Wight

Granny Deadybones's page

136 posts. Organized Play character for Nik B..


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Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Yes indeed! Thanks GM, excellent game - big learning curve on saves and posisons in that one - PF2 Poisons are wild.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

“I am glad the apology has been accepted, and no more villages will be burnt to the ground. This tale has ended on a better note than the story of the goblin who took things too far - and the BearOwl that dealt with him. But it could have ended as another deliciously bloody cautionary tale for wayward children…”

Granny pauses to rub her bony chin. “Instead, we have something the Society can be proud of, a village of mirth and levity, where fun can still be had… but responsibly.”

Granny and Hungry prepare themselves for the road ahead, ready to journey to the next adventure...

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Fixed! :)

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Thanks GM!

That was a real eye-opener on PF2 afflictions and poisons - that is really brutal. Was a pretty significant dice-fest there, that is a lot of saves and checks coming out of those encounters, something to try and run away from in future.

Appreciate the very 'hands on' primer there, I learnt a LOT in that session. :)

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Treat Posion
Granny - Medicine vs DC 20 1d20 + 11 ⇒ (15) + 11 = 26
Granny gets +2 to the next poison save

Granny then casts Cleanse affliction on herself.
Reduces poison to Stage 1

Saves:
Granny Fort vs DC20 -1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10 Crit fail
REROLL Granny Fort vs DC20 -1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20 Pass
Hungry Fort vs DC20 -1d20 + 12 ⇒ (9) + 12 = 21 Pass

Granny - conditions cleared. 29/34
Hungry - conditions cleared. 20/42

◆ Skill - Medicine - Treat poison
◆◆ Cast - Cleanse Allfiction

The math and tracking in that was horrible - those creatures are wiiiild

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Saves:
Granny Fort vs DC20 -1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 - remains Stage 2
Hungry Fort vs DC20 -1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 - moves up to stage 1

Granny
Stage 2 - clumsy 1, and off-guard (1 round).
HP 34/39

Hungry
Stage 1.
HP 20/42

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Saves:
Granny Fort vs DC20 -1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Hungry Fort vs DC20 -1d20 + 12 ⇒ (1) + 12 = 13

Both fail and take damage!
Granny 1d8 ⇒ 5
Hungry 1d8 ⇒ 1

Granny moves in and begins treating poison...
Granny - Medicine vs DC 20 1d20 + 11 ⇒ (2) + 11 = 13
Reroll 1d20 + 11 ⇒ (18) + 11 = 29

Hungry - Medicine vs DC 20 1d20 + 11 ⇒ (15) + 11 = 26

Both get +2 to the next poison save

◆ Stride
◆ Skill - Medicine - Treat poison
◆ Skill - Medicine - Treat poison

***

Hungry: AC 22 HP 20/42

Hungry awaits orders from Granny...

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

REF (vs DC20) 1d20 + 7 ⇒ (11) + 7 = 18 Fail
FORT (vs DC20) 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Crit Pass
REF (vs DC20) 1d20 + 7 ⇒ (17) + 7 = 24 Pass
FORT (vs DC20) 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 Crit Fail
HP REROLL FORT (vs DC20) 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 Crit Fail

Bites = 10.
Poison Stage 2 @ 1d8 ⇒ 5 poison damage, clumsy 1, and off-guard (1 round)
Final Status: 19/34 Clumsy 1, Off guard (1 round)

Granny gets swarmed, odd to have that much flesh on her bones again!

She doesn't like it much and decides to move.

Then applies some healing to herself.
Battle Medicine (Stitch flesh) vs DC15 1d20 + 11 ⇒ (4) + 11 = 15
Heals 2d8 + 5 ⇒ (8, 5) + 5 = 18 (Godless Healing) = Full HP

◆ Stride
◆ Skill - Battle medicine
◆ Command animal

***

Hungry: AC 22 HP 21/42

Hungry tries fighting off the poison and nastiness!

