Krun Thuul

Grum Skoljar's page

201 posts. Organized Play character for Z...D....


RSS

1 to 50 of 201 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

underworld lore: 1d20 + 9 ⇒ (18) + 9 = 27 8 days
DC and Task are at level - 1 due to experienced smuggler

Forgot I was Field Commissioned
underworld lore: 1d20 + 9 ⇒ (16) + 9 = 25 4 days

Those are both successes, so that will be 18 GP

It was a pleasure playing this special with you all. Special thanks to our healer for keeping Grum in the fight.

Thanks for running GM HMM.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

fort, DC 28: 1d20 + 16 ⇒ (3) + 16 = 19 That would be a fail, so it could be a success?

If I am stunned 1, I will just power attack. If I am stunned 2, I will attack normally

1d20 + 16 ⇒ (5) + 16 = 21
normal attack dice: 2d12 + 12 ⇒ (4, 9) + 12 = 25
power attack dice: 1d12 ⇒ 4

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Glad you're felling better HMM.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Appreciate the heals.

reflex: 1d20 + 11 ⇒ (10) + 11 = 21

Grum fails to get out of the way in time.

He enters a rage and sudden charges #1.

1d20 + 16 ⇒ (19) + 16 = 35
2d12 + 12 ⇒ (8, 8) + 12 = 28 magical slashing

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

acrobatics to Balance: 1d20 + 11 ⇒ (7) + 11 = 18

Grum fails to find footing and attempts again.

acrobatics to Balance: 1d20 + 11 ⇒ (16) + 11 = 27

Finally able to find purchase he makes his way over to Kyra 7 and attempts to yank her out as well.

athletics: 1d20 + 15 ⇒ (5) + 15 = 20

Kyra's robes slips from Grum's finger tips.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

fort save vs slow: 1d20 + 16 ⇒ (20) + 16 = 36

acrobatics, to balance: 1d20 + 11 ⇒ (11) + 11 = 22

Grum grabs hold of Kyra 2 by the robes and attempts to pull her from the rift.

athletics: 1d20 + 15 ⇒ (5) + 15 = 20
By hero point
athletics reroll: 1d20 + 15 ⇒ (13) + 15 = 28

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum will pull and drink his last healing potion as he recovers with his back to a wall.

lesser healing potion: 2d8 + 5 ⇒ (2, 2) + 5 = 9

Down 34

He lets the bottle clink to floor, "Well this has been fun. Let's get back to it"

Grum grabs and places both hands on his great axe and stands ready.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum takes a swing at the beast.

two action-power attack

1d20 + 16 ⇒ (13) + 16 = 29
3d12 + 12 ⇒ (5, 7, 2) + 12 = 26 magical slashing.

one action-swing
1d20 + 16 - 10 ⇒ (18) + 16 - 10 = 24
2d12 + 12 ⇒ (8, 9) + 12 = 29

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum strides and attacks green.

two actions-power attack
attack: 1d20 + 16 ⇒ (13) + 16 = 29
magical slashing: 3d12 + 12 ⇒ (3, 4, 1) + 12 = 20

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

will: 1d20 + 12 ⇒ (12) + 12 = 24 Save. 8 headache damage. Bringing me yp to an even 50.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

fort save 1 vs ripping gaze, DC 24: 1d20 + 16 ⇒ (3) + 16 = 19 12 slashing

fort save 2 vs ripping gaze, DC 24: 1d20 + 16 ⇒ (14) + 16 = 30 Success become crit success due to Juggernaut. Immune to green's gaze.

fort save 3 vs slow, DC 20: 1d20 + 16 ⇒ (3) + 16 = 19
Hero Point
1d20 + 16 ⇒ (4) + 16 = 20 Success become crit success due to Juggernaut.

Grum has taken 52 damage. Subtracting from my temp, so 42 real damage.

Grum attempts to demoralize green with a glare.

intimidate: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35

He then drops his axe down on the beast.

great axe power attack: 1d20 + 16 ⇒ (8) + 16 = 24 Should be against it's flat-footed. Need whatever I can get to make this swing count
magical slashing: 3d12 + 12 ⇒ (12, 5, 2) + 12 = 31

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

I am back to full from Chulylin's most recent heals.

