Gomezaddams51's page

40 posts. No reviews. No lists. No wishlists.




When my witch uses one of the Fey form spells, does she become the fey or does she just get to the size of the Fey. I just picked up Fey Form 3 which allows diminutive size Fey. The word "Form" to me means my witch would take the form of the Fey, in other words she would look like a diminutive Fey like an Atomie? In the Archives of Nethys, it says you gain the abilities of the Fey you take the form of.

Secondly, what diminutive Fey are there? I can only find the Atomie and have not found any others.

And another question. In the Bestiary, Sprites are about 9 inches tall and are tiny. In the description of Atomie, it says they are about a foot tall but are diminutive. So how can they be taller but considered smaller?


Right now I am playing a Witch which is awesome but I want to be more combat oriented for my next character. So for our next game I would like to build a character along the lines of Geralt of Rivia or something similar. A fighter who uses magic along with beating the crap out of monsters and bad guys. I know I can dual class but really hate to do that since it takes forever to go up in levels and gain spells and feats. We have a multiclass character (rogue/Sorcerer) in our present game and she is way behind everyone else, we are all 12th level and she is 8th level.

Is there a class that has the benefits of a fighter and a spellcaster together?


I picked the spell "Ill Omen" for my 12th level witch Hexela. It was fine up until I read the part "For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level)."

My DM got confused trying to figure this out and he came up with it only working for 3 rounds since it was the initial roll and the two more dice rolls. I think it means that there are extra rolls or something. The wording sucks and is very vague. According to the spell it should last for 1 round/level which means 12 rounds in my case.

Please can someone give a more detailed, less vague explanation for the spell and how it works. And use my 12th level witch as an example to explain it.


1 person marked this as a favorite.

Our gaming group is comprised of a female Tiefling rogue/Sorcerer, a male Asimar Battle Cleric, a Half elf fighter and my character a female witch. (We also have an occasional female halfing bard player when the 10 year old niece comes with her Uncle when school is out). We are all 10th level, but the Tiefling Sorcerer is split level so lower level.

What I need to know is how to improve the AC of my witch. Hexela has the Corset of Dire witchcraft for armor. Also, a ring of protection +2 and an amulet of natural armor +3. I know witches are normally not combat monsters and are supposed to be back behind as a support character, but with the party the way it is, I have found that I have ended up in combat way more than I like. Her modus operandi is to grab the Fighter and dimension door behind the enemies and sick the half elf on them. The Half elf is a combat monster and does awesome damage when she is in hand to hand. Since my witch is suddenly there beside her, things can get ugly for her real quick. Recently we have been fighting Golems which are not affected by most hex's so she has to use her lightning bolt spell and she is awesome with it dealing on average 25 to 30 points each spell (or more - 10d6) but that makes her a target for them. I have far healing and I also have the healing hex so I go around healing the party. She has saved the party many times with her misfortune and other hexes. The golems we are fighting use primitive guns and they shoot the crap out of her even with the spell that gives her a +10 protection from missiles and sends a magic missile spell back at the shooter (I forget what it is called).

Is there a spell like protection from normal missiles or something? She makes potions of healing for the party and scrolls which tend to eat up her money quite quickly so affording higher level amulets and rings is a problem.
Any suggestions, the mage armor does not work with the corset since both are armor and +4.


I have a 10th level witch and want to have scrolls as backup to use when things get bad. What is the price to scribe a scroll?


I have been a fan of The Outpost and would love to create a 1st edition Pathfinder PC based on the Talon character. She is a kick booty fighter and would make an awesome PC. I have no idea how to go about creating her stats though.


Just wanted to post about our current game. The Dm gave us some rules for his next game, no elves or dwarves but we could pick one of the Elemental races for a half breed PC. He let us run with what each of us wanted to play no matter what. So we ended up with a Swashbuckler Human (with a phobia of insects), a Sylph Witch (my character who is also the healer of the party), an Undine Unchained Rogue, an Ifrit Sorcerer, and a Archanist/Bard. Our rogue has the highest strength and is the tank in the party...The Swashbuckler is next best but not really a super fighter. My witch has saved the party's butts quite a few times with one of her cantrips, "Lightning Sand". It works great on the lower level mob and allows the Rogue and the Swashbuckler to handle only a couple at a time.

Right now we are all 3rd level. If we can ever get enough gold together my witch can start brewing potions, hopefully healing potions.

This is the first time I have played where we didn't have a killer fighter in the party... It is interesting and we have to watch what we do. And if we have to fight bugs the Swashbuckler runs away LOL...


I am running a Sylph Witch in our pathfinder game. I am confused about Hexes. How many can I cast at first level? I have looked through everything I can find on the Witch online and don't see where it says "at level one the witch can cast x number of hexes per level..."

I have been running her as being able to only cast one Hex (at level 1; "Evil Eye"). Unfortunately this makes her weak as a regular mage (except for the additional Hex), shoot her two spells (18 INT) and one Hex and run... Of her two spells "Mage Armor" is mandatory in order to stay alive which only leaves one other offensive spell.

Her list of spells is severely limited. "Sleep" and "Web Bolt" are the only two real offensive spells/ Both of which are pretty limited.

Any suggestions on helping me play a better witch would be helpful. I know at higher levels she will be a lot better, I just need to keep her alive till then.


This may have already asked but cannot find it. My wife and I have been watching the Netflix show "Witcher". My wife wants to run a PC Witcher in a Pathfinder game. So any suggestions on how this might be done? We belong to a gaming group that has been playing together since the very early 2000's.

I have been thinking possibly some sort of Slayer character as a starting idea.

Any suggestions would be appreciated.


Pathfinder 1st Edition:
Very recently (two weeks ago) we were fighting a big battle and my Dwarf War Priest got killed. Anyway due to events a dragon god resurrected my character and one of the "side effects" was turning him into a Half Dragon. (Gotta love a dragon with a sense of humor).

Anyway in going through the Half Dragon info, my Dwarf has a breath weapon. We are trying to figure out how strong the breath weapon is. Our St/DM/Guy running the game says it is only 1 d6. I would like to hear if this is right.

My Dwarf is a 12th level, War Priest, Con: 18 and xenophobic, (Or as he says, "I don't have to like ya to fight along side of ya." In other words the typical grumpy Dwarf.)

What is the racial hit die?

Anyway need to know what you all think about the breath weapon.


I am running a Dwarven War Priest. I would like for him to be able to use a weapon that has a war axe on one side and a hammer on the other side, The Urgosh is close but the two weapons are on opposite ends of the weapon. I want BOTH blade and hammer to be on the top of the weapon so that all he has to do is turn the weapon in his hand to the blade side or the hammer side. I am using Hero Lab to create the character and cannot find anything that would fit. Our DM said it would probably be along the lines of take half the GP for a double blade battle axe and half the GP for the battle hammer and use that amount to spend on the weapon. As for damage it would do a d8 damage no matter which side my dwarf used.
Any suggestions on how to deal with this?