Has anyone made mechanical rolls for Radiant Fire? I don't like that it just kills everything. Has anyone made any mechanics such as 100d6 negative energy damage, 100d6 positive energy damage, 10d6 fire damage, Fortitude DC 35 half etc?
Here's the only mechanical description:
Effects in book:
The area within 5 miles of the fragment
immediately begins to vibrate with incredible amounts of
positive energy, turning all creatures with 5 Hit Dice or
fewer into ash. Keeping the piece in an extradimensional
space is no protection, as these vibrations rip free from
the opening to the extradimensional space and dump
the shard onto the Material Plane
Error in mechanics:
If this turns everything under 5HD to ash, how did the PCs bodies remain in tact for the zombified fight in Eulogy for Roslars coffer?
I haven't seen a thread where we can collaborate and share resources that can help run War for the Crown. I've just started and I'll need some good flashcards and images of the dramatis personae. Please share any digital goods, art, or handouts! I'll start us off with a voice actress speaking Martella Lotheed's intro:
Guadalupe here, this is my GM Alias, TheRiverOcean. Feel free to call me TRO or Ocean for short ;). Please say hello to your fellow players here and feel free to ask me any questions.
*note The link in my status bar is for another campaign. You may view maps for this campaign in the Campaign tab.
A hundred years after the great war, San Francisco is a dangerous wasteland filled with mutants, bandits, and hazardous terrain. Only a few shambling settlements remain of this once bustling metropolis.
After several hours of walking from the small town of Greenbarrow, the unlikely companions approach a strange hill.
Yet another barrow-hill rises ahead in the distance, though this one seems slightly different from the scores of such hills you’ve passed while travelling through this quiet, pastoral region. Crowning the top of this barrow-hill, in a nearly perfect circle, are eight large gray-green standing stones, each about three feet in diameter. Four of the stones barely jut from the ground, and the other four are about the height of a tall man. In the center of these strange stones stands a larger stone, about eight feet in diameter. Unlike the stones that surround it, the central stone is a solid lusterless black, about 12 feet tall, and has faint but obvious markings chiseled into it.
This adventure takes place in ancient Ustalav during a time of peace and prosperity under Princess Carmina Ustav. This golden age is hundreds of years before the Whispering Tyrant’s name would be conceived.
Princess Carmina herself has issued an open quest to the Shudderwood region all the way from the capital in Ardis. She believes a great warlord of ages past was buried somewhere in the region. She seeks evidence that the evil butcher of legend, Caragthax, truly existed. She seeks tomb rubbings from the walls of his crypt, or even better, actual artifacts that once belonged to the infamous Reaver. The princess and historian has offered a 10,000 gp reward for such evidence, as she is chronicling the history of the area in a new book.
You come across the tiny village of Greenbarrow after combing the Shudderwood for many months fruitlessly. In a panic, the villagers beg you for help as you gather supplies. A young girl named Casidora has gone missing. Her trail leads to the crest of one of the many barrow hills that dot the local landscape. Casidora, a very brave and foolishly curious young girl, went to explore the mound and fell into a sinkhole. They don’t have much money, but plead with you for her safe return.
Character Creation:
-5th Level
-Core classes highly encouraged. No gunslinger, only tasteful 3pp considered. This is a classic adventure, so I’d like to protect the flavor.
-Core races highly encouraged. See above
-HP max at 1st level, then average
-2 traits, be creative please ;)
-Starting 1st Level average goldx2 to outfit yourself, your gear will matter ;)
-2 Random Magic Items. Roll 2d100, use This table for both random items. Once you have the item type, then roll a d100 for each magic item on it's page using the 'minor' or 'lesser minor' table. If you get a wand or scroll, congratulations, you may choose the spell after rolling for the spell level.
-20 point buy OR 4d6 drop low, low rolls will benefit from Fate bonuses, see below
-This is designed to be deadly, be emotionally and physically prepared
-Character aspect, see below.
We will be using Fate Points and Character Aspects
Fate:
A concise punchy sentence describing your character.
Character Aspects represent a character’s history, relations, values, personality quirks, general descriptors, important objects and character flaws.
