Goblin

Grogg Fire-Bringer's page

19 posts. Alias of Grixus.


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Male Goblin

hehe I have a feeling that you'll kill most people, just watch out for the little munchkins that go invisible. I know there are atleast 2 of them. And I'm serious, you should challenge the halfling and freak him out when you hit him while he's flying. The only thing I would worry about is him flying back and forth but that shouldn't be to hard to deal with.


Male Goblin

lolz nice touch with the musket. I'm not gonna lie, I'm hosed against anyone that gets big (20 ft threat is pretty awesome), but I'm looking at the spell casters, ranged people, and a few of the fighters and I feel like I'll give them a good poking, assuming of course I roll more than 1s and 2s on damage...


Male Goblin

hehe, yeah its fine. Also, I'm dead.

Grogg falls to the ground with a face full of hammer and doesnt seem to be moving anymore.


Male Goblin

dont get me wrong, I think it makes sense to be able to do what you're doing. In fact I think its really smart, to do it. It just that the rules present the gauntlets as a one handed weapon which couldn't be wielded at the same time as a two handed weapon. Honestly the biggest reason I bring it up is my feeble attempt to survive. I'm pretty much dead as if I step in your reach you just step back and smash me again, and if I do as is, I get smashed 1 action sooner. Your build is pretty legit. Funny thing is I think you could trash the halfling on his roc because you take up a 5 ft cube and reach another 20 ft (20+5=25 the max size of the room) :)


Male Goblin

Ok, I think I get it, though I'm not quite sure how you can be wielding spiked gauntlets and have the two handed reach weapon ready for AoO. In any case, Grogg is in for a world of hurt.

The hit from Rolg brings terror to the now blood filled eyes of the tiny goblin. Grogg crouches low in an effort to hide and again pounds his chest, points his gun and fires. as soon as the gun fires and smoke rises, Grogg makes a break for it.

Arbiter:

swift to reload (magically so no AoO there)
Attack Defensively: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 (AoO here)
Damage: 1d12 + 1 ⇒ (4) + 1 = 5
Move (AoO here)


touch attack: 24 (provoked aoo)
damage: 5
move to B17 (provoke aoo)


Male Goblin

also, does a 26 on your touch AC not hit you? I only ask because you said it 'pinged of his chestplate.' Its fine if it doesn't hit, I'm just trying to get a feel for how to survive against an angry dwarf.


Male Goblin

ahhh, looks like someone likes to get big. Random question(s): Since you are large, where would you say that you threaten around the pillar in c12. I ask because I can see you threatening quite a few squares but with a pillar in the way, i figure there are a few squares that you wouldn't be able to hit. Also, just so I make sure I understand Reach with large weapons, you do not threaten a 10 ft radius around Rolg right?


Male Goblin

hmmm, I just figured its the closest interpretation to sheathing a big hammer. If that doesn't work just let me know and we can treat it as dropped on the ground

Seeing the Dwarf unphased by is amazing shooting skills, Grogg pounds his chest, levels his rifle at Rolg and fires again.

Arbiter:

swift to reload (bandolier)
move to increase range increment by 10 ft (this should put the range to 50 ft and as far as I can tell we are 50 ft apart)
Attack:1d20 + 13 ⇒ (13) + 13 = 26
Dmg:1d12 + 1 ⇒ (2) + 1 = 3

Touch Attack: 26
Dmg: 3

Wow, if my bullets keep doing that much.....and I'm still in A11


Male Goblin

hammer is slung over his back. and Goblins are the only ones that can do it. I know it sounds sketch. Its a racial feat for goblins that only applies to firearms.


Male Goblin

whoops sorry that to hit is 2 higher than what it should be. its a 25 not 27. I messed up my numbers....


Male Goblin

upon seeing the fuzzy red dwarf, Grogg lets out a squeak of delight that could curdle milk. Ahahahahah, Dwarf it! Dwarf it!
Grogg sets his sights on the dwarf and fires at the mass of hair and armor.

Master of the Pits:

Deadeye (1 grit) double range increment vs touch
Attack: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Damage: 1d12 + 1 ⇒ (5) + 1 = 6

27 vs Touch AC to hit
6 dmg if it does


Male Goblin

eh, its a musket (medium) and a lucerne hammer (small but still big for a small creature). as for armor :) Grogg has his shiney to protect him. :) (yes there is armor but its under what can best be described as a raggedy shirt.) Cool thanks for the heads up I've done pbp before but more story and less map so if something looks fuzzy I'll do my best to explain it and if it still doesnt make sense I'll defer to you.


Male Goblin

Hehe, I guess you are the next person ready Llaelian. I'd claim your spot in pit 8. :)


Male Goblin

Ahahahahahaha. Boom Boom Time!!!
Hey Rolg, let me know what speed you want the freeze out at. I'm pretty much free until Monday so I can post as much as necessary. Also just to make sure I've got this right, G is before R in the alphabet so I take it I'm up top and you're on bottom?

Initiative:1d20 + 9 ⇒ (12) + 9 = 21

Grogg bounds out of his gate a little more excited than anyone going into a gladiator pit should. His attire is typical of a goblin, ratty shirt with some shinys underneath. His weapons however are not in the least bit goblin make. He has two weapons that look impossible for anyone his size to wield: a massive hammer and a hollow stick which Rolg would most likely recognize as a fire-arm of deadly proportions.


Male Goblin

I'm good to go assuming I got approved.


Male Goblin
Llaelian wrote:
Grogg Fire-Bringer wrote:
Don't know but as soon as my mischief maker is approved, I'll fight the flying halfling :)

I'm very tempted to accept. Just one quick questions though.

