Beltias Kreun

Gravedigger Ianto -'s page

81 posts. Organized Play character for N'Haaz-aua.


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Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

As Gravedigger Ianto leans back in the rough hewn chair, he pulls deeply from the long stemmed pipe. "CSS, you say," exhaling a column of smoke, "not needed, just go to https://blogtrottr.com/ and enter the atom feed address from the upper right corner of this page."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Clapping Zatial a little too hard on the back releases a puff of dust from his worn work glove. He roars in laughter, "Ah, my faerie friend, I got you that time. Hard work has smells, you should try it some time!"

"You remind me of my favorite cat," motioning to Eleanor, the misnamed tomcat that is a fixture in the village. The cat mews in appreciation, almost as if he understands the praise. "But he catches mice, so nevermind."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Sitting at a table right inside the door of The Wise Piper, Gravedigger Ianto takes measured spoonfuls of his lamb stew. Truth be told, it's more turnip than lamb, and he peers over his spoon at the Varisian youth, speaking between portions. She has already finished the bowl he ordered for her, and shifts impatiently on the hard wooden bench. "You know, Mad, you really must commit at a better path, one of moral virtue and kindness. I've met many good people who made me feel ashamed of my own shortcomings, but our roles require goodness and I hope I can change your outlook."

He preaches every mid day to the youth to change her ethics, trading coneys for the stew of the day, a half loaf of bread, some sharp hard cheese, and a jack of mead, brewed from last season's honey. She learns at least one lesson, there is no such thing as a free lunch.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

I stab the elf.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Brother Ianto, or Gravedigger Ianto as the townsfolk call him, lives a simple life shepherding the worshipers of Erastil. He practices his teachings away from the complications of more traditional religions and his church is a simple affair, a wooden pole barn at the edge of the forest road, serving the faithful.

He is active in his community, leading by example, and serving in various capacities as needed by those that live around them, militiaman, logger, carpenter, or gravedigger; leading his followers by example and good deeds rather than flowery rhetoric. He works for the good of all, faithful or not, for free. He collects mushrooms, honey, and venison from the forest and trades it for his meager needs.

His order is a traditionalist order and they do not wish to impose their view of the world upon the others, but better them through examples of good living and strength of faith. They encourage rather than force, and attempt to gently chide those who may stray from the path of the protector. They do not tolerate genuine evil, but they prefer to remediate rather than punish whenever possible; to reform instead of destroy. If the redemption of the order’s foes is not possible, they will do what is necessary without hesitation, but with remorse for those who cannot be saved.

Erastil teaches his followers to embrace traditional and simpler ways of life, free of the constraints of modern civilization, a trait that often results in disagreements with more progressive deities like Abadar. Recent conflicts between the congregation members of Eupaphenia Targas, cleric of Abadar, and Brother Ianto's group have put a strain on the community.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

He's doing character now.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Character updated, wall of text to follow.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

I'm good calling it here. Beautiful ending. Thanks for running!

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

As the beast teeters, Ianto readies another shot.

if needed:
Ranged Longbow, smite: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Moving up for a clear shot, The Gravedigger calls upon the blessings of Old Deadeye and looses an arrow.

Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

Ranged Longbow, smite: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Says no permission

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

a round is 6 seconds 13 rounds is one minute 18 seconds

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Viking Funeral

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto redoubles his efforts to end the creature since the priestess is in trouble.

ranged longbow, point blank: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Stepping back to gain a clear shot, he fires an arrow at the blob.

