M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
If I may say a few things real quick here. Yes, I often consult with my brother and Rob first when it comes to rules and all things pathfinder as they do a pretty good job of letting me know if yes what i'm saying makes sense or no I'm reading things wrong. I do this so that I don't waste Eric's time with frivolous questions or rulings. I emailed Eric so as to prevent trolling on either side and presented my pov (including Griff in my defense.) The GM processed this info and made his ruling and that's what i'm honoring, with the net result that the ruling on the field stands. As I do not know how to role play a dead character and have no real interest in replacing Goro with another character I will be kindly taking my leave. I meant what I said earlier its been fun, I learned a lot, thanks for allowing me to join in y'alls group. Happy smashing.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Still fighting his way through the stench Goro swings at the charging Trog.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
At Blue.. power attack: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25
power attack: 1d20 + 17 - 2 - 3 ⇒ (6) + 17 - 2 - 3 = 18
5' back if I may.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Having no time for smelly troglodytes, Goro takes a swing before moving 30' further due south.
crit confirm: 1d20 + 17 ⇒ (11) + 17 = 28
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Double move (60') with bow in hand, unless I saw a door in the building...
perception: 1d20 + 16 + 4 ⇒ (16) + 16 + 4 = 36 to spot the B.F.G.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Goro cast longstrider and will be at half speed (30') per round. I assume that puts me behind the group members moving at full speed. Otherwise 30' off to the side of Francis works for me. stealth: 1d20 + 16 - 3 + 4 ⇒ (16) + 16 - 3 + 4 = 33
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Unless the group has their heart set on mythic tiers I'm going to say I'm happy with where Goro's at and where he's goin. He's also my first pathfinder character so I look forward to seeing him and the group go thru their natural progressions :)
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
After meeting with Joyrd while he delivers his report to Amivor, Goro heads out on his usual hunting trail to clear his mind and sharpen his skills for the coming battle. Also Goro gives Griff 6gp for cold iron arrows for when he goes into town.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
I think the dungeon crawl went great. Having a detailed map is super sweet, I still find for me at least that initiative order is a factor in what actions to take. All in all a success and who doesn't like waking up and seeing (messages x3)
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Goro 5' out and... deadly/manyshot: 1d20 + 14 - 2 - 3 + 6 ⇒ (4) + 14 - 2 - 3 + 6 = 19
deadly/haste: 1d20 + 14 - 2 - 3 + 6 ⇒ (2) + 14 - 2 - 3 + 6 = 17
deadly/rapid: 1d20 + 14 - 2 - 3 + 6 ⇒ (10) + 14 - 2 - 3 + 6 = 25
deadly/iterative: 1d20 + 14 - 2 - 3 + 6 ⇒ (2) + 14 - 2 - 3 + 6 = 17
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Goro lines up his shots and fires again...
deadly haste: 1d20 + 14 - 3 - 2 + 6 ⇒ (10) + 14 - 3 - 2 + 6 = 25
deadly rapid: 1d20 + 14 - 3 - 2 + 6 ⇒ (5) + 14 - 3 - 2 + 6 = 20
deadly iterative: 1d20 + 9 - 3 - 2 + 6 ⇒ (14) + 9 - 3 - 2 + 6 = 24
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Goro uses a move action to sheathe his axe before calling on the spirits of nature to cast instant enemy and pops a shot at Mud Eldermental, or is it a human... Then takes a 5' back.
M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]
Alas, Goro must drop his bow in the muck and mud, quick draws his axe and swings at Big Mud... Then takes a 5' power attack: 1d20 + 17 + 6 + 1 ⇒ (7) + 17 + 6 + 1 = 31 for
haste attack: 1d20 + 17 + 1 + 6 - 3 ⇒ (15) + 17 + 1 + 6 - 3 = 36 for
iterative: 1d20 + 12 + 6 + 1 - 3 ⇒ (12) + 12 + 6 + 1 - 3 = 28 for
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