Female Orc Fighter 7
Ah, finals. I remember the pain. And congratulations for wanting to try AD&D 2e! Another question about your characters:
Are any of you interested in coming up with shared backstory for your characters? If so, feel free to discuss such things here. So, I've been working on a map of Zurogh and the surroundings. I'll post it when I'm satisfied with it, probably within the next few days. In the meantime, here's a relevant picture I did, just for fun... Does anyone know how to link a picture so that it shows in the post itself? I don't think that that's possible here (and probably by design), but maybe I've missed something...
A picture is worth a thousand words. We are still looking for more players! Have you ever wanted to play a savage orc or a cunning goblin? Remember how much fun you had with AD&D? Come join us at the End of the World!
Female Orc Fighter 7
All right, Gandrik, it appears that you are correct. I could have sworn I saw it somewhere, but I looked through the weapon specialization section in the proficiencies chapter, and I couldn't find anything about multiclass fighters being ineligible to specialize. Good catch. Skarvek, please ignore my previous post about being ineligible for weapon specialization; your character looks good.
Female Orc Fighter 7
A goblin thief should be fine, Stephen. I'm glad you've joined us! Goblin, as per The Complete Book of Humanoids
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I look forward to seeing what you come up with for a backstory!
Female Orc Fighter 7
Here you go, Gandrick: Hobgoblin, as per The Complete Book of Humanoids
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Female Orc Fighter 7
You are playing races that are typically evil, but your characters don't have to be evil. (It's no different than if you're playing a game with the core races, where you can still play evil elves and dwarves and whatnot.) That said, a paladin still must be lawful good. As for causing issues with the rest of the party, I guess that depends on the party. (I'd hope that the party isn't the "I kill all NPCs and attack my fellow party members because I'm EVUL!!!" kind of group.) While one of the tenets of being a paladin is that a paladin cannot tolerate characters who do evil in their presences, I'd say that any paladins amongst the People must have developed a higher tolerance of evil considering the predilections of the society around them. They certainly won't be happy about evil done in their presence, and will still try to set a better example and convert for the cause of good, but there aren't too many other options. After all, what's the point of serving as an example of good and trying to convert others if there's no evil to convert? So yes, there's nothing stopping you from playing a lawful good paladin. It'll certainly make the game interesting for you (not in the ancient Chinese proverb style, and hopefully in a good way!).
Quote: Long ago, the orcish and goblinoid Peoples lived alongside the elves, dwarves, gnomes, halflings, and humans. But the gods of these Others could not tolerate such coexistence, and bade their children drive the orcs and goblins from their green lands into the cold wastes at the edge of the world. The Peoples fought back, but whereas the Others were united, the People were divided by their petty rivalries and were defeated. The gods of the Peoples were shamed and turned their backs, and for many ages, the Peoples suffered and died while the Others grew powerful and decadent. But the gods had not completely abandoned their children. Unto their misery came Gothron, warchieftainess of the Stormfist orcs. Under her banner, her tribe conquered and united many of the Peoples in a great empire, and the gods were satisfied. For upon her conquest, they led the Peoples to great treasure hidden deep under the wastes, and Gothron's empire grew as rich and as powerful as any of those of the Others. But even with all her strength, Gothron could not live forever, and died in childbirth. Her empire was thrown into chaos as the Peoples squabbled to take the reins. Even today, five years after her death, the struggle continues, and the Others see an opportunity to once again steal the Peoples' land now that they have heard of its wealth. You are children of this chaos, and your actions may shape the future of Gothron's empire...or doom it to a forgotten memory. Welcome to the End of the World! I will be running a 2nd Edition Advanced Dungeons & Dragons game focusing on characters created using The Complete Book of Humanoids. We already have two players, and we would like to you to join us! If you are interested, please speak up! You can find the character creation rules in the discussion thread, but to start you out, the basics are as follows: Character races allowed will be orc, half-orc, goblin, hobgoblin, bugbear, kobold, ogre, half-ogre, and orog (the orog is treated as a half-ogre, rules-wise). Ability bonuses and penalties, minimum and maximum ability scores, and racial abilities are as per The Complete Book of Humanoids. Racial class restrictions and level limits are expanded from The Complete Book of Humanoids. Although not all classes are available to a given race, every class from the 2e Player's Handbook is available to at least one race. (Yes, this includes paladins, mages, and the rest of the classes that might be considered atypical for a humanoid.) Ability scores will be rolled old-school 3d6 in order, but you may roll five sets of scores and choose the one you like best. Furthermore, you may sacrifice points from one ability score to add points to another at a rate of 2:1, should you wish to adjust what you've rolled. The setting of this campaign is a custom world, designed to make an all-humanoid campaign plausible. But don't feel like you can't take inspiration from other sources; if you like a god or a culture or whatever else from another setting, let me know and I'll give you a close approximation that fits in. For example, I can work with a request like "I want to play a a priestess of a Paladine-like god from a culture that resembles that of Icewind Dale". I hope to see you soon!
