Our gaming group is comprised of a female Tiefling rogue/Sorcerer, a male Asimar Battle Cleric, a Half elf fighter and my character a female witch. (We also have an occasional female halfing bard player when the 10 year old niece comes with her Uncle when school is out). We are all 10th level, but the Tiefling Sorcerer is split level so lower level.
What I need to know is how to improve the AC of my witch. Hexela has the Corset of Dire witchcraft for armor. Also, a ring of protection +2 and an amulet of natural armor +3. I know witches are normally not combat monsters and are supposed to be back behind as a support character, but with the party the way it is, I have found that I have ended up in combat way more than I like. Her modus operandi is to grab the Fighter and dimension door behind the enemies and sick the half elf on them. The Half elf is a combat monster and does awesome damage when she is in hand to hand. Since my witch is suddenly there beside her, things can get ugly for her real quick. Recently we have been fighting Golems which are not affected by most hex's so she has to use her lightning bolt spell and she is awesome with it dealing on average 25 to 30 points each spell (or more - 10d6) but that makes her a target for them. I have far healing and I also have the healing hex so I go around healing the party. She has saved the party many times with her misfortune and other hexes. The golems we are fighting use primitive guns and they shoot the crap out of her even with the spell that gives her a +10 protection from missiles and sends a magic missile spell back at the shooter (I forget what it is called).
Is there a spell like protection from normal missiles or something? She makes potions of healing for the party and scrolls which tend to eat up her money quite quickly so affording higher level amulets and rings is a problem.
Any suggestions, the mage armor does not work with the corset since both are armor and +4.