Bite (vs mother)
Attack 1d20 + 10 ⇒ (19) + 10 = 29
Damage 2d8 + 3 ⇒ (5, 2) + 3 = 10

Attack 1d20 + 5 ⇒ (15) + 5 = 20
Damage 2d8 + 3 ⇒ (2, 4) + 3 = 9

◆ Strike
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Yay ok thanks - apologies for the confusion there - a fair bit to track :)

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Aha - thanks for the detailed response, read that with my old PF1 eyes, a 'save' now still means you take half damage, so therefore theres a second check needed, ahh well I live and learn!

Hungry Fort 1d20 + 11 ⇒ (8) + 11 = 19 vs DC20

Stage 1 @ 1d6 poison
Poison damage 1d6 ⇒ 3

AC 22 - HP 20/42

So just poison damage that round, until Stage 2 when enfeebled hits?

Hopefully that means hungry ate Red?

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Hungrys rolls are in his post -

Hungry: AC 22 HP 21/42

Hungry tries fighting off the poison and nastiness!

FORT 1d20 + 11 ⇒ (8) + 11 = 19 Pass?
REF 1d20 + 12 ⇒ (7) + 12 = 19 Fail
REF 1d20 + 12 ⇒ (10) + 12 = 22 Pass
FORT 1d20 + 11 ⇒ (14) + 11 = 25 Pass

Only one failed save so it was 21 damage - but no poison

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Just needed the DC for mothers venom :)

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny fires off some darts at the large Purple Mother.

Needledarts
Attack 1d20 + 10 ⇒ (13) + 10 = 23
Damage 4d4 ⇒ (1, 4, 2, 4) = 11

◆◆ Cast - Needledarts
◆ Command animal

***

Hungry: AC 22 HP 21/42

Hungry tries fighting off the poison and nastiness!

FORT 1d20 + 11 ⇒ (8) + 11 = 19 Pass?
REF 1d20 + 12 ⇒ (7) + 12 = 19 Fail
REF 1d20 + 12 ⇒ (10) + 12 = 22 Pass
FORT 1d20 + 11 ⇒ (14) + 11 = 25 Pass

Bite (vs swarm)
Attack 1d20 + 10 ⇒ (2) + 10 = 12
Damage 2d8 + 3 ⇒ (1, 1) + 3 = 5

Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage 2d8 + 3 ⇒ (8, 1) + 3 = 12

◆ Strike
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Magic Berry/Lesser healing potion to Schek Nek!
Hero Point to Cirri!

Init 1d20 + 9 ⇒ (19) + 9 = 28

Granny coalesces the stain and scent of corruption to fill the air around the centipedes!

Sudden Blight
Damage 2d10 ⇒ (6, 10) = 16
Hits purple and red (20' radius)
DC20 Basic Fort save.

◆◆ Cast - Sudden Blight
◆ Command animal

Hungry gets after savaging the swarm!

Bite
Attack 1d20 + 10 ⇒ (10) + 10 = 20
Damage 2d8 + 3 ⇒ (5, 5) + 3 = 13

◆ Strde
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

"Can you direct us to the threat?" Granny enquires.

Nature:
1d20 + 9 ⇒ (8) + 9 = 17

"Come on, no time to waste. We need to drive the menace away - or destroy i"

Granny is already looking for the path.

Exploration mode: Search

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Diplomacy 1d20 + 10 ⇒ (5) + 10 = 15
HP REROLL 1d20 + 10 ⇒ (20) + 10 = 30

"Shuuto," Granny speaks with a tone like a firm but fair school headmistress. "It is time to put matters right. Now, no one needs to go over the past, but there are a few apologies that need to be made so this village can have a future. Things have gone too far and gotten out of hand, and like the story of the BearOwl, things left out of hand soon find people with no hands."

"Come on then, we have a walk ahead of us." Granny takes his hand with a degree of certainty, clearly not interested in hearing the word 'no'.

*****

"Granny Deadybones," the elder goblin replies, confidence tempered with respect. "I am here to mend relations between the spirits of the forest and a local village of well-meaning but slightly irresponsible pranksters who have let things go entirely too far with their jests and japes. They need to apologise, and we ask that you accept that apology, and kindly refrain from burning their village to the ground. This is Shuuto, and he has a few words to say..." Granny stares at Shuuto expectantly.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Diplomacy 1d20 + 10 ⇒ (16) + 10 = 26

Granny spends the time wandering and talking to the Tanuki, building on her welcome in the community to try find out who might have information that migh help solve the bigger problems...

