Aldern Foxglove

Graeyson's page

611 posts. Organized Play character for JASON RODARTE.


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Envoy's Alliance

Sorry, came home last night ate and went to bed. Tough week at work.

Thanks to GM and my fellow players for a fun game.

Envoy's Alliance

The acrobat will nod as the creature finally goes down. That was rough but we pulled through!

Envoy's Alliance

The ranger tries again
Twin Take Down
1d20 + 9 ⇒ (8) + 9 = 17 +1 striking club
1d20 + 11 - 4 + 1 ⇒ (13) + 11 - 4 + 1 = 21 +1 dagger +1 guidance

and again
1d20 + 11 - 8 + 1 ⇒ (8) + 11 - 8 + 1 = 12 +1 striking dagger

If anything hit, I am assuming it is the 1st dagger attack
2d4 + 2 + 4 ⇒ (3, 2) + 2 + 4 = 11 gravity weapon
1d8 ⇒ 5 precision

Envoy's Alliance

Lather, rinse, repeat

The ranger tries to take advantage of the creature's difficulty and attacks again
Twin Take Down
Club 1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17

Dagger 1d20 + 11 - 8 ⇒ (6) + 11 - 8 = 9

Envoy's Alliance

The ranger attempts another twin take down
1d20 + 9 ⇒ (3) + 9 = 12 +1 striking club
1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25 +1 striking dagger
2d4 + 2 + 4 ⇒ (2, 2) + 2 + 4 = 10 slashing
1d8 ⇒ 4 Precicon

and then attempts another dagger slash
1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 20
2d4 + 2 + 4 ⇒ (1, 2) + 2 + 4 = 9

Envoy's Alliance

His movement is only 25 ft .

Envoy's Alliance

You do have an acrobat, and I will flank but I am unsure if I have to get on the wall or how the flank would work in this instance.

Envoy's Alliance

Just so I am clear, do we have to move up on the wall to get into melee combat with the statue thingy?

Envoy's Alliance

The ranger will move up and as he does so will mark the biggy guy as his favored foe

Envoy's Alliance

He would have had at least one dagger out waiting for trouble while the ritual was being cast

Envoy's Alliance

1d20 + 7 ⇒ (14) + 7 = 21 aid nature

Envoy's Alliance

The ranger will keep an eye and ear out for trouble.

Envoy's Alliance

The acrobat will attempt to balance himself across the logs
1d20 + 12 ⇒ (13) + 12 = 25 acrobatics
(Successes to Balance are critical successes instead.)

Envoy's Alliance

Sorry, got busy doing some family stuff and working on a thesis

Acrobatics 1d20 + 12 ⇒ (12) + 12 = 24 to squeeze

Envoy's Alliance

Before would have meditated to get focus point back his focus point.

Envoy's Alliance

The ranger will take the lead in trying to plot out a path
1d20 + 7 ⇒ (12) + 7 = 19 survival

Envoy's Alliance

The ranger takes another move to get into better position and draws a dagger as he does so and then slices at the red weasel.
1d20 + 11 ⇒ (10) + 11 = 21 -2 AC for flanking
2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9 Slashing

Envoy's Alliance

It is moved down to engage with me wouldn't that be a stride and thus it couldn't put out the fire?

Envoy's Alliance

The ranger moves up, draws a club and chucks it at the red weasel
1d20 + 9 ⇒ (18) + 9 = 27 +1 striking club
2d6 + 2 + 2 ⇒ (2, 2) + 2 + 2 = 8 Blunt

Envoy's Alliance

The ranger moves up twice and then throws a bat shaped dart at the orange weasel
1d20 + 10 ⇒ (17) + 10 = 27 dart
1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8 Piercing

Envoy's Alliance

Nature check 1d20 + 7 ⇒ (4) + 7 = 11 to identify the weasels

Draw a dart and cast gravity weapon

Envoy's Alliance

Does the bridge look safe enough for him to do an acrobatics check to the other side and then try to help with fixing?

Envoy's Alliance

The ranger will wave at the dragon as it makes its departure.

