GM Erich's PFS2e #2-02 Mountain Of Sea And Sky (3-6) (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

This is the discussion thread


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Hi everyone!

Hero Point: 1d5 ⇒ 31d4 ⇒ 2

Tandang, Graeyson and me all get an extra hero point.


Also, hi Tandang. If my memory serves me well, we played Enter the Pallid Peak together. I was playing Lazarre, my Ratfolk Oracle.

Envoy's Alliance

I have 2 glyphs, does anyone not have 2?

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

I have a glyph to share.

I will make adjustments on this character later for the level bump.

SuperBidi wrote:
Also, hi Tandang. If my memory serves me well, we played Enter the Pallid Peak together. I was playing Lazarre, my Ratfolk Oracle.

Oh, yes. It is nice playing with you here again.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

Elsha is open to requests on specific alchemicals (up to level 5) to prepare. Otherwise by default he prepares some eagle-eye elixirs (perception bonus, no downside) and some elixirs of life.

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

Looks like everyone will start with two hero points.

GM secret roll matrix:
100d20 ⇒ (1, 9, 2, 5, 9, 20, 7, 2, 20, 15, 12, 13, 12, 11, 11, 15, 15, 10, 1, 10, 10, 19, 8, 9, 10, 7, 15, 4, 17, 18, 14, 9, 14, 11, 10, 6, 9, 10, 9, 3, 6, 19, 11, 3, 2, 4, 12, 7, 19, 12, 18, 7, 20, 10, 7, 6, 4, 10, 15, 9, 13, 11, 8, 15, 6, 2, 16, 4, 7, 19, 5, 8, 13, 18, 17, 15, 9, 9, 12, 8, 9, 17, 6, 7, 18, 14, 18, 20, 18, 10, 9, 10, 14, 6, 20, 12, 20, 11, 20, 3) = 1090

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
Elsha Ustosh wrote:
Elsha is open to requests on specific alchemicals (up to level 5) to prepare. Otherwise by default he prepares some eagle-eye elixirs (perception bonus, no downside) and some elixirs of life.

Are you ready for my shopping list?

On the top of it: Poison.

And if you have enough reagents, I'd love to have a Collar of the Shifting Spider + Moderate Fire Energy Mutagen. But that's certainly a bit early for that, as we don't know if the adventure will span on a single day or on multiples. But for the last days, don't hesitate.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

Elsha has all common poisons. e.g., Hunting Spider venom is level 5 (let me know if you had something specific in mind).

Energy mutagen is one of the only uncommon formulae he has, so yes, I'll prepare a fire one :)

I just got the Collar of the Shifting Spider recipe, so I can prepare one of those too.

Anyone else?

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

RE: the collar, I'm unclear on whether *permanent* items can simply be created with daily batches. Up front, it seems like not but reading some more...

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
Elsha Ustosh wrote:
RE: the collar, I'm unclear on whether *permanent* items can simply be created with daily batches. Up front, it seems like not but reading some more...

Quick Alchemy is limited to consumables, but Advanced Alchemy isn't. Still, the item only lasts for a day.

Elsha Ustosh wrote:
Energy mutagen is one of the only uncommon formulae he has, so yes, I'll prepare a fire one :)

I'm sorry to tell you that since Treasure Vault it is common. Also, don't make one if you can't make the collar as I won't have the actions to use it otherwise.

I'm also an Alchemist lover, I have a few of them ;)

Envoy's Alliance

Is there something that can help his acrobatics?

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

Two options: Quicksilver and Theatrical mutagens.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2
Czav Zdarilescu wrote:
Also, don't make one if you can't make the collar as I won't have the actions to use it otherwise.

It will be made.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

Current inventory of alchemical items being handed out to teammates each day (claim what you like):

- Collar of the Shifting Spider (x2)
- Moderate Fire Energy Mutagen (x2)
- Hunting Spider Venom (DC21) (x2)
- Moderate Quicksilver Mutagen (x2)

These are available each day and become inert (useless) at the end of each day (or when next preparations are made).

Elsha has 9 alchemical batches, so that leaves 5 batches for his bombs and some lesser elixirs of life that he can use judiciously.

Envoy's Alliance

Female Gnome HP 62/62 | AC 24/25/26 | F +9 R +14 W +12 | Perc +12 | Stealth +14 | speed 25| Hero 1/1| Active Conditions: ---

I’ll keep it simple and go for two healing potions

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

School item: lesser healing potion

Envoy's Alliance

Can we do theatrical one instead, better for him flavor wise?

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

You bet! Done.

Envoy's Alliance

Female Gnome HP 62/62 | AC 24/25/26 | F +9 R +14 W +12 | Perc +12 | Stealth +14 | speed 25| Hero 1/1| Active Conditions: ---

I’m sorry, where are the handouts?

Grand Lodge

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Snakes in the Grass ||| xxx2 ||| xxx3

^^^ In the link under my name in any of my posts...

Envoy's Alliance

1 person marked this as a favorite.
Elsha Ustosh wrote:
You bet! Done.

Tanti grazie!

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
GM Erich wrote:
^^^ In the link under my name in any of my posts...

And where can we state our exploration activity?

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

You can either state it in text, or put it in your header... as some have done.

