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136 posts. Alias of Delmoth.


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How's Glutton feeling: 1d20 ⇒ 3

Glutton is tall and thin, with rheumy eyes and skin the color of death. Weeping sores spot her skin, dribbling bright red blood. Despite her otherwise menacing exterior she smiles at you brightly as you approach to trade. "Well come on over you lookie loos. I don't bite! Well I've been known to bite a rat or two in my day but you cutters aren't that. Unless you're a bunch of rats in a trench coat or a single large rat in a trench coat, but you're not wearing trench coats in any case. Hi! I'm Glutton-for-Punishment."

Glutton happily buys your vendor trash at a cut rate while selling anything she has available. Those things, alchemical gear of any type. You can buy any potion or alchemical items without having to roll.

Assuming you're resting. Going to give everyone another day or two to finalize level up and equipment purchases.


Normally I'd suggest recruiting a replacement GM but this is such a specific setting it would be difficult.


It's in the dead-book I'm afraid.


Glutton thinks to herself, Are they flirting?! That's adorable!


Take your time. GM needed a break too so we're just RPing while on hiatus.


Hope everything is ok


Int: 1d20 + 3 ⇒ (1) + 3 = 4

Glutton spins around like the gears around her, more lost than usual.


Glutton marvels at the apothecary's ingredients, "Oh! Is that Myconid spores? Where did you get that!?" After having gathered what she needs she starts a-brewing. Crafting a cure light wounds potion using Alchemy and taking 10

How's glutton feeling?: 1d20 ⇒ 8
Cure light wounds extract: 1d8 + 1 ⇒ (7) + 1 = 8 Assuming the plane agrees

Glutton looks them straight in the eye and says, "You are not excused! And how do wigwag like that without breathing? Is is some kind of circular breathing technique? Or perhaps you have a larger air bladder than most people!" She grips toothpick looking to the rest of the party if they should fight or flee.


Glutton slides a silver piece to the gnome and takes a bowl of stew. Between bites she says, "This is top-shelf stew! The best mystery meat I've had in a while. Say! Do you know where a body can find some blisterwort, rock warbler eggs, maybe some imp stool? The fungus not the excrement of an imp, although... no no that would probably be useful for alchemist fire but not much else." Looking to buy ingredients for healing potions to replace the ones we used.


Seriously considering taking the dilettante feat as the resident obnoxious know-it-all.

Also we should rest at the inn. I'm pretty useless in a fight right now.


"Portal to Automata and from there back to the Cage."


Glutton looks at Cheyanne confused for a moment and then it dawns on her. She stamps her feat, "We're already on the ground!" She makes air quotes when she says ground. "If I had to guess gravity follows the flat of the gear so if you jumped to the other side you wouldn't fall off, maybe not, best to test it first. As far as how its all powered that's something for greybeards to debate. That's like asking how does the wind blow or why is the sky purple? Bet it has to do with whatever Padlock does with their gear."

If practical and near the edge Glutton will test her hypothesis with an empty potion bottle.

Afterwards she suggests, "Lets get the chant from some of the locals, we don't want to be out-of-touch for too long."


Throrgar has Padlock last I knew. He doesn't want to go back to Mechanus so we could just leave him. I'd rather go now than try to have to figure out the key. If we were a little faster we might have been able to see the modrons open the portal. I would have rather not gone through with them but we'd probably have to muck around Acheron for a couple more days before we can figure it out. The less time we spend on a lower plane the better.


The portal is open right now. If we go now we don't need the key.


Cheyanne Julus wrote:
Cheyanne watches Glutton-For-Punishment with confusion. "But I said to avoid the modrons..." she mutters before noticing them opening a portal. "Oh! Will that portal take us closer to Sigil? Where are they headed?"

"Hey don't worry about it! I'm really sorry but you're a clueless leatherhead and you have really bad ideas sometimes but that just means if I do the opposite thing, in a circuitous way, you're a really canny cutter."

