
GrimSpider |

We finished Gallowspire a few month ago I'd like to add to your excellent post some of the way I dealt with your frustrations.
Protection from evil/Death ward is easily dealt with by use of targeted dispel from the tyrants whispers haunt. I recall this may have even been a suggestion in the book for Renchurch. It annoyed my players but they accepted it as part of the locale's power.
Stone Golems: I added 2 statues identical to the stone golems at the front of the room and I made the DC to realize the back 2 weren't just statues without specifically investigating them fairly significant. The party was very cautious about the 2 regular statues, but after nobody got attacked and destroying one revealed it to be mundane they relaxed. I waited for the party to walk right between the golems and opened up with a surprise round.
Halfway thru Renchurch I replaced all of the cultists. They were just annoying and posed no threat to the party or their resources. Instead I littered the floor with advanced ghosts, shadows, and things form the random encounter table.