Female Orc Fighter 7
All right, option 2 it is. I'll start posting on the recruitment thread again. If either of you know anyone who'd like to play, let them know and have them make a Paizo account if necessary. I'm sorry you've been unwell, Skarvek. I hope you're feeling better, and it's good to hear from you again! One of the reasons I'm running this game as AD&D 2e is because I've become burned out on the sheer complexity of character creation and advancement of 3.X and Pathfinder. The simple character creation is a big draw for me. Gandrik, it looks like you've just about got the stats to play a paladin with your fifth set of ability scores. You'd have to switch to hobgoblin for race and burn two points from one of your other scores to boost your charisma up to 17, but other than that you're good. I did notice that I must have missed a "1" in the level limit for hobgoblin paladins; it should be 15 and not 5. If you'd like to keep your outcast exile backstory, I have no problem with you playing a half-hobgoblin using the same mechanics as the full-blooded hobgoblin.
Female Orc Fighter 7
Yes, I'd rather stay with option 1 or 2 as well; preferably option 2. I'll bump the recruitment thread again and see what happens. If we go with option 3, I was thinking about playing over at rpg.net. Can you access that at work?
Female Orc Fighter 7
All right, it looks like there isn't as much interest in this game as I thought; I was hoping that a few of the other people who had expressed interest in the recruitment thread would make characters. I still want to run this game, though, so I have a few options for those of you who have made up characters. 1) I can go ahead and run the game with two players. You'd either have to hire hirelings, make multiple characters, or have me run NPCs as party members (I promise I won't do the stereotypical awesome DMPC shtick if that's the option we go with). 2) We can wait and see if any other people are interested in joining the game. I'll post more on the recruitment board and see if we get more players. 3) I can move this game to a different board that's likely to have more interest in a 2e game. I admit, I'm not all that surprised that posting on Paizo's board hasn't generated much interest in a non-Pathfinder game, but I like the tools here. 4) We can scrap the game. I don't really want to do this, but hey, if you don't like the other options, I'll take it. So, what do you think, Skarvek and Gandrik?
Female Orc Fighter 7
Okay, I only got the fluff for one deity done. I guess that two might have been a bit optimistic for tonight... Quote:
Female Orc Fighter 7
Okay, here's the completed writeup for specialty priests of Vakka. Note that in addition to adding special powers, I also missed the Animal sphere to spheres of influence. Next up, it looks like I'll be writing up an ogre deity, perhaps modelled after Haela Brightaxe, for Algar. Is anyone else interested in playing a cleric, and if so, does anyone have any requests for gods to worship (e.g. $RACE god of $THING)? Specialty Priests of Vakka, complete. Alignment: any evil
Female Orc Fighter 7
Algar, I was looking back through the thread and realized that I hadn't responded to your last comments. If you're dead-set on playing a wizard or a priest, AND you are unhappy with all five of your ability score sets, you may sacrifice points from your other ability scores to raise the prime requisite of the class of your choice at a rate of 2:1. If you still don't like your scores, message me and we'll see what we can work out. My apologies for the late reply!
Female Orc Fighter 7
Your character looks good, Gandrik. I see you went with half-orc after all. I don't see any problems except your comment on "if I can afford it". Roll for your starting money and buy accordingly. Which leads me to: Starting Money
Female Orc Fighter 7
It's good to see you all here! Skarvek, Gandrik, Adrollatta--I look forward to seeing what you come up with. Adrollatta, if you're still interested, I'm working on a specialty priest writeup for Vakka. I've still got the special powers to work on, but here's what I have so far: Specialty Priests of Vakka
Female Orc Fighter 7
Half-Orc as per The Complete Book of Humanoids Quote:
Female Orc Fighter 7
If anyone else needs the rules for their race from The Complete Book of Humanoids, let me know. Half-Ogre as per The Complete Book of Humanoids Quote:
This brings up some points I hadn't previously thought about... Ability Score Range
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These stats meet all requirements but Con >=14 (12), Wis <=12 (14), and Cha >=8 (16). Therefore, Gandrik could sacrifice points from wisdom and charisma to raise constitution until all stats are within requirements. After this adjustment, then add in your racial ability adjustments--these may bring your abilities to outside of the initial ability score range. As per page 15 of The Complete Book of Humanoids: Quote: Note that the maximum Charisma score is that perceived by other races. A rolled score higher than this has its full effect on members of the character's own race. As such, your character may have a charisma that exceeds the listed requirements, but that score will effectively fall to the racial maximum when dealing with those outside of the character's race. If your character still doesn't meet the racial requirements for the race you'd like to play, let me know and we'll see what we can work out. Languages As listed in the quote from the book above, not all of the languages fit with this campaign. Therefore, given the shared history of the character races, all characters may choose from the following: orcish, goblinish, hobgoblinish, bugbearish, ogrish, all koboldish. Orcish may be considered to be the closest thing to Common: not all of the People speak orcish, but most who have business dealing with those outside of their tribes can speak at least a bit.
