Father Zantus

Gregory C. Hatfield's page

1,010 posts. Alias of R D.


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Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND TWELVE

Life Link: Ayita, Nasir

Move: Move as directed by Ezranadir

Action: cmw on self: 2d8 + 7 + 1 ⇒ (4, 1) + 7 + 1 = 13

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND ELEVEN

Life Link: Ayita, Frantino, Nasir

Move: move to the "south" of Frantino

Swift: healers way on self: 4d6 + 1 ⇒ (1, 6, 6, 2) + 1 = 16

Standard: healers way on Frantino: 4d6 + 1 ⇒ (6, 5, 5, 6) + 1 = 23 (+6 hp to self for reward of life)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND NINE

Life Link Ayita & Nasir

CMW on self CMW: 2d8 + 7 + 1 ⇒ (5, 7) + 7 + 1 = 20

ROUND TEN

Life Link Ayita, Frantino, & Nasir

Move

CSW on Nasir CSW: 3d8 + 7 + 1 ⇒ (2, 2, 1) + 7 + 1 = 13

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Life Link: I think just 2?

Hatfield vomits as he moves away, trying to regain what he can of his composure.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Ayita and Hatfield both have the plague. Please forgive us if we're a little slow posting or need reminding about details.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND SEVEN

• Life Link: Frantino & Nasir

• Move to Nasir

healers way on nasir: 4d6 + 1 ⇒ (3, 4, 6, 1) + 1 = 15

Reward of Life: Hatfield heals either 6 or 7 hp (Unclear how this should work with cha drain)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
GM Derek wrote:
He's above you, in melee range.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND SIX

• Life Link: Frantino & Nasir

• Standard Action: defensively cast Protection from Evil on Ayita
concentration dc 17: 1d20 + 7 + 6 ⇒ (8) + 7 + 6 = 21

• Non-Action: 5-foot-step back

• Swift Action: healers way on self: 4d6 + 1 ⇒ (5, 1, 4, 5) + 1 = 16

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Life Link: Ayita, Frantino, Nasir (I think this brings me to 0 and staggered? If my math is wrong and it would bring me below 0, i'll cut off the ll.)

Standard: csw on self: 4d8 + 7 + 1 ⇒ (8, 8, 1, 6) + 7 + 1 = 31

Move: moved on map

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Life Link: Ayita, Frantino, Nasir

Move (moved on map)

Nauseated: Urp

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Whoops! Sorry, real life got a bit nutty.

Looks like it's kinda nutty here, too. Thanks for botting me.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
Ezranadir wrote:
Ezranadir speaks up and says, "Their names were Yakko, Wakko and Dot. Known as the irascible Warner siblings."

hahahahahahahahaha! :D

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

(Moved my token into the room near Ezranadir. I can't see Frantino?)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield draws his club and casts light on it.

Status cast on Yahzi and Ter.

Life Link on Ayita, Frantino, and Nasir.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield follows Ayita's instructions: "Well, I dunno. Could ye maybe see yer way ta a better price?"

Diplomacy: 1d20 + 22 ⇒ (4) + 22 = 26

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield does a double-take at Ter: "Ye look... different... Did ye do somethin' with yer hair?"

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield side-eyes the magic carpet. At the thought of flying on an "area rug" again, he turns a little green.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
GM Derek wrote:
Frantino's aunt is able to marshal enough Restoration spells to solve all of your damage, drain and negative level problems.

"Thank ye, madame!"

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Happy 4th! Have a good trip

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
Ayita of the Hawk Clan wrote:
She will keep watch on Doc and try to intercept threats, though she's not strong. Ayita gives Ter a sling bullet to "bombard" with - more a distraction than anything else.

ROFL! Ter is distracting Doc unintentionally.

As Ter drops a sling bullet on him, Hatfield shakily pulls a treat out of his pocket (with only one hand) and places it on the carpet. Then he resumes holding on to the magical contraption for dear life.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield complies with Ayita's instructions. He kneels on the magical fabric and grabs onto the carpet's edges with shaking, tight fists. With sweat dripping down his face he mutters to himself: "Aw, shucks! I'm a healer not an airship pilot!"

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
GM Derek wrote:
The larger coffin is stone and too large to move.

Is it too big even if we all did aid another plus guidance actions for our strongest party member to move it?

