Sable Company Elite Marine

Grayson Ozolins's page

17 posts. Alias of Nazard.


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I have this cowardly aasimar cleric of Jaidz. He will make use of the Channel Force line of feats and Alignment Channel to start hurting and hurling undead and demons all over creation. His goal in life is to serve Jaidz (he aspires to advance to become the Empyreal Lord's herald), defeat as many demons as he can find, and find his courage along the way.

It's definitely my intention to have him take the Divine Source mythic ability as soon as possible. Also, he will remain as a cleric, unless the Mystery Cultist prestige class becomes too tempting.


Submitting Grayson Ozolins, aasimar vanilla cleric of Jaidz, the Empyreal Lord of cowards. Grayson will be built around the channel force line of aasimar racial feats, doing a lot of support, healing, buffing, and eventually battlefield control by moving undead and evil outsiders around the battlefield at will. He will stay cleric, though he may switch into holy vindicator along the way.

He is currently built for a 20 point buy, but easily upgraded to 25, and he has three traits with a very appropriate drawback, if that's allowed.

As their cart topped the last rise, Grayson finally sees Kenebras laid before him--nothing too grand, certainly nothing like the splendor of the southern cities his master told him of, but still the largest group of buildings and people he had ever seen. He watches as a dark-skinned woman rides by slowly on a horse, certainly no native to Mendev. From how far must she have come?

Passing through a gate and into a small market square, the farmer stops his cart and Grayson climbs down. Once again, he tries to offer the man a few coins for his trouble, and once again the farmer waves him off. "Without your healing touch, my son's arm would still be infected, and our crop would never get harvested. You saved me a fortune, least I can do is drop you off here. May the gods, your god be with you, friend Grayson...I'm sure you will find your courage." Embarrassed and unsure about the last part, the farmer tipped his hat and drove off. Grayson opened his mouth to remind the fellow yet again that not all clerics of Jaidz were automatically cowards, but he didn't have the heart, especially since he knew that, in his case, it was true.


Here is Grayson Ozolins, aasimar vanilla cleric of Jaidz, eventually built around the channel force line of racial channeling feats. His role is support, healing, buffing, and eventually battlefield control by moving undead and evil outsiders back and forth. His eventual goal in life is to ascend to direct service of the Empyreal Lord himself, perhaps as one of his agents in the world, perhaps even as his herald one day. He will stay cleric, unless I try branching into holy vindicator.

His background should give a fairly good overview of my RP-style, copied below for your convenience.

The sounds of screams rung in his ears while the flash of flames filled his vision. Young Grayson Ozolins glanced from the ruined body of his father to the horrific, goat-headed demon that had invaded their quiet homelife. His father had put up a good fight, wielding a strange short sword Grayson had no idea they owned, and while the demon was nearly dead, it still had enough strength to chase down his mother. The strange sword still lay on the ground by his father’s hand.

The sound of metal scraping on the floorboards drew the demon’s gaze, and it regarded the slight twelve-year-old holding the unfamiliar blade. Grayson stared down the demon, transfixed, paralyzed; the demon sized him up, and seeing the boy’s fear, laughed, daring to come within easy striking distance, knowing the boy would never be able to strike. The demon continued to laugh as it violated and murdered the boy’s mother while he stood, frozen, watching, and laughed as it let the boy live with his shame and cowardice.

The demon didn’t get far, though, before a patrolling group of heroes stumbled upon the carnage and slew the beast. When they entered the homestead, they found the boy still standing, staring at the far wall, his sword now trembling from his tired arms, but still unmoved. One of the heroes, a priest of a god of whom Grayson had never heard before that night, recognized the boy as the pure embodiment of everything Jaidz stood for, and took him in, training him in the ways of the Empyreal Lord of untested youths and cowards, training him to overcome and face his fears.

Today, Grayson has mastered his fears to an extent: they no longer paralyze him, though he still feels the dread of that night and his hands begin to shake. He carries his father’s cold iron short sword as a reminder, knowing that one day, he will be able to wield it, that wielding the sword will be the sign that he has finally overcome his cowardice. Until that day, however, his morningstar will do fine.


Here is Grayson Ozolins, a morally-neutral conjuror, looking to escape his father's dark and looming shadow by making something of himself, if only to spite him.


