Ghoul

Goblich's page

54 posts. Alias of Alex Root.




So I had a crazy idea for a new class, using the Inquisitor as a base.
You lose the Domain, and you are only proficient with Light armor and simple weapons (not your deity's weapon, unless it happens to be simple).
You cast spells from the witch's spell list, up to 6th level just like the Inquisitor, and you can cast while wearing light armor.
Instead of Teamwork feats and Solo Tactics, you gain Sneak Attack at 3rd level and every three levels thereafter, maxing at 6d6 at 18th level.

Thoughts?

EDIT: the class is called the Heretic, hence the title.


So I know that wizards have all kinds of weird stuff to use in their spells for foci or material components, and I am pretty sure that clerics have to bear their holy symbol when casting spells (though I cant find this in the rules).
My question is, do Druids have to do anything like this? do they have to have a twig from tehir sacred groves, a holy mushroom, etc?


Despite the rather ambiguous title, I have given this feat a lot of thought. After studing Fiore's Long Sword fighting techniques for the better part of a year, I have come to realize that a sword is more parts than a blade and handle. The Pommel can be used for striking (origin of the term "to pummel"), and the tip is often used for thrusting. Thus, without further ado:

Bastard Sword Mastery
Prerequisite: Exotic Weapon Proficiency (Bastard Sword), Greater Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword)
Benefit: You can thrust with the tip of your bastard sword, using the same damage values (1d10, 19-20/x2) and dealing piercing damage instead. you can also perform a pommel strike that deals 1d6 points of bludgeoning damage and is treated as an off-hand weapon. when using the pommel in this manner, it is possible to use the Bastard sword as a double weapon, with the pommel treated as a light weapon and the blade as a one-handed.

I would like any sort of input, and I prefer constructive criticism to outright rudeness.
:)


So the Ranger Animal Companion list seems pretty Strict. My question is this: Can a Ranger select a Thylacine or an Elk as a companion?


Help me with this.
Why OH WHY is a Duelist able to use class abilities with a trident and not an Aldori Dueling sword?
I understand some rules, like the whole light/1h piercing weapons for a Rapier or dagger fighter, but some things just make sense. Like a Duelist using a sword designed for dueling.

Other things, of course, dont make sense. Like fencing with a shortspear, pick, or trident.


Could a multiclass Monk/Duelist with the Versatile Unarmed Strike feat (ph2) use duelist class abilities with unarmed strikes?


I am looking to play a hobgoblin in an upcoming campaign, and I was wondering if there are any "special things" out there for hobgoblins; Racial Substitution levels, Alternate Class Features, racial feats, etc.
Even an article in a KQ would help.


Are Skeletal Champions balanced enough for a player race?
It seems to me that their abilities and whatnot balance out with the core races pretty well for a defensive character. I dont know if this has been done in another thread, but I want to know what people think.


If a CN character wanted to becoma an assassin, and had all of the skill prereqs and everything fulfilled, there are only two things in the way. These would be Alignment and Killing someone just to become an assassin. Now, there is a paladin in this CN character's party, and that pally has no scruples about killing evil folk (as most paladins dont).
Would the killing of this Paladin in his sleep (someone who has been an ally of Mr. CN) be enough to catapult into evil, as well as count as a killing to become an assassin?
On top of that, it eliminates a potential threat for when the char becomes evil...


A friend and I will soon be running a campaign together, and we came up with some changes to some classes, notably the ranger. we added a new combat style called "Wasteland Hunter" that gives some abilities instead of bonus feats, with the tradeoff being less flexibility with this style. the world we are running has no magic, so we are using the sneak attack no-spells ranger variant from KQ 10.

The actual combat syle is as follows:

spoiler:

2nd level
Poison Use

6th level
Wisdom bonus to knowledge (faovred enemies) and Initiative (as the Inquisitor features "Monster Lore" and "Cunning Initiative")

10th level
Uncanny Dodge

14th level
Improved Uncanny Dodge

18th level
Sneak attack increases from 5d6 to 5d8

Let me know what you think.


Is there a feat, class ability, trait, etc. SOMETHING that removes the -2 penalty to AC when charging?


I am trying to figure out the price for a weapon enchantment. The idea comes from the old AEG "Mercenaries" book. there is a PrC called the Slayer that can soak a weapon in blood, and the weapon's damage increases by one die size (1d8 to 1d10, 1d10 to 1d12, etc.). I am looking to make an enchantment that is similar to this, but can be used by anyone (the original could only be used by the slayer that Blooded the weapon).

What would the price be for this enchantment? I was thinking +3.
I would love some input on this.


So I have a player that just got a new xbox game featuring wonderfully violent extraterrestial hunters. Now, he wants to use weapons similar to those found in said game. The first weapon is a +3 Returning Dancing Starknife. two questions about this one:

1. Can he throw the starknife at someone and then activate the dancing property with the command wrd and have it attack enemies that are far away? maybe in like the first range increment?

2. If this can be done, when the weapon stops dancing after 4 rounds, can the returning enchantment be used to call it back to his hand?


So I understand that Bracers of Armor don't STACK with armor, but what if you are wearing a chain shirt (+4 AC) and Bracers of Armor +8? do you get +4 from the chain Shirt, which overlaps 4 of the +8 from the Bracers, then the other +4, for a total of +8 armor bonus?


Is there a way for a Player Character to gain the Scent ability? Feats, class abilities, anything?


Do enhancements like Bane, Holy, and Axiomatic stack?
The reason I ask is an idea for a Demonslaying sword, being a +3 Holy, Axiomatic, Bane (Evil Outsider) Longsword. Price is not a concern, just if the effects stack.


An Inquisitor can cast spells. To become a Lich, one must cast spells and have a caster level of at least 11 (with a few other prereqs that aren't pertinent to the issue at hand). Does this mean that a level 11 Inquisitor of an evil god could feasibly become a lich?


I am soon to start a campaign centered around Drow, with some different starting races. I will be using pretty much the same classes, but I have a problem. I am restricting alignments to any nongood, and one of the members of my group always plays a paladin. In fact, it is all that he is good at. My question is this: Does anyone have any idea what to do for an Evil (Lawful or Chaotic, but preferably chaotic) Paladin?


Yes. However, it would need to be at least a +1 keen disrupting morningstar. [/nitpick]


I dont know if this question belongs here or if it has been asked before, but why is leadership now only available to level 7 and up?
No one gets a feat at level seven, and to my knowledge it is not a Bonus feat for any class. Wouldn't it be easier just to make it level 9 and up? or why change it at all?