Examples:
OK: ”Fire Wizard”
GOOD: ”Expelled Apprentice of Fire”
AWESOME: ”Burn Scarred Reject from the Order of the Emerald Flame”
You begin with 3 Fate points, and refresh spent points with each gained level. You may also gain Fate by acting according to your Character Aspect in times it would be detrimental to yourself or your goals at GM approval.
Spending Fate points:
1 Reroll a d20 taking the new result.
1 Keep a d20 roll and add +1d6 to the result.
1 Add +1d6 to a defense such as AC, CMD, Toughness or a Static Save Defense for one round
1 Roll a new save vs. an ongoing effect at the beginning of your turn.
1 Ignore one of the following debilitating conditions for one round; blinded, confused, dazzled, deafened, fascinated, frightened, nauseated, panicked, paralyzed, shaken, sickened or stunned.
1 Gain the benefits of a feat for one round (the character must meet all prerequisites.)
1 Activate a class ability with a limited number of uses per day.
1 Automatically stabilize.
special: Create a story effect.
special: cheat death
You man only spend your Fate points in a way that invokes your Character Aspect.
Example Invocation:
A wizard has rolled poorly on a Scortching Ray and missed.
”I’m a 'Burn Scarred Reject from the Order of the Emerald Flame', no way I would miss with FIRE MAGIC! I’ll spend a Fate point to reroll!”
GM: But of course! Make it rain!
This is a recruitment post for a PC to join an ongoing Iron Gods: Fire's of Creation campaign PBP. A PC was recently killed by a badass robot and will not be returning. Got the guts to take his place?
You will join IN MEDIAS RES, already in a dungeon.
Character Creation:
-Level 3
-20 point buy
-2 traits
-Outfit with gold for your level
-Core race only
-Core/Base/Hybrid class only
-No 3rd party
I'd like to run a live encounter from Rappan Athuk using voice and maybe video on Roll20.net.
Rappan Athuk is a legendary megadungeon with a 1st edition feel. It's also ninja gaiden level difficult and death is expected, you got what it takes?
Roll20 is a service for playing online RPGs and it utilizes a communal map and dice roller.
Encounter info:
-Level 6
-Core races only
-1 trait, no campaign traits, no region traits
-Outfit with standard gold for level 6
-Core, Base, or Hybrid class only
-No 3rd party
Timezone: This will be played on Tokyo time, on a weekday TBD, at 6pm (2am if you live in California).
The pentagram temple is about 520 sq ft about 40 ft high. Thats about 20,800 cubic ft of volume.
A Decanter of Endless water can produce 30 gallons of water per round, which is a little less than 4 cubic feet.
For the low low price of around 99,000 GP, you can craft 22 of these babies, producing 660 gallons of water or about 88 cubic feet per round. In 10 mins, you can fill 880 cubic feet, and in about 23 minutes, you can fill the entire temple.
Now throwing the decanters in the temple and closing the door is likely not a good strategy. They could destroy the decanters in the pit of lava, or find another way of disposing them.
Instead, you could seal of a large area outside of the temple and fill it with water. Then open the portcullis to the temple, and the water will flow in filling much of the room, lets say 10 feet high. Seal off the corridor to the temple with Stone Shape or Wall of Stone and leave small 1ftx1ft holes in the wall. Re-activate the decanters and the water will flow through the holes, but no enemies can pass through the wall, and they will be slowed.
The Demon will have to try to break the wall(s) down at Hardness 8, 90 HP, Break DC 35 per wall you create. At this point the incorporeal spectre may come to fight, at least he'll be singled out. Cast silence behind the wall and don't worry about casters, they'll be swimming anyway.
In another 17ish mins the temple should be full of water. Someone can also cast Control Water, at lvl 8 you can raise the volume of water of an 80 square ft surface by 16 ft.
Submerged in water the casters will be unable to speak and therefore unable to cast. Movement will be at 1/4 speed, attacks will be at a -2, and will do half damage.
With a Constitution of say 15, they can hold breath for 10 rounds, then each check DC will increase by 1. About five rounds later when most enemies fail, in one round they will be unconcious, two rounds later they will drown.
