Aldern Foxglove

Graeyson's page

381 posts. Organized Play character for JASON RODARTE.


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The ranger will try to climb up again
1d20 + 7 ⇒ (15) + 7 = 22 athletics

Finally getting up, he runs towards the fisher and as he does lets the dagger fall from his mouth, catching it to stab the fisher
1d20 + 10 ⇒ (1) + 10 = 11 +1 dagger
Hero point
1d20 + 10 ⇒ (11) + 10 = 21
1d4 + 2 ⇒ (4) + 2 = 6 Piercing

I am not sure if I can climb and move in one action because of his speed. IF I can he will slash twice.

1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
1d4 + 2 ⇒ (4) + 2 = 6 Slashing

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oh, okY. I alnost had it!

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Am I reading the table incorrectly, it looks to me that the 26 roll was a critical success.

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Round 4 action
Drawing his dagger, he puts it in-between his teeth, as he attempts to climb
1d20 + 7 ⇒ (3) + 7 = 10 athletics

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High Jump is an athletics check so he will try to high jump out of the area
1d20 + 7 ⇒ (19) + 7 = 26 athletics

Table 4-4: Climb and Swim Distance
Climb Distance Swim Distance
Speed Success Critical Success Success Critical Success
5-15 feet 5 5 5 10
20-35 feet 5 10 10 15
40-55 feet 10 15 15 20
60-65 feet 15 20 20 25
Leap
The Leap basic action is used for High Jump and Long Jump. Leap lets you take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is between 15 feet and 30 feet, or a 10-foot gap if your Speed is 30 feet or more). If you make a vertical Leap, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.

I assume that a 26 makes it?

He will then draw his +1 dagger and move up to flank with Desmond

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Do I have to jump in order to get to where the cave fisher is once I get up?

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He will grab a dart and chuck it at the cave fisher
1d20 + 9 ⇒ (11) + 9 = 20
1d4 + 2 ⇒ (4) + 2 = 6 Piercing

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Being the expert acrobat that he is, Greayson not wanting to be chomped by these monster or sucked dry, calms himself and attempts to free himself from the sticky strand
1d20 + 11 ⇒ (14) + 11 = 25 acrobatics escape artist
I am not sure if that works. If it does and he falls, he has catfall which reduces falling by 10 ft.

Envoy's Alliance

The Varisian acrobat cartwheels over towards the cave fisher and as he lands, focusing on this being his hunted prey he will throw a bat shaped dart at the creature
1d20 + 9 ⇒ (17) + 9 = 26 dart
1d4 + 2 ⇒ (1) + 2 = 3 Piercing dart
1d8 ⇒ 2 Precision damage

Envoy's Alliance

GM Frost wrote:

Mafalda has an idea that what you attacked are cave fishers. Miss Sorbet thinks what you just attacked might just be empty shells.

** spoiler omitted **

Miss Sorbet cannot find the cave fisher that might just be somewhere near them.

The sticky filament that is grabbing Razzm attempts to pull him!
[dice=DC 19 Athletics to Pull Razzm]1d20+12

The sticky filament drags Razzm on the floor closer to its source, even suspending him upside down 5 ft above the ground! The cavefisher involved then attacks him with its claws!
[dice=Claw Attack vs Razzm AC 21, MAP1]1d20+12-5

Missing him, it attacks again!
[dice=Claw Attack vs Razzm AC 21, MAP2]1d20+12-10

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Graeyson (AC 20) (41/41 HP)
Razzm (AC 21) (44/44 HP)Grabbed (DC 19 Escape) upside down by Sticky Filament, FF, 5 ft off the ground
Miss Sorbet (AC 18) (26/26 HP)

Red Cavefisher (- HP)
??? (- HP)

➤ Voron (AC 17) (18/18 HP)
➤ Mafalda (AC 19) (27/27 HP)
➤ Desmond (AC 20) (30/30 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────
** spoiler omitted **...

Thank you for the update!

Envoy's Alliance

do we know what the poppet suspects about the cave fishers?

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have fun!

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The Vasrisian moves up, and seeing the closest cave fisher, will declate it as his hunted prey and will then chuck a bat shaped dart at it
1d20 + 9 ⇒ (4) + 9 = 13 dart
1d4 + 2 ⇒ (1) + 2 = 3 Piercing
1d8 ⇒ 1 Precision

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He will pull out 2 shuiken.

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Vet called back. No diabetes, nothing wrong with the bones or structure, but urine is a little wet. The thyroid is elevated so they are going to run one more test to make sure that is what the issue is. They don't have to poke him again because they can still use the sample.

