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![]() High Jump is an athletics check so he will try to high jump out of the area
Table 4-4: Climb and Swim Distance
I assume that a 26 makes it? He will then draw his +1 dagger and move up to flank with Desmond ![]()
![]() Being the expert acrobat that he is, Greayson not wanting to be chomped by these monster or sucked dry, calms himself and attempts to free himself from the sticky strand
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![]() GM Frost wrote:
Thank you for the update! ![]()
![]() 1d20 + 8 ⇒ (9) + 8 = 17 fort
Fighting off the poison, he attacks again
1d20 + 7 ⇒ (15) + 7 = 22 escrima stick v. flatfooted
1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14 dagger +1 v. flatfooted 3rd Attack
damage
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![]() Hoping to keep the creature off balance, the ranger continues to press his attack Action 1: casts gravity weapon
2d6 + 2 ⇒ (4, 2) + 2 = 8 escrima stick Bludegoning damage
If twin take down hits, the damage is combined from the escrima stick and the dagger before resistances apply. ![]()
![]() Action 1
Action 3 slash with dagger
Flank this thing and take it down! he says to the group.
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