Attic Whisperer

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There's been some examples of this posted on BGG.

Example 1
Example 2
Example 3
Example 4


Vic Wertz wrote:
Rules: Explore wrote:
If it’s a boon, you may attempt to acquire it; if you don’t, banish it.
There are situations in future adventures where you may wish to avoid acquiring certain cards, as doing so can trigger something you may wish to avoid.

Oh really? Nice!


M80DK wrote:

In the future, the many sleeved cards will find their way into another box, maybe my old Thunderstone Adv. box ....

I saw people on BGG replacing the insert with 3 x 660 card boxes. I bought boxes last week and did the same. They fit perfectly and I get to keep the original box!

Now I just need to stop being lazy and make some decent dividers.


Vic Wertz wrote:
I'm now working with DriveThru on color-matching the existing card backs. They've printed a number of color samples which are currently in transit to me. This is the first step in an iterative process that will take a while.

Here's hoping that this pans out as a viable option. :)


spinningdice wrote:
Another alternative would be to make character specific cards(heirloom cards, Iconic cards?) specifically not shuffled in, like Loot cards, and have text like "You may add the Droogami Iconic Card to your deck whenever you build or rebuild your character deck, even if banished in the previous game"

What if these cards had text that read something like "when banished, bury this card instead".

I'd be interested in standalone character decks that contained cards specific to that character (like Runebound). Maybe items, armor, weapons that could only be wielded by the advanced character roles. If banished, the card is buried instead or can be restored back to the deck (thematically represents an item that required preparation like poison on dagger).

Including these in a base set or adventure path takes up card spaces that not everyone would use so I understand wanting to avoid character specific cards in those sets. I know from the other thread (about updated cards) that there are minimum press run requirements. So unless there was room for negotiating cost by including in the print run of the next adventure path, the other option is print on demand? But I'm also aware of the drawbacks with that route. Regardless, I'd be willing to paying more for the option for card packs like that.


I would pay $8 for updated cards.


I sleeved my cards. Easily accomplished while watching the first half of a football game. As for cost, buying in bulk from either Amazon or eBay, the cost of UltraPro sleeves is less than $1/100. So $5 for some peace of mind and added protection is a no-brainer for me (I have teenage kids).

I currently have the cards in the insert, but I think I'll be looking to an alternative at some point.