Grum enters a rage, steps, and strikes at green.

1d20 + 16 ⇒ (12) + 16 = 28
2d12 + 12 ⇒ (10, 9) + 12 = 31

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum begins to attempt to manipulate the energies once more.

nature: 1d20 + 10 ⇒ (17) + 10 = 27

Grum keeps his luck going.

round 4:

nature: 1d20 + 10 ⇒ (13) + 10 = 23
All good things come to an end I guess

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum chugs a potion trying to ease the headache the pair of monsters gave him/

moderate healing potion: 3d8 + 10 ⇒ (6, 5, 7) + 10 = 28

48 damage currently

Grum will attempt to connect himself to the arch.
mental damage: 4d6 ⇒ (1, 4, 1, 4) = 10
Will burn my mustering +2 will save to this
will save DC 25: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19

10 mental. now at 58 damage

He then attempts to attune himself to it.
fortitude save, DC 23: 1d20 + 16 ⇒ (18) + 16 = 34

Finally, the orc barbarian attempts to manipulate the energies.
nature: 1d20 + 10 ⇒ (16) + 10 = 26

Round 2:

Grum, already connected and attuned, he attempts to manipulate the arch again.

nature: 1d20 + 10 ⇒ (16) + 10 = 26

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

will save 1: 1d20 + 8 ⇒ (8) + 8 = 16
will save 2: 1d20 + 8 ⇒ (8) + 8 = 16

Oof, 44 points of mental damage.

Grum sneers at red, hoping to throw off his game.

intimidate to demoralize: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35

He then goes for an overhand chop.

power attack: 1d20 + 16 ⇒ (18) + 16 = 34
3d12 + 12 ⇒ (11, 12, 5) + 12 = 40 magical slashing

if red is still up:

attack + MAP: 1d20 + 16 - 10 ⇒ (9) + 16 - 10 = 15
2d12 + 12 ⇒ (11, 8) + 12 = 31

if red is down:

Grum will step to up to green

Horizon Hunters

1 person marked this as a favorite.
Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

4th action swing vs green: 1d20 + 16 - 10 ⇒ (6) + 16 - 10 = 12
2d12 + 12 ⇒ (8, 3) + 12 = 23

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum rages and takes advantage of their positioning.

He makes a wide swipe starting with green and into blue.

attack: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 I get to add the sweep bonus to this
2d12 + 12 ⇒ (6, 4) + 12 = 22 slashing damage.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Barbarian wants combat...

player is fine either way.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

athletics: 1d20 + 15 ⇒ (20) + 15 = 35
athletics: 1d20 + 15 ⇒ (9) + 15 = 24

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum tenses as she seems hostile at first, but settles once she begins speaking. "Grum. Erm, what are you?" Grum asks blatantly.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Yuhp..big strong orc may want to sit the third round out if it comes down to that.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum begins looking around for parts that may help.

survival: 1d20 + 9 ⇒ (1) + 9 = 10

Second Check:

Grum looks back to the rituals used in Orc tribes and tries to draw a correlation between the two.

Orc Lore: 1d20 + 9 ⇒ (2) + 9 = 11
fort: 1d20 + 16 ⇒ (18) + 16 = 34

Horizon Hunters

1 person marked this as a favorite.
Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

My group thanks you.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

reflex: 1d20 + 11 ⇒ (11) + 11 = 22

Nice, save

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Failed to mention, swipe would have done damage to both of them if I met both of their AC. Swipe

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Focus on me you wierd hunk of metal.