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny keeps up the volleys of cold iron needles flying at the creature!

Needledarts
Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 4d4 ⇒ (1, 1, 4, 2) = 8

◆◆ Cast - Needledarts
◆ Command animal

Hungry keeps trying to savage the thing.

Bite
Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 2d8 + 3 ⇒ (8, 2) + 3 = 13

Attack 1d20 + 5 ⇒ (19) + 5 = 24
Damage 2d8 + 3 ⇒ (4, 5) + 3 = 12

◆ Strike
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny fires off another volley of needles at the Crimson elemental...

Needledarts
Attack 1d20 + 10 ⇒ (2) + 10 = 12
Damage 4d4 ⇒ (1, 3, 2, 3) = 9

◆◆ Cast - Needledarts
◆ Command animal

Meanwhile, Hungry lashes out, biting back!
VS CRIMSON

Bite
Attack 1d20 + 10 ⇒ (12) + 10 = 22
Damage 2d8 + 3 ⇒ (2, 3) + 3 = 8

Attack 1d20 + 5 ⇒ (1) + 5 = 6
Damage 2d8 + 3 ⇒ (5, 4) + 3 = 12

◆ Strike
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny pauses for a moment, the goblin in her admiring all the pretty flames - but then she remembers who she is, and with a flick of her wrist a number of sharp shards of her knitting needles spray forth at one of the living flames.

VS RED

Needledarts
Attack 1d20 + 10 ⇒ (15) + 10 = 25
Damage 4d4 ⇒ (4, 4, 2, 4) = 14

◆◆ Cast - Needledarts
◆ Command animal

Hungry launches across the battlefield - also getting after the same target of Granny's ire as the party music cuts short in the background.

VS RED

Bite
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 2d8 + 3 ⇒ (8, 4) + 3 = 15

◆ Stride
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Diplomacy 1d20 + 10 ⇒ (7) + 10 = 17
HP REROLL! 1d20 + 10 ⇒ (17) + 10 = 27

Granny listens in and learns...

1d5 ⇒ 1

"The prank war is truly at an end"

Granny sighs with relief, an interesting feat that is largely performative for an undead, but it seems old habits die hard, just like their owner.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny did two! :p

Happy to do more...

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny sets about organising a work-party to set up for the party, but takes the time to talk through some fun and entertaining commentary and discussion about the natural world in which they live - passing on some of her understanding of the medicinal uses of herbs, as well as how they can be used to heal basic maladies.

Nature 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Religion 1d20 + 9 ⇒ (5) + 9 = 14

Granny threads another bone onto twine “Shelyn’s got her art, sure, but goblins… well, we express ourselves with our own creativity - not quite what she’d hang in a gallery”

Her gaze drifts to two Tanuki and their clear issue, "I think I see the problem here" - and that almost warms her cold, dead, heart.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Performance 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

With the crowd formed, Granny begins her cautionary tale about the overly tricksy goblin who pulled one prank too many, and what the beary-owl did to him. Her voice is lighter than usual, as if called back to how you may have pictured her in another life, surrounded by adoring goblings and deeply happy and content. It is a tale that turns dark with the telling of one final prank that woke something ancient and feathered in the woods. She ends with a dry chuckle and a bony shrug “…so remember, dear listeners, prank all you like, but never prank something with claws, wings, and a grudge

Granny notes the intersting dynamic between the two, but says nothing - for now.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Diplomacy 1d20 + 10 ⇒ (17) + 10 = 27

Granny begins gently herding the crowd into place, guiding them to watch rather than join the chaos. ”Let’s observe, not escalate” she smiles grimly ”Now, who’s ready for a little story? One about the goblin who pulled one prank too many…and what the owlbear did to him”

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny would politely decline said gift as her relationship with Vitality is #itscomplicated however she does have great self healing capabilities through magical and mundane means, including being able to heal party members.

