One of the things to keep in mind, this a group story telling game. There is nothing wrong with wanting to have a well built character. However, it is essentially a team game, not an MMO or Skyrim. Your build should not be cover all bases. You don't have all th actions in a combat, nor the solutions to every puzzle. If you have all the answers and can meet any challenge, then there is no point to having a team or playing the game. Write some fantasy mary sue fiction and have a good time.
Though, if you want to play with the team. In football terms the Inquisitor is like a tight end. You have options for defense, offense, and support. You fight better than full casters, you cast better than bloodragers, rangers, and paladins. You can recover or outlast against just about anything.
If you're worried about spotlight moments then play the game. Your fellow players will remember you're actions most when you help them. Protect the wizard from the BBEG's mook, get the healer back on his feat, flank and destroy with the rogue, go back to back with the tank and hold the line, remind the paladin that Justice isn't always nice, track and scout with the ranger, and when you see that monster all you need to say is,"die monster, you don't belong in this world".
As Player I look at it as you have three responsibilities.
1) Responsibility to the Group. Pretty much this sums up to "don't be a dick", as stated by W.W. Your party is your team and the guys/gals you have fun with. You're there to help them have fun. If you can't be a member of a team, then you should rethink what you want out of gamming...or write fiction. At the same time, try to communicate and resolve issues in a calm and thought out manner.
2) Responsibility to the GM/Game. You need to treat the GM with all respect due. Like it or not, that person is putting effort out to make sure that the group has a good time. Show up on time, don't be a bad guest, and be appreciative of their work. Make sure you understand what the DM plans on doing and if the game style is something you're ok with.
3) Responsibility to yourself. You're there to have a good time and play. However just because you are giving to others, doesn't mean you should not have soemthing for yourself. Find soemthing fun that works with the others, but won't bore you to play. Finally if the game/Gm/ or other players aren't meshing with you, talk to them about it. You deserve to have a good time. Not everyone has the same comfort levels or expectations. If there isn't a compromise, it's ok to leave the group.
654: It is odd to have inside jokes with your familiar.
585: A vengeful druid may not summon "Redneck Trees"
568: Combination is is not a Wizard specialization
Favorite Low level combos
Sleep + any Summon 50' above target.
Invisibility + Spiritual Weapon
Produce Flame + Pyrotechnics
Favorite Mid Level Combos
Stone to Flesh + Cantagion
Telekinetic Sphere + Create Water
Summon Swarm + Forcecage
Elemental Wall Spell + Summon same Elementals
High Level Combos
Spider Climb + Reverse Gravity
Levitate + Meteor Storm
Prismatic Wall + Telekinesis
Contingency + Anything
546: Any of the spells in the Create Demiplane series cease to exist when I begin playing.
504: "Weapon Focus: Bodypart" is not an acceptable use of the feat.
418: There is no ethnic contex for spells. Only race, and by race we mean elf, human, dwarf ect.
401: Golarion does not have an Achievement system
336: Do not immitate monkies when utilizing "throw anything"
Usually when I play a caster take on the profession scribe and/or if allowed lawyer.
In the campaign we were in. Through use of clever planning, a flying goblin and a spider climb; our party captured a Djinn. The GM had aparently been looking forward to use wishes to mess with our characters.
Then djinn made no effort to show that it had no intention of cooperating with our characters. So the party, sans myself huddle up to discuss how to use the wishes to further our goals. The GM figures that my character is ready to wish. He has the djinni aproach my character.
"You look like you have the mind to speak for these simpletons, will you wish for them?" to be fair, my character was indeed smarter and much cleaner than the rest of the party. Considering the party consisted of a Paladin, Ranger, Scout, and my Cleric.
"Yes but first I need to draft something", this stopped the party chatter, and the DM.
"Yes, I need to know the DC of writing my wishes in a the form of a contract that will be most beneficial to my companions."
Stumbling at my idea. The GM retorted.
"You don't have the knowledge have the the culture and laws of the Djinn"
Being smug and slightly expecting such a developement. "For my first wish Djinn I want you to summon me an up to date manifesto of all the legal code from your noble family. Then I caste Comprehend Langauges", so my character studies Genie legal code for a week, while the other players wait. They were more veteran than I, and wanted to see what I had come up with. The GM suprised, relents and figures DCs would be based on the Djinn's wisdom check. Poor guy rolled a total 14. My profession check came out at a total 32.
My second wish was for him to through the contract wishin for a ring of three wishes and when released from my service an unlimited vowe of nonreprisal.
The third wish was for him to stay on our plane for one month as my party's guest. Which gave the Ranger and the Scout time to plan his second capture.
Because of that, my GM has a house rule of no profession lawers, notoraries, or clerics of the knowledge domain.
A party I was running in a thieves guild vs assasin guild plot, had the most distinct Gnome Bard I've ever played with. The other members of the party included a pyromaniac evocation specialist elf, and a rogue/fighter who was a member of the thieves guild. The elf and the theif were both pretty much nuetral unless the elf could burn something, or the thief could make a profit with acceptable risk. The Bard was very much a "heroine".
The plot that the pcs were involved in delt with the Assasins Guild attempting the absorb the Thieves Guild. Due Bard's Idealism, the party was attempting to infiltrate the assassins guild and try to get a list of operative or valuable plans to the thieves guild.
Needless to say, they get caught. How? The Bard carries herself like a paladin in shiny armor and weapons, the literaly rolled will saves to against his pyromania, and the rogue was caught in the middle. The party was very much about character concepts, and used the mechanics geared toward making themselves more interesting, not optimal.
Enter the holding cell. The rogue figures that after the party is interrogated, they are going to be killed, unless they have something useful to offer the other guild. The Bard...really hates the idea of any sort of imprisonment or slavery uses message to tell the rogue she has a plan. She uses disguise self to look as much like a battered human child as possible. She has a plan to distract the gaurd long enough that they'll distracted long enough for the rogue to make a move.
As GM I had planned that the Assassins guild was going to offer the group to work as double agents.
The Bard asks to make a perception check and a sense motive. The first to see if the man comming in was the one who captured the party, and the second was to look cage how compassionate he looked at her. He wasn't the guy, and he looked sympathetic to her child disguise.
When he unlocked her cell door, she has her character cover and make a bluff check. Her check being...
"Are you going to beat me like he did?"
I dropped my pencil and jaw and break game for a moment. I ask her "Why would you do that?". Obviously I'm in awe...or at least quite dumbstruck. She rationalized to me not even skipping a beat.
"assassins are usually evil, at least good people think killing for money is evil. Guys who beat children are more evil. If this guy turns on the gaurd, then he's redeemable and I don't have to kill him. If he doesn't then I'm sure he's flatfooted to the child about to choke him to death with the garrote improvised from the manacles she's wearing."
I stare at her in disbelief as does the player of the elf. The rogue is grinning like a madman. Then she finishes.
"Besides it's not like he's innocent".
The gaurd ended up being killed by the new guy. The rogue killed the new guy, and after they recovered their weapons and gear, proceeded to burn this assassins guild hide out to the ground.
I'm not sure if her rationalization counts as metagamming, but I've played several games with this group and to this day it I still feel stunned by that move. It is still one of the best examples of how much I enjoy playing with people who really get into character. Outside of Game the player doesn't act like her character at all, but in game she really carries a game through her reactions and rationals when in her "personas". I miss that group.