Grum says yelling at the robot as he circles around. He then swings in a wide arc.

attack+sweep: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
magical,bludgeoning: 2d12 + 6 ⇒ (2, 12) + 6 = 20

Stride, swipe

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum makes tries to deliver a powerful blow.

attack: 1d20 + 16 ⇒ (1) + 16 = 17
magical slashing, power attack: 3d12 + 6 ⇒ (10, 4, 5) + 6 = 25

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

fort: 1d20 + 16 ⇒ (6) + 16 = 22 oof

Two actions-sudden charge

attack: 1d20 + 16 ⇒ (9) + 16 = 25
magical slashing: 3d12 + 6 ⇒ (9, 1, 2) + 6 = 18

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum stares down red.

intimidating glare, demoralize: 1d20 + 17 ⇒ (2) + 17 = 19

And then attacks.

attack: 1d20 + 16 ⇒ (12) + 16 = 28
magical slashing, power attack: 3d12 + 12 ⇒ (9, 4, 12) + 12 = 37

reflex vs hide: 1d20 + 11 ⇒ (1) + 11 = 12
Hero Point
reflex vs hide: 1d20 + 11 ⇒ (20) + 11 = 31

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

reflex: 1d20 + 11 ⇒ (6) + 11 = 17

Grum is unable to avoid the icicle.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum enters his rage and swings at red.

attack: 1d20 + 16 ⇒ (16) + 16 = 32
magical slashing, power attack: 3d12 + 12 ⇒ (7, 11, 1) + 12 = 31

one action-rage, two actions-power attack

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

acrobatics to move: 1d20 + 11 ⇒ (15) + 11 = 26

Grum moves to cover the flank and readies a strike.

When a worm comes adjacent, grum will use a readied reaction to strike

strike: 1d20 + 16 ⇒ (7) + 16 = 23
magical slashing: 2d12 + 6 ⇒ (6, 3) + 6 = 15

One action-balance to move, two actions-ready to give reaction to strike

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Hooray, Pathfinders on Ice

reflex #1: 1d20 + 11 ⇒ (10) + 11 = 21 Fail, Grum goes down.

"DAMN ICE" He shouts and stands back up.

He makes a powerful overhand chop on the small orange one.

attack: 1d20 + 16 ⇒ (16) + 16 = 32
magical slashing power attack: 3d12 + 12 ⇒ (8, 8, 6) + 12 = 34

One action-stand, two actions-power attack

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Under the assumption that I can only move at half speed regardless. Also, oof, did not realize you have to make the check every time you are hit as well.

move, acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23

Grum moves cautiously over the ice. and strikes one of the cute fluffy animals.

attack: 1d20 + 16 ⇒ (18) + 16 = 34
magical slashing power attack: 3d12 + 6 ⇒ (7, 5, 3) + 6 = 21

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum places a second hand on his weapon as he goes to investigate the noise.

acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27

Grum heads down cautiously and attempts to see what these creatures are all about.

He waits for the druid to approach, they have better understandings of creatures then he does.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

"Damn elementals." He curses as the tentacles loosen around him.

Down 33 now after the healing.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum twists away from the tentacle.

athletics to escape: 1d20 + 15 ⇒ (8) + 15 = 23

He then attempts to hack #1

attack + MAP: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
magical slashing-power attack: 3d12 + 12 ⇒ (12, 11, 3) + 12 = 38

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum smirks at them, trying to rattle blue.

demoralize, intimidating glare: 1d20 + 17 ⇒ (3) + 17 = 20

He the makes a wide Swipe, aiming for blue and #1

swipe: 1d20 + 16 ⇒ (10) + 16 = 26 vs AC of both. If hits, deal damage to both.
magical slashing: 2d12 + 12 ⇒ (7, 10) + 12 = 29

One action-demoralize blue, 2 actions-swipe

If for some reason, one of them falls before my turn, I'll change my swipe to a power attack, if you could just roll an extra d12 for me. Please and thank you

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum enters a rage and moves up to #2 and swings.

attack: 1d20 + 16 ⇒ (5) + 16 = 21
magical slashing: 2d12 + 12 ⇒ (9, 7) + 12 = 28

rage, stride, strike

Horizon Hunters

1 person marked this as a favorite.
Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum rest as Chulyin heals his wounds. He touches another symbol on his weapon, reverting it back to a great axe.

If you look closely, the three runes say Bash, Slash and Stab in both Common and Orc

"This is why orcs don't read." He grunts as he leaves the library, "Everytime I am around books, something made attacks me."