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
GM Derek wrote:


STATUS
-----------------------
Ezranadir (32/35 42hp) || -8+5 = -3hp -22NL** -1 Con **
Ayita (46/58hp) || -1-17+5-9+5+5 = -12hp
Yazhi (35/39 51hp) || -9+5 = -4hp ** -5 Con **
Doc (42/57 64hp) || -5-5-5 = -15hp ** -2 Wisdom ** -1 Constitution ** -2 Charisma **
Frantino (46/54 (59)hp) || -12-8-22+21+13 = -8hp ** -1 Wisdom ** -1 neg level **
Nasir (59/60hp) || -1hp ** -1 Wisdom **

I guess Ayita gains the benefit of 2 more life links. While the skull is destroyed.

cmw on self: 2d8 + 7 + 1 ⇒ (3, 7) + 7 + 1 = 18

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
Nasir al-Rafik Kamal wrote:
I'll be traveling for business this week, and my posting will be spotty. I'll try to check in, but please feel free to bot me, if necessary.

Safe travels!

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Whoever is going to take a potentially dangerous action (like open a coffin lid), Hatfield will cast guidance on them. And then take a step back.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

I vote for destroying the skull and seeking spell casting services to remove drain

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
Ayita of the Hawk Clan wrote:

I'll check the people hanging there.

If any look potentially alive, she'll put them on the carpet and bring them over to Doc.

Jeez, Yazhi, you look awful... Doc, can you take a look at her? I bought some Restoration supplies.

I cannot cast greater restoration. Only lesser.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

"Nasir was charmed ta take tha skull outta here. Mebbe we should smash it? Also, I'm way low on mojo. I ain't gonna be much good ta ye fer long."

(A bunch of us have issues. Do we think Heidmarch will be able to help? I can't cast greater restoration, yet--only lesser.)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Life Link: Ayita heals 5; Hatfield takes 5 (I think I missed that last turn?)

Standard: cmw on Frantino: 2d8 + 7 + 1 ⇒ (1, 4) + 7 + 1 = 13

Move: move closer to Ayita

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Life Link: Yazhi heals 5; Hatfield Takes 5

Move: to Frantino

Standard: cmw on Frantino: 2d8 + 7 + 1 ⇒ (2, 4) + 7 + 1 = 14 (Using metamagic rod makes it 21 HP of healing.)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Round Six

Life Link: Ezranadir heals 5, Ayita heals 5, Hatfield takes 10

Standard Action: cmw on self--NO metamagic this round: 2d8 + 7 + 1 ⇒ (7, 6) + 7 + 1 = 21 (spell slot decremented)

Move Action: stand

Free Action: "Ayita, Yazhi! What do we do?!?"

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Life Link: Ayita heals 5, Ezranadir heals 5, Hatfield Takes 10

Free Action: "I'm me again?"

Move Action: Draw metamagic rod

Standard Action: cmw on self: 2d8 + 7 + 1 ⇒ (6, 2) + 7 + 1 = 16 (Heal 24 w rod.)

(rod charge and spell slot decremented)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND 4

Not that anyone saw it, but I cast ironskin on myself AFTER the thing got me. So I'm gray-colored. And prone.

"Aw, shucks! Jus' take us both down, quick as ye can!"

No actions to heal myself or do anything else to prolong the defeat of me and the other me.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Seeing the other creature assume his visage fills Hatfield with consternation.

Free Action: "Confound it! That was a rotten thing ta do--even if ye do look dashing!"

Free Action: "Ayita, Ezranadir, take us both down! Ye know I can't fight muh way outta a paper bag. But I don't want ye ta git bamboozled by a sneaky attack from fake me! Ye can buy me a mint julep later."

5-foot-step away from the now-attractive impersonator

Move action: Lay prone on the floor with hands out to the side

Free Action: "This is gonna hurt..."

(Am willing to take all attacks from allies. Hopefully, at least one will be nonlethal.)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

5-foot-step away

Free Action: Hatfield calls out in a panic: "HELP! I'm over here! I need some help, y'all! Shucks!"

