going on. Some months ago I was in the northern region of our world; dealing with some human traffickers and their pet dragon. They were defeated and, in the subsequent interrogation we discover their organization was trying to obtain a powerful artifact, one that lied in the lands of the tribe they were slaving as a way of funding they’re expedition. Our society was interest in this artifact, yes, but for academic purpouses, so we offer the tribe our help in exchange of their stories and help in our studies. We fight those slavers, our group and the some of their warriors. It was a hard fight, with loses in both bands, but our superior training prevailed and now the Snowmask tribe is free, they keep their artifact and our understanding of their customs had improved. And that’s just me and a handful of our companions that are scattered in this realm He then points to his companions. Before joining them I was told of their stories. Different from mine, but remarkably as well. Some had explored untamed lands, hidden by dense fog and volatile orography. Some had needed to convince leaders all over our world to join forces against the norther demons that attack our worlds. Some of the companions we had out there had defy dead, changing themselves into undead creatures to further our cause and becoming alive again. Dozens of worthy companions had come to this realm to investigate the call. Join us and together we’ll finish what you had done! diplomacy aid: 1d20 + 10 ⇒ (4) + 10 = 14 ---------------------------- In the act III It seems we need to go down, but don't ask me to be the first to jump Guinfa says as he looks down. I think we should jump down and trust in our Snapleafs to reach down unharmed and inviseble
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
If you got a confirmation we can resurrect another character I would like that, even if that means a tie and we have to talk about that. If not, I'll accept some buffing wands, heroism or whatever. heroism on Shiba will be better in a roll than removing a negative level And if there's still some money left a wand of ill omen will allow me to debuff some enemies and preserve some of my spells. But first a buffing wand.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Velinov, we don't have firewood or anything to create a large bonfire. I think Quan has a torch, some of us have alchemist's fire and that's all the fire we have. I vote to tell Sorrina to Send a senior group and go to another plce to help. Or go on to other parts of the Water side if that's a possibility.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
@Chyro, ok I didn't understand it well.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Even if he wasn't sure being in the chains is harmful, after suffering the first damage he should have an opportunity to decide if he brave it or if he comes back. Yes?
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Please, climb. Maybe you could not overcome the hardness or maybe you'll could, but at least we had tried something.
Male Ganzi Mesmerist 3 HP: (27/27) | AC: 19 | T: 12 | FF: 17 | CMD: 12 | Fort: +5| Ref: +6 | Will: +5 (+4 to will if not under fear, +2 vs polymorph, +2(4) vs undead SU & EX ) | Init: +4| Perc: +6
Regarding people in ice. The only idea I have is to have someone climb and attack the chain, if he can make more damage than the hardness the chain has it will eventualy break, even if the weapon isn't adamantine. Can someone make reliabily the DC 17 to climb? Is he/she willing to try? The next thing is melt the ice. I have some alchemist fire, but no firewood or somethig that can serve as it. |