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An interesting question came up recently that I would like to put to bed on a hypothetical build.

Character is playing a Cleric 3/Wizard 3/Mystic Theurge 10/Agent of the Grave 4. Agent of the Grave spellcaster levels go towards the Cleric side of things.

Inspired Necromancy states that, when determining the total HD of undead a character can control after casting a spell like Animate Dead, you count your Agent of the Grave level twice.

Now, the question becomes how does this interact? Is said character able to control 84 HD of undead on his Cleric side and 52 undead on his Wizard side, or 84 HD undead on each side?

My initial reading is that the character is able to control 84/52, but I have seen a argument that, because AotG does not count spell level, instead Inspired Necromancy counts the entire class twice for both sides of the equation.

Opinions?


Komoda wrote:

The Achetype is exactly the Captain America build. What are you trying to do that was not answered by DM_Blake and myself?

But keep in mind, Shield Champion is broken, I don't mean overpowered, but a lot of it is simply broken so you might run into some problems with non-lenient GMs.

For one, there is a case that you are not even proficient with shields as a weapon!

Oh, nothing hasn't been answered. I was just hoping that someone had some errata that I didn't know. The wording is just confusing and my GM tends towards RAW rather than RAI, so to satiate him, I wanted to know if I needed TWF for the bonus feat. Basically, the answer just seems to be that, when I flurry, I qualify, but if not, I don't.


For me, I'm trying to build a captain America build, but don't know if having flurry qualifies me or if I need to burn a feat, which would make my build significantly more MAD than I would like it.


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So. The Brawler archetype, Shield Champion contains the following text:

"At 11th level, a shield champion gains Shield Master as a bonus feat. She must meet all prerequisites before selecting that feat."

The Brawler's Flurry states that, when using Brawler's Flurry, the brawler gains Two Weapon Fighting. My question is: Does a Shield Champion need to take Two Weapon Fighting in order to gain Shield Master? If not, how does this work in conjunction with Brawler's Flurry?


Okay, hypothetical question for the Bloodrager. Let's assume I am playing a Bloodrager and have leveled him up to level 11. At this level, I gain access to Greater Bloodrage, which, in addition to my strength and con increases, states,

"[I]n addition [...] the bloodrager can apply the effects a Bloodrager spell he knows of 2nd level or lower. [...] If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage."

Saying that, let's assume I cast True Strike, whose duration is the rest of my current round through to my next round, or greater than one round. So, in saying that, what happens when I make an attack?

1) The True Strike applies as normal, and finished after I make a single attack.

2) The True Strike duration changes, and lasts until the end of the bloodrage, granting me +20 on all attacks made during the bloodrage.

3) something completely unexpected

Opinions?


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Hey all! So I'm currently running a character in a campaign whom I've decided to base around the idea that he is a bear, even though he isn't. As such, my current build is a Level 3 Shapeshifter Ranger/3 Beast Totem Barbarian. In doing so, my DM and I have identified a weird rule sticking point between us.

Now, for reference, my stats are as follows*:

Half-Orc Ranger 3 (Shapeshifter Archetype)/3 Barbarian (Beast Totem Archetype)
Str: 21
Dex: 12
Con: 18
Int: 10
Wis: 14
Cha: 8

Alternate Racial Feature - Toothy (Primary Bite Attack - 1d4 damage)

Skills are unimportant to my question, so I'm leaving them out for the time being.

Feats:
1 - Power Attack
2 (Combat Style: Natural Attack) - Aspect of the Beast - Claws of the Beast (2 Primary Claw Attacks - 1d4 damage)
3 - Improved Bull Rush
5 - Extra Rage

Rage Power - Beast Totem (Lesser)

And, for reference, the Pathfinder SRD rules on natural attacks:
http://paizo.com/prd/monsters/universalMonsterRules.html

So, assuming I'm not attacking with a weapon, I have a couple questions:
1a. When not raging, how many natural attacks do I have?
1b. What are the attack bonuses on these attacks?
2a. When raging, how many natural attacks do I have?
2b. What are the attack bonuses on these attacks?

According to my DM, I have 3 attacks, 2 claws and a bite regardless of whether I'm raging or not. Because of the wording on Lesser Beast Totem, I believe I actually gain an additional 2 primary claw attacks, kicking me up to 5 attacks at full BAB, 4 claws and a bite. Who is right, my DM or me?

And, just to be clear, this was a totally accidental thing. When building the character, I was just trying to make a guy who thought he was a bear, so this feels somewhat odd.

*Nonstandard Point Buy: All PCs are given a pool of 80 points, no stat before racial modifiers can be above 18 or below 3.