Feel free to use it on Hungry though, that wolf is always deep into the front lines of battle.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Gather information 1d20 + 10 ⇒ (3) + 10 = 13

“This is more reminiscent of a goblin kindergarten than a functional village" Granny objects as she finds it impossible to get much out of the locals.

“I agree, the chaos needs to be channelled before it can be controlled properly. Yes, Perhaps an event. Or a competition. Someplace to vent all this energy with rules, even a kindergarten has rules” She spits that last word like a curse and glances sideways at the kobolds to check their agreement.

“We've had quite enough of that nonsense at the Dacilane Academy, seems prank wars are a recurring syllabus problem these days. I miss the old days when it was just the treacherous Aspis Consortium trying to kill us all"

“We’re going to need a plan. And possibly a large tarp”

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Character Name: Granny Deadybones
PFS # / Character #: 826-200
Ancestry, Background, Class, Level: Skeleton, Field Medic, Sorceror, 4
Faction: Grand Archive

1 Campaign Coin.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

“Resolve a prank war? Ah, I see why you called a goblin… and a bunch of kobolds" Granny looks around the assembled party “That’s two peoples with reputations for rather lethal prank wars of our own. And Strix? Known for their fierce sense of community and artistic expression. Sensible, very sensible, you brought in experienced troubleshooters.”

“Now then, what do we know of these ringleaders?” she asks "and more curiously,why would a prank war quiet the valley’s wildlife? I’d have thought all the food fights and resulting waste and available food would attract the scavengers eager for an easy meal. Not fewer. Something in that doesn’t smell right…”

“Unless, of course, something else is feeding while the valley's distracted.” her eyes casually drift towards her companion wolf, Hungry, wondering if there are predators in the forest running wild.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

“The line between life and death is paper-thin. And I’ve got needles.”
-Granny Deadybones.

***
1) What do you look like? What are you carrying prominently? Hidden?

"I’m what you might call ‘well-preserved'..."
Mechanically, skeleton ancestry, adopted ancestry Goblin, with As in life, so in death that leaves most people just feeling shes what she otherwise claims to be

Granny Deadybones stands hunched but proud, a venerable goblin draped in tattered silks, embroidered shawls, and layers of fabric stitched lovingly (and haphazardly) by many tiny hands. Her bony fingers are adorned with mismatched rings and bits of bright string, some sentimental, some likely cursed.

Prominently, she carries her knitting needles - curiously, some made of cold iron and some of silver. Slung across her back is a bulging rucksack stuffed with healer’s kits, herbs, bones, and other sundry adventuring gear. A dagger and a sling at her hip.

Hidden? Nothing but her true nature

2) How did you arrive to the Maze of the Open Road? Wherefrom? Describe your journey.

“I came the old way. Slowly but surely, like the inevitability of time, something I have no shortage of...”

Granny and her companion wolf, Hungry, came by foot (and paw) from the largely unknown Peoples Democratic Republic of Thistletop, a small goblin hamlet near the relatively unknown coastal town of Sandpoint on the Varisian coast. From there, it was a relatively short journey to nearby Magnimar, the City of Monuments.

3) What skills do you bring to the table to defuse a conflict? How does that show in your personality?

“You don’t survive being a goblin grandmother, and undead, without learning how to listen, lie, and lecture.”

Granny brings a combination of skills: Diplomacy, Intimidation, Medicine (stitching the living AND the dead!), and Performance. Magically, she has the ability to harm, heal, and blight.

She’s deeply nurturing, deeply unsettling at times, and speaks with the deliberate cadence of someone used to making children sit still and listen. Conflict doesn’t rattle her, only disrespectful behaviour ...but her appetite? Hungry, I'm so hungry...

4) Will this be your first encounter with Tanuki

She has previously encountered them in the Trouble in the Maze.
***

A rather emaciated and elderly goblin woman enters the Maze followed by a slightly concerning-looking wolf wearing a riding saddle and thick leather 'armour' over its vitals. "Oh the children would love this place, it's like a little festival" she remarks as the pie flies past- despite the faint raspiness like leaves blowing in the wind, she speaks with surprising gentleness and warmth, like an elderly kindergarten teacher about to read a bedtime story.

