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Am very interested in the judges' reaction to this one. Thank you very much for making the effort to provide feedback to everyone!

Hood of the Geomancer
Aura moderate transmutation; CL 7th
Slot head; Price 9,000 gp; Weight 1 lb.
Description

This heavy cowl of dark leather hangs low over the wearer’s head obscuring all but the eyes, which are imbued with a faint luminescence. Intricate Terran runework rings the base of the hood, and the jagged cracks on its surface confer a hard, stony appearance. When underground, or for 10 minutes after casting a spell with the Earth descriptor, the item courses with geomantic power and these cracks take on a smouldering, volcanic glow.

While the Hood of the Geomancer is thus activated, as long as the wearer is touching the ground, any spells cast by the wearer gain the Earth descriptor. Three times per day, a spell thus affected can be further empowered with a metamagic effect, becoming a Geomantic spell. This does not affect the spell’s casting time or effective level.

The energies of a Geomantic spell bristle with shards of jagged stone and quake the very earth. If the spell deals energy damage, half of this is converted into bludgeoning damage. If the spell summons creatures with the Earth subtype, those creatures gain +1 HD. Geomantic spells with a range of Personal extend the volcanic, stony appearance of the Hood across the wearer’s body, conferring a DR of 1/adamantine and adding a +2 enhancement bonus to CMD against bull rush, pull, push, reposition, trip, and overrun attempts for the duration of the spell, or until the hood deactivates, whichever is shorter.

The 10 minute activation of the hood is not triggered by spell-like or supernatural abilities, but does refresh from spells (except cantrips) granted the Earth descriptor by the item itself.

Construction
Requirements Craft Wondrous Item, Elemental Spell, stone shape; Cost 4,500 gp


I hope it's not too late to catch Clark, since I would love to know how the judges' discussion went regarding this item:

Prism of the Pervasive Psyche
Aura medium enchantment; CL 5th
Slot eyes or – (see text); Price 28,562 gp; Weight 1 lb.
Description
A dizzying crystal on a long golden chain, this intricately carved eyepiece may be worn as a monocle. Peering through its shimmering lens opens the mind and expands the senses, bringing with it a feeling of intense focus and oneness with the thoughts and feelings of surrounding minds. Wearing the prism confers a +5 competence bonus on Concentration and Sense Motive checks, and increases the DCs of mind-affecting spells and effects used by the wearer by 2. Three times per day, as a standard (mental) action, the wearer may consciously exert control through the prism to produce the effect of a calm emotions spell (DC 14, including the above +1). Due to continuously looking through the prism, however, the wearer’s own mind is left open, narrowly focused and vulnerable. The wearer suffers a -2 penalty to Will saves against mind-affecting spells and effects, and any successful use of the Bluff or Intimidate skills against him or her which exceeds the DC or opposed check by 5 or more is treated as a suggestion (DC 14, the -2 penalty applies). As a standard action usable when it is not being worn, the Prism may be dangled from its chain before the eyes of an adjacent living creature, affecting it as the spell hypnotism (DC 12), except that no HD limit applies and only a single creature is affected.
Construction
Requirements Craft Wondrous Item, hypnotism, at least 8 ranks in Concentration; Cost 14,281 gp

Thanks in advance for your critique(s)!