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Forgot to update my header, Grum is actually raging now, so that would have hit. Only means my Temp HP pool is wiped out and only 6 real damage.

Grum roars as the glass cutlass hits.

He swings again.

attack: 1d20 + 16 ⇒ (15) + 16 = 31
power attack, bludgeoning and magical: 3d10 + 12 ⇒ (2, 9, 6) + 12 = 29

and again.

attack + MAP*2: 1d20 + 16 - 10 ⇒ (9) + 16 - 10 = 15
bludgeoning and magic: 2d10 + 12 ⇒ (4, 1) + 12 = 17

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Not sure if my demoralize did anything...I assume not since construct?

No longer seeing spots, Grum swings again.

attack: 1d20 + 16 ⇒ (4) + 16 = 20
magical, bludgeoning power attack: 3d10 + 12 ⇒ (6, 9, 8) + 12 = 35

He then swings again, fishing for a lucky strike.

attack, MAP*2: 1d20 + 16 - 10 ⇒ (19) + 16 - 10 = 25 Maybe.
magical & bludgeoning: 2d10 + 12 ⇒ (8, 8) + 12 = 28

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

will: 1d20 + 12 ⇒ (6) + 12 = 18

The shining light dazzles the barbarian.

Grum glares at the golem.

demoralize: 1d20 + 17 ⇒ (13) + 17 = 30

He shakes his head violently, trying to clear the spots, and swings again.

concealed?, DC 5: 1d20 ⇒ 7
attack: 1d20 + 16 ⇒ (2) + 16 = 18
power attack, magical and bludgeoning: 3d10 + 12 ⇒ (3, 4, 4) + 12 = 23

Sigh...one action demoralize, two actions power attack

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum goes into a rage and charges to the exposed side of it.

attack: 1d20 + 16 ⇒ (3) + 16 = 19
magical, bludgeoning damage: 2d10 + 12 ⇒ (10, 5) + 12 = 27

hero point

attac, hero point: 1d20 + 16 ⇒ (17) + 16 = 33

While raging I get critical specialization. I always forget this. For flails, they are just knocked prone.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Seeing that slashing did barely anything to it, he shifts his weapon into a war flail.

he then brings the heavy metal head down with some extra muscle.

attack: 1d20 + 16 ⇒ (16) + 16 = 32
power attack, magical and bludgeoning: 3d10 + 6 ⇒ (2, 8, 7) + 6 = 23

one action-interact with shifting weapon, two actions-power attack

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum places his second hand on his weapon and charges the creature.

He did run by it, if it has AOO

attack: 1d20 + 16 ⇒ (19) + 16 = 35
magical, slashing damage: 2d12 + 6 ⇒ (10, 2) + 6 = 18

one action-interact, 2 actions-sudden charge

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum glares at yellow.

intimidating glare: 1d20 + 17 ⇒ (15) + 17 = 32

and the attacks with his ax.

attack: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 3d12 + 6 ⇒ (11, 7, 6) + 6 = 30

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

fortitude: 1d20 + 16 ⇒ (16) + 16 = 32

Grum clambers up onto the table and takes a swipe at both individuals.

One action to climb on the table

2 actions-swipe

attack: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 2d12 + 6 ⇒ (2, 1) + 6 = 9

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

"Thanks" Grum says in a grunt as Chulyin heals him.

"Weird metal man"

"Um. What"Grum asks when told to enter visions.

Horizon Hunters

Male CN Orc Barbarian 7 | HP 124/124 Temp: 10/10 | AC 25 / 24 Raging (Deny Advantage) | Fort +16; Ref +11; Will +12 |Per: +12(E) ; Darkvision | Speed 25ft | Hero Point 0/3 | Active conditions:

Grum brings down his ax against purple.

attack: 1d20 + 16 ⇒ (1) + 16 = 17
power attack: 3d12 + 12 ⇒ (6, 8, 8) + 12 = 34

iterative: 1d20 + 6 ⇒ (5) + 6 = 11
attack: 2d12 + 12 ⇒ (10, 2) + 12 = 24

1 to 50 of 201 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>