GreenDragon1133's page

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I'm contemplating playing a Drow character. Is there any eyewear that would reduce/negate the light penalty?


We are going to start Rise of the Runelords. I've built a Sin Mage (based on Inner Sea magic). It seemed like it would be something that would work well story wise.

I didn't really like any of the seven specializations. So I picked the one that I disliked the least. Either I didn't care for the school that was favored (Illusion or Necromancy) or the banned choices weren't to my liking.

I opted for Wrath (Evocation) - I'm seeing a Tim from Holy Grail type who is short tempered and chaotic.

Conjuration is a school I can live without, though Abjuration worries me a bit.

But Shield and Mage Armor belong to those two schools, and I can't wear armor. So with an AC 12, I'm a little concerned.

Are there any other 1st level spells that could offer me some protection?


My nephew asked about a year and a half ago to join my friends and I for game. We invited him and started Giantslayer.

Initially, one of my room mates DMed, another played a rogue, my nephew played a ranger, and I played a witch (with the healing patron).

A while later, a friend of ours was looking to get his son involved in a game. The boy says he enjoys gaming, but when playing just with his parents, he would fade into the background. (Fighter)

Initially, the father was playing (bard), but one time the mother (Brawler) came instead, and later both.

And we have a friend from out of town who pops in when he gets a chance (wizard).

Seven players. (I hate large groups, and this story is exactly the reason why).

The last few months, I've basically slept at the table, and have almost no clue what is going on. Because the only contribution I needed to offer was "Cure ___ Wounds, #" every twenty minutes.

Early on, we (DM and I) had decided I'd take Improved Familiar, and upgrade to a Faerie Dragon. As I was feeling irrelevant in the game, I talked to him, and I took Leadership, upping the familiar's Sorcerer levels.

Then the wizard came back, and a 10D6 Lightning Bolt or 7D6 Fireball were pretty pathetic next to a Maximized Empowered CL10 Fireball.

I had been looking at being the one to provide the group with a mobile base via spells/items. But the Wizard has already one bettered that as well.

If it weren't a game with my nephew, I'd have just walked away.

So again the DM and I talked. And character ditching was the only option that seemed viable.

Paladin of Shelyn - because my nephew doesn't understand how hard playing a paladin is, and I said "challenge accepted". With both the Hospitaler and Warrior of the Holy Light archetypes.

Session starts. The witch has to leave. And everyone says goodbye.

To the familiar.

Meanwhile the bard arrives, and first words out of his mouth are about how he thinks the paladin is drawn up. While another player (not the rogue) is mumbling about how a pally and a rogue can't be in the same party - despite assurances of many campaigns where this combo was devastating. (Because the player thinks a pally will curtail some possible actions he might take.)

So I spent the night in my room while everyone else played. Because I am tired of the bard's player assuming every character I play will be identical.

The bard player - after been told off by the table (who all wanted an apology) apologized to me. Then told me of his plans to character ditch and build a cleric, because without my witch the party will need a healer.

Because a 10th level paladin with separate lay on hands and channel pools (and a phylactery of positive channeling) won't be able to do enough healing for the group.

If you made it this far, thank you for reading.


Hi. Me again. I currently have 3 months of comics sitting in my sidecart.

My subscription is set for ship once a month. Would setting it for ship as soon as possible be better?

Given that I have to personally track my subscription (based on over 2 years experience with this or similar problems), I'm starting to question whether I want it or not.


I bought a copy of SF (not sure when). When the blog about the binding was made, we did a cursory check, it seemed fine. Then it sat on the shelf for some time. Recently, we started playing with character creation, and noticed what appears to be the binding issue.

Its been months, and is well past Oct. 27, so I'm not sure if I could do a store exchange. What would you recommend?

(I have a pic of the binding, and can email it if need be).


Hi. It has been 5 months since my last issue(s) of the Pathfinder comic arrived. My account shows Runescars #4 & 5 waiting to ship.


I'm playing a witch in a game. At 2nd level, I picked up the Prehensile Hair Hex. Given my stats and overall build, I wasn't looking for the combat aspect. Rather the coolness aspect, and ability to use it like an extra set of hands in everyday situations.

But the Hex can only be used for 1min/level. i explained to the GM what I was wanting, and he suggested using Mage Hand and "flavoring" it. Which would be great - except Mage Hand isn't on the witch list.

Can anyone suggest a way - barring the use of multiple feats - that I could work things so that I could use my hair to manipulate items with about the effectiveness of Mage Hand and a range of 10' for an extended period of time in non combat situations?


Worldscape #5 isn't showing up in my subscription. No upcoming listed. No email sent.

So basically, the usual.


http://screenrant.com/young-justice-showrunner-season-3/

Gist: If Warner is willing to bring the show back - it was never officially cancelled - Netflix is interested. Which loops Warner's Cartoon Network out. Half the battle right there. And Vietti, Weisman, and many of the other creators will come back.

