The Confirmation, Table II (Inactive)

Game Master Awenydd83

Initiative:
Guntir [dice=Initiative]1d20+7[/dice]
Gravedigger [dice=Initiative]1d20+4[/dice]
Jidai [dice=Initiative]1d20+1[/dice]
Yyrkoon [dice=Initiative]1d20+5[/dice]
Zykon [dice=Initiative]1d20+4[/dice]

Janira


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Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

The trail is difficult and meandering, and Jidai can only do her best to trudge forward. She does so without compliant, but is unable to find ways to speed the group.

survival: 1d20 + 3 ⇒ (6) + 3 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

As the party struggles forward, Janira is anxious about the time they are missing. "We must hurry! We HAVE to be there by nightfall! I really don't think that we are going to make it at this pace."

Wow.. Ok. Round 2 go.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Survival, aid: 1d20 + 1 ⇒ (13) + 1 = 14

Those nearby might discern the words in Guntir's low rumbling: "... she's one to talk, forgetting the fastest way there, not giving us enough time to leave..." Soon enough he stops his grumbling and sighs. "Maybe we should be takin' this path, here, 'stead of the one we're on, unh?"

-Posted with Wayfinder

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Struggling from his knees in the mud he attempts to blaze a trail.

survival: 1d20 + 1 ⇒ (7) + 1 = 8

"Erastil's Goat! Will this mire never end?"

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Survival, Aid: 1d20 - 1 ⇒ (3) - 1 = 2
"How do you know Guntir ... it all looks the same!"

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Back in town!

'Round One' Survival: 1d20 + 8 ⇒ (10) + 8 = 18

Zykon blends into the wildnerness, mistakenly presuming that the rest of the party is keeping up with him. It's only after getting a goodly distance along that he suddenly realizes that he's alone, and heads back to get the rest of the party.

"This way looks promising."

'Round Two' Survival: 1d20 + 8 ⇒ (2) + 8 = 10 If needed, or aid, what not

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Ha...I think I rolled two 1's on this!

Jidai's sense of direction seems poor. She continues to point in the opposite direction when others want to follow Janira.

survival: 1d20 + 3 ⇒ (1) + 3 = 4


|Ruins |WBGoblins|RotRL| Emerald Spire|

Eventually and with many trials and travails, Zykon manages to lead the group through the forest, but dusk is falling quickly as Janira announces that the cave is not too much farther on.
The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,” Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.” As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group. Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

Each of you will get one action before we roll for initiative. Into the cave or joining the fight?

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir grunts. "As you say." He turns and enters the cave.

-Posted with Wayfinder

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

"As you command, I will obey!" Jidai shouts in response as she moves toward the cave entrance.

"Your sacrifice will be remembered!"

Shadow Lodge

retired

Swift action Detect Evil on Minotaur


|Ruins |WBGoblins|RotRL| Emerald Spire|

You detect a very strong evil radiating from the creature. Quick question.. what is with the "Retired" profile? Something we need to know?

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Nothing in paticular. I chose wrong profile. A character I liked that I restarted. I didn't slow play him in the sweet spot and I don't enjoy higher level play.

Ianto moves into the cave covering the others.

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

The tengu doesn't have to be told twice. In fact, he's already in the cave when Janira recommends that course of action.

Granted, inside the cave, crossbow out and loaded covering others entering the cave, but still...


|Ruins |WBGoblins|RotRL| Emerald Spire|

The party moves into a rough hewn tunnel, about 5 feet wide, and about 7 feet tall. The drip of water permeates your hearing, and the walls and floor are slick with the drippings.

DC 15 Survival:
You can see relatively fresh prints in the sand and dirt that you guess to be around an hour old. They look like normal barefoot humans, but the toes are elongated, and there are marks like webbing in between them.

Janira's Bag:
potion of barkskin,
potions of cure light wounds (2),
potion of feather step,
potion of vanish,
scroll of entangle,
scroll of gust of wind,
scroll of identify,
scroll of mage armor (CL 6),
scroll of obscuring mist,
wand of burning hands (CL 3rd, 4 charges),
wand of cure light wounds (CL 3rd, 8 charges),
acid,
alchemist’s fire (2),
holy water,
smokestick,
tanglefoot bags (2),
thunderstone

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Survival: 1d20 + 1 ⇒ (11) + 1 = 12

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Surival, aid Ianto: 1d20 + 1 ⇒ (11) + 1 = 12

"Don't want to be slipping and breaking any bones, no no."

Guntir continues to move down the tunnel, oblivious to any darkness due to his darkvision.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Lighting a torch from a fire striker, Ianto follows the dwarf carefully, sensing evil as he goes.

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Survival(Aid Ianto): 1d20 + 8 ⇒ (2) + 8 = 10

The tengu will pull out a rod of some sort and strike it against a hard surface to activate it, then will offer it to anyone that might want to carry it or wear it, since wearing a bright light makes it kind of hard for him to sneak around.

Using Sunrod

Sunrod:

Price 2 gp; Weight 1 lb.

This 1-foot-long, gold-tipped iron rod glows brightly when struck (a standard action). It sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A sunrod does not increase the light level in normal light or bright light. It glows for 6 hours, after which the gold tip is burned out and worthless.

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Survival: 1d20 - 1 ⇒ (16) - 1 = 15
"Fresh tracks ... look there ->"
Yyrkoon points out the tracks of strange, bare feet ...

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

"Hunh. Gillman feet, p'rhaps."

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

"I will take this wand of healing," Jidai says as they prepare to move forward.

She looks back over her shoulder once with concern, then looks into the darkness of the cave.

