Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor pulls his weapons and starts looking around the team's encampment. Discern Reality: 2d6 ⇒ (4, 2) = 6 ... Are there any barns, with particularly broad sides, that I missed?
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Shrugging, Grigor stores his shield, grips his broadsword tightly in two hands and brings the blade down in a mighty diagonal slash that could fell an ogre... Bend Bars/Lift Gates: 2d6 + 3 ⇒ (3, 6) + 3 = 12 ... Instantly, and relatively quietly, the Wildelode is split in twain. It is such a clean break, that the object is still actually useful for other spell work.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Archepex Ravenborn wrote:
1d4 ⇒ 2 from the spikes ground. Defy Danger (Wis): 2d6 ⇒ (4, 2) = 6Grigor shakes his head, trying to push through the siren song flowing through his consciousness, but unable to muster up what he needs.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor's rush to get in on the action gets him quickly separated from the group. He finds Muppy quickly unearthing a white stone obelisk, shot through with veins of sickly glowing energy and decorated with motifs of a horned skull. Grigor, forgetting himself, immediately starts helping Muppy with the digging, all thoughts of fighting forgotten.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor whistles at Muppy. "This way, boy, follow the bad noise" Then, using a combination of where his sword is pointing and Muppy's intuition, the two us run off into the bush, seeking adventure.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
I support Lyntel's idea. If Mooshy is burned out,and I certainly don't blame him considering his RL issues, why don't we move on to a new GM. Mooshy would, of course, be welcome back to play or GM whenever he had the time.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor gets his fill of biscuits and such, then starts looking for a way to get the vial of purple viscous fluid identified. I have been carrying it around since the beginning of the game.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Emma Sojourn wrote:
Looks like I am rooting out Skaven insurgents without PC backup.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
I'm cool with being included in all of the bonds discussed. I have cashed in my old bonds and am starting with the ones below: Bonds
Let me know if there are any problems or suggestions.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Well how can I turn that deal down? I'll spend 30 gold.
During our revelry, we aren't entangled, ensorcelled, or tricked. (I'm assuming I can share my success.)
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Before making camp for the evening, Grigor intends to check in with remaining loyalist guard that is not yet drunk. "Emma, could you please join me in ensuring that the remaining Skaven are rooted out and don't make it back to report the loss of their leverage over the Elven realm?"
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Thanks for the thought, but like I said before, when playing online I am more into the tactical play and big picture decisions. I don't really care if the spotlight ever comes around to me.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
It appears to me that Emma's player is wanting to address her character's darkness. She was trying to blatantly murder a prisoner in our care. I don't know what her player's motivation is, but I suggest if she is willing to be act so brazenly against the obvious wishes of several of the characters, we should focus on what's going on with Emma in our next plot. Thoughts?
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor ties the warden up and gags him. He then searches the immediate area for any potential threats that may be about. Discern Reality: 2d6 - 1 ⇒ (5, 3) - 1 = 7
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Lyntel wrote: Maybe that should be an interfere roll on my charm of Wildsong? I already called it a Defend roll, plus I can only give you a +1, so it would still be a 7-9 result.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Actually, Lyntel, Grigor leaps over, and slams his shield in front of you...
"How about fighting a proper opponent, child-slayer!!!"
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor barrels into the Elven traitors from behind and...2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9 Cuisinarting the warden nearest him for...1d10 + 1d4 ⇒ (8) + (3) = 11 points. Archepex, if this guys doesn't go down, your next attack against him is at +1d4 damage.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Grigor, seeing his companion's plan, charges up the dias and swings his broadsword in a mighty arc down on top of the ring. Bend Bars, Lift Gates: 2d6 + 3 ⇒ (1, 2) + 3 = 6 ... and desperately hopes he didn't just hit his own foot.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
While the group is trying to open the opposing entrance, Grigor jumps though the nearest teller window and tries to force a secret door open. 2d6 + 3 ⇒ (5, 4) + 3 = 12, he breaks it open immediately, and in such a way that it doesn't appear broken and can be sealed behind us if we choose.
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Dhice Bierson wrote:
That WAS the Defy Danger roll. I came up with a Strength based solution. Notice how the there was no damage roll?
Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Gripping the hilt of his broadsword, Grigor runs up the side of a nearby tree, swings up over a branch, and straight-up WWE's the dark tentacles around a thick branch, crashing down to earth with his full body and armor weight pulling at the incarnate darkness, shredding it where it meets ancient oak. 2d6 + 3 ⇒ (5, 3) + 3 = 11
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