YJ was so much better than anything DC has done (animated or print) for the last 5 years.


So two basic questions. (OK Four)

Elemental Body spells are Bonus Spells one level after they would be available to select as standard Spells Known. Or Two Levels after a Wizard (specialist or not) can take the spell. If I choose these as spells known when I am first eligible, I just lose the bonus spell?

It requires Elemental Body III in order to do Whirlwind damage to a size medium creature. And does D8+STR damage. So as a 13th level character (minimum - unless I want to lose the Bonus Spell and take it at 12th), I can do damage comparable to a 1st level fighter?

So outside of Darkvision and Fly, is there any reason to use these Bloodline specific spells instead of just using the 3rd level Gaseous Form (which renders me immune to physical attack, but I can't cast spells)?

Can I cast spells while in Elemental Body?


Hello. I placed this order on the 8th, and it is still "pending". Just wondering what the holdup is.

Order 3675368

Pathfinder—Origins #5: Harsk (Standard Cover—Sean Izaakse)
Pathfinder—Origins #4: Merisiel (paizo.com exclusive)


According to the book there are a few modifiers that apply to basic disguise. Different gender, race, age, and size (which are cumulative) and minor details (which is not).

So my question is: Is it really the same modifier (-2) for a Half-Elf to disguise as Human or Elf as it is for the same Half-Elf to pose as an Orc?

I would think the Minor Details Only modifier would apply for the first two. But Minor Details Only modifier doesn't have the super-scripted 1, indicating it can be a cumulative modifier.


I'm running a fantasy RPG, using the Torg/Masterbook system. And one of my players is playing a Paladin - badly. Badly enough I finally stripped him of his powers last session, and now I need to establish a quest/test for him to try to regain them.

Background: Setting bears a resemblance to historical 1750ish. Characters are Scions of the Thuringian Empire, a Germanic nation. The Paladin is the Grandson of Voivode Ivan "the Terrible" Vassili of Pannonia - a Principality founded by criminals and outcasts, renowned for its connection to the Slavers' Guild (a legal and tolerated, though not moral, practice). The player insists on playing characters from this country, then playing white hats who are abolitionists. btw, the character's family are known for impaling their enemies of pikes, or ordering their throats slit while they sleep. And the Vassilis are one of the "nice" families in the land.
So we have trouble to start with. Next, he chose to be a Paladin of St. Michael, Patron Saint of Crusaders. The Knights of St. Michael (of which only perhaps 3 are Paladins) are a Militant Order, dedicated to fighting the enemies of the Church - specifically: Goblinoids, Demons, or anyone in league with them. The player is very laid back, easy going, and does not play militant types well. (In a past game, he played a Spartan, the only Spartan Hoplite in the City-State who would rather drink, womanize, and go shopping, rather than fight.) Also, his definition of hating slavery is flexible when pretty slave girls are throwing themselves at his character.
So really the problem is that I should never have allowed him to play a character from Pannonia, or a Paladin. But that's in the past.

Sunday, the party is in a mystical vision quest (easiest way to explain it). The point of which was for the characters to learn things about themselves. The final segment, they wake up in a Dungeon (D&D map with encounters, not a literal one).
They are all in loinclothes, and have all memories and skills, except for any personal memories. This meant some advantages and flaws were not recalled, though any that can't be casually ignored (such as High levels of Devotion - such as to a Code of Honor or Faith) were still noted, as these inform who the character is.
Part one of the Dungeon, the characters use their knowledge and innate abilities to resolve six traps, allowing them access to the next part. His part involved using Faith to Detect Miracle, allowing him to see through an illusion, and flip the switch.
Part two, they find six alcoves with one or two items - some of their personal equipment. His alcove contained his Sword/Holy Symbol. Then the party had to fight off a bunch of illusory goblinoids, while the party rogue opened a hidden door, so they could move on to part three.
Part Three, each character enters a room. Inside are two wardrobes, containing one outfit each. Each reflects an aspect of the character. For the other five characters, the outfit chosen determined which adventure reward they got. For the Paladin it was a pass/fail.
Specifically:
Terrall (Saxon Noble/Warrior): choice between a traditional Huntsman's outfit (lose Allergy:Nuts flaw), and a Thuringian Officer's Uniform (lose Backwards flaw - a trait that prevents him from using modern magical devices). He chose the latter, preferring to look forward rather than to the past.

Frederick (Flanders Puck (Human/Halfling hybrid) Noble/Wizard): Wizard's Robe (6 adds in Spells and Arcane Knowledges) or Thuringian Officer's Uniform (a promotion and additional responsibilities in the military). He chose the Wizard, rather than the soldier, as many can be soldiers, only a few have the Gift.

