White Grotto Student

Guadalupe Angel Vega de Moreno's page

14 posts. Alias of TheRiverOcean.


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Freak Inquisitor (Steel Hound)

"Good, glad to hear it. I'm sure the workers will be happy to have your protection as well. Okay then, head off to the Inn. It's down the road at an old wooden building. There you'll find one large room with several beds. The door is open, and your stay will be paid for with this coffee. I'll work though the night on these supplies. Let us know if you need anything else."

Go ahead and post any actions or precautions you want to take before sleeping, then we'll move on to the next day!


Freak Inquisitor (Steel Hound)

Lupe places his drink down for a moment and takes a quick drag.

"The payment is given as the workers enter Laurel Heights. As far as I know they're all from here, The Panhandle. And no, they're not forced, but they may as well be. Folks here don't have much money, so something like this is a worthwhile gig. We sent 13 workers last year, aged 15-47, only problem is two of them didn't return. The Laurels told us one died of disease and the other in a work related accident. "

Lupe chuckles a bit and picks his drink back up.

"Yall think we're a lot more organized than we are! We don't have much in the way of maps, and we certainly don't have any sort of reports. You're in and wastes of San Francisco, strangers. Your job is to head out there against the unknown and don't get killed. Your reports and maps are up to you. Your directions are to go north at Arguello and don't stop until their guards stop you. The plan is to head out tomorrow. I'll work with the runners to get you some weapons and supplies while you sleep. Can't guarantee we can find everything you need, but we'll try. Now what do you say? In or out?"

Diplomacy DC 17 to convince Lupe to find a map.


Freak Inquisitor (Steel Hound)

Venturea:
The Laurels are a group of very wealthy and powerful people living in the Northern area of San Francisco. Many of them enjoy pre-war luxuries and the group is completely closed off the new comers. They'll shun anyone trying to join to the point of murder.

"Well," Lupe says, taking a drink. "I figured you might guess it's not that easy. So there's a few things you should know I suppose. The first is that we're trading them some pretty invaluable goods. And by goods I mean... people. See them Laurels don't much like cleaning up their own s$&$. Much rather have some of us do it. So, every year we send a dozen or so cleaners up to them, and then after the year is over then come back and we send new ones. The cleaners get to live in a safer place, and we all get money and supplies, everyone wins. Second thing is, well, the city has gotten more and more dangerous. The last group we sent simply disappeared, which wouldn't be that surprising if they weren't our best men. So, you still up for the job?"


Freak Inquisitor (Steel Hound)

"Silver content huh? Well.. I don't know much about that. I'll I know is long ago people around here were looking for something of value they could agree on. Paper money was s$%!, too easy to shred and didn't do well in the rain, so they turned to quarters.
Anyway I'll take the list and send some runners out to do what we can. In the mean time, yall might want to head over to the inn if you need somewhere to sleep. It aint much, but it might fill up before too late."

Lupe takes the piece of paper and puts in in his pocket.

"Hey, coffee's ready. Go ahead and have a sip."
Lupe hands over a cup for all to share.


Freak Inquisitor (Steel Hound)

Frank listens carefully to Lupe, but the man seems to be quite honest.

Mortem takes a look around for something to hang on, but the shed is pretty old, so it's probably not a good idea...

Lupe smiles.
"You wanna try some huh? Me too if I'm being real honest. It's been a few." He chuckles and puts on some water.

"Alright I'll be straight, I can tell from the smell this stuff is going to sell. And there are people out there who would give their left arm for it. Now I don't know what kind of currency yall use where you're from, but here we use American Quarters. How about yall write down a list of the equipment you're looking for and I'll do what I can to find it. I'll return the excess money to you in quarter coins. Then, lets talk about how you can earn even more, and maybe save a few lives."

Lupe slides over an old piece of dirty paper and graphite pencil sharpened with a knife.


Freak Inquisitor (Steel Hound)

"Cigars eeh? You and me both friend."

He raises his drink.

"Call me Lupe. Thanks for bringing them over Georgie. Come see me later kid." Lupe waves off the kid.

"So you've managed to find some coffee huh. No s*~% huh? That's pretty lucky. 12 pounds? I'd say I could give you a pretty good deal for that. Why don't yall come on in, get out of the drizzle."

Lupe opens the door to the shed with a creak and walks in. Theres an old wooden picnic table inside, he sits down and uses the ash tray.


Alright yall, lets not let these characters go to waste. If we have enough interested players then I'll run a game. If you're interested please send me a PM.

@GM WW I wish you the best of luck, if you do return I'll also be dropping since I do have some other campaigns to run. Thanks!


Don't have to ask me twice for that one ;) Hella down for table two if thats the case =)


Thanks for the update! I never lost faith ;)


Okay but in all seriousness if GM WW peaced out then I'll GM for this game. Everyone worked really hard and it looks like we've got some really loyal posters.

-Same characters/races/classes
-No new 'perks'
-Standard starting wealth to outfit yourself
-Additional badass starting weapon/item
-Game will take place in San Francisco, but will be open world
-Altered story, still post-apocolytic
-Still very dangerous
-Plot hook: You've been recruited by a drug dealer (yours truly) as hired muscle for a high profile deal.

Let me know if you'd be interested, or if you have requests!

Let's wait until Friday for GM WW, then I'll start a new closed recruitment thread if enough players are interested.


It's only been a few days, lets not...Panic. YYEAAAAAAHHH.gif.


Doing my gestalt later today, hopefully I can reflavor something to do with drug use . Blaze it up. Also, I'd prefer a table that's got a bit more exploitable world and npcs to talk to, not gonna be particularly powerful compared to the rest of you ^.^v


Hella down for gesalt, as for second table I vote Japan or San Francisco. SF is awesome, and I live in Japan and speak Japanese so that'd be a cool language/kn(local/geo) thing (^.^).

