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An interesting question came up recently that I would like to put to bed on a hypothetical build.
Character is playing a Cleric 3/Wizard 3/Mystic Theurge 10/Agent of the Grave 4. Agent of the Grave spellcaster levels go towards the Cleric side of things.
Inspired Necromancy states that, when determining the total HD of undead a character can control after casting a spell like Animate Dead, you count your Agent of the Grave level twice.
Now, the question becomes how does this interact? Is said character able to control 84 HD of undead on his Cleric side and 52 undead on his Wizard side, or 84 HD undead on each side?
My initial reading is that the character is able to control 84/52, but I have seen a argument that, because AotG does not count spell level, instead Inspired Necromancy counts the entire class twice for both sides of the equation.
Opinions?
Komoda wrote: The Achetype is exactly the Captain America build. What are you trying to do that was not answered by DM_Blake and myself?
But keep in mind, Shield Champion is broken, I don't mean overpowered, but a lot of it is simply broken so you might run into some problems with non-lenient GMs.
For one, there is a case that you are not even proficient with shields as a weapon!
Oh, nothing hasn't been answered. I was just hoping that someone had some errata that I didn't know. The wording is just confusing and my GM tends towards RAW rather than RAI, so to satiate him, I wanted to know if I needed TWF for the bonus feat. Basically, the answer just seems to be that, when I flurry, I qualify, but if not, I don't.
For me, I'm trying to build a captain America build, but don't know if having flurry qualifies me or if I need to burn a feat, which would make my build significantly more MAD than I would like it.
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So. The Brawler archetype, Shield Champion contains the following text:
"At 11th level, a shield champion gains Shield Master as a bonus feat. She must meet all prerequisites before selecting that feat."
The Brawler's Flurry states that, when using Brawler's Flurry, the brawler gains Two Weapon Fighting. My question is: Does a Shield Champion need to take Two Weapon Fighting in order to gain Shield Master? If not, how does this work in conjunction with Brawler's Flurry?
Okay, hypothetical question for the Bloodrager. Let's assume I am playing a Bloodrager and have leveled him up to level 11. At this level, I gain access to Greater Bloodrage, which, in addition to my strength and con increases, states,
"[I]n addition [...] the bloodrager can apply the effects a Bloodrager spell he knows of 2nd level or lower. [...] If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage."
Saying that, let's assume I cast True Strike, whose duration is the rest of my current round through to my next round, or greater than one round. So, in saying that, what happens when I make an attack?
1) The True Strike applies as normal, and finished after I make a single attack.
2) The True Strike duration changes, and lasts until the end of the bloodrage, granting me +20 on all attacks made during the bloodrage.
3) something completely unexpected
Opinions?

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Hey all! So I'm currently running a character in a campaign whom I've decided to base around the idea that he is a bear, even though he isn't. As such, my current build is a Level 3 Shapeshifter Ranger/3 Beast Totem Barbarian. In doing so, my DM and I have identified a weird rule sticking point between us.
Now, for reference, my stats are as follows*:
Half-Orc Ranger 3 (Shapeshifter Archetype)/3 Barbarian (Beast Totem Archetype)
Str: 21
Dex: 12
Con: 18
Int: 10
Wis: 14
Cha: 8
Alternate Racial Feature - Toothy (Primary Bite Attack - 1d4 damage)
Skills are unimportant to my question, so I'm leaving them out for the time being.
Feats:
1 - Power Attack
2 (Combat Style: Natural Attack) - Aspect of the Beast - Claws of the Beast (2 Primary Claw Attacks - 1d4 damage)
3 - Improved Bull Rush
5 - Extra Rage
Rage Power - Beast Totem (Lesser)
And, for reference, the Pathfinder SRD rules on natural attacks:
http://paizo.com/prd/monsters/universalMonsterRules.html
So, assuming I'm not attacking with a weapon, I have a couple questions:
1a. When not raging, how many natural attacks do I have?
1b. What are the attack bonuses on these attacks?
2a. When raging, how many natural attacks do I have?
2b. What are the attack bonuses on these attacks?
According to my DM, I have 3 attacks, 2 claws and a bite regardless of whether I'm raging or not. Because of the wording on Lesser Beast Totem, I believe I actually gain an additional 2 primary claw attacks, kicking me up to 5 attacks at full BAB, 4 claws and a bite. Who is right, my DM or me?
And, just to be clear, this was a totally accidental thing. When building the character, I was just trying to make a guy who thought he was a bear, so this feels somewhat odd.
*Nonstandard Point Buy: All PCs are given a pool of 80 points, no stat before racial modifiers can be above 18 or below 3.