"I am Granny" she offers to no one in particular, broadly addressing the gathering "...and this is Hungry, he's a friendly dog, you can pat him, go ahead". The battle-scarred wolf looks entirely not friendly, and more inclined to rip off limbs than be petted by them.

Her eyes come to rest on the remains of the smashed pie "Ahh yes. Food. So...hungry". The wolf licks its lips, tongue lolling out expectantly.

Radiant Oath

As the sounds of a Pathfinder messenger were heard beyond a firelit chamber, a pair of weathered, bony hands paused their rhythmic motion, setting aside a pair of well-worn knitting needles and the beginnings of a crocheted shirt, a gift for one of the goblin younglings, no doubt.

The elderly goblin matriarch, little more than bone wrapped in ritual silks and patchwork wrappings (reflecting her role as a revered goblin elder from the Democratic Peoples Republic of Thistletop), slowly turned her attention toward the doorway. With a flick of a knobbly finger, she motioned toward the wolf curled by the fireplace. It rose instantly, stretching its limbs with a low growl - ready to greet or guard.

A glint of mischief in her eyes and in a voice like rustling leaves through a graveyard, she rasped “Why don’t you come in, dearie… We’d love to have you for lunch.”

Granny played #5-12: Mischief in the Maze if that links

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

That was an interesting scenario! Thank you for running GM!

Thank you also team for bringing the fun and merriment - Granny will see you all again soon:)

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Intimidate 1d20 + 10 ⇒ (2) + 10 = 12
Intimidate 1d20 + 10 ⇒ (8) + 10 = 18

"Get down from there RIGHT NOW!" Granny adminishes the scamp like a school headmistress admonishing a wayward child, clearly having none of this silly business.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny steps away from the healing wave, then tends to her wound, prying the pieces of shrapnel that are causing her life-energy to wane.

Battle Medicine + Stitch Flesh + Godless Healing
Medicine 1d20 + 11 ⇒ (7) + 11 = 18 vs DC15
Regain 2d8 + 5 ⇒ (3, 6) + 5 = 14 Hp.

Should be back to full HP with that

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Ref 1d20 + 7 ⇒ (16) + 7 = 23
Ref 1d20 + 7 ⇒ (15) + 7 = 22
Ref 1d20 + 7 ⇒ (8) + 7 = 15
Flat1d20 ⇒ 5

So 3+2+3+Bleed

Granny sends a spray of cold iron knitting needles at Yellow!

Needle Darts
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 4d4 ⇒ (1, 4, 3, 4) = 12 Cold Iron

Then sends Hungry in to deal with the snake.

◆◆ Cast - Needledarts
◆ Command animal

Hungry lurches forward into the fray and bites at Blue!

Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage 2d8 + 3 ⇒ (2, 8) + 3 = 13

◆ Stride
◆ Strike

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny waves her hand and sends a hanfull of sharp knitting needles flying at the red foe!

Needle Darts
Attack 1d20 + 10 ⇒ (5) + 10 = 15
Damage 3d4 ⇒ (4, 2, 3) = 9

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Diplomacy 1d20 + 10 ⇒ (4) + 10 = 14

"Well let's look at better options..." but it seems Grannys missing heart isn't really in it.

Diplomacy 1d20 + 10 ⇒ (2) + 10 = 12

"No really, I think you need to REALLY consider...or not" Her will to live clearly fading, which given her present state is quite remarkable.

At least they are just fails

Radiant Oath

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sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Diplomacy 1d20 + 10 ⇒ (19) + 10 = 29

"No reason for any conflict, perhaps we should all take a moment to relax and talk things through..."

Diplomacy 1d20 + 10 ⇒ (13) + 10 = 23

"Because as I was saying, us Goblins are a friendly bungch, say have you heard the story about..."

Granny has the patience of the dead, and a calm demeanour as a result.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

In case the implication is we can have two checks even if the first one works...!

