Journeyman Carpenter

Goro Carrick's page

134 posts. Alias of Pharaohbungow.


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M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Meanwhile... after everyone leaves Goro quietly sits up, patiently gathers his belongings, and sets off into the jungle in search of the Druid...


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Boots of speed always were group loot, It was a rent to own kind a thing.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

:)


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

If I may say a few things real quick here. Yes, I often consult with my brother and Rob first when it comes to rules and all things pathfinder as they do a pretty good job of letting me know if yes what i'm saying makes sense or no I'm reading things wrong. I do this so that I don't waste Eric's time with frivolous questions or rulings. I emailed Eric so as to prevent trolling on either side and presented my pov (including Griff in my defense.) The GM processed this info and made his ruling and that's what i'm honoring, with the net result that the ruling on the field stands. As I do not know how to role play a dead character and have no real interest in replacing Goro with another character I will be kindly taking my leave.

I meant what I said earlier its been fun, I learned a lot, thanks for allowing me to join in y'alls group. Happy smashing.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Returning from death is unnatural and I'm a ranger don't bother.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Thanks all, it's been fun. Happy adventuring.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

fort: 1d20 + 11 ⇒ (3) + 11 = 14


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Still fighting his way through the stench Goro swings at the charging Trog.
power attack: 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17
damage: 1d12 + 18 - 2 ⇒ (5) + 18 - 2 = 21
power iterative: 1d20 + 12 - 2 - 3 ⇒ (1) + 12 - 2 - 3 = 8
damage: 1d12 + 18 - 2 ⇒ (9) + 18 - 2 = 25


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Sorry, -5 on the second power attack for iterative.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

At Blue..

power attack: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25
damage: 1d12 + 18 - 2 ⇒ (2) + 18 - 2 = 18

power attack: 1d20 + 17 - 2 - 3 ⇒ (6) + 17 - 2 - 3 = 18
damage: 1d12 + 18 - 2 ⇒ (7) + 18 - 2 = 23

5' back if I may.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

fort: 1d20 + 11 ⇒ (14) + 11 = 25
fort: 1d20 + 11 ⇒ (1) + 11 = 12 *Cough* The Stench...Too much!
reflex: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 with evasion


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Double move (60') Goro.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Ok thanks, I think Goro will continue south to investigate the sounds he heard earlier.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

I'm assuming it seemed he was trying to keep Goro from moving south instead of in the building?


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Having no time for smelly troglodytes, Goro takes a swing before moving 30' further due south.
power atrack: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d12 + 18 ⇒ (1) + 18 = 19

crit confirm: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d12 + 18 ⇒ (2) + 18 = 20
damage: 1d12 + 18 ⇒ (1) + 18 = 19


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

fort: 1d20 + 11 ⇒ (16) + 11 = 27


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Does Goro get an aoo?


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Double move (60') with bow in hand, unless I saw a door in the building...
In which case I would move to entrance with axe in hand.

perception: 1d20 + 16 + 4 ⇒ (16) + 16 + 4 = 36 to spot the B.F.G.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

perception: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33
perception: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

survival: 1d20 + 15 + 4 + 5 ⇒ (9) + 15 + 4 + 5 = 33
To spot tracks, per Griff's request.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro cast longstrider and will be at half speed (30') per round. I assume that puts me behind the group members moving at full speed. Otherwise 30' off to the side of Francis works for me.

stealth: 1d20 + 16 - 3 + 4 ⇒ (16) + 16 - 3 + 4 = 33
perception: 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 39
perception: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26
perception: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37
Please add favored enemy bonus to perception if applicable.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

I vote for high body count.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Are we all traveling together then splitting up or is team sneaky taking a different route than team distraction?


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Let's do this.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Handjive:
Humor her if you wish, I fear neither her truths nor her lies


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Unless the group has their heart set on mythic tiers I'm going to say I'm happy with where Goro's at and where he's goin. He's also my first pathfinder character so I look forward to seeing him and the group go thru their natural progressions :)


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

After meeting with Joyrd while he delivers his report to Amivor, Goro heads out on his usual hunting trail to clear his mind and sharpen his skills for the coming battle.

Also Goro gives Griff 6gp for cold iron arrows for when he goes into town.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro yells back to the group.
All's clear but the mud is as deep as ever!


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

will save: 1d20 + 12 ⇒ (13) + 12 = 25
I don't appear to have access to the roll20 map.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro takes an Owls wisdom before entering.
will save: 1d20 + 12 ⇒ (10) + 12 = 22


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Right just with party order, it's a non issue really.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

I think the dungeon crawl went great. Having a detailed map is super sweet, I still find for me at least that initiative order is a factor in what actions to take. All in all a success and who doesn't like waking up and seeing (messages x3)


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Zzzzzzzz....