Ranged Longbow, point blank: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto begins tapping on the wall next ot him, attempting to draw the scavenger into the northern tunnel. "Guntir, lets circle around it to the south."

ready action to move and stay ahead of it

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Would you move me diagonally up and to the right. Detect evil and sneak, please.

sneak: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Targeting the other, Ianto fires and moves forward to the water's edge.

ranged longbow: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Same as ykroon and move me 5 forward, pls

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto draws back his bow (swift action detect evil) and

If evil:
and looses an arrow Ranged Longbow: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (4) + 2 = 6
if not evil:
"We mean you no harm, hold your attack."diplomacy hoping for a 20: 1d20 + 6 ⇒ (10) + 6 = 16
.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

With an arrow nocked, he moves forward quietly and encourages the others to be quiet also. He pauses occasionally to listen.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19
stealth aid another if someone is negative: 1d20 + 2 ⇒ (10) + 2 = 12
perception with detect evil: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

"We should take the sinister road," pointing to the left.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto makes notes on the ritual and compares with Gunthir.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

The hunter finds the Tailor in the city, to see what can be done. "It showed a tailor depicted sewing together a long cloth featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength."

He then tries to locate the Farmer. "The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.

Finding the farmer, he draws 4 lines in the field.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto carefully examines the city with an eye towards what they learned in the previous room. perception: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

"Are you in need if aid?

Diplomacy aid: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

retcon perception. Choose 3. Haven't played this : 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Remembering our mission, Ianto makes some notes before moving on.

Next room, swift action Detect evil

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Peering carefully into the dim light, Ianto has a arrow at the ready. Standard action Detect Evil

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Np. And no need to apologize. Take care of family and we will be here.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Sorry, it wasn't clear it was blocking the room

Knotting the rope to make it easier to climb, Ianto aids the others in climbing down and then up again.

taking 10 on all and then for himself

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Unfastening his silk rope, "You or me bub?" looking to the dwarf.

Ianto peers through squinted eyes at the dark corners of the room. Detect Evil

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Carefully extinguishing the torch against the stone wall, Ianto offers to carry the sun rod, lashing it to his bow arm. "Aye, I can be the light bearer."

I can throw the acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bags (2), and thunderstone if you like, but we should spread around the fire in case of swarm to someone fast. A caster so they don't run out of spells?

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Lighting a torch from a fire striker, Ianto follows the dwarf carefully, sensing evil as he goes.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Survival: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Nothing in paticular. I chose wrong profile. A character I liked that I restarted. I didn't slow play him in the sweet spot and I don't enjoy higher level play.

Ianto moves into the cave covering the others.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Struggling from his knees in the mud he attempts to blaze a trail.

survival: 1d20 + 1 ⇒ (7) + 1 = 8

"Erastil's Goat! Will this mire never end?"

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Survival: 1d20 + 1 ⇒ (8) + 1 = 9

Snagged by briars and mired in mud, Ianto struggles to push through the underbrush.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto rushes up to get a clear shot and lets another arrow fly.

longbow,point blank,vs. blue : 1d20 + 6 ⇒ (2) + 6 = 81d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

I'll need to correct my sheet, those should be +5 and point blank so +6

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto sidesteps to engage the flea threatening the caster. Red

Longbow, Point Blank: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (5) + 3 = 8

and I think you are telling me to attack twice, in which case:

Longbow, Point Blank: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto smiles and puts in his earplugs.

"Nothing we can't handle. I'm with my stout friend here, we should get moving. The moon cycle will not wait."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Anything known? Knowledge local and Diplomacy (Gather Information): 1d20 + 4 ⇒ (16) + 4 = 201d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto fishes a piece of coal from the brazier, intending to draw his map on the back of his shovel.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

"I have a silk rope, but I could use some torches."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Ianto stands silently at the back.

Using detect evil on the gathered Pathfinders individually.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

N'Haaz-aua
PF Number 23667-7
Grand Lodge
No day job
not played before

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Thanks also.

Ianto rises as other Pathfinders enter, shifting his leather storm hood further back on his rough woolen smock. Extending a dirty, callused hand in greeting, "My name is brother Ianto. We were told that we were expecting others, but not whom we were expecting. Welcome."

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Arrow to the closest bandit: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

initiative: 1d20 + 4 ⇒ (19) + 4 = 23

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