At most, in 23 minutes you can fill the temple with water, within 3 minutes of being submerged, every enemy will be dead.
The sun slowly rose in the dusty town square. Dozens of metal workers sang Torch’s constant song of metal clanging as it’s forged and worked. With the violet flame out, blacksmiths toil over clumsy coals to keep their business afloat. Horses and wagons scurry about, some leaving to find better work, some just arriving. Merchants are setting up and selling their metal goods and few rare trinkets of unknown origin. One such device is tied by rope high on a pole in the middle of the square. It appears as a white cone with a blue rim, and a thin wire that comes down to meet a wooden podium resting at the head of the square. At the podium stands a short and solid old dwarf woman with a strange metal device in her hand and serious looking hammer hanging from her waist.
“Morning everyone. It’s a good sun for workin.” Her typical greeting boomed with unnatural volume from the device tied to the tall pole. The metal clangs slowed and voices went quiet as dozens gathered to hear her news.
“I won’t sugar coat it Torch-folk, we still have no flame and we ain’t any closer to finding out why. I’m real sorry to tell y’all, but the last group we sent into the mountain has gone missin. Councilman Baine is missin as well.” A few of the townsfolk begin to whisper among themselves. A few gasped.
“Now I know we’ve been doin this gobbie-chase for near two weeks, but I gotta ask again: anyone out there worth their salt and handy with a sword? The council of Torch is willing to pay a fine fee to-”
“All that council-talk and we're still here with no work!” A man yelled out from the gathering crowd. “I got three days to pay up and all y’all can do is send a few wandering knuckle-draggers?”
“Now listen.” The stocky woman continued. “As I said we need to go into that mountain and that’s that. As I said, we’ll pay a fine fee.”
“Can’t collect no fee if you ain’t breathin.” A woman with soot all over her face interjected.
“Folks, the simple truth is, if we don’t have the League’s taxes ready in two weeks it’s gonna get real uncomfortable. I know Torch ain’t much, but hell, we’ve come a long way since they beat people in the streets. And you all remember the burnings. Damnit I don’t wanna lose this town and I know you don’t too.” The crowd grew silent. “Now if you got the strength and skill then I’m askin, please help us save our town and our friends down there.”
“Y’all can see your flame in hell.” The soot covered woman said.
“The hell with this town.”
“I’m getting far from here before the League rides in.”
The townsfolk began to chatter and disperse. No one gathered at the podium, but the burly council woman waited just the same.
Nashara stood in the square among a small caravan of travelers. A middle aged man with a grey beard approached her from a wagon.
“Hey Nashara, I’m sorry about this. I figured we’d find work in this town and we could properly pay you. It ain’t much, but take this old trinket for keeping us safe.” He said, handing a small silver butterfly to Nashara.
“May Desna guide your way friend.”
A group of smiths covered in soot pushed past Palomia and Relas on their way back their forges. “Better take that pet of yours and head back from where you came traveller.” They grumbled.
‘Marta’s Fresh Catches’ was almost empty as Fidget was gathering spices for Val’s dinner. She figured that child ought to learn to cook herself soon. The troubling announcement could be heard from the window.
Kaad sat atop a small water tower just outside of town square. A good perch to overlook the village, his hood pulled over his face.
Askra stood in the crowd, a heavy pig’s leg in each hand, wrapped and draped over each shoulder. “Go and get a good price for these. Don’t come back if it’s less than last time.” Her grandfather had told her that morning.
Gootube. Veemod. Skillchip. All rubbish compared to what Jean was used to working with. Her look of disappointment was apparent as she perused the selection of alien artifacts in the town square.
I'm looking for a handful of fun players that want to play through the Iron Gods' first chapter! I've run several campaigns before, but never a PbP, and since I'm living in Japan with plenty of free time, why not??
CC Guidelines
-Summon Monster is banned, sorry
-No Aasimar
-No Synthesist
-Avoid builds that interrupt monster's turn often/grappling
I'll typically post about 3am Pacific time, and I'll try to post twice/day.
Please join me and lets have fun together!
(p.s. Bonus points for creative characters oozing with personality)