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro only has 1,021gp unless we go into town and sell some lootz.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

I'll take bodyguard duty.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

that's a fair question


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro cleans off his bow in the water before following the group out of the cavern.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Now that's some high quality H20.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

After seeing everyone's healthy glow Goro dips a hand into the fountain to have a drink.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Oh, going camping today be back on Sunday. No cell reception till then.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Gameball goes to Owlbear hands down.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro 5' out and...

deadly/manyshot: 1d20 + 14 - 2 - 3 + 6 ⇒ (4) + 14 - 2 - 3 + 6 = 19
damage: 2d6 + 5 + 6 + 6 ⇒ (4, 2) + 5 + 6 + 6 = 23
damage: 2d6 + 5 + 6 + 6 ⇒ (4, 2) + 5 + 6 + 6 = 23

deadly/haste: 1d20 + 14 - 2 - 3 + 6 ⇒ (2) + 14 - 2 - 3 + 6 = 17
damage: 2d6 + 5 + 6 + 6 ⇒ (4, 3) + 5 + 6 + 6 = 24

deadly/rapid: 1d20 + 14 - 2 - 3 + 6 ⇒ (10) + 14 - 2 - 3 + 6 = 25
damage: 2d6 + 5 + 6 + 6 ⇒ (3, 5) + 5 + 6 + 6 = 25

deadly/iterative: 1d20 + 14 - 2 - 3 + 6 ⇒ (2) + 14 - 2 - 3 + 6 = 17
damage: 2d6 + 5 + 6 + 6 ⇒ (1, 1) + 5 + 6 + 6 = 19


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro lines up his shots and fires again...
manyshot/deadly aim: 1d20 + 14 - 3 - 2 + 6 ⇒ (18) + 14 - 3 - 2 + 6 = 33
damage: 2d6 + 5 + 6 + 6 ⇒ (1, 5) + 5 + 6 + 6 = 23
damage: 2d6 + 5 + 6 + 6 ⇒ (1, 5) + 5 + 6 + 6 = 23

deadly haste: 1d20 + 14 - 3 - 2 + 6 ⇒ (10) + 14 - 3 - 2 + 6 = 25
damage: 2d6 + 5 + 6 + 6 ⇒ (1, 5) + 5 + 6 + 6 = 23

deadly rapid: 1d20 + 14 - 3 - 2 + 6 ⇒ (5) + 14 - 3 - 2 + 6 = 20
damage: 2d6 + 5 + 6 + 6 ⇒ (2, 6) + 5 + 6 + 6 = 25

deadly iterative: 1d20 + 9 - 3 - 2 + 6 ⇒ (14) + 9 - 3 - 2 + 6 = 24
damage: 2d6 + 6 + 6 ⇒ (4, 4) + 6 + 6 = 20
Then takes another 5'


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro uses a move action to sheathe his axe before calling on the spirits of nature to cast instant enemy and pops a shot at Mud Eldermental, or is it a human... Then takes a 5' back.
deadly aim: 1d20 + 11 + 6 ⇒ (10) + 11 + 6 = 27
damage: 2d6 + 5 + 6 + 6 ⇒ (6, 4) + 5 + 6 + 6 = 27


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

will save: 1d20 + 8 ⇒ (13) + 8 = 21 to accept haste spell


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

ha, ok I'm a little slow.
Goro no longer under the effects of the boots of speed, would like to pick up his bow and shake the mud off.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Oh, quicksand I see now


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Wait so big mud submerged himself as an immediate action?


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Alas, Goro must drop his bow in the muck and mud, quick draws his axe and swings at Big Mud... Then takes a 5'

power attack: 1d20 + 17 + 6 + 1 ⇒ (7) + 17 + 6 + 1 = 31 for
damage: 1d12 + 5 + 2 + 2 + 9 + 6 ⇒ (11) + 5 + 2 + 2 + 9 + 6 = 35

haste attack: 1d20 + 17 + 1 + 6 - 3 ⇒ (15) + 17 + 1 + 6 - 3 = 36 for
damage: 1d20 + 5 + 2 + 2 + 9 + 6 ⇒ (4) + 5 + 2 + 2 + 9 + 6 = 28

iterative: 1d20 + 12 + 6 + 1 - 3 ⇒ (12) + 12 + 6 + 1 - 3 = 28 for
damage: 1d20 + 5 + 2 + 2 + 9 + 6 ⇒ (12) + 5 + 2 + 2 + 9 + 6 = 36


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

29 does fail to grapple

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