Envoy's Alliance

The acrobat listens to the dragon and comes up with an idea
You know your Imperalist Majesty, you have all the might that we humans only wish that we could have at times. Things that are easy for you are something that we cannot do unaided. This used to be hard for me he says as he begins an acrobat performance, until I practiced and put my mind to doing it. now this is like second nature. I am sure once your confidence comes back you will be able to do what it is you do best.
1d20 + 12 ⇒ (16) + 12 = 28 acrobatics to influence

Envoy's Alliance

The acrobat adds to the dwarf's suggestion, I can help heal your wounds as well.
1d20 + 7 ⇒ (16) + 7 = 23 medicine aid'

Envoy's Alliance

Perception check to find out something useful
1d20 + 9 ⇒ (7) + 9 = 16

I am not sure if hunter-prey would work in this case, if so can use it, as he studies the dragon.

Envoy's Alliance

The ranger will ask if anyone knows what type of dragon they are seeing.

Envoy's Alliance

The Varisian will chug down the potion, move ip, picking up his dagger.
1d6 ⇒ 6 healing

Envoy's Alliance

He isn't prone.³

Envoy's Alliance

The ranger will get up, see what is going on, and seeing the pig that gutted him trying to run away will pick up his club and throw it at red
1d20 + 11 ⇒ (18) + 11 = 29 +1 striking club
2d6 + 2 ⇒ (3, 6) + 2 = 11 blunt
1d8 ⇒ 3 precision

Not sure what the penalty would be for the distance

Envoy's Alliance

The acrobat looks around, seeing that he can flank the orange pig moves up, moves the focus of his hunted prey and then tries to shank it in the ribs
1d20 + 11 ⇒ (5) + 11 = 16 -2 AC for flank
2d4 + 2 ⇒ (3, 2) + 2 = 7 Piercing
1d8 ⇒ 6 Precision

Envoy's Alliance

He cannot take another hit like that

Envoy's Alliance

The acrobat, not seeing a way to flank the big pig, will attempt to smash it against the snout
1d20 + 9 ⇒ (16) + 9 = 25 +1 striking club
2d6 + 2 ⇒ (2, 2) + 2 = 6 Blunt
1d8 ⇒ 7 Precision

try to poke it in the eye
1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
2d4 + 2 ⇒ (4, 3) + 2 = 9 striking

and then moves away.

Envoy's Alliance

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Hooray for stop, drop and roll

Envoy's Alliance

He will declare the pig in front if him the hunted prey and will draw a club and dagger,

Envoy's Alliance

The acrobat will do what he can do to help aid the crew of the ship, all the climbing and flipping and acrobatty things reminds him of his younger years.

Envoy's Alliance

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Elsha Ustosh wrote:
You bet! Done.

Tanti grazie!

Envoy's Alliance

Can we do theatrical one instead, better for him flavor wise?

Envoy's Alliance

Is there something that can help his acrobatics?

Envoy's Alliance

He will take the lesser darkvision potion

Envoy's Alliance

Plantina, I love it!

Envoy's Alliance

A young and handsome Varisian male enters into the room. He is dressed in blue and black leathers with a pair of sturdy boots. He carries a few daggers and 2 light clubs on his back. He has a few pouches as well. He nods in greetings. I am Graeyson, acrobat and ranger he says, But more acrobat , he states with a smile.

Envoy's Alliance

I have 2 glyphs, does anyone not have 2?

Envoy's Alliance

Player Name Quen Pah
Character Name Graeyson 43330-2015
Class Ranger/Acrobat
Level 4
Faction Horizon Hunters
XP Progression (slow/normal) Normal

Envoy's Alliance

thanks!

Envoy's Alliance

I am trying to get these special scenarios. I know how to get boons, I have bookoo points that I do not use.

Envoy's Alliance

Does anyone know where the specials can be bought> The scenatio website is a little confusing.

Envoy's Alliance

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Many thanks to my fellow players and the GMs for a fun time.

Envoy's Alliance

Would the flank work for Haka as well since I go before him, that is, would he benefit from it this round?

Envoy's Alliance

The Varisian will make a double move to flank with Haka and then slash at the wolf
1d20 + 11 ⇒ (20) + 11 = 31 +1 striking dagger -2 AC for flank
2d4 + 2 ⇒ (1, 2) + 2 = 5 slashing

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