Hello. This is Grayson Ozolins. He was created for a failed bid into a Kingmaker game, but his backstory could easily be retooled to put him in Absalom to fall in with the Pathfinders instead of his mother's homeland of Brevoy. Also, he was a 20-point buy, but lowering his Intelligence by 2 will make it in line with your guidelines.


DM:
Reginald Cattenai was an insufferable stuck-up prick back at the Acadamae, and is likely to be ten times worse seeing Grayson, ungraduated, here in Pitax. Mocked himself at the school by upperclassmen, who named him a divination student for his "third-eye" (an unsightly mole growing dead centre on his forehead), Reginald took any opportunity to spread the pain himself to anybody he could.


DM:
Sorry, I missed the extra question about knowing people in Brevoy or the River Kingdoms. I would say no. He lived a sheltered life in the tower completely cut off from his mother's family, then was shipped off to the Acadamae, so unless he runs across a fellow classmate or old associate of his father's, he knows nobody.

When he was headed for Brevoy, he was expecting to walk up to the Lebeda family, tell them who he is, and be welcomed home with open arms. Now that he's decided to try playing for a different team, he'll probably never get the chance to find out that that was never going to happen.

Now, if you're looking for possible pothooks for Grayson, I can make some folks for him to know. A former classmate with whom Grayson should have graduated would make an interesting thorn in his side, as Gratson would get a lot of flack for failing to graduate. One if his father's business partners or former henchmen living in Pitax could also be a source of turmoil for Grayson, as well as hint ever so slightly towards his father's patronage of this expedition.


DM:
Grayson will stay straight wizard, usibg augment summoning, superior summoning, and a lot of grease with persistent spell, maybe eventually with the feats that let's you cast it spontaneously.

If we finds out his dad is the patron, rather than try to destroy his father's scheme, he'll try to steal control of it for himself. If his father starts exploiting him, he may just try to take his father out.

I don't have the player guide in front of me, but he'll be going for the advisor/court wizard role (can't remeber the role name). He has good language and knowledge skills.


I left Grayson's trait as Noble Born for House Lebeda, as it fits nicely with both his backstory and reason for joining the renegade colonial team.


I have updated Grayson's history to reflect his bid to enter this game. The dark stranger with sudden news may also be a cliche, but hey, once you've embraced one once, once more isn't going to hurt, is it?


Grayson has managed to get himself into the ball somehow, with a combination of dropping his mother's name (which nearly hurt his chances as much as helped), a few end-run-arounds, and finally some good old fashioned bribery. He is a new arrival in town (barely had time to freshen up at his inn before getting down to work securing entrance to the party) and feels this ball is the best way to make contact with his mother's family and claim his rightful place among the local nobility. I'd imagine more than one noble of House Lebeda would be glad to see him off on a charter to get himself killed by bandits.


Some traits that reflect outsiders would be nice too. One problem with the Kingmaker traits is that all of them assume the PC is a native Brevoyan.

However, I'm currently drawing a blank. I'll give it some thought. Perhaps some traits based aroundbeing a foil to one ormore of the Brevoyan factions?


Grayson would definitely fit right in with a group like that. Also, setting up in Pitax would be another way for him to snub one of his parents, his mother this time.

Grayson is kind of pathetic in that he is so determined that his parents won't affect his identity, he does nothing but allow them to do just that, even though they've never actually tried anything of the sort!


I made this guy up for Keddeh's Kingmaker game. Hopefully he doesn't mind if I submit him here also. If he does make it into Keddeh's game, I'll withdraw him from here.


Fluff is up in the profile.

While I think Grayson would fit in in a more neutral party with this alternate campaign, if it's going to go outright evil, then I would prefer to just be considered for the original Kingmaker.


I'm not sure if you're looking for folks from the KM recruitment to reapply here or not, but it can't hurt. Obviously, given Grayson's background (which I'll get written up soon, I promise), he would fit nicely within a more maturely-themed campaign, probably fitting in best with either of your first two ideas (I just can't see him caring much about preserving nature for its own sake).


Nazard here. The crunch is in the profile. I apologize for not having the fluff yet. It's in my head, but work was busier than expected and I didn't have time to get it into databyte form. Will do so as soon as able and before your deadline.