Exploiter Wizard lets you take the Quick Study Arcanist Exploit. No need to leave spell slots open when you can change to a needed spell for the low cost of a full round action and 1 reservoir point. Questioner Investigator gets you the Bard spell list in place of Alchemy. Top tier skill monkey with heals and buffs along with Studied Combat.
I did this once, many years ago. Place the main boss in a large room, 60' x 120' or so and have the PC's approach down a 20' wide hallway. Let them see the map to the room, complete with fire, acid and regular pits for about 1-3 minutes. Then trigger darkness that covers the room and replace the map with a blank and shut the hall behind them.
I like the changes for the most part. The way I see it is it comes down to Obedience. While the lay person can be a fringe believer and skirt by this, Clerics are going to be expected to perform them on a regular basis. Reviewing the obedience list make it pretty hard to be neutral if you have to torture someone unwilling(Asmodeus) or perform a sacrifice(Lamasthu). The good and neutral gods have much less objectionable actions required of them. There are exceptions to this(Gorum) but generally you can judge a Cleric by his Obedience.
Ryan Freire wrote:
To a single target, with 3 ranged touch attacks required. It's better than Disintegrate, but the area effect spells are still better for their purpose.
Mars Roma wrote:
Try this word experiment. Leave off all the words after participants. Now tell me the damage of the ability. You can't because you have no kineticist level given. The "and ..." is there to tell you how to get a number to use for that value and only to get a numerical value not to conflate the two abilities.
Mars Roma wrote:
It is directly calculating a caster level but only for the purpose of giving a number that it then converts into kineticist level. The two having the same numerical value does not make them identical.
Wracking Ray will do STR and DEX damage save for half.
There are plenty more but this should get you started.
Having played a witch(healing patron) to 20, I feel your pain on the lack of defense. There are some options you are not taking advantage of.
You need to become the GM. That way you can still laugh at the facepalm moments while not having the frustration of having your character killed at random. You can make them better players by punishing the repeated stupid and rewarding the good play. And if they won't learn you can TPK them without guilt. |