I know this isn't a democracy, but I just got a copy of Tooth and Claw, and thought his artwork was the best of all four people that had worked on the book to that point. Great, clean lines and easily discernible expressions, along with very good detail. I hereby command Paizo to hire him for all future comic work, as well as any gaming products as they see fit.
Make it so!
This has probably been suggested before. To open up more weapon usage to non-Fighter types, how about removing the Martial Weapon Proficiency feat and the Heirloom Weapon trait, and replace them with these:
Martial Weapon Proficiency (Combat)
Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.
Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. They need not select this feat.
You can gain Martial Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of weapon.
Benefit: When you select this trait, choose one of the following benefits:
Note: You pay the standard gp cost for the weapon.
I'm sure I'm not the first to mention this but, what if we just had the BAB of iterative attacks be based on full BAB? So, for instance, a character with +11/+6/+5 can full attack and get +11/+11/+11. Basically, you attack just as often, but are going to hit far more often on your attacks after the first?
I'm sure people are going to scream about TWF rogues who will now clearly out-DPR equivalent fighters in similar circumstances, but really, in a sensible game (they DO exist) couldn't this solve at least a little bit of the Linear Warrior/Quadratic Caster issue?
No Arcane Spell Failure.
Do any of these things feel, legitimately, like they would make the system go blooey?
Per page 30:
1)Select new class level. You must already qualify for this based on previously gained abilites, etc.
Question: Does the "feats" in step 4 refer to both those from class gains and Character Level gain? ie, if my character just made 7th level fighter and I want to use my odd numbered Character Level feat to get a feat with +7 BAB is it legit?
Thanks ahead of time.
Some questions for our game:
How does the feat Close-Quarters Fighting work now?
In the 3.5 DMG, weapons with alchemical silver added are -1 dmg. Is that true for all silver weapons, including found magic items? Do silver weapons no longer get the -1 as kinda-evidenced by the description of the silver dagger in your magic items pdf only mentioning +1 to hit from being master work and nothing about damage being modified?
We like the idea of permanent Intelligence bumps from level gain and Wish spells retro-effecting skill points. Will this become an official optional rule?
Does Golarion use the rule that psionics are considered another form of magic, therefore power resistance stops spell and magic resistance stops powers?
Can you take a 20 on Linguistics? Can you retry Linguistics?
More to come and thank you ahead of time!
First game of Pathfinder last night and had a blast. Question, though. 1st level Human Fighter. EWP: B. Sword, 2-Wep Fighting, 2-Wep Defense. Carrying the B. Sword in my main hand and a torch in my off-hand as my race is not blessed with darkvision. Goblin walks up and attacks me. Does having the torch in my off-hand make me "armed" for the purposes of activating the +1 shield bonus to AC from 2-Wep Defense? Is it club-like enough to count? Just curious about some opinions.