
GM DevilDoc |

GM: 1d6 ⇒ 3
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Zykon Perception: 1d20 + 10 ⇒ (12) + 10 = 22

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The tengu raises his crossbow to his shoulder, licks his thumb and wipes the sighting iron, and lets a bolt fly. It's not a warning shot.
Sharpshooter: Spending 1 grit to resolve as an attack against touch AC
Light Crossbow vs Touch AC @ 'top'/'north' target: 1d20 + 6 ⇒ (1) + 6 = 71d8 ⇒ 1 SERIOUSLY? FFS I may have to respec to MONK or something at L2! *coughs* The shot goes wide by any respectable measure, but it proves that Zykon's aim WAS to fire a warning shot, even if he hadn't planned on it.
"Two scalies, crouched down." If they show signs of surrender, he'll stop shooting. They don't appear to be gillmen, and the guy at the shrine-pool-thing said that there were bad things in the tunnels...
He then reloads and prepares a second shot.

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With her way lit by the light glowing from her holy symbol of Irori, Jidai peers into the darkness.
"Did you hit one? I don't see them..." she says.
perception: 1d20 + 3 ⇒ (2) + 3 = 5

GM DevilDoc |

They do not advance at you, but they do look to each other and seem to communicate with each other.
Attack: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
Damage: 1d4 ⇒ 3
Suddenly one of them stands and whirls a sling over its head, making an incredible shot I gave -2 due to distance and striking Zykon.
Gravedigger Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Jidai Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Yyrkoon Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Zykon Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Kobolds Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Bold is up
Yyrkoon
Guntir
Gravedigger
Jidai
Kobolds
Zykon

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Seeing a stone strike her companion, Jidai rushes forward into battle, searching for their enemy. After advancing into the stream, she seeks to engage the enemy on its flank.

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Round 1 Crossbow
Yyrkoon moves up and fires his light crossbow.
Lt Xbow: 1d20 + 4 ⇒ (14) + 4 = 18 for Piercing: 1d8 ⇒ 2

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Ianto draws back his bow (swift action detect evil) and

GM DevilDoc |

Guntir and Jidai, would you please mark your path on the map for me? just use a simple line or something.. it doesn't have to be elaborate. I will resolve the rest of everything once this is done.
Yyrkoon and Gravedigger, pick a target.. top or bottom.

GM DevilDoc |

Thank you Jidai, and done Gravedigger. Once Guntir and Yyrkoon update, I will resolve the round.

GM DevilDoc |

As Guntir runs forward, he activates a pressure plate and suddenly a dart springs out at him from below
Dart Trap: 1d20 + 10 ⇒ (4) + 10 = 14
but is able very lucky to be moving too fast.. the dart just misses him.
Gravedigger: you can feel an evil emanation sliding across your awareness as you reach your mind out to the enemies.
As Guntir and Jidai charge forward, Gravedigger and Yyrkoon give covering fire over their heads. Both weapons strike the nearest enemy, and you see him stagger to the side, howling with an arrow in his chest and a bolt sprouting from his shoulder. Down but not out
1j2g: 1d2 ⇒ 1
Both of the reptilians are now standing, and whirling slings over their heads.
N Attack vs Jidai: 1d20 + 3 ⇒ (15) + 3 = 18
S Attack vs Jidai: 1d20 + 3 ⇒ (1) + 3 = 4
One stone goes wide, while the other whistles a little too close for comfort past Jidai's ear.
Bold is up
Yyrkoon
Guntir
Gravedigger
Jidai
Kobolds
Zykon

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Round 2 Crossbow
Yyrkoon reloads his light crossbow and fires at the same target ...
Xbow: 1d20 + 4 ⇒ (11) + 4 = 15 for Piercing: 1d8 ⇒ 8

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Jidai dodges past the stones, rushes forward, then kicks low at the nearest creature, hoping to sweep its legs.
Unarmed strike attack: 1d20 + 4 ⇒ (16) + 4 = 201d3 + 1 ⇒ (1) + 1 = 2

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I assumed the stream was difficult terrain. Is the far shore difficult terrain as well?

GM DevilDoc |

no. The stream is only 1 ft deep and slow.. it was supposed to be treated as boggy terrain, but with it so narrow I was not really counting it. The far side is just regular terrain.
-Posted with Wayfinder

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Targeting the other, Ianto fires and moves forward to the water's edge.
ranged longbow: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (4) + 2 = 6

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The tengu grunts as he's hit by the rock.
Good on them.
Light Crossbow on North/top: 1d20 + 6 ⇒ (20) + 6 = 261d8 ⇒ 4
Critical?: 1d20 + 6 ⇒ (16) + 6 = 221d8 ⇒ 5
Regain 1 grit for Crit, possibly 1 grit for death if the North kobold drops

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Guntir comes out of the water and moves to the far wall.
NE 5' then 15' E. If remember the map right from yesterday that gives me a nice straight charge line for next round.
-Posted with Wayfinder

GM DevilDoc |

Between the relentless arrow storm, and Jidai's martial prowess, both kobolds are dispatched with calm and brutal efficiency.
Zykon, you regain both grit points.
Combat Over
You find nothing of use on the bodies, and there is nothing that piques your interest in the cave. Next step?

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Yyrkoon points to the exit on the other side of the cave ... "Continue East?"

GM DevilDoc |

As you move into the tunnel, you can see increased signs of travel. As you move forward, the tunnel begins to slant upwards towards the surface, and there become many more branches and passages.
GM: 1d6 ⇒ 1
We are now in the lower portion of the above linked map. If you would like to move your token to a different spot, you may.