Standard Action: Cast ironskin
Scales hard as steel,
Flesh turns to iron, blows glance,
Danger turns to dust.

concentration check to cast defensively because I don't know this creature: 1d20 + 7 + 6 ⇒ (20) + 7 + 6 = 33

Swift Action: Healers Way on self: 3d6 + 1 ⇒ (5, 5, 3) + 1 = 14

(Spell slot and Healers Way decremented)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
Ayita of the Hawk Clan wrote:
Also, Doc, can you cast your spell again when it's about to run out, to keep the derro from messing with me a bit longer? Thank you!

Hatfield responds sadly, "I'm gettin' pretty low on mojo..."

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

spellcraft: 1d20 ⇒ 5

"Ayita! Yer brain was under tha influence o' evil. I've cast a spell on ye ta protect ye, but I dunno how long it'll last. There's one more undead hidin' round here. We have to either vanquish it or git outta here!"

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Whilst Ayita ascends, Hatfield moves to a spot adjacent to Nasir.

"Shadows flee the light,
Holy ward, a shield so strong,
Evil cannot pass."

He casts Protection from Evil on Ayita when she approaches.

(spell slot decremented)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield whispers: "Sarenrae, help me be true so I can help muh friends. I promise I jus' wanna do right by 'em."

(Activating Legalistic Curse for 1/day +4 bonus, if it comes up. Would prefer to bank it for a saving throw vs dominate, but we'll see what happens.)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield is confised about the current state of things. Out of an abundance of caution, he calls Nasir and Ezranadir over (or moves to each of them) and casts Protection from Evil on both of them.

(Spell slots decremented. I have one Protection from Evil remaining for Ayita--if we can get to her.)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

"If I can git ta Ayita, I can try ta cast Protection from Evil on her--ta git her ta act right fer a moment. But I don't know how ta git ta her."

"Is there anything we can do ta help Frantino git up here?"

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

kn.religion: 1d20 + 11 ⇒ (17) + 11 = 28

To Nasir and Ezranadir: "Is one of them undead still around? Vampires can turn into a mist form at will. When they are destroyed, their body involuntarily turns to mist and returns to their resting place."

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Ayita, ye know I ain't athletic. Can ye come up here an' git me, please?

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Calling down: Ayita, can ye bring Frantino back up here?

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
GM Derek wrote:
Gregory C. Hatfield wrote:
(On the map it looks like Ayita is 10 feet away. What kind of action would it be to reach her? Another jump? I have enough movement to move back and make a running leap.)
The map is deceiving. Ayita is 30ft+ down the pit floating straight down to the water, 200ft below. Doc is unable to reach her. Different action?

I'll try Unbreakable Heart since I can cast it 40' away, and I'll yell to Ayita for help up here. Something like: "Ayita, Nasir and I need your help! He's in danger"

Plus, another LL on Yahzi

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Hatfield casts Protection from Evil

"Steel now your resolve,
Evil shall not cloud your eyes,
Imma fall soon; HELP!"

(On the map it looks like Ayita is 10 feet away. What kind of action would it be to reach her? Another jump? I have enough movement to move back and make a running leap.)

He pleads "Sarenrae, take the wheel!" as he tries to leap to Ayita and touch her with the spell.

(Vigorous motion requires a concentration check of 10 + spell level)
concentration: 1d20 + 7 + 6 ⇒ (10) + 7 + 6 = 23

acrobatics to jump to Ayita: 1d20 ⇒ 11

touch Ayita with spell: 1d20 + 5 ⇒ (19) + 5 = 24

(Not sure where you'd like me on the map. So I haven't moved myself.)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

Aw, shucks! I'm a healer, not an acrobat!

Also life link yazhi happens.

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1
Ezranadir wrote:
Ezranadir says, "Doc, if this doesn't work then delay and get ready to jump as I open the door another way." If he succeeds prying the door open he will open it all the way to clear the way for Doc. Unless it opens enough with the prying action then he will move to get a 10' run and jump through.

"Will do!" (Will 'ready action' next turn per Ezranadir's request)

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND SEVEN

"I might be able ta help with tha strange behavior. But we gotta git outta here, first."

cast guidance again on Ezranadir

Silver Crusade

Oracle/8 | HP 73 | AC 17 Tch 10 FF 17 CMD 16 | F +5 R +3 W +10 | Init +2 | Perc +1

ROUND SIX
Hatfield asks: "Do ye think ye can open this?"
move to Ezranadir
cast guidance for disable device


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