Glutton flashes a barmy grin, "It will take us somewhere!" She jumps into the unknown.

Right now the quests we know about: Return Toothpick, get Jysson and the Book to Automata. Show Padlock the Planes?


What I mean is, if we jump through the portal right now are they going to see it and be able to follow. If they are I see no reason not to leave right now.


Jysson and the Book aren't with us right?


Glutton says to Cheyanne, "Good idea!" She then walks up to the large group and asks brightly, "What's the chant?" Glutton does not bring Padlock with.


Glutton asks Padlock, "Are you broken? Are you just some part to be swapped in and out of the multiverse's machinery?" She then says conspiratorially, "Say do you want to get back at those modrons?"


They didn't know where the portal was either.


That requires going back through Pandemonium, very unpleasant, but possible. Glutton would be fine with that plan.


Do I have the cannon ability for planar characters, but oft forgotten, to see portals? If so I can just search the area in a spiraling pattern outwards until I find it. While I'm doing that someone who's sneaky could follow the modrons around to see if they go to the portal eventually.

Once we locate it someone who can cast spells can try to use warp sense, but we might hit a snag since that would require knowledge of Mechanus.


Lol, I thought so. Leave it to the PCs to fine a way off the rails. The cubes collide and everyone dies?


Glutton chuckles as Rankev tries to negotiate with beings of ultimate order with logic and well reasoned arguments of all things. She quietly gets toothpick ready for the inevitable scuffle but still suggests, "If you want to help Padlock lets give 'em the laugh." She casually takes toothpick into her hands, just in case.


Glutton does a complete 180 on her attitude and says cheerfully to Padlock, "Welcome to the party!" She says to Cheyanne, "Sure! I can whip something up for you! It might take a couple of days though."

I'm not seeing anything from a quick search in alchemical stuff that would do the trick. I know that hydrogen peroxide can be used to get out blood, maybe I can make that?

She continues to jabber on about the modrons, "Probably! Most beings are capable of violence when properly provoked. Its just a matter of figuring out how to provoke them. And yes! Always be worried that somethings out to get you!"


Glutton smiles menacingly Padlock, "Hey! Do you know where the portal to Automata is? If you tell us where it is and what the key is we won't give you to the Modrons."

Intimidate: 1d20 + 7 ⇒ (11) + 7 = 18 DC is 10+HD+wis mod
If successful, its friendly for Minutesx10: 1d6 ⇒ 2


Once we're done kidnapping the gear spirit, I'm going to want to pick up material to make some more potions since we're running through them fast now.


"*cough* *cough* *huuuaack*" Glutton springs upright as she's healed. She then starts handing out her two potions and begins to work on something for herself.

Preparing my unprepared slot.

The first person/s to grab my two potions can have them. Don't be shy, please.

CLW potion 1: 1d8 + 1 ⇒ (6) + 1 = 7
CLW potion 2: 1d8 + 1 ⇒ (8) + 1 = 9

CLW extract: 1d8 + 1 ⇒ (1) + 1 = 2


Glutton gurgles on the blood slipping down her throat.

I see where I stand in the party pecking order :P


Toothpick: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Slashing, anarchic: 2d6 + 3 + 2d6 ⇒ (2, 6) + 3 + (3, 6) = 20


Is there a saving throw or attack roll so we have a chance to at least mitigate the damage?


I got you moved up Avesska


Toothpick, flanking: 1d20 + 3 + 2 - 4 ⇒ (9) + 3 + 2 - 4 = 10
Slashing: 2d6 + 3 + 2d6 + 1d6 ⇒ (5, 2) + 3 + (2, 5) + (6) = 23

Glutton awkwardly swings her newest favorite toothpick through the air and goes way high, possibly cutting up the roof.


Glutton rushes the spellslinger!

Charge!: 1d20 + 3 + 2 - 4 ⇒ (11) + 3 + 2 - 4 = 12
Toothpick: 2d6 + 3 + 2d6 ⇒ (5, 4) + 3 + (1, 5) = 18

AC 18


Poor pupper. At least he's home now.