Female Orc Fighter 7
A few more questions:
Making a Character
Female Orc Fighter 7
No problem, Gandrik. You'll learn... Algar, I like 3d6 in order for a couple of reasons. High stats don't matter as much in 2e (and other TSR-era editions) as they do in 3e and later, and 3d6 in order is quick (not that speed is necessarily as important in a play by post). But more interesting to me, 3d6 generates characters that, while not perfectly optimized, are interesting. Say you roll the following set: 12, 14, 10, 4, 10, 16, and you want to make a thief. Arranging as you'd like, you'd put your 16 in dexterity. With 3d6 in order, you'd have a decent dexterity but a 16 charisma that you'd have to explain, one that you'd not have to otherwise. By rolling five sets of stats, you'll likely have one that will fit your concept, while still potentially having unexpected and interesting stats.
Female Orc Fighter 7
Welcome to the out-of-character thread for the Tales from the End of the World! I'll post some of the things that you should know, after which you're welcome to create characters. If they look good, I'll approve them, and we can start the game! The town of Zurogh (where you will be starting) Zurogh is a town on the border of the Stormfist Empire. Situated at the confluence of the Falling River and the Great Serpentine. With its two rivers and close proximity to the passes through the mountainous Gates of Exile to the lands of the Others, Zurogh has long been a strategic location. As such, it was the first town in the region taken by the soldiers of the Stormfist Empire when they brought order to these lands. Before the Empire's soldiers came to conquer, Zurogh and its surrounding lands belonged to the fractitious hobgoblin tribes, changing hands as often as one tribe became able to conquer the others. In recent years, the Fallling River Tribe has reigned unchallenged by the others. But despite their bitter resistance, they were unable to challenge the might of the Stormfist army. These days, the Falling River hobgoblins keep a sullen peace under the rule of their conquerers, alarmed at the loss of their traditional way of life and the threat to their sacred forests. Some of their traditional rivals resist as well, but other tribes see the Empire as an opportunity to gain power and cooperate with the Empire. The town of Zurogh is a filthy sprawl of tents and rickety wooden buildings, spreading further and further each day as more of the People come, seeking glory or fortune or any number of other things. The native hobgoblin tribes are joined by the soldiers and camp followers of the Empire, and the streets of Zurogh are filled with as great a diversity as any place outside of Narkuz, the captial of the empire itself. Vast fields surround the town itself, with hundreds of slaves coaxing the rocky ground to grow grain. But even these fields are small in comparison to the primeval forests of beech and conifer. Here, it is said, lurk things that were ancient even before the Others exiled the People to the End of the World. Character Races (as per the Complete Book of Humanoids, except...) Orc
Half-Orc
Goblin
Hobgoblin
Bugbear
Kobold
Ogre
Half-Ogre (and Orog, which uses the same rules)
Creating a Character Ability scores will be rolled by method I (3d6 in the order of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). You may roll five sets of stats and pick which one you prefer. Take the underscores out of the following to roll each set:
Weapon and non-weapon proficiencies will be used, so include those in your character creation process. Think about the following questions regarding your character: Why is your character in Zurogh?
Stay tuned, I'm sure I'll think of more questions. Remember, there are no right or wrong answers. Pre-game Connections You are free to propose and discuss connections between your character and other characters amongst yourself. Creating shared backstory gives a better start to the game than "you all are in the tavern...". Of course, if you wish, you're welcome to claim that your character is brand new to town and doesn't know anyone, but if so, you should have a good reason to throw in with a bunch of strangers when the game starts. Resources Copyright law forbids me from posting a copy of The Complete Book of Humanoids, so if you don't have it, you'll have to find it yourself. I believe that it's recently become available at dndclassics.com, though. A free retro-clone of the core AD&D 2e rules, For Gold & Glory, is available should you need it. Anything Else? Since I just got home from five hours in the car, my brain is feeling pretty fried. The above is all I can think of for now; if I remember more advice upon waking up tomorrow, I'll post more. On the other hand, if you have questions, feel free to ask them and I'll answer them as I can. I look forward to running this game; I hope you look forward to playing in it. Create away!