Performance 1d20 + 10 ⇒ (14) + 10 = 24

With the story out of the way Granny starts singing gentle and calming lullabies, seeking to draw the attention of the playful creatures...

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Performance 1d20 + 10 ⇒ (13) + 10 = 23

Granny heads over with a gentle laugh, clearly comfortable talking with the children "Perhaps it is storytime with Granny?" she offers warmly - with a slight reediness to her voice - "I know JUSt the story"

Granny proceeds to share a good natured and hilarious (from a certain point of view) story of some pesky Goblin children playing fun games and burning down an inn.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

"They sound delightful, we should go see these games!" Granny seems enthusiastic "And we can look at this chamber business too!"

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

"Ahh another Goblin!" Granny rasps in delight, the voice once again like rustling leaves "Welcome Shorti, I am sure we can find you something else to eat, that squirrel wouldn't have touched the sides - you're a growing Goblin after all..."

"And hello to the rest of you, and to you Lioness, our paths come together again!"

Granny sits down by the fire and rests a bundle of knitting needles on her lap, half cold iron, half silver, glinting in the light.

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

A rather emaciated and elderly goblin woman enters followed by a slightly concerning-looking wolf wearing a riding saddle and thick leather 'armour' over its vitals. "Oh the children would love this place, it's like a going camping" - despite the faint raspiness like leaves blowing in the wind, she speaks with surprising gentleness and warmth, like an elderly kindergarten teacher about to read a bedtime story.

"I am Granny" she offers to no one in particular, broadly addressing the room, "...and this is Hungry, he's a friendly dog, you can pat him, go ahead"

"Blackfeather was it? Oh how nice. I like the Jack o’ lantern and the wee goblins would delightfully squeal!"

"Where is dinner. So hungry"

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

The Wargs, it is something Granny understands
No need to disqualify the Matriarchs design, Granny already punished the Matriarch

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

With the matriarch fallen to Granny's dark-sorcery, the once-was Goblin allows herself a raspy chuckle like dead leaves blowing over cobblestones.

She then gets to healing her fallen friends.

***

"The Goblins are just overly enthusiastic and well-meaning people, I am glad a place has been made for them here" Granny muses softly.

"Farewell, fellow Pathfinders. I will no doubt encounter you again in this life or your next..." Granny and the wolf are ready to depart.

Thanks GM!

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny has had quite enough of this nonsense.

Targeting Blue and Matriarch

"Firozet, bomb them!"
Damage 2d6 ⇒ (5, 5) = 10 Fire
DC16 Basic Reflex

Then she lets rip with another blast of decay!

Sudden Blight
2d10 ⇒ (9, 5) = 14 Negative Energy
DC19 Basic Fort

** Cast spell
* Command Help from Ally

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Fort Granny 1d20 + 5 ⇒ (17) + 5 = 22

Granny doesn't care about the cold, the flesh on her bones being long dead to any such mortal concern

She throws a ball of negative energy that starts the natural decay of the flesh...

Sudden Blight
Damage2d10 ⇒ (3, 10) = 13
DC19 Fort save

** Cast
* Command animal

Fort Hungry 1d20 + 5 ⇒ (2) + 5 = 7

Hungry DOES feel the cold, but runs in to bite at the thug in WHITE armour.
Attack 1d20 + 8 ⇒ (20) + 8 = 28
Damage 2d8 + 4 ⇒ (2, 2) + 4 = 8

* Stride
* Attack

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny lights a torch so Jessa can at least warm herself a bit whilst Hungry the wolf huddles against her to add warmth.

Assist actions

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny sends another spray of cold-iron needles flying at Rimesnap!

Needle Darts
Attack 1d20 + 9 ⇒ (12) + 9 = 21
Damage 3d4 ⇒ (3, 1, 4) = 8 Cold Iron

Then sends Hungry in to deal with the snake.

◆◆ Cast - Needledarts
◆ Command animal

Hungry lurches forward into the fray and starts biting the snake!

Attack 1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d8 + 2 ⇒ (6) + 2 = 8

◆ Stride
◆ Strike

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