I disagree on that point, the party has damage output problems, so I need to be putting in some DPR work. Besides if I draw the AoO now Avesska can can run into the building and ruin that spellslingers day.


Prone is such a good debuff. I never know what to do cause I'm damned either way.

Glutton grabs toothpick and then tries to get up while dodging. This provokes, AC is 16 for AoO.


Will vs Sleep: 1d20 - 1 ⇒ (5) - 1 = 4

Glutton begins to snore softly as she can't help but lay her head down.

I think that healing was intended for me since I was the one struck by lightning that was reversed. If so I'm at 8 hp


Part of the problem is that it seems like we're rolling low and they're rolling average.


Start at 2-5=-3 from lightning damage -1 from failed stabilize puts me at -4, then Gribblix heals me for 6 putting me at 2.

You always have permission to kill my characters, not that you necessarily need it, as I like making new ones.


Glutton knows an 'I'm dead' ruse is not going to work, she lost that part of her after her surgery. She pulls her dagger (with the help of her tail) and tries to stab a guy in the ankle!

Dagger vs Red, flank, prone: 1d20 + 4 + 2 - 4 ⇒ (4) + 4 + 2 - 4 = 6
P damage, sneak: 1d4 + 1d6 ⇒ (3) + (5) = 8


Doh! And now I'm conscious.

@Gribblix, you may have put me in more danger with your spell than when I was dying. :(


Prolly do a rogue rogue modron if things go anymore sideways for me.


Reflex vs certain doom: 1d20 + 6 ⇒ (9) + 6 = 15

Glutton's body goes stiff as the lightning runs through her body, she slumps over her hair standing on end more than usual and with smoke lines drifting upwards. She falls over with a satisfied smile.

Stabilize: 1d20 + 2 - 8 ⇒ (1) + 2 - 8 = -5 I'm probably fine enough that you don't need to waste actions on me to stabilize me.


Forgive me for not listening to you Cheyanne and Throrgar. They do need a 19 to hit me and I have to live up to my name after all.


Delaying until I see if Avesska flanks

If she does:
Glutton swings the sword possibly as long as her torso at the nearby bladeling.

Toothpick vs Green, untrained, flank: 1d20 + 3 - 4 + 2 ⇒ (17) + 3 - 4 + 2 = 18
Slashing, sneak, anarchic: 2d6 + 1d6 + 2d6 ⇒ (2, 4) + (2) + (4, 4) = 16

She'll attack the same target if no flanking manifests just in a less effective manner.


Blue was the one taken out right?

Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

Glutton was perfectly healthy and these brutes were having trouble coming close to her, she yearned for them to cut her but she also didn't want to make it easy. Glutton retorted, "We want punishment too! Don't horde it to yourself. Now Gith, move there!"

Delay, hoping that Avesska will flank with Glutton.


Toothpick, AoO vs Red, untrained, flanking: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Slashing, anarchic: 2d6 + 2d6 ⇒ (2, 2) + (1, 5) = 10

Glutton sees the bladeling leaving itself vulnerable but just can't bring the massive blade to bear against it.


With Toothpick held wobbily in her hands Glutton charges into the midst of the bladelings. She has a passing though, maybe they're so piked off because they can't every hug.

Acro to avoid AoO from blue: 1d20 + 2 ⇒ (3) + 2 = 5 Worth a shot

Toothpick, untrained, flanking: 1d20 + 3 - 4 + 2 ⇒ (2) + 3 - 4 + 2 = 3
Slashing, sneak, bane?: 2d6 + 1d6 + 2d6 ⇒ (3, 2) + (3) + (4, 3) = 15


The Mimir:
It Anarchic right? The negative level should only affect lawful creatures.

Anarchic wrote:
An anarchic weapon is infused with the power of chaos. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of lawful alignment. It bestows one permanent negative level (Core Rulebook 562) on any lawful creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.

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