Wilhelm (Bavarian Commoner/Rogue): Rogue's Outfit (a bag of money - about a year's pay for him) or the Uniform (remove Criminal flaw - a Pardon). The latter was a 'better' choice, but neither was 'wrong'. He chose the Uniform, seeing that he needed to trust others more.

Katrina (Amazon/Prussian Noble/Sorceress/Warrior: not recalling her Prussian side, she had to choose between the uniform of her mother's land's elite warriors (some points in martial skills) or the gown of a noble/sorceress (points in magical skills she had been avoiding as 'dishonorable'). She choose the latter, feeling she needed to be a leader, not a soldier.

Nefertari (Amazon Slave/Priestess): traditional leathers (the chance to stay in her own distant past, and be free) or a slave shift (6 miracles). She learned in the tests that she belonged with these people, that her goddess wanted her to be there - and chose to risk being enslaved again (her tribe are almost entirely slaves) to fulfill the goddess' wishes.

Josef (Pannonian Noble/Paladin): Nobles Outfit (Fall from Grace) or Simple Robe (gain new Miracles, including a new Holy Fire miracle created specifically for him/his Order - because I saw a lack to be addressed). The Former represents his noble heritage, the latter the plain, modest, garb of a monk (aka a Knight of St. Michael). As a Paladin - which he did know he was, it was the noble side the character didn't recall - he should be humble and pious. But he chose the Princely clothes.

Now, I was concerned about this being an unfair situation. None of the other characters had a pass/fail test. But I consulted the other players, most of whom are also capable GMs. Each agreed that as a Paladin, he should be held to a higher standard. That a test of his worthiness was not inappropriate. Especially since he is not playing an inspiring beacon of faith. A few of the party do not have any faith, despite adventuring/serving with the paladin for years. Katrina actually did gain faith - in the Amazon pantheon, rather than the Paladin's god.
And he seldom remembers to use his Miracles, unless the other players remind him. A few sessions earlier he complained about not wanting to do nothing but heal in combat. Note: this is not D&D. It is very possible to multi-action, and invoke a Miracle and attack. And the Healing Miracle normally takes one hour to perform, and is not used in combat anyway. As a Paladin, he has the ability to perform the Miracle in one combat round (1/day/person). Also, because of the character points spent on his Divine powers, he is less impressive in combat compared to the others if he doesn't use them to buff up.

So, he chose the fancy clothes. And I declared that he had lost all his Divine powers (Paladin special abilities, Miracles, and Blessing Vow that increased his Strength). But he has the chance to atone.
Next session, I intend that he should travel to Koln, where his order is based. The Cardinal, and his advisers will not be available (and will remain unavailable for a week). During that time, he is being tested. I intend that he should train with the Knights, meditate on the holy scriptures, and perform acts of charity. If he does not, then the Cardinal will simply tell him "Your Highness, go home." He will lose the abilities forever, but the points he spent (in character creation and in game) will be replaced by points in the Strength attribute (only a slight loss of points). This will raise it to what the Blessing Vow granted, and leave him a decent warrior.
If he passes the test, he will be given the Rite of Atonement. And be given two options: renounce his Lands, Titles, and basically give up on Courting Katrina (he really isn't in the running anyway, since he - player and character - lacks the decisiveness or force of personality needed to be the next Emperor - which Katrina's future husband will be). If he does, he will regain standard clerical ability, and become a simple priest. He will also retain his military rank.
Or, he can continue to strive to regain his Paladinhood.

Now, here is where I turn to you. First, I'd like some more affirmation that I'm not being one of those jerk GMs who see a PC Paladin as an excuse to be a jerk and create lose/lose situations. Anyone see the tests thus far being unfair?
Second, if he doesn't screw up the next part - and I'm going to allow help from the peanut gallery (other players can kibitz/offer commentary even though their characters are not present) - I'm sure he will insist on going for the Paladinhood.
I intend to warn him before he decides, that this is all or nothing. If he tries to become a Paladin again, and does not live up to the expectations/fails the test(s), he will never regain any of his lost abilities, and will not reclaim any of the lost points.

Second, I'm not sure what to do for the test to regain Paladinhood. The only thought I've had thus far is to tie it in to the search for a lost party member. One of the players was no longer available, and his character was captured by monstrous creatures. The party knows what took him, and found where he was at one point. They are still looking for him as their other responsibilities allow.
Connecting the search to his test makes it something important to the rest of the party. So they aren't tagging along on the Paladin's personal quest. And it means that it won't be overtly obvious that it is the quest. So the player won't be on his best behavior solely because he thinks that his character's Patron Saint is watching. I intend, that he should be on his best behavior because that is what a Paladin (or one worthy of that title) should do, not because he might gain something for doing it.