Are the firearms level the standard one? Which means no advanced firearms?

Hehehe. It's just standard. But in the right hands, they can still be pretty messy. Ahahhahahhahahaha.


Male Goblin

Don't know but as soon as my mischief maker is approved, I'll fight the flying halfling :)


Ooooooooo!!! Let me at em'! Let me at em!


Male Goblin
Eben TheQuiet wrote:
Grixus wrote:
I think its so that round 1 a mounted cavalier cant charge you with a lance for double damage or immediately smashing wizards by putting them in melee round 1. Personally I think the surprise round is good in theory, but it kind of nerfs a melee character unless they dip for about 4 lvls into the rogue so they can get a full round in the surprise round. Oh, unless they are a monk with deflect arrow. Gets even funnier with snatch arrow as you could just launch the arrow right back at them.
Why do you think it nerfs the melee character?

I guess nerf is a harsh word, but as most decent spells can be fired off as a standard action and there are feats that allow an archer to fire 2 shots at once and later fire full damage on a single arrow, wizards get a bit of a bonus because of that, but rangers get the real advantage. Granted, if a fighter just goes sword and shield, they can take feats to counter shots every round, but I think its a tad early to pull that off (unless you are a monk or unarmed fighter and snatch arrows).

Full Name

Zoresk Totem-Caller of the White Bears tribe

Race

Human (Kellid)

Classes/Levels

Soulknife (Feral Heart) 1

Gender

Male

Size

Medium

Age

19

Alignment

Chaotic Neutral

Deity

Gorum

Location

Torch

Languages

Common, Hallit

Strength 18
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 8
Charisma 12

About Zoresk Totem-Caller

Zoresk Totem-Caller
Male Kellid Soulknife (Feral Heart) 1
CN medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 12 (1d10+2)
Fort +2; Ref +4; Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armour)
Melee 2 claws +5 (1d6+4)
. . Longspear +5 (1d8+6/x3)
. . Dagger +5 (1d4+4/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks Feral Roar, Form Claws
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +5; CMD 18
Feats Furious Focus, Improved Natural Attack (claws), Power Attack
Traits Robot Slayer, Scholar of the Great Beyond (Knowledge (history))
Skills Climb +8, Handle Animal +5, Intimidate +5, Knowledge (history) +5, Knowledge (local) +1, Perception +3, Swim +8
Languages Common, Hallit
SQ Tenacious
scale mail, heavy wooden shield, crossbow bolts (10), dagger, light crossbow, longspear, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, soap, torch (10), trail rations (5), waterskin, 66 gp
--------------------
Special Abilities
--------------------
Feral Roar As a move action, demoralize 1 opponent within 30 ft. Can use as part of a charge, but only against target of charge.
Form Claws Gain 2 claw primary natural attacks as move action that last until dismissed. If hurt, forced to form claws unless you succeed at a DC 15 Will save.
Power Attack -1/+2 Take penalty on attack rolls for bonus to damage.
Robot Slayer +1 to attack and AC vs robots.
Tenacious When forming claws, expend psionic focus to gain class lvl in temporary hit points.
Wild Talent Gain 2 power points; qualify for psionic, metapsionic, and psionic creation feats.

Zoresk Totem-Caller is a strange breed. While he was born and raised among the White Bears tribe of the Felldales, he is drawn to the civilized reaches of his homeland. He was brought up to distrust technology, yet curiosity burns within him. And while his ability to manifest ghostly claws is seen by his Kellid peers as a blessing from the totemic creatures they worship, he suspects there is more to it - a secret perhaps held by the very things he was raised to destroy.

As soon as he was old enough, Zoresk was participating in the attacks his people led against the malfunctioning robots that aimlessly roamed the Felldales. While he had a good swing with a club, his skill lay in evading the clumsy blows of the enormous metal men, and he boasted that not one had hit him in twenty raids. It was only a matter of time before his pride got the better of him - he grew complacent, and when he was eighteen, a malfunctioning robot struck him across the face, breaking his nose and flinging him backward.

Through the blood and the pain, Zoresk felt only rage. He felt as if he were dreaming when he looked down at the wicked, curved claws that had formed over his hands, ghostly purple things that looked like the field of force surrounding his foe. And the roar that ripped from his throat as he charged sounded unlike his own voice.

When he came back to reality, the robot was rent in two, and the claws were dissipating, fading away in ghostly tendrils. His peers were surprised, hailing him as a totem-caller of the White Bears, but Zoresk knew better. Something had changed within him, and it wasn't spiritual.

While he accepted the new epithet and continued to lead attacks against the robots for a few more years, he became restless. He wanted answers, and he wasn't going to find them among his technophobic people. What if the robots weren't an enemy, but an opportunity to learn from? What if technology wasn't evil, but could be unlocked for power?

These were the answers that burned in his mind as he set out for the purple flames of Torch.

Zoresk is a tall, young Kellid man, heavily muscled and heavily armed. His skin is the swarthy tone typical of his people, and his thick black hair hangs lanky and unwashed at his back. His eyes are dark brown, almost black, his nose is prominently crooked from the break years ago, and his chest and arms are covered in scars from sharp slices of jagged metal. He wears filthy old hide armour, and carries a heavy, chipped shield on his arm.

He is a hearty young man, eager to learn, almost frighteningly so in his enthusiasm, as a Kellid barbarian wishing to learn of technology beyond 'how do I destroy it' is an uncommon sight. He has little patience for flowery words and fancy talk, preferring to strike quickly while his foe is unprepared. While he's a bit strange and unsettling, Zoresk is fiercely loyal to those who show him kindness, appreciating the rarity of such things in a harsh world.