QQ. If we have a class benefit that gives us prof with firearms, and we instead get prof with more exciting firearms?


Hello everyone! I’ve been following along and I LOVE this campaign Idea and I’ll be submitting this character after what feels like a million hours of character creation T.T. My idea was to add some modern and kinda down to earth element to the wasteland. I hope we can all roam the wastes together!

Introducing Lupe. Thanks for the consideration GM Wasteland Wanderer. If you get the chance I have questions below.

Guadalupe Angel Vega de Moreno, Freak Investigator (Steel Hound)
Character Aspect: A (chain smoking alcoholic) easy going drug dealer that knows a thing or two about a thing or two.
Role: Skills, Some healing/support, Firearm use

Crunch:
Guadalupe Angel Vega de Moreno
Male Freak Investigator (Steel Hound)
CG Medium Humanoid
Init +3; Senses Perception +4

--------------------
Statistics
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=========================================
Str 10 [+0] | Dex 16 [+3] | Con 14 [+2] |
-----------------------------------------
Int 17 [+3] | Wis 10 [+0] | Cha 10 [+0] |
=========================================

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Offense
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Base Atk +0; CMB +0 CMD 12
Speed 30 ft.
Melee
Rapier Proficiency

Ranged
Firearm Proficiency

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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 Natural Armor)
HP 10 (1d8+2)
Fort +2, Ref +4, Will +2

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Feats
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Student of Philosophy
Use Int for Diplomacy and Bluff

Poison Glutton
Drink potions as swift action, no AOO

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Traits
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Freak Racial Traits
+2 to One Ability Score: Int

Extreme Radiation Resistance: +20 bonus on Fortitude saves against radiation, and they don’t automatically fail
such saves on a result of 1.

Healthy: Freaks gain a +4 bonus on Fortitude saves against
disease and poison (doesn’t stack with their bonus against
radiation).

Thick-Skinned: Freaks get a +1 natural armor bonus to AC.
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Traits
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Iron Liver
+2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

Meticulous Concoction
Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw or extend the duration of one extract you imbibe by 2 rounds. Extracts with an instantaneous duration are not affected by this trait.

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Background
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Scavenger

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Skills
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Ranks per level: 10

SKILLㅤㅤㅤㅤㅤㅤㅤ|ㅤRanksㅤ|ㅤMod ㅤ|ㅤClassㅤ|ㅤTOTAL
=====================================
Bluffㅤㅤㅤㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+7
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Craftㅤㅤㅤㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+7
--------------------------------------------------------------------
Slight of Handㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ2ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+5
--------------------------------------------------------------------
Stealthㅤㅤㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ2ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+5
--------------------------------------------------------------------
Disguiseㅤㅤㅤㅤㅤ |ㅤㅤ1ㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+5
--------------------------------------------------------------------
Diplomacyㅤㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+7
--------------------------------------------------------------------
Disableㅤㅤㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ2ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+5
--------------------------------------------------------------------
Kn (local)ㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ2ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+5
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Sense Motiveㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ0ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+4
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Perceptionㅤㅤㅤㅤ|ㅤㅤ1ㅤㅤ|ㅤㅤ0ㅤㅤ|ㅤㅤ3ㅤㅤ|ㅤ+4
--------------------------------------------------------------------

Languages English, Spanish, Japanese, Chinese

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Special Abilities
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Alchemy
Extracts Known 4 (1 + 3 Int)
Polypurpose Panacea
Illusion of Calm
Expeditious Retreat
Disguise Self
Cure Light Wounds

Prepared:
Polypurpose Panacea
Expeditious Retreat
Disguise Self
Cure Light Wounds

Inspiration:
4 (1/2 Lvl +3 Int)

d6
Knowledge and Linguistics free
2 uses during battle

Steel Hound.

Backstory:
Lupe reclined on an old rocking chair in his old brown jacket. His boots rested on the porch banister untied. He was reading a tattered old book in one hand and holding a scotch glass and burning cigarette in the other. A teenage boy approached him from the dirt road. He nodded at Lupe as he approached, his eyes darting side to side. Lupe put his book down and took a drag, then exhaled through his yellow teeth, a few missing. He switched his cigarette to his right hand and took a drink of scotch.
“Hey Frankie, y’all ever get that old jeep working?”
The teenager shook his head.
“Nah, s&&*’s broken.” He laughed. “Can I get a few ounces?”
Lupe took of his beanie revealing his bald, toad-like head. His skin a dark grey.
“Yeah yeah,” he said, reaching into his jacket and pulling out a few small bags, “here.”
“Na just one, damn I ain’t got that kinda money.”
“It’s a present little Frankito. Just give me whatever you got.”
“Oh s+&$ for real?” The boy said excitedly taking the baggies and handing over some money.
“Yeah it’s all good, I gotta skip town. New f$&$in group is in town, want me out. Takin too much of their business. Hey share that s~&* with your friends. Smoke all that and you’ll fry your egg.”
The teenager giggled. “Aight Lupe for sure. Where you off too?”
“Minnesota. Not a lot of competition there these days.”

Appearance and Personality:
Lupe is an older man with wrinkled skin and yellowed teeth, a few of them missing. He has very defined laugh lines and is usually smiling. His voice is deep and raspy. He always has a cigarette and glass of some alcohol in his hands. His appearance isn’t very threatening, and he is surprisingly smart and worldly despite his lifestyle. He avoids violence and tends to help those in need, but can use a firearm and other weapons if necessary.

@GM WW I was wondering if I would be able to craft and use/sell drugs in this campaign. I'm not sure how the rules would work for it, but I'd like to use consumables with mechanical effects!