She touches a simple wooden holy symbol of Irori that she bears around her neck, which begins to glow with light.

"We go this way, then."

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Gibbs will start to go through the pack, pointing out the various items that are available to the party so everyone is aware of what is present, so folks can take what they want.

I've played this before on two other characters, folks feel free to take what they need. Also, does anyone want the now active sunrod, even if we rig it to be carried hands-free?

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Carefully extinguishing the torch against the stone wall, Ianto offers to carry the sun rod, lashing it to his bow arm. "Aye, I can be the light bearer."

I can throw the acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bags (2), and thunderstone if you like, but we should spread around the fire in case of swarm to someone fast. A caster so they don't run out of spells?

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

"Hmmm ... I could use the wand of burning hands. The rest might be tricky for me."

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Zykon will nod appreciatively to Ianto and help him set the rigging. All the discussion points sound good, but he doesn't have much to add, so he's sort of quiet as he looks back at the entrance to the cave.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir takes two of the potions feather step and CLW, then continues down the tunnel, axe at the ready.

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

Gm: 1d6 ⇒ 3
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path, and twenty feet deep. At the bottom of the pit lies a small bundle of cloth.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Unfastening his silk rope, "You or me bub?" looking to the dwarf.

Ianto peers through squinted eyes at the dark corners of the room. Detect Evil


|Ruins |WBGoblins|RotRL| Emerald Spire|

No evil here.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir answers by removing his armor and dropping his pack to the ground. He takes the proffered rope. "Hold tight." He rappels down the hole, takes whatever he finds, then climbs back up.

Climb, take 10: 10 + 8 = 18

-Posted with Wayfinder

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

As the dwarf explores the pit, Zykon will keep an overwatch with a loaded crossbow in case anything tries to jump him or the party.

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

"I wish that we could wait here until what ever belongs to those clothes returns; unfortunately, I believe we have a bit of a time constraint."


|Ruins |WBGoblins|RotRL| Emerald Spire|

Guntir, did you come back up on the same side? And if you did, how are yall going to get across the hole? It measures 10ft long and his wall to wall.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir climbs back up the same side, gives whatever he found at the bottom to the party to identify, then climbs back down and goes up the other side again, presuming that the party can find a way to secure a rope to something on the other side.

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Jidai carefull scales the side of the pit with the rope, then climbs up the other side.

climb: 1d20 - 4 ⇒ (19) - 4 = 15


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jidai is on the other side.. So what are y'all going to do now?

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Sorry, it wasn't clear it was blocking the room

Knotting the rope to make it easier to climb, Ianto aids the others in climbing down and then up again.

taking 10 on all and then for himself

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

I believe Guntir is on the other side as well. He gave whatever was at the bottom to the party, then went down and back up the other side.

-Posted with Wayfinder

The Exchange

HP 15/15 | AC17 T13 FF14 | Init +5 Perc +3 CMB +2 CMD 15 | F+4 R+3 W+2 (+2 Enchantments) | CN Elf | Magus (Bladebound) 2 | MW Light Crossbow +5; 1d8 (19-20/x2) | sheet

Yyrkoon will use the climb to climb over to the other side ...
take 10 for 12

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Once the rest of the party is over, Zykon will take up the rear and take his time to cross over and climb up.

Taking 10 because all the 'cool' kids are doing it. =P

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

Looks like we've all made it over.

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3
Jidai Oyuki wrote:
Looks like we've all made it over.

I think we were being held up for Table One. I was initially trying to get into that group and they *just* caught up to where we are at, I think.


|Ruins |WBGoblins|RotRL| Emerald Spire|

No, the delay is my fault. My wife's grandmother came home on hospice so we have spent the last week traveling and tending to family matters. I have tried.. and failed.. to keep up my duties here, and for that I apologize to all of you. I am back home for school and work, while my wife is still with her family and holding vigil. So, disclaimer: There may be further disruption, but at this time, we should be back on schedule. Class is about to start, so I will update this afternoon.

Liberty's Edge

Male Tengu
Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3
GM DevilDoc wrote:
No, the delay is my fault. My wife's grandmother came home on hospice so we have spent the last week traveling and tending to family matters. I have tried.. and failed.. to keep up my duties here, and for that I apologize to all of you. I am back home for school and work, while my wife is still with her family and holding vigil. So, disclaimer: There may be further disruption, but at this time, we should be back on schedule. Class is about to start, so I will update this afternoon.

Hey, Real Life is Real. And far more important. You DID warn us, so it's not like you vanished on us. Apology not necessary, but accepted here!

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Np. And no need to apologize. Take care of family and we will be here.

Silver Crusade

Human Cleric 1 | HP 10/10 | AC 17; Tch 11; FF 16 | F +1; R +1; W +6 | CMB+0; CMD 11 | Speed 30 ft | Init +1 | Unarmed Strike: +4 (1d3+1) | Perc +3

No worries at all. Take what time you need!


|Ruins |WBGoblins|RotRL| Emerald Spire|

Ok.. Where were we....Ahhh yes,

The party makes it safely across, and Guntir discovers that he has liberated a cloak of some kind from the bottom of the pit. The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.
GM: 4d12 ⇒ (1, 4, 11, 12) = 28

DC 15 Knowledge History or Religion:
Make the DC and pick a number 1-4, and I will tell you what you have found :-)

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Peering carefully into the dim light, Ianto has a arrow at the ready. Standard action Detect Evil


|Ruins |WBGoblins|RotRL| Emerald Spire|

[/ooc]You detect nothing in the area[/ooc]

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