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Would you move me diagonally up and to the right. Detect evil and sneak, please.
sneak: 1d20 + 2 ⇒ (6) + 2 = 8

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Zykon will attempt to be quiet and keep his senses open as he advances.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 10 ⇒ (11) + 10 = 21

GM DevilDoc |

Perception: 1d20 - 5 ⇒ (20) - 5 = 15
Zykon can see... Something.... blocking the path a ways ahead of the party. It is large, and blocks the whole pathway. As soon as you notice it, the thing seems to react to some sounds that Gravedigger made, and starts slowly moving towards the party.
Gravedigger: Nothing registers on your spell.

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"Something's there. Something big. Moving towards us. Back up!"
Zykon will pull out a flask of Alchemist's Fire as he makes his way towards the back of the formation. "Pull back"
Map kind of runs out there... Move action to back up, Standard Action to draw Alchemist Fire

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Yyrkoon will cautiously advance along his path hoping the way is clear to circle around what is coming down the main corridor ...

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"Should I be cuttin' it up then?"
-Posted with Wayfinder

GM DevilDoc |

I was giving Zykon a chance to warn everyone and giving yall a round to react before I went to initiative because you were both aware of each other, but not close enough for it to identify you. At this time, the creature is still trying to figure out what is in there with it. I was going to roll initiative after yall reacted. I will go ahead and roll for initiative.. if anyone has not acted, you may retcon.
• Mindless: No Intelligence score, and immunity to all
mind-affecting effects (charms, compulsions, phantasms,
patterns, and morale effects). An ooze with an Intelligence
score loses this trait.
• Blind (but have the blindsight special quality), with
immunity to gaze attacks, visual effects, illusions, and other
attack forms that rely on sight.
• Immunity to poison, sleep effects, paralysis, polymorph,
and stunning.
• Not subject to critical hits or flanking. Does not take
additional damage from precision-based attacks, such as
sneak attack.
Gravedigger Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Jidai Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Yyrkoon Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Zykon Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Thing Initiative: 1d20 - 5 ⇒ (16) - 5 = 11
Bold may post
Zykon
Gravedigger
Guntir
Jidai
Thing
Yyrkoon

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Guntir can see in the dark. But although he can see the thing, I'm not sure he knows if it is hostile or not... so he's waiting on a cue.
-Posted with Wayfinder

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Ianto begins tapping on the wall next ot him, attempting to draw the scavenger into the northern tunnel. "Guntir, lets circle around it to the south."
ready action to move and stay ahead of it

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Guntir nods at Ianto, takes a few steps back, and then goes down the right side passage.

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The Tengu pulls out an incendiary device (Alchemist's Fire) and aims it 20' down the corridor, ready to let fly if the thing he can 'just' make out advances. Where the white burst is at.
Readied Action Ranged Touch Attack: 1d20 + 5 ⇒ (6) + 5 = 111d6 ⇒ 1
Sorry Zykon can't provide more information than what he has already, he doesn't have the skill to roll for that.

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Yyrkoon continues his cautious advance down the southern passage as Guntir moves past him ...

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Jidai calmly removes a flask of acid from her baldolier, and with a fluid, easy motion, tosses it directly at the creature.
ranged touch: 1d20 + 1 ⇒ (18) + 1 = 191d6 ⇒ 6
miss direction, if needed: 1d8 ⇒ 4

GM DevilDoc |

Guntir, the only reason I asked for the path of travel before was to see if either of you had activated the trap. You dont have to tell me how you moved now!..
The party spreads out, trying to get some room to fight, and Jidai engages with her flask of acid. This causes the blob of stuff to quiver all over, and begin to earnestly move forward. As it does, Zykon lobs fire at it, angering it even further.
Bold is up
Party
Thing- 7

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Guntir steps up behind the thing and raises his massive axe high over his head...
(None)
Round 1 action:
move action to stand behind blob
Ready standard action for when an ally flanks the blob or shouts for Guntir to attack
Rolls:
Large Dwarven Waraxe, attack, flanking: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 for slashing: 2d8 + 6 ⇒ (4, 4) + 6 = 14
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
(None)
-Posted with Wayfinder

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The tengu moves to the north and pushes past the dwarf with the axe, getting blade ready as he travels.
Double Move, drawing Bastard Sword

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As the creature nears Jidai, she performs a front kick, with her foot striking the quivering blob.
Unarmed strike attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d3 + 1 ⇒ (2) + 1 = 3

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Stepping back to gain a clear shot, he fires an arrow at the blob.
Ranged Longbow, point blank: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 3 ⇒ (5) + 3 = 8

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Round 1 Partial Cover
Yyrkoon draws his cane sword and steps into the melee ...
Cane Sword: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 for Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

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As Jidai performs her kick, Guntir brings his axe down in a powerful strike.
-Posted with Wayfinder

GM DevilDoc |

As the party pummels on the thing, they take large chunks of soft gelatinous gunk out of it. Quivering and jerking, it rolls forward over Jidai.
Jidai, you have a choice of taking an AOO or making a DC 12 reflex save. If you make the save, you get pushed back or to the side, your choice.
Party
Thing- 31

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does Guntir get an AoO as it moves away from him?
-Posted with Wayfinder

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As the thing slides towards where he was originally, Zykon drops his blade and pulls out his crossbow, loading it and aiming carefully before letting fly!
Light Crossbow: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 111d8 ⇒ 1
Have you ever tried hitting gelatin? Yes... it's something like that.