Envoy's Alliance

Female Gnome HP 62/62 | AC 24/25/26 | F +9 R +14 W +12 | Perc +12 | Stealth +14 | speed 25| Hero 1/1| Active Conditions: ---

Exploration will be Stealth going forward; too late for this encounter.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

Starting off with a 5 and a 6. Bleh.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

@Erich: They turn to mist before the damage? I ask because I remember the opposite from my first play (but it was ages ago and my DM may have made a mistake). Also because it gonna be a long fight if they are completely immune to physical damage...

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

The wording on the reaction's trigger is "...would be hit by an effect that deals bludgeoning, piercing, or slashing damage" so yes.

I won't say too much but very few (if any) things are completely immune to physical damage...

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Ok, so my first GM was nice.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2
Elsha Ustosh wrote:

- Hunting Spider Venom (DC21) (x2)

- Moderate Quicksilver Mutagen (x2)

Let me know if these two aren't turning out useful and I'll recover them for bombs at next preparations.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -
Elsha Ustosh wrote:
Elsha Ustosh wrote:

- Hunting Spider Venom (DC21) (x2)

- Moderate Quicksilver Mutagen (x2)
Let me know if these two aren't turning out useful and I'll recover them for bombs at next preparations.

I was not expecting Energy Mutagen to be so important, at first I was asking for the Poison more than the Mutagen (also because the Mutagen has a higher cost because of the Collar). These items are random by nature so I'm not surprised to see one working great while the other doesn't do much.

Do as you like, these are your reagents, I take whatever you give me ;)

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

I'll be away tomorrow and Sunday, so my posts might be a bit scarce during that time. Delay my actions in combat if necessary.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

I'll also be away from keyboard during most of the week end. But I don't think it'll be much of an issue as week ends are in general quiet.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2
Czav Zdarilescu wrote:
Elsha Ustosh wrote:
Elsha Ustosh wrote:

- Hunting Spider Venom (DC21) (x2)

- Moderate Quicksilver Mutagen (x2)
Let me know if these two aren't turning out useful and I'll recover them for bombs at next preparations.

I was not expecting Energy Mutagen to be so important, at first I was asking for the Poison more than the Mutagen (also because the Mutagen has a higher cost because of the Collar). These items are random by nature so I'm not surprised to see one working great while the other doesn't do much.

Do as you like, these are your reagents, I take whatever you give me ;)

Well the energy ones being used, I'm happy to prepare those again. On the others, just confirming nobody wants to give them another go at usefulness before taking them back.

Next prep I'll continue to prepare the collar and energy mutagen. Will take back the other two, but always open to requests. If somebody thinks something will be useful, it only helps the team.

Vigilant Seal

HP 62/62| AC: 21 | F +11 R +9 W +9 | Fire Resistance: 2 NG Male Dwarf (Forge-Born) Ranger 4 Nature +9 Perc +9 | 20 feet | Class DC 19| Active Conditions: none | Exploration: Search

That statue would be cute, if it wasn't giant and trying to smash us.

Grand Lodge

1 person marked this as a favorite.
Snakes in the Grass ||| xxx2 ||| xxx3

It would make a cute plushie toy.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Do we have an acrobat willing to flank the enemy?

(rhetorical question, of course)

Envoy's Alliance

You do have an acrobat, and I will flank but I am unsure if I have to get on the wall or how the flank would work in this instance.

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

You could even try to move through the creature's squares (as difficult terrain) with an acrobatics check

See Here

Envoy's Alliance

Female Gnome HP 62/62 | AC 24/25/26 | F +9 R +14 W +12 | Perc +12 | Stealth +14 | speed 25| Hero 1/1| Active Conditions: ---
GM Erich wrote:

You could even try to move through the creature's squares (as difficult terrain) with an acrobatics check

See Here

He would need 30’ of movement to get past it; that statue’s a big’un.

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

Huh. I never considered the wording that much. It is a single action and you have to have the full movement available to get through, or it fails.

Envoy's Alliance

His movement is only 25 ft .

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

Right, so it wouldn't be possible with this creature. Looks like the only thing to do is step up and attack it.

Envoy's Alliance

Female Gnome HP 62/62 | AC 24/25/26 | F +9 R +14 W +12 | Perc +12 | Stealth +14 | speed 25| Hero 1/1| Active Conditions: ---

Unless you wanna join me in climbing over the wall.

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

All, I will be at a work convention early next week. I may not be able to update daily, but I will check in and answer questions at least.

If it is not apparent, the guardian is a beast. Be careful out there.

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

We are almost done, the guardian had terrible luck and you all finished it off quick-like. Get your character info ready, I'll post an RPG chronicles link tomorrow night when I get home.

Grand Lodge

Snakes in the Grass ||| xxx2 ||| xxx3

Here is the RPG chronicle link, please fill it out with your character info as you want it to appear on the chronicle.

Fill this out

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

DC 15 Academia Lore (T) to Earn Income: 1d20 + 7 ⇒ (13) + 7 = 20

Envoy's Alliance

Female Gnome HP 62/62 | AC 24/25/26 | F +9 R +14 W +12 | Perc +12 | Stealth +14 | speed 25| Hero 1/1| Active Conditions: ---

Oh yeah, that!

Performance: 1d20 + 12 ⇒ (1) + 12 = 13

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 3/6, mod alch fire 3/6, mod blight bomb 2/6, lesser elixir of life 0/2

Earn income, task 3 (DC18 Craft, alchemy, expert): 1d20 + 14 ⇒ (14) + 14 = 28

Earn Income wrote:
Critical Success You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.

⇒ 8sp/day

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