Welcome, Elton! As Algar stated, saurials are not available to play in this campaign (see the first post in the thread for a list of available races), but if you'd like to play a paladin, you may. Due to the limited race selection, I'm adjusting the racial class restrictions, and orcs and half-orcs may become paladins. All non-race restrictions for paladinhood, alignment and otherwise, still apply, so they're certainly rare, and have certain...difficulties with the culture of their society. Likewise, other classes usually barred from the humanoid races are available to one or more races, should you be interested. I hope not playing a saurial isn't a dealbreaker for you. If not, I look forward to seeing what you come up with.
Welcome, Gandrick! Your backstory looks pretty good, it should work out fine, and of course there's room for you. Don't worry about not having played before; we all have to start somewhere. It's not that tough; and we'll help you out as needed. Havocprince, a bugbear fighter/thief sounds good to me. Considering the abundance of interest you're all showing, I think I'll make up a campaign discussion page for the game. I'll post a description of your starting town, specifics for character creation, and other pertinent information. Once made, you're welcome to make your characters there. Stay tuned, but it won't be up until tomorrow night. Welcome to the End of the World! (This doesn't mean that others interested can no longer join. If you'd like to play, speak up!)
Welcome, Algar! I am indeed planning on writing up specialty priests for any of the gods that PCs might be clerics of. As I'm on vacation until tomorrow night and don't have my books with me, but I'll get on writing up an ogre god or two for you. You're right about gnolls not being included. I know that there's a lot of people who like them, but I never have, do I'm not including them in this game. I hope that's not a dealbreaker.
I was thinking 3d6 in order, Havocprince. I think I'll have you roll five sets and take your preference. Vakka (yes, I spelled her name wrong previously), isn't from an official source, Zaldane, I wrote her up for this game. I can write up more if she doesn't fit your character. I've got a few in mind, and if you let me know what you're looking for, I'll know whick one to write up first.
Okay, so I got caught up in getting ready for vacation last night, so I didn't post the promised goddesses last night like I said I would. But I've got one ready for you. And it's even in Legends & Lore/Monster Mythology style! Quote:
Now, it's been a while since I studied Greek mythology, but Demeter, Athena, and Artemis are quite different from each other. I don't think I have any idea for a goddess that'd combine aspects of them all. Vaaka, above, probably touches most upon Demeter, although her focus is more on fertility of people more than fertility of the land. If you have suggestions as to what aspects of Demeter, Athena, and/or Artemis you'd like to see, I'd have a better idea of what you're looking for.
Lady Zaldane wrote: Hmmm Hobgoblin or Orc Cleric?or War Mage? Sure, either one of those would be fine, Lady Zaldane. Orcish gods (thus far): Korthag, Tyrant of the World; Nothdar, Keeper of Secrets.
Religion is a complicated matter for the People (just as in real life). The People worship many gods, and each tribe worships the gods differently. In the terms of this game, this means that there's probably a god out there that fits your character concept; we can work together to hammer out the details if you wish to play a cleric.
Well, you're in luck! For Gold & Glory is a free retro-clone of AD&D 2e, and it's freely available. That should cover you for rules, anyway. If I can get enough other players and you're still interested, I'll let you know what the rules for whatever race you want to play are, and that should be enough to cover you. Thanks for the response, divineshadow!
What has come before: Long ago, the orcish and goblinoid Peoples lived alongside the elves, dwarves, gnomes, halflings, and humans. But the gods of these Others could not tolerate such coexistence, and bade their children drive the orcs and goblins from their green lands into the cold wastes at the edge of the world. The Peoples fought back, but whereas the Others were united, the People were divided by their petty rivalries and were defeated. The gods of the Peoples were shamed and turned their backs, and for many ages, the Peoples suffered and died while the Others grew powerful and decadent. But the gods had not completely abandoned their children. Unto their misery came Gothron, warchieftainess of the Stormfist orcs. Under her banner, her tribe conquered and united many of the Peoples in a great empire, and the gods were satisfied. For upon her conquest, they led the Peoples to great treasure hidden deep under the wastes, and Gothron's empire grew as rich and as powerful as any of those of the Others. But even with all her strength, Gothron could not live forever, and died in childbirth. Her empire was thrown into chaos as the Peoples squabbled to take the reins. Even today, five years after her death, the struggle continues, and the Others see an opportunity to once again steal the Peoples' land now that they have heard of its wealth. You are children of this chaos, and your actions may shape the future of Gothron's empire...or doom it to a forgotten memory.
Hi all, I am interested in running an 2nd Edition AD&D game set in a (region of a) world where the "goblinoid" races are dominant. As such, characters would be of the following races (from the Complete Book of Humanoids): orc, half-orc, goblin, hobgoblin, bugbear, kobold (the pre-3e, dog-like kind!), ogre, and half-ogre (also orog, using the same stats). As none of these races are capable of becoming, say, mages, the class availability for these races will be expanded (all classes will be available, even if each race still has racial restrictions). So, is anyone interested in playing in such a game? Also, let me know if you would like further information. |