I'm playing an Enchantment focused Arcanist in a Way of the Wicked game right now. I'll post the character below. I went with the Blood Arcanist (Serpentine) archetype to gain access to the Serpentine bloodline arcana. I took the School Understanding (Controller) exploit to gain access to the "Force of Will" power from that school and I took the Potent Magic exploit so I could really juice my DCs or boost the spell level to overcome DR.
I took SF and GSF for enchantment and then extra exploit (School Understanding).
Very fun character but I have learned to keep some non-enchantment spells memorized. Also, make sure you are not "good" or "evil" so that you won't get jacked by first level "pro from X" spells.
Here you go...
You have attempted to covertly stir up rebellion against
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You forgot to include the letters "IMO".
I'm old and recognized it instantly. =/
Personally, I like the fact that crafting is complicated enough so that you have to make decisions that matter. "Do I use this resource vs that resource", for example. I also like the fact that it's not instantaneous. Crafting should be rewarding and time consuming enough to make it truly rewarding for those who wish to focus on it.