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The ranger nods at the poppet's comments. If we chase them away, they just might return when there are more people present. We may have no choice but to eliminate them.

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I should be able to fill out the sheet later this pm.

Please keep my 15 year old tabby in your prayers. He went to the Vet yesterday for his annual. He has lost 4 lbs since last year and the doctor is concerned. They took blood and urine and should get the results tomorrow.

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The ranger will get a lesser healing potion.

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Is a usual part of the modus operandi of demons to wear mask? Are there any demons or other types of fiends that cloak themselves in fire? he asks.

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Do we have enough GM glyphs for everyone to get 2 Hero Points?

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The Varisian nods in welcome as people enter and the team gathers.

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A young and handsome Varisian male enters into the room. He is dressed in blue and black leathers with a pair of sturdy boots. He carries a few daggers and 2 light clubs on his back. He has a few pouches as well.

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So much easier to use than those other ones on the small lines. My surgery tested eyes appreciate this one more.

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Slides and sheet is filled out. I do like your version of the sheet, easier to navigate.

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I have 2 DM Sigils for use.

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The Varisian will head back to the docks for his next adventure.

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We did what we needed to do! he reports.

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Everything looks great! Thanks to the DM and my fellow players for a great exoereuce!

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1d20 + 8 ⇒ (9) + 8 = 17 fort
1d20 + 8 ⇒ (13) + 8 = 21 fort

Fighting off the poison, he attacks again
1d20 + 7 ⇒ (6) + 7 = 13 escrima stick v. flatfooted
Hero Point Reroll

1d20 + 7 ⇒ (15) + 7 = 22 escrima stick v. flatfooted
2nd attack

1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14 dagger +1 v. flatfooted

3rd Attack
1d20 + 10 - 5 - 5 ⇒ (8) + 10 - 5 - 5 = 8 +1 dagger v. flanked

damage
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 gravity weapon with club Bludgeoning damage
1d8 ⇒ 4 Precision

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I would be.

Downtime: Acrobatic Perforner 1d20 + 11 ⇒ (4) + 11 = 15

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cmlobue wrote:
How are you getting 2d6 for your club? Gravity weapon only increases static damage in 2e.

OOPs, that should be 4+2+2 for a total of 8 blunt damage?

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A very long time.

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Hoping to keep the creature off balance, the ranger continues to press his attack

Action 1: casts gravity weapon
Action 2 and 3: Twin take down
1d20 + 7 ⇒ (19) + 7 = 26 escrima stick (club :)) + flatfoot
1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15 + flatfoot with +1 dagger

2d6 + 2 ⇒ (4, 2) + 2 = 8 escrima stick Bludegoning damage
1d4 + 2 ⇒ (1) + 2 = 3 +1 dagger Slashing
1d8 ⇒ 2 Precision damage from Hunted Prey

If twin take down hits, the damage is combined from the escrima stick and the dagger before resistances apply.

Envoy's Alliance

reflex 1d20 + 11 ⇒ (7) + 11 = 18

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His dagger only is versatile S, thrown 10 ft., agile, finesse), and magical for the rune.

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Looks like a crit. Is precision damage also doubled or just the weapon damage?

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Action 1
1d20 + 11 ⇒ (14) + 11 = 25 acrobatics
Tumble through the empty squares next to the creature and create a flank.
Action 2: Declare the creature hunter foe

Action 3 slash with dagger
1d20 + 10 ⇒ (20) + 10 = 30 +1 dagger + flank
1d4 + 2 ⇒ (4) + 2 = 6
1d8 ⇒ 8 Precision damage

Flank this thing and take it down! he says to the group.

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The ranger will move up in between the inventor and the rogue, a battle club and his magical dagger out.

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mY CRAFT IS +6

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I left the other game so I will not need to use a replay.

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I need my checks to get down
1d20 + 11 ⇒ (19) + 11 = 30acrobatics
1d20 + 11 ⇒ (7) + 11 = 18 acrobatics

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I will use a replay..

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I will wait to see if it is determined that the pegs or whatever have been affixed.

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He wants to look all acrobatty going down, lol

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Can he his his acrobatics do go down?

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Do we get to keep the climbing kit if we buy it in game?

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The Varisiasn will also purchase a climbing kit and asks Bob if they will need more rope to make sure his wheelchair can safely be taken down any cliffs or other things they may need to descend>

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I have a poppet barbarian animal instinct based off Grimlock from Transformers G1. He is named Chomper after the little T-Rex in the Land Before Time. He is fun.

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I got my glasses today AND had an interview!!

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The ranger will do what he can to keep an eye out for danger.

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