![]()
![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() ROUND ELEVEN Life Link: Ayita, Frantino, Nasir Move: move to the "south" of Frantino Swift: healers way on self: 4d6 + 1 ⇒ (1, 6, 6, 2) + 1 = 16 Standard: healers way on Frantino: 4d6 + 1 ⇒ (6, 5, 5, 6) + 1 = 23 (+6 hp to self for reward of life) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() ROUND SEVEN • Life Link: Frantino & Nasir • Move to Nasir • healers way on nasir: 4d6 + 1 ⇒ (3, 4, 6, 1) + 1 = 15 • Reward of Life: Hatfield heals either 6 or 7 hp (Unclear how this should work with cha drain) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() ROUND SIX • Life Link: Frantino & Nasir • Standard Action: defensively cast Protection from Evil on Ayita
• Non-Action: 5-foot-step back • Swift Action: healers way on self: 4d6 + 1 ⇒ (5, 1, 4, 5) + 1 = 16 ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Life Link: Ayita, Frantino, Nasir (I think this brings me to 0 and staggered? If my math is wrong and it would bring me below 0, i'll cut off the ll.) Standard: csw on self: 4d8 + 7 + 1 ⇒ (8, 8, 1, 6) + 7 + 1 = 31 Move: moved on map ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Ayita of the Hawk Clan wrote: She will keep watch on Doc and try to intercept threats, though she's not strong. Ayita gives Ter a sling bullet to "bombard" with - more a distraction than anything else. ROFL! Ter is distracting Doc unintentionally. As Ter drops a sling bullet on him, Hatfield shakily pulls a treat out of his pocket (with only one hand) and places it on the carpet. Then he resumes holding on to the magical contraption for dear life. ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Hatfield complies with Ayita's instructions. He kneels on the magical fabric and grabs onto the carpet's edges with shaking, tight fists. With sweat dripping down his face he mutters to himself: "Aw, shucks! I'm a healer not an airship pilot!" ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() GM Derek wrote:
I guess Ayita gains the benefit of 2 more life links. While the skull is destroyed. cmw on self: 2d8 + 7 + 1 ⇒ (3, 7) + 7 + 1 = 18 ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Ayita of the Hawk Clan wrote:
I cannot cast greater restoration. Only lesser. ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() "Nasir was charmed ta take tha skull outta here. Mebbe we should smash it? Also, I'm way low on mojo. I ain't gonna be much good ta ye fer long." (A bunch of us have issues. Do we think Heidmarch will be able to help? I can't cast greater restoration, yet--only lesser.) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Round Six Life Link: Ezranadir heals 5, Ayita heals 5, Hatfield takes 10 Standard Action: cmw on self--NO metamagic this round: 2d8 + 7 + 1 ⇒ (7, 6) + 7 + 1 = 21 (spell slot decremented) Move Action: stand Free Action: "Ayita, Yazhi! What do we do?!?" ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Life Link: Ayita heals 5, Ezranadir heals 5, Hatfield Takes 10 Free Action: "I'm me again?" Move Action: Draw metamagic rod Standard Action: cmw on self: 2d8 + 7 + 1 ⇒ (6, 2) + 7 + 1 = 16 (Heal 24 w rod.) (rod charge and spell slot decremented) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() ROUND 4 Not that anyone saw it, but I cast ironskin on myself AFTER the thing got me. So I'm gray-colored. And prone. "Aw, shucks! Jus' take us both down, quick as ye can!" No actions to heal myself or do anything else to prolong the defeat of me and the other me. ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Seeing the other creature assume his visage fills Hatfield with consternation. Free Action: "Confound it! That was a rotten thing ta do--even if ye do look dashing!" Free Action: "Ayita, Ezranadir, take us both down! Ye know I can't fight muh way outta a paper bag. But I don't want ye ta git bamboozled by a sneaky attack from fake me! Ye can buy me a mint julep later." 5-foot-step away from the now-attractive impersonator Move action: Lay prone on the floor with hands out to the side Free Action: "This is gonna hurt..." (Am willing to take all attacks from allies. Hopefully, at least one will be nonlethal.) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() 5-foot-step away Free Action: Hatfield calls out in a panic: "HELP! I'm over here! I need some help, y'all! Shucks!" Standard Action: Cast ironskin
Swift Action: Healers Way on self: 3d6 + 1 ⇒ (5, 5, 3) + 1 = 14 (Spell slot and Healers Way decremented) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Ayita of the Hawk Clan wrote: Also, Doc, can you cast your spell again when it's about to run out, to keep the derro from messing with me a bit longer? Thank you! Hatfield responds sadly, "I'm gettin' pretty low on mojo..." ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() spellcraft: 1d20 ⇒ 5 "Ayita! Yer brain was under tha influence o' evil. I've cast a spell on ye ta protect ye, but I dunno how long it'll last. There's one more undead hidin' round here. We have to either vanquish it or git outta here!" ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Whilst Ayita ascends, Hatfield moves to a spot adjacent to Nasir. "Shadows flee the light,
He casts Protection from Evil on Ayita when she approaches. (spell slot decremented) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Hatfield whispers: "Sarenrae, help me be true so I can help muh friends. I promise I jus' wanna do right by 'em." (Activating Legalistic Curse for 1/day +4 bonus, if it comes up. Would prefer to bank it for a saving throw vs dominate, but we'll see what happens.) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Hatfield is confised about the current state of things. Out of an abundance of caution, he calls Nasir and Ezranadir over (or moves to each of them) and casts Protection from Evil on both of them. (Spell slots decremented. I have one Protection from Evil remaining for Ayita--if we can get to her.) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() kn.religion: 1d20 + 11 ⇒ (17) + 11 = 28 To Nasir and Ezranadir: "Is one of them undead still around? Vampires can turn into a mist form at will. When they are destroyed, their body involuntarily turns to mist and returns to their resting place." ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() GM Derek wrote:
I'll try Unbreakable Heart since I can cast it 40' away, and I'll yell to Ayita for help up here. Something like: "Ayita, Nasir and I need your help! He's in danger" Plus, another LL on Yahzi ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Hatfield casts Protection from Evil "Steel now your resolve,
(On the map it looks like Ayita is 10 feet away. What kind of action would it be to reach her? Another jump? I have enough movement to move back and make a running leap.) He pleads "Sarenrae, take the wheel!" as he tries to leap to Ayita and touch her with the spell. (Vigorous motion requires a concentration check of 10 + spell level)
acrobatics to jump to Ayita: 1d20 ⇒ 11 touch Ayita with spell: 1d20 + 5 ⇒ (19) + 5 = 24 (Not sure where you'd like me on the map. So I haven't moved myself.) ![]()
Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
![]() Ezranadir wrote: Ezranadir says, "Doc, if this doesn't work then delay and get ready to jump as I open the door another way." If he succeeds prying the door open he will open it all the way to clear the way for Doc. Unless it opens enough with the prying action then he will move to get a 10' run and jump through. "Will do!" (Will 'ready action' next turn per Ezranadir's request) Sign in to create or edit a product review. |