You find yourselves in the office of Ambrus Valsin, the venture-captain in charge of daily operation in and around the Grand Lodge.
“All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.
“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions.
We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies.
“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location.”
The first and most important thing when you're setting off with a new group of pathfinders is to get to know one another. You will be relying upon each other to complete your mission and perhaps even stay alive. It's essential you know what each of the others is capable of and where their skills lie. Before you set off I want you to start by introducing yourselves to each other as you would at the beginning of any mission.
HANDOUT
The First Steps Series
First Steps is intended to introduce new players and new characters from experienced players to the Pathfinder Society and to the city of Absalom.
There will be a minimum 1 post per day requirement. All PCs must be PFS legal and have their Society # in their character sheet.
Sign ups are now open.
NOTE: Edited as per DM Carbide's post. (Thanks)
I've been searching for this everywhere and I haven't been able to find an answer (I might just have missed it), but when you sell a horse or any other mount i.e. pony, riding dog, griffon, is it (a) sold for the full price you paid for it, like a trade good or (b) sold for half the price as one would sell weapons and armour.
Thanks in advance.
I've been noticing on the PbP boards there seem to be a lot more players than GMs and plenty of games looking for GMs. So I had this idea, I'm not not sure if anyone has thought of it before.
How about we make it a prerequisite in our PbP games, that anyone who participates as a player, agrees to run GM one PbP game. I know that there is no way to enforce this, and it isn't something that needs to be enforced, but if even half the players actually GM a game there will be a lot more games to play.
What are your thoughts on this?
For all the OOC discussion and any questions you may have and/or posting your absence from game.
Please do not post here unless you have been invited to this table. Thank you.

Quote: Source Underdark Adventure Guide
Umbrite is a dark, dense metal of surprising hardness. While umbrite is no match for the hardness of mithral or adamantine, it is stronger than steel and easily among the most durable metals known. Beyond its capable performance as a metal, umbrite is remarkable for its light-absorbing qualities.
Umbrite seemingly absorbs light at a slow rate, causing shadows around it to deepen considerably. In fact, veins of umbrite are often located by noting areas incurring a sudden loss of light.
Strangely, umbrite is a relatively new discovery, having first been written about within the last 200 years. When the first reports of this material were made, they were dismissed as hallucinations produced by the subterranean gases. This may be one reason umbrite has remained unknown for so long. Umbrite is only found during mining operations for other ores or rare gems, and even more curiously, only in the deepest and darkest locales where few civilized folk venture. One drow archmage has theorized that umbrite may well be a new material. Its appearance and location may be linked with the little-known fact that it only appears near large concentrations of the strange radiations that are said to power many of the enchantments of the drow. Other learned folk have speculated that umbrite might be seepage from the plane of shadow. Many agree with this theory, since umbrite is only found in places of deepest darkness.
Miners have long maintained that umbrite is an unlucky material and bodes ill. Stories abound of miners disappearing frequently after a vein of umbrite has been uncovered. Miners have considered it a nuisance material for decades, since until recently it was impossible to forge umbrite into any useful product.
Duergar apparently possess a process that allows the forging of umbrite. The underdark races have begun vying to learn this secret and, more importantly, to gain control of umbrite mines of their own. Umbrite-forged items are immensely expensive. A forged umbrite item weighing 1 pound or more retains much of its light-absorbing properties. While wielding any umbrite item of 1 pound or more, the user gains a +3 circumstance bonus to all Hide checks. Shadows around him seem to be deeper and darker. This affects a 5-foot area around the wielder and does not extend to others.
Material Cost Modifier Benefit
Umbrite x300 +3 Stealth bonus
Q1) If I own the Underdark Adventure will I be allowed to buy an umbrite dagger for PFS play?
Q2) Does the umbrite dagger give me a +3 Stealth bonus for checks involving being noticed while scouting?
Q3) The cost for a masterwork umbrite daggar would be 2x300 + 300 = 900gp correct?

You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result.
Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.
That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!
As you all wait outside Chief Gutwad's Moot House (even though you are all well known to each other) Goblins have a terrible memory so you introduce yourselves to your companions boasting to each other about who you are and what you can do.
For all OOC and other discussions for the PCs in the game

We be Licktoads! We make raid!
Put the longshanks to the blade!
Burn them up from feet to head,
Make them hurt, then make them dead!
Cut the parents into ham,
Smush the babies into jam,
All the rest in pot get stewed,
We be Licktoads - you be food!
I'm looking for 4-6 PCs for a game of "We be Goblins!"
If we get more I will run 2 tables.
All players must post atleast once per day.
If players frequently do not post/are away from game without advance warning their characters may be taken over by the DM/Removed from the game
Please post in the Discussion thread if you plan on being away from the game for any period of time.
The duration of this module will be anywhere from 3 to 6 weeks depending on the frequency of posts.
I intend to start around 26th of November 2013, unless we have any delays.
Rules:
1) All characters must be Lvl 1
2) Characters must be created using the 15 point buy
3) All characters must be Goblins
4) All characters must be from the Licktoad Tribe
5) Paladins will not be allowed as a playable class
6) 150 GP starting gold
7) Legal Books:
a) Goblins of Glorion (Required Reading)
b) Core Book
b) Advanced Player Guide
This is my first time as a DM so if I miss